1113 lines
19 KiB
Plaintext
1113 lines
19 KiB
Plaintext
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$94-08-50-15-1-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1098267100 1 Medusa]
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[charaSet B 8001410 1 Mash]
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[charaSet C 1098124510 1 "Da Vinci"]
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[charaSet D 1098182200 1 "Nemo Engineer"]
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[charaSet E 1098268100 1 "Miss Boot Line"]
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[charaSet F 2046000 1 Minamoto-no-Tametomo]
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[charaScale F 1.2]
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[charaSet G 7032000 1 "Xiang Yu"]
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[charaScale G 1.2]
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[charaSet H 5044000 1 "Chen Gong"]
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[charaScale H 1.2]
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[charaSet I 7003002 1 "Lu Bu"]
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[charaSet J 7003002 1 "Lu Bu"]
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[charaScale J 1.2]
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[charaSet K 98002000 1 Fou]
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[charaSet L 2046000 1 Minamoto-no-Tametomo_Effects]
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[charaSet M 7032000 1 "Xiang Yu_Effects"]
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[sceneSet N 188800 1]
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[charaScale N 1.2]
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[sceneSet O 188800 1]
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[charaScale O 1.2]
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[sceneSet P 188800 1]
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[charaScale P 1.2]
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[charaSet X 98115000 1 Effect]
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[charaSet Z 1098120900 1 Static]
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[charaPut Z 2000,2000]
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[charaEffect Z bit_talk_10_LowLevel]
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[scene 188800]
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[charaFadein N 0.1 50,-220]
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[wt 0.1]
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[charaMove N -150,-220 10.5]
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[cueSe SE_23 23_ad1329]
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[seVolume 23_ad1329 0 0]
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[seVolume 23_ad1329 1.0 0.7]
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[fadein black 1.5]
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[wait fade]
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[wt 2.0]
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[seStop 23_ad1329 2.0]
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[wt 1.0]
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[charaFadeout N 1.0]
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[wt 1.2]
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[bgm BGM_EVENT_77 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Medusa
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What is this place?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 1]
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[charaFadein B 0.1 1]
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@Mash
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This is the heart and soul of the Storm Border: the engine room!
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[k]
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[charaFace B 4]
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@Mash
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In a way it's quite literally the heart of the ship, so I usually feel like it would be wrong to go in...
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[k]
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@Mash
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Or rather, I know I'd get in trouble for interfering if I did...
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[k]
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[messageOff]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 5]
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[charaFadein D 0.4 1]
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[wt 0.4]
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@Nemo Engineer
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Hey! The hell's going on around here!?
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[k]
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?1:Hiya, Engineer.
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[charaFace D 2]
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@Nemo Engineer
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Don't you “Hiya” me!
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[k]
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?2:How's it going?
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[charaFace D 2]
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@Nemo Engineer
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How does it LOOK like it's going!?
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[k]
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?!
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[charaFace D 5]
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@Nemo Engineer
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As if my hands aren't full enough dealing with all these damn roots and branches that just started sprouting up outta nowhere!
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[k]
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@Nemo Engineer
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Now I have to deal with those overgrown tin cans hanging around too! Do something about them, would ya!?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 10]
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[charaFadein E 0.1 1]
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@Miss Boot Line
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Overgrown tin cans?
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[k]
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[messageOff]
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[wipeout rectangleStripLeftToRight 1.0 1.0]
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[bgmStop BGM_EVENT_77 1.5]
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[wait wipe]
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[charaFadeout E 0.1]
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[charaTalk depthOff]
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[charaDepth G 4]
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[charaDepth P 3]
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[charaDepth F 2]
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[charaDepth N 1]
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[charaFadein N 0.1 0,-220]
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[wt 0.5]
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[charaMove N 50,-220 1.0]
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[wipein rectangleStripRightToLeft 1.0 1.0]
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[wait wipe]
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[wt 0.2]
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[bgm BGM_MAP_5 0.1]
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[charaTalk off]
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[charaFace F 0]
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[charaFadein F 0.4 -200,-10]
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[wt 1.5]
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[charaFadein P 1.0 0,-220]
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[charaMove P -50,-220 1.0]
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[wt 1.2]
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[charaFace G 0]
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[charaFadein G 0.4 200,-10]
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[wt 2.0]
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[subCameraOn 2]
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[charaLayer L sub #A]
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[charaLayer N sub #A]
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[charaLayer M sub #B]
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[charaLayer O sub #B]
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[subCameraFilter #A maskEdge cut359_mask10 3 255,255,255,255]
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[subCameraFilter #B maskEdge cut359_mask09 3 255,255,255,255]
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[charaDepth L 8]
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[charaDepth N 7]
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[charaDepth M 6]
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[charaDepth O 5]
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[charaFace M 0]
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[charaFadeinFSR M 0.1 50,200]
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[charaFadein O 0.1 -50,0]
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[charaFace L 0]
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[charaFadeinFSL L 0.1 -100,200]
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[charaFadein N 0.1 50,0]
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[wt 0.1]
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[subRenderFadein #A 0.5 -212,-230]
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[subRenderFadein #B 0.5 212,-230]
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[wt 1.0]
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[charaFadeout P 0.1]
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[charaFadeout G 0.1]
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[charaFadeout F 0.1]
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[charaScale G 1.0]
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[charaScale F 1.0]
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[charaEffect M bit_talk_armorline_kuu]
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[charaEffect L bit_talk_armorline_mtm]
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[cueSe SE_23 23_ad1349]
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[se ad912]
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[seVolume ad912 0 0.2]
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[wt 5.0]
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[charaFace G 1]
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@M:Xiang Yu
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Successful energy transfer confirmed. No compatibility issues detected.
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[k]
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[charaFace F 1]
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@L:Minamoto-no-Tametomo
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I have determined that your energy replenishment efficiency is equivalent to mine, even though you are of a completely different make and model. Your systems developer is to be commended.
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[k]
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[messageOff]
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[charaTalk off]
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[charaEffectStop M bit_talk_armorline_kuu]
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[charaEffectStop L bit_talk_armorline_mtm]
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[wt 1.2]
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?1:Whoa! Two giant badasses in the same room!
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?2:Double robot power for the win!
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?!
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[subRenderFadeout #A 0.5]
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[subRenderFadeout #B 0.5]
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[wt 0.5]
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[charaTalk on]
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0.2 1]
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[wt 0.2]
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@Xiang Yu
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Hello, Master. I am not surprised you are here, for I had already calculated your arrival.
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Minamoto-no-Tametomo
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Good day, Master. I can report that the two of us are currently replenishing our energy supply.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 6]
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[charaFadein B 0.1 1]
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@Mash
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You mean, charging?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0.1 1]
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@Xiang Yu
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Affirmative.
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[k]
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@Xiang Yu
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In general, we are expected to provide great destructive power whenever we are deployed to battle, and are therefore required to operate at high output levels.
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[k]
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@Xiang Yu
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This means we tend to require more magical energy than a typical Servant.
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Minamoto-no-Tametomo
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Under these unusual circumstances, we cannot be certain that we will be able to replenish our energy supply at a moment's notice.
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[k]
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@Minamoto-no-Tametomo
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As such, we have been using our energy saving modes to maximize operational uptime.
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[k]
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[charaFace F 6]
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@Minamoto-no-Tametomo
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However, now that we have discovered this location, we are able to switch more freely between modes.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 1]
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[charaFadein G 0.1 1]
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@Xiang Yu
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The engine room now contains an emergency energy replenishment device which uses the Storm Border's drivetrain mechanisms to generate resources.
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[k]
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@Xiang Yu
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And fortunately, we have determined that it is operating at full capacity.
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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||
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||
[charaPut Z 1]
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[charaTalk C]
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||
[charaFace C 0]
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[charaFadein C 0.1 1]
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@Da Vinci
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Ohh, I remember now. Sion said she was gonna build something like that.
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[k]
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@Da Vinci
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It's basically a recycling generator that can be plugged directly into mechanical Servants to make it easier to recharge them.
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[k]
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[charaFace C 8]
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@Da Vinci
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I guess she already installed one here. The engine area does seem like a sensible place to put it.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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||
[charaPut Z 2000,2000]
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|
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Minamoto-no-Tametomo
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That concludes our explanation. We will now perform a self-diagnostic while we are recharging in idle mode.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 2]
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[charaFadein E 0.1 1]
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@Miss Boot Line
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Idol mode!?
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[k]
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@Miss Boot Line
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You mean, you two are going to become idols now...?
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[k]
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[charaFace E 5]
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@Miss Boot Line
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(Gulp)
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0.1 1]
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@Xiang Yu
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Initiating inference calculations... Done. Now I see. You are referring to pop idols, a term for entertainers who sing, dance, and offer other performances.
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[k]
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@Xiang Yu
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However, I do not possess the necessary functionality for such a career. Thus, my answer is:
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[k]
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[charaFace G 4]
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@Xiang Yu
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We cannot be the kind of idols you seek. Please keep that in mind.
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 2]
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[charaFadein E 0.1 1]
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@Miss Boot Line
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Nooo!
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[k]
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@Miss Boot Line
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Please don't give up. The idol world is brimming with limitless possibilities. I'd be glad to help you with your outfits if that's what's holding you back!
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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||
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[charaTalk B]
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[charaFace B 8]
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[charaFadein B 0.1 1]
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@Mash
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Um... They didn't mean that kind of idol, Miss Boot Line. They were talking about the waiting around kind, I-D-L-E.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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||
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[charaTalk E]
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[charaFace E 3]
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[charaFadein E 0.1 1]
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@Miss Boot Line
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Oh. I see. Well, that was embarrassing.
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[k]
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[charaFadeout E 0.1]
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||
[wt 0.1]
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||
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||
[charaTalk F]
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||
[charaFace F 1]
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||
[charaFadein F 0.1 1]
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||
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@Minamoto-no-Tametomo
|
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Running diagnostics...[wt 1.0] Complete.[sr]This unit is fully operational.
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[k]
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@Minamoto-no-Tametomo
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Chassis damage: zero. Output: stable. Thought processes: clear. Mecha Eli-chan Alert: functional.
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[k]
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||
?1:I didn't know you had that last feature...
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?2:Oh yeah, you said you were going to add that feature, didn't you?
|
||
?!
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||
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||
[charaFaceFade F 5 0.2]
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||
|
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@Minamoto-no-Tametomo
|
||
Affirmative. The Mecha Eli-chans are Elisa units with an incomprehensibility level of three, requiring great caution at all times.
|
||
[k]
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||
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@Minamoto-no-Tametomo
|
||
We cannot neglect matters of security where they are concerned.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
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||
|
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@Medusa
|
||
...[sr]...
|
||
[k]
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||
|
||
[charaFadeout A 0.1]
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||
[wt 0.1]
|
||
|
||
[charaPut Z 1]
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
|
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@Da Vinci
|
||
Oh, right. Sorry if they surprised you. I guess now was as good a time as any to find out we have mechanical Servants here, too.
|
||
[k]
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||
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@Da Vinci
|
||
Hopefully, you won't have any trouble getting used to them. In fact, maybe you already are?
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
[charaPut Z 2000,2000]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 12]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Medusa
|
||
I very much am not.
|
||
[k]
|
||
|
||
[charaFace A 0]
|
||
|
||
@Medusa
|
||
From my perspective...
|
||
[k]
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||
|
||
[messageOff]
|
||
[charaTalk off]
|
||
|
||
[subRenderFadein #A 0.5 -212,-230]
|
||
[subRenderFadein #B 0.5 212,-230]
|
||
[wt 2.0]
|
||
|
||
[subRenderFadeout #A 0.5]
|
||
[subRenderFadeout #B 0.5]
|
||
[wt 0.5]
|
||
|
||
[charaFadeout L 0.1]
|
||
[charaFadeout M 0.1]
|
||
[charaFadeout N 0.1]
|
||
[charaFadeout O 0.1]
|
||
[wt 0.1]
|
||
|
||
[subCameraOff]
|
||
[charaLayer F normal]
|
||
[charaLayer G normal]
|
||
[charaLayer N normal]
|
||
[charaLayer O normal]
|
||
|
||
[charaTalk on]
|
||
[charaTalk A]
|
||
|
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@Medusa
|
||
...you seem more like gods than people.
