2071 lines
35 KiB
Plaintext
2071 lines
35 KiB
Plaintext
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$94-08-64-01-1-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1098257800 1 Mash]
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[charaSet B 1098239320 1 Kadoc]
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[charaSet C 1098255100 1 Goredolf]
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[charaSet D 1098182100 1 "Nemo Professor"]
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[charaSet E 1098257420 1 Sion]
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[charaSet F 1098158330 1 Nemo]
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[charaSet G 1098257310 1 "Da Vinci"]
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[charaSet H 1098123010 1 Meunière]
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[charaSet I 1098254800 1 "Nemo Marine"]
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[charaSet J 1098257900 1 EffectGoggles_Mash]
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[imageSet M cut471_text 1]
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@Count
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I think...
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[k]
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@Count
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...this may be the Platonic ideal of order.
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[k]
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@Count
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If left perfectly alone, this place will never be disturbed. It won't even so much as move.
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[k]
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@Count
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It makes sense. A lot of sense.
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[k]
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@Count
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But of course, in this reality, that's just not possible.
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[k]
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@Count
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Abandoned things[line 2]fragments of power,[sr]are already disturbing this order.[charaFadeout N 1.0] I swear...
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[k]
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[bgmStop BGM_MAP_84 0.5]
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@Count
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What a waste!
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[k]
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[messageOff]
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[shakeStop]
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@Count
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Even if she did meet her inevitable end sooner than we expected, it would still be a tremendous waste to leave these divine fragments to their own devices.
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[k]
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@Count
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If these divine vessels have lost their soul, then I will bring them back to the stage as mechanized avengers.
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[k]
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@Count
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It will be an encore[line 2]or perhaps, a comeback.
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[k]
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[messageOff]
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[charaTalk A]
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[charaFace A 6]
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[wt 0.4]
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@Mash
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Mash Kyrielight, reporting for duty![sr]...What is that!?
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[k]
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?1:[%1], present!
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?!
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.1]
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[wt 0.4]
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@Kadoc
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All right, I'm just gonna get right to it.
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[k]
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@Kadoc
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Five minutes ago, a massive rift in humanity occurred at a particular location on the Bleached Earth.
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[k]
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@Kadoc
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It was in the Atlantic, at a location that doesn't seem significant at first glance, but[line 2]
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Mash
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That's...
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[bgmStop BGM_EVENT_114 1.0]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Kadoc
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Yeah, right where Olympus was.
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[k]
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[bgm BGM_EVENT_122 0.1]
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@Kadoc
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Even though the Atlantic Lostbelt is gone, I don't think we can rule this out as just coincidence.
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[k]
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[messageOff]
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[wt 0.4]
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@Goredolf
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Oh, Nemo Professor. What's the latest on the situation?
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[k]
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[messageOff]
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@Nemo Professor
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Funny you should ask. I just received the latest observation results.
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[k]
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[charaFace D 5]
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@Nemo Professor
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Here, I'll put them up on the monitor now.
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[k]
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[messageOff]
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?1:Hey, that's[line 2]
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?2:The palace from Olympus...
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?!
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[charaTalk D]
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||
[subRenderFadeinFSSideL #A 0.4 100,-170]
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[wt 0.4]
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||
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@Nemo Professor
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Yes. It's completely fake, though. Behind its veneer, it's flimsier than the set of a school play.
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[k]
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@Nemo Professor
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What's more, this is the only part of Olympus that has been recreated...
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[k]
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@Nemo Professor
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An area covering about a one-kilometer radius.
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[k]
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[messageOff]
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[charaTalk B]
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[subRenderFadeinFSSideR #B 0.4 -100,-170]
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[subRenderMoveFSSideR #B -100,-200 0.4]
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[wt 0.4]
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||
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@Kadoc
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You said this place is like a set? Does that mean it was made with magecraft?
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[k]
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[charaFace D 4]
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@Nemo Professor
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That, we still don't know.
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[k]
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@Nemo Professor
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However, we did observe that this...I'll call it a Lostbelt recreation point for now...contains an unbelievably massive amount of magical energy.
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[k]
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?1:Is it a human? A Servant?
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@Nemo Professor
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We still haven't been able to determine that. Hmm, what we can say is, it doesn't seem to be hostile.
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[k]
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?2:Is it a Holy Grail?
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@Nemo Professor
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Hmm. It has a similar waveform, but I don't think so.
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[k]
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@Nemo Professor
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Right now, all we know for sure is that it is giving off a tremendous amount of magical energy.
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[k]
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?!
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[charaFace B 0]
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@Kadoc
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Sounds like we'll just have to go there and check it out for ourselves then.
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[k]
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[messageOff]
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||
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||
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||
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@Nemo
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All right, the Storm Border is on course for the coordinates in the Atlantic.
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[k]
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||
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||
[charaFadeout F 0.1]
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||
[wt 0.1]
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||
|
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[bgm BGM_EVENT_82 0.1]
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[charaFace C 0]
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||
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||
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||
@Goredolf
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||
Very well. [%1], Kadoc, Mash.
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||
[k]
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||
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@Goredolf
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||
You three will make up our field ops team for this mission.
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[k]
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||
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@Goredolf
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If our comms should be cut off, you're to follow Kadoc's instructions until they are reestablished.
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||
[k]
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||
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||
[charaFadeout C 0.1]
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||
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||
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||
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||
@Kadoc
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||
Understood.
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||
[k]
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||
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@Kadoc
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||
We already know for a fact that Olympus disappeared completely.
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[k]
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@Kadoc
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I don't know what it is that's shown up there now...but I've got a bad feeling about it.
|
||
[k]
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||
|
||
[messageOff]
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|
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|
||
[charaSet C 1098255110 1 Goredolf]
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||
@Sion
|
||
We will arrive at the designated point in five minutes. Are you all good to go, field ops?
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||
[k]
|
||
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|
||
?1:All good here!
|
||
?!
|
||
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
[charaTalk depthOn]
|
||
|
||
[charaPut S 1]
|
||
[charaTalk G]
|
||
[charaFace G 23]
|
||
[charaFadein G 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Da Vinci
|
||
We've explored a lot of different places so far, but we've rarely gone into a new one quite so blind.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
All we've been able to learn about this place is that it superficially resembles Olympus.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
Well, I guess we can also be reasonably sure it's solid enough to land on, and not an illusion or anything we're gonna sink into.
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
[charaPut S 2000,2000]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth B 3]
|
||
[charaDepth R 2]
|
||
[charaDepth A 1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 1]
|
||
[charaFadