Files
fgo-game-data/ScriptActionEncrypt/94/9408/9408501510.txt
2025-06-10 08:05:56 +00:00

1113 lines
19 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
94-08-50-15-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098267100 1 Medusa]
[charaSet B 8001410 1 Mash]
[charaSet C 1098124510 1 "Da Vinci"]
[charaSet D 1098182200 1 "Nemo Engineer"]
[charaSet E 1098268100 1 "Miss Boot Line"]
[charaSet F 2046000 1 Minamoto-no-Tametomo]
[charaScale F 1.2]
[charaSet G 7032000 1 "Xiang Yu"]
[charaScale G 1.2]
[charaSet H 5044000 1 "Chen Gong"]
[charaScale H 1.2]
[charaSet I 7003002 1 "Lu Bu"]
[charaSet J 7003002 1 "Lu Bu"]
[charaScale J 1.2]
[charaSet K 98002000 1 Fou]
[charaSet L 2046000 1 Minamoto-no-Tametomo_Effects]
[charaSet M 7032000 1 "Xiang Yu_Effects"]
[sceneSet N 188800 1]
[charaScale N 1.2]
[sceneSet O 188800 1]
[charaScale O 1.2]
[sceneSet P 188800 1]
[charaScale P 1.2]
[charaSet X 98115000 1 Effect]
[charaSet Z 1098120900 1 Static]
[charaPut Z 2000,2000]
[charaEffect Z bit_talk_10_LowLevel]
[scene 188800]
[charaFadein N 0.1 50,-220]
[wt 0.1]
[charaMove N -150,-220 10.5]
[cueSe SE_23 23_ad1329]
[seVolume 23_ad1329 0 0]
[seVolume 23_ad1329 1.0 0.7]
[fadein black 1.5]
[wait fade]
[wt 2.0]
[seStop 23_ad1329 2.0]
[wt 1.0]
[charaFadeout N 1.0]
[wt 1.2]
[bgm BGM_EVENT_77 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Medusa
What is this place?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Mash
This is the heart and soul of the Storm Border: the engine room!
[k]
[charaFace B 4]
Mash
In a way it's quite literally the heart of the ship, so I usually feel like it would be wrong to go in...
[k]
Mash
Or rather, I know I'd get in trouble for interfering if I did...
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.4 1]
[wt 0.4]
Nemo Engineer
Hey! The hell's going on around here!?
[k]
1Hiya, Engineer.
[charaFace D 2]
Nemo Engineer
Don't you “Hiya” me!
[k]
2How's it going?
[charaFace D 2]
Nemo Engineer
How does it LOOK like it's going!?
[k]
[charaFace D 5]
Nemo Engineer
As if my hands aren't full enough dealing with all these damn roots and branches that just started sprouting up outta nowhere!
[k]
Nemo Engineer
Now I have to deal with those overgrown tin cans hanging around too! Do something about them, would ya!?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 10]
[charaFadein E 0.1 1]
Miss Boot Line
Overgrown tin cans?