|
||
[k]
|
||
|
||
[charaFace A 3]
|
||
|
||
@Medusa
|
||
So...I don't think I'll be making friends with you two anytime soon.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Minamoto-no-Tametomo
|
||
Trust is a crucial element in a combat force.
|
||
[k]
|
||
|
||
@Minamoto-no-Tametomo
|
||
Thus, while it may not be an ideal strategic factor,[sr]I[line 2]a combat unit as strong as a thousand ordinary soldiers[line 2]should pose no issue.
|
||
[k]
|
||
|
||
@Minamoto-no-Tametomo
|
||
I am therefore highly intrigued.
|
||
[k]
|
||
|
||
@Minamoto-no-Tametomo
|
||
There has long been speculation as to whether this unit's origins may have ties to countries outside my own.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 13]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Medusa
|
||
Don't get me wrong. I couldn't say what part of you guys feels godlike. I don't even have a good reason for feeling this way.
|
||
[k]
|
||
|
||
@Medusa
|
||
I just...do.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Minamoto-no-Tametomo
|
||
Once again, I request additional information.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgmStop BGM_MAP_5 2.0]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 3]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Medusa
|
||
You're surprisingly persistent. If you're so desperate to know, why don't you ask Artemis?
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[charaDepth H 6]
|
||
[charaDepth X 4]
|
||
[charaDepth J 3]
|
||
[charaDepth N 2]
|
||
[charaDepth A 1]
|
||
|
||
[charaFadeinFSR N 0.6 -160,-220]
|
||
[charaMoveFSR N -210,-220 0.8]
|
||
[wt 0.8]
|
||
|
||
[se ad95]
|
||
[seStop ad95 1.4]
|
||
[wt 0.2]
|
||
|
||
[charaTalk H,A]
|
||
[charaFace H 1]
|
||
[charaFadeinFSR H 0.4 240,-10]
|
||
[charaMoveFSR H 200,-10 0.8]
|
||
[wt 0.8]
|
||
|
||
[charaFadeout A 0.1]
|
||
|
||
[bgm BGM_MAP_49 0.1]
|
||
|
||
@Chen Gong
|
||
Hahaha. Where do we come from? Where are we going?
|
||
[k]
|
||
|
||
@Chen Gong
|
||
Such intellectual inquisitiveness cannot be so easily restrained.
|
||
[k]
|
||
|
||
[charaFace H 0]
|
||
|
||
@Chen Gong
|
||
Oh, sorry to interrupt. Right this way, General Lu.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk J]
|
||
[charaFace J 2]
|
||
[charaFadeinFSL J 0.4 -250,-10]
|
||
[charaMoveFSL J -280,-10 0.6]
|
||
[se ade311]
|
||
[seVolume ade311 0 0.8]
|
||
[wt 0.6]
|
||
|
||
[charaFace I 2]
|
||
[charaFadein I 0.1 0,-50]
|
||
|
||
@J:Lu Bu
|
||
[image berserker_language_1][cueSe SE_23 23_ad1350][seVolume 23_ad1350 0 0.7]!
|
||
[k]
|
||
|
||
?1:Lu Bu! You're here too!
|
||
?!
|
||
|
||
[charaFace H 1]
|
||
|
||
@Chen Gong
|
||
Of course he is.
|
||
[k]
|
||
|
||
@Chen Gong
|
||
General Lu has always had a tremendous appetite. As to his dining preferences...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk H,I]
|
||
[charaFadeout H 0.6]
|
||
[charaFadeout J 0.6]
|
||
[charaFadeout N 0.6]
|
||
[wt 1.0]
|
||
|
||
[charaScale H 1.0]
|
||
|
||
|
||
|
||
[charaEffect X bit_talk_curtain03]
|
||
[charaPut X 0,800]
|
||
[charaMove X 0,0 1.5]
|
||
[se ad921]
|
||
[wt 2.0]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Chen Gong
|
||
...they are a secret.
|
||
[k]
|
||
|
||
@Chen Gong
|
||
All right, General. Help yourself.