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 1.0 1.0]
[bgmStop BGM_EVENT_77 1.5]
[wait wipe]
[charaFadeout E 0.1]
[charaTalk depthOff]
[charaDepth G 4]
[charaDepth P 3]
[charaDepth F 2]
[charaDepth N 1]
[charaFadein N 0.1 0,-220]
[wt 0.5]
[charaMove N 50,-220 1.0]
[wipein rectangleStripRightToLeft 1.0 1.0]
[wait wipe]
[wt 0.2]
[bgm BGM_MAP_5 0.1]
[charaTalk off]
[charaFace F 0]
[charaFadein F 0.4 -200,-10]
[wt 1.5]
[charaFadein P 1.0 0,-220]
[charaMove P -50,-220 1.0]
[wt 1.2]
[charaFace G 0]
[charaFadein G 0.4 200,-10]
[wt 2.0]
[subCameraOn 2]
[charaLayer L sub #A]
[charaLayer N sub #A]
[charaLayer M sub #B]
[charaLayer O sub #B]
[subCameraFilter #A maskEdge cut359_mask10 3 255,255,255,255]
[subCameraFilter #B maskEdge cut359_mask09 3 255,255,255,255]
[charaDepth L 8]
[charaDepth N 7]
[charaDepth M 6]
[charaDepth O 5]
[charaFace M 0]
[charaFadeinFSR M 0.1 50,200]
[charaFadein O 0.1 -50,0]
[charaFace L 0]
[charaFadeinFSL L 0.1 -100,200]
[charaFadein N 0.1 50,0]
[wt 0.1]
[subRenderFadein #A 0.5 -212,-230]
[subRenderFadein #B 0.5 212,-230]
[wt 1.0]
[charaFadeout P 0.1]
[charaFadeout G 0.1]
[charaFadeout F 0.1]
[charaScale G 1.0]
[charaScale F 1.0]
[charaEffect M bit_talk_armorline_kuu]
[charaEffect L bit_talk_armorline_mtm]
[cueSe SE_23 23_ad1349]
[se ad912]
[seVolume ad912 0 0.2]
[wt 5.0]
[charaFace G 1]
MXiang Yu
Successful energy transfer confirmed. No compatibility issues detected.
[k]
[charaFace F 1]
LMinamoto-no-Tametomo
I have determined that your energy replenishment efficiency is equivalent to mine, even though you are of a completely different make and model. Your systems developer is to be commended.
[k]
[messageOff]
[charaTalk off]
[charaEffectStop M bit_talk_armorline_kuu]
[charaEffectStop L bit_talk_armorline_mtm]
[wt 1.2]
1Whoa! Two giant badasses in the same room!
2Double robot power for the win!
[subRenderFadeout #A 0.5]
[subRenderFadeout #B 0.5]
[wt 0.5]
[charaTalk on]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.2 1]
[wt 0.2]
Xiang Yu
Hello, Master. I am not surprised you are here, for I had already calculated your arrival.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Minamoto-no-Tametomo
Good day, Master. I can report that the two of us are currently replenishing our energy supply.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
Mash
You mean, charging?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Xiang Yu
Affirmative.
[k]
Xiang Yu
In general, we are expected to provide great destructive power whenever we are deployed to battle, and are therefore required to operate at high output levels.
[k]
Xiang Yu
This means we tend to require more magical energy than a typical Servant.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Minamoto-no-Tametomo
Under these unusual circumstances, we cannot be certain that we will be able to replenish our energy supply at a moment's notice.
[k]
Minamoto-no-Tametomo
As such, we have been using our energy saving modes to maximize operational uptime.
[k]
[charaFace F 6]
Minamoto-no-Tametomo
However, now that we have discovered this location, we are able to switch more freely between modes.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 1]
[charaFadein G 0.1 1]
Xiang Yu
The engine room now contains an emergency energy replenishment device which uses the Storm Border's drivetrain mechanisms to generate resources.
[k]
Xiang Yu
And fortunately, we have determined that it is operating at full capacity.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut Z 1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Da Vinci
Ohh, I remember now. Sion said she was gonna build something like that.
[k]
Da Vinci
It's basically a recycling generator that can be plugged directly into mechanical Servants to make it easier to recharge them.
[k]
[charaFace C 8]
Da Vinci
I guess she already installed one here. The engine area does seem like a sensible place to put it.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut Z 2000,2000]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Minamoto-no-Tametomo
That concludes our explanation. We will now perform a self-diagnostic while we are recharging in idle mode.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
Miss Boot Line
Idol mode!?
[k]
Miss Boot Line
You mean, you two are going to become idols now...?
[k]
[charaFace E 5]
Miss Boot Line
(Gulp)
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Xiang Yu
Initiating inference calculations... Done. Now I see. You are referring to pop idols, a term for entertainers who sing, dance, and offer other performances.