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[se ade268]
|
||
|
||
@Lu Bu
|
||
[image berserker_language_2]!
|
||
[k]
|
||
|
||
?1:Lu Bu can recharge like a mech, too?
|
||
?2:Exactly how is he recharging back there?
|
||
?!
|
||
|
||
[charaTalk H]
|
||
[charaFace H 1]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Chen Gong
|
||
I'm afraid such information is one of General Lu's most carefully guarded secrets.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripRightToLeft 0.5 1.0]
|
||
[bgm BGM_MAP_49 0.5 0.5]
|
||
[wait wipe]
|
||
|
||
[charaEffectDestroy X bit_talk_curtain03]
|
||
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout I 0.1]
|
||
[charaScale H 1.2]
|
||
[charaScale N 1.2]
|
||
|
||
[subCameraOn 1]
|
||
|
||
[charaLayer H sub #A]
|
||
|
||
[subCameraFilter #A through]
|
||
|
||
[charaFace H 6]
|
||
[charaFadein H 0.1 150,-10]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 4]
|
||
[charaFadein D 0.1 1]
|
||
[wt 0.3]
|
||
|
||
[wipein rectangleStripLeftToRight 0.5 1.0]
|
||
[bgm BGM_MAP_49 0.5 1.0]
|
||
[wait wipe]
|
||
[wt 0.1]
|
||
|
||
@Nemo Engineer
|
||
Ugh, all this foreign technology walking around like it owns the place...
|
||
[k]
|
||
|
||
[charaFace D 5]
|
||
|
||
@Nemo Engineer
|
||
Sure, it's not like you're gonna wear out the engines or anything, but you're still taking up a ton of space!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk H,D]
|
||
[subRenderFadein #A 0.6 0,0]
|
||
[charaFadein N 0.6 0,-210]
|
||
[wt 0.6]
|
||
|
||
[charaFadeout D 0.1]
|
||
|
||
@Chen Gong
|
||
Hm, now that you mention it, the engine room wasn't meant to hold three figures of such considerable bulk.
|
||
[k]
|
||
|
||
@Chen Gong
|
||
This won't do at all.
|
||
[k]
|
||
|
||
[bgmStop BGM_MAP_49 1.5]
|
||
|
||
[charaFace H 1]
|
||
|
||
@Chen Gong
|
||
Fortunately, I have a simple solution that will clear this compartment up in no time.
|
||
[k]
|
||
|
||
[bgm BGM_EVENT_7 0.1]
|
||
|
||
@Chen Gong
|
||
We'll just have them self-destru[line 2]
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaDepth D 5]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 5]
|
||
[charaFadein D 0.2 -240,0]
|
||
|
||
[subBlur #A lens 0.5 1 10 1.0 subBlur]
|
||
[wt 0.7]
|
||
|
||
[charaFace D 2]
|
||
[charaMoveReturn D -240,5 0.4]
|
||
[se ad171]
|
||
[wt 0.7]
|
||
|
||
[charaFadeout D 0.2]
|
||
[wt 0.2]
|
||
|
||
[subBlurOff #A lens 0 normal]
|
||
[charaTalk H]
|
||
[charaShake H 0.05 3 3 0.9]
|
||
[se 23_ad1330]
|
||
[wt 1.4]
|
||
|
||
[charaMove H 150,-40 0.7]
|
||
[wt 0.2]
|
||
[charaFadeout H 0.4]
|
||
[wt 0.5]
|
||
|
||
[se ad775]
|
||
[se ad144]
|
||
[seVolume ad144 0 0.3]
|
||
[wt 1.3]
|
||
|
||
[subRenderFadeout #A 0]
|
||
|
||
[subCameraOff]
|
||
[charaLayer H normal]
|
||
|
||
[charaScale H 1.0]
|
||
|
||
[charaFadeout N 0.5]
|
||
[wt 0.5]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 2]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Nemo Engineer
|
||
Watch it, pal! Anyone who even THINKS those words around here gets a wrench to the head!
|
||
[k]
|
||
|
||
@Nemo Engineer
|
||
Do you have any idea how much love I pour into these engines every day just to make sure this ship you all depend on doesn't blow up!?
|
||
[k]
|
||
|
||
?1:Warnings tend to be less effective when you've[csr]already enacted their consequences.
|
||
?2:He had it coming.
|
||
?!