[k]
Xiang Yu
However, I do not possess the necessary functionality for such a career. Thus, my answer is:
[k]
[charaFace G 4]
Xiang Yu
We cannot be the kind of idols you seek. Please keep that in mind.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
Miss Boot Line
Nooo!
[k]
Miss Boot Line
Please don't give up. The idol world is brimming with limitless possibilities. I'd be glad to help you with your outfits if that's what's holding you back!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 8]
[charaFadein B 0.1 1]
Mash
Um... They didn't mean that kind of idol, Miss Boot Line. They were talking about the waiting around kind, I-D-L-E.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 3]
[charaFadein E 0.1 1]
Miss Boot Line
Oh. I see. Well, that was embarrassing.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 1]
Minamoto-no-Tametomo
Running diagnostics...[wt 1.0] Complete.[sr]This unit is fully operational.
[k]
Minamoto-no-Tametomo
Chassis damage: zero. Output: stable. Thought processes: clear. Mecha Eli-chan Alert: functional.
[k]
1I didn't know you had that last feature...
2Oh yeah, you said you were going to add that feature, didn't you?
[charaFaceFade F 5 0.2]
Minamoto-no-Tametomo
Affirmative. The Mecha Eli-chans are Elisa units with an incomprehensibility level of three, requiring great caution at all times.
[k]
Minamoto-no-Tametomo
We cannot neglect matters of security where they are concerned.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Medusa
...[sr]...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut Z 1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Da Vinci
Oh, right. Sorry if they surprised you. I guess now was as good a time as any to find out we have mechanical Servants here, too.
[k]
Da Vinci
Hopefully, you won't have any trouble getting used to them. In fact, maybe you already are?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut Z 2000,2000]
[charaTalk A]
[charaFace A 12]
[charaFadein A 0.1 1]
Medusa
I very much am not.
[k]
[charaFace A 0]
Medusa
From my perspective...
[k]
[messageOff]
[charaTalk off]
[subRenderFadein #A 0.5 -212,-230]
[subRenderFadein #B 0.5 212,-230]
[wt 2.0]
[subRenderFadeout #A 0.5]
[subRenderFadeout #B 0.5]
[wt 0.5]
[charaFadeout L 0.1]
[charaFadeout M 0.1]
[charaFadeout N 0.1]
[charaFadeout O 0.1]
[wt 0.1]
[subCameraOff]
[charaLayer F normal]
[charaLayer G normal]
[charaLayer N normal]
[charaLayer O normal]
[charaTalk on]
[charaTalk A]
Medusa
...you seem more like gods than people.
[k]
[charaFace A 3]
Medusa
So...I don't think I'll be making friends with you two anytime soon.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Minamoto-no-Tametomo
Trust is a crucial element in a combat force.
[k]
Minamoto-no-Tametomo
Thus, while it may not be an ideal strategic factor,[sr]I[line 2]a combat unit as strong as a thousand ordinary soldiers[line 2]should pose no issue.
[k]
Minamoto-no-Tametomo
I am therefore highly intrigued.
[k]
Minamoto-no-Tametomo
There has long been speculation as to whether this unit's origins may have ties to countries outside my own.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 13]
[charaFadein A 0.1 1]
Medusa
Don't get me wrong. I couldn't say what part of you guys feels godlike. I don't even have a good reason for feeling this way.
[k]
Medusa
I just...do.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Minamoto-no-Tametomo
Once again, I request additional information.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[bgmStop BGM_MAP_5 2.0]
[charaTalk A]
[charaFace A 3]
[charaFadein A 0.1 1]
Medusa
You're surprisingly persistent. If you're so desperate to know, why don't you ask Artemis?
[k]
[messageOff]
[charaDepth H 6]
[charaDepth X 4]
[charaDepth J 3]
[charaDepth N 2]
[charaDepth A 1]
[charaFadeinFSR N 0.6 -160,-220]
[charaMoveFSR N -210,-220 0.8]
[wt 0.8]
[se ad95]
[seStop ad95 1.4]
[wt 0.2]
[charaTalk H,A]
[charaFace H 1]
[charaFadeinFSR H 0.4 240,-10]
[charaMoveFSR H 200,-10 0.8]
[wt 0.8]
[charaFadeout A 0.1]
[bgm BGM_MAP_49 0.1]
Chen Gong
Hahaha. Where do we come from? Where are we going?