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk K]
|
||
[charaFace K 0]
|
||
[charaFadein K 0.1 1]
|
||
|
||
@Fou
|
||
Fou!
|
||
[k]
|
||
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 8]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Mash
|
||
Right. Allow me to apologize on Chen Gong's behalf, Engineer. I don't know what we would do without you.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Medusa
|
||
So, can we get to work already, or what?
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Miss Boot Line
|
||
Good point.
|
||
[k]
|
||
|
||
@Miss Boot Line
|
||
This is no time to be imagining the possibilities of mechanical idols. We have pictures to take!
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgmStop BGM_EVENT_7 2.0]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Xiang Yu
|
||
I have already calculated your objective. You wish to completely record our legs and ground contact surfaces.
|
||
[k]
|
||
|
||
@Xiang Yu
|
||
However[line 2]
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgm BGM_EVENT_90 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 5]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Minamoto-no-Tametomo
|
||
The data you are trying to record is a little too detailed.
|
||
[k]
|
||
|
||
@Minamoto-no-Tametomo
|
||
Our unit data is extremely important to us.
|
||
[k]
|
||
|
||
@Minamoto-no-Tametomo
|
||
If this data becomes known, it would be possible to reverse engineer our design specifications.
|
||
[k]
|
||
|
||
@Minamoto-no-Tametomo
|
||
And if those specifications were to become known, it would then be possible to surmise our weaknesses.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut Z 1]
|
||
[charaTalk C]
|
||
[charaFace C 14]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Da Vinci
|
||
Well, yeah, I guess that's true.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
[charaPut Z 2000,2000]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Minamoto-no-Tametomo
|
||
It would therefore be foolish to hand such a thing over for nothing.
|
||
[k]
|
||
|
||
@Minamoto-no-Tametomo
|
||
Even if, realistically, there would be very little chance of negative consequence...it just wouldn't feel right to do so.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 4]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Mash
|
||
I don't suppose there's any way we can convince you to help us?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 3]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Medusa
|
||
Too much trouble. Let's just not give them a choice in this and be done with it.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 14]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Mash
|
||
Uh, I really think it would be better if we could agree on a peaceful, mutually acceptable solution...
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgmStop BGM_EVENT_90 2.0]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Xiang Yu
|
||
We understand your circumstances as well, so we propose a deal.
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[charaFace G 5]
|
||
[se ad694]
|
||
[wt 1.4]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgm BGM_EVENT_49 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 0,0]
|
||
[se ad998]
|
||
[wt 0.7]
|
||
[charaFaceFade F 2 0.2]
|
||
[wt 0.5]
|
||
|
||
@Minamoto-no-Tametomo
|
||
Data for data. Specifically, we request an exchange of your combat data for our contact surface data.
|
||
[k]
|
||
|
||
@Minamoto-no-Tametomo
|
||
That will constitute an equal trade and make the risks of handing over our data more tolerable.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 13]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Medusa
|
||
...That doesn't seem too different from my idea.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 8]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Mash
|
||
N-no, I suppose it doesn't...
|
||
[k]
|
||
|
||
[charaFace B 2]
|
||
|
||
@Mash
|
||
All right then, we accept your proposal!
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[se ad658]
|
||
[charaCrossFade B 8001400 2 0.3]
|
||
[wait charaCrossFade B]
|
||
[wt 0.2]
|
||
|
||
@Mash
|
||
Now that you've agreed to a practice battle, we'll get started with our photography as well!
|
||
[k]
|
||
|
||
@Mash
|
||
Thank you for doing this!
|
||
[k]
|
||
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 0.5]
|
||
[bgmStopEnd BGM_EVENT_49 0.4]
|
||
[wait fade]
|
||
[soundStopAllEnd]
|
||
[end]
|