[k]
Chen Gong
Such intellectual inquisitiveness cannot be so easily restrained.
[k]
[charaFace H 0]
Chen Gong
Oh, sorry to interrupt. Right this way, General Lu.
[k]
[messageOff]
[charaTalk J]
[charaFace J 2]
[charaFadeinFSL J 0.4 -250,-10]
[charaMoveFSL J -280,-10 0.6]
[se ade311]
[seVolume ade311 0 0.8]
[wt 0.6]
[charaFace I 2]
[charaFadein I 0.1 0,-50]
JLu Bu
[image berserker_language_1][cueSe SE_23 23_ad1350][seVolume 23_ad1350 0 0.7]!
[k]
1Lu Bu! You're here too!
[charaFace H 1]
Chen Gong
Of course he is.
[k]
Chen Gong
General Lu has always had a tremendous appetite. As to his dining preferences...
[k]
[messageOff]
[charaTalk H,I]
[charaFadeout H 0.6]
[charaFadeout J 0.6]
[charaFadeout N 0.6]
[wt 1.0]
[charaScale H 1.0]
[charaEffect X bit_talk_curtain03]
[charaPut X 0,800]
[charaMove X 0,0 1.5]
[se ad921]
[wt 2.0]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Chen Gong
...they are a secret.
[k]
Chen Gong
All right, General. Help yourself.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[se ade268]
Lu Bu
[image berserker_language_2]!
[k]
1Lu Bu can recharge like a mech, too?
2Exactly how is he recharging back there?
[charaTalk H]
[charaFace H 1]
[charaFadein H 0.1 1]
Chen Gong
I'm afraid such information is one of General Lu's most carefully guarded secrets.
[k]
[messageOff]
[wipeout rectangleStripRightToLeft 0.5 1.0]
[bgm BGM_MAP_49 0.5 0.5]
[wait wipe]
[charaEffectDestroy X bit_talk_curtain03]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[charaScale H 1.2]
[charaScale N 1.2]
[subCameraOn 1]
[charaLayer H sub #A]
[subCameraFilter #A through]
[charaFace H 6]
[charaFadein H 0.1 150,-10]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
[wt 0.3]
[wipein rectangleStripLeftToRight 0.5 1.0]
[bgm BGM_MAP_49 0.5 1.0]
[wait wipe]
[wt 0.1]
Nemo Engineer
Ugh, all this foreign technology walking around like it owns the place...
[k]
[charaFace D 5]
Nemo Engineer
Sure, it's not like you're gonna wear out the engines or anything, but you're still taking up a ton of space!
[k]
[messageOff]
[charaTalk H,D]
[subRenderFadein #A 0.6 0,0]
[charaFadein N 0.6 0,-210]
[wt 0.6]
[charaFadeout D 0.1]
Chen Gong
Hm, now that you mention it, the engine room wasn't meant to hold three figures of such considerable bulk.
[k]
Chen Gong
This won't do at all.
[k]
[bgmStop BGM_MAP_49 1.5]
[charaFace H 1]
Chen Gong
Fortunately, I have a simple solution that will clear this compartment up in no time.
[k]
[bgm BGM_EVENT_7 0.1]
Chen Gong
We'll just have them self-destru[line 2]
[k]
[messageOff]
[charaDepth D 5]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.2 -240,0]
[subBlur #A lens 0.5 1 10 1.0 subBlur]
[wt 0.7]
[charaFace D 2]
[charaMoveReturn D -240,5 0.4]
[se ad171]
[wt 0.7]
[charaFadeout D 0.2]
[wt 0.2]
[subBlurOff #A lens 0 normal]
[charaTalk H]
[charaShake H 0.05 3 3 0.9]
[se 23_ad1330]
[wt 1.4]
[charaMove H 150,-40 0.7]
[wt 0.2]
[charaFadeout H 0.4]
[wt 0.5]
[se ad775]
[se ad144]
[seVolume ad144 0 0.3]
[wt 1.3]
[subRenderFadeout #A 0]
[subCameraOff]
[charaLayer H normal]
[charaScale H 1.0]
[charaFadeout N 0.5]
[wt 0.5]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
Nemo Engineer
Watch it, pal! Anyone who even THINKS those words around here gets a wrench to the head!
[k]
Nemo Engineer
Do you have any idea how much love I pour into these engines every day just to make sure this ship you all depend on doesn't blow up!?
[k]
1Warnings tend to be less effective when you've[csr]already enacted their consequences.
2He had it coming.
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 0]
[charaFadein K 0.1 1]
Fou
Fou!
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 8]
[charaFadein B 0.1 1]
Mash
Right. Allow me to apologize on Chen Gong's behalf, Engineer. I don't know what we would do without you.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Medusa
So, can we get to work already, or what?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Miss Boot Line
Good point.
[k]
Miss Boot Line
This is no time to be imagining the possibilities of mechanical idols. We have pictures to take!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_7 2.0]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Xiang Yu
I have already calculated your objective. You wish to completely record our legs and ground contact surfaces.
[k]
Xiang Yu
However[line 2]
[k]
[charaFadeout G 0.1]
[wt 0.1]
[bgm BGM_EVENT_90 0.1]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]
Minamoto-no-Tametomo
The data you are trying to record is a little too detailed.
[k]
Minamoto-no-Tametomo
Our unit data is extremely important to us.
[k]
Minamoto-no-Tametomo
If this data becomes known, it would be possible to reverse engineer our design specifications.
[k]
Minamoto-no-Tametomo
And if those specifications were to become known, it would then be possible to surmise our weaknesses.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaPut Z 1]
[charaTalk C]
[charaFace C 14]
[charaFadein C 0.1 1]
Da Vinci
Well, yeah, I guess that's true.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut Z 2000,2000]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Minamoto-no-Tametomo
It would therefore be foolish to hand such a thing over for nothing.
[k]
Minamoto-no-Tametomo
Even if, realistically, there would be very little chance of negative consequence...it just wouldn't feel right to do so.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
Mash
I don't suppose there's any way we can convince you to help us?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 3]
[charaFadein A 0.1 1]
Medusa
Too much trouble. Let's just not give them a choice in this and be done with it.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 14]
[charaFadein B 0.1 1]
Mash
Uh, I really think it would be better if we could agree on a peaceful, mutually acceptable solution...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_90 2.0]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Xiang Yu
We understand your circumstances as well, so we propose a deal.
[k]
[messageOff]
[charaFace G 5]
[se ad694]
[wt 1.4]
[charaFadeout G 0.1]
[wt 0.1]
[bgm BGM_EVENT_49 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 0,0]
[se ad998]
[wt 0.7]
[charaFaceFade F 2 0.2]
[wt 0.5]
Minamoto-no-Tametomo
Data for data. Specifically, we request an exchange of your combat data for our contact surface data.
[k]
Minamoto-no-Tametomo
That will constitute an equal trade and make the risks of handing over our data more tolerable.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 13]
[charaFadein A 0.1 1]
Medusa
...That doesn't seem too different from my idea.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 8]
[charaFadein B 0.1 1]
Mash
N-no, I suppose it doesn't...
[k]
[charaFace B 2]
Mash
All right then, we accept your proposal!
[k]
[messageOff]
[se ad658]
[charaCrossFade B 8001400 2 0.3]
[wait charaCrossFade B]
[wt 0.2]
Mash
Now that you've agreed to a practice battle, we'll get started with our photography as well!
[k]
Mash
Thank you for doing this!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStopEnd BGM_EVENT_49 0.4]
[wait fade]
[soundStopAllEnd]
[end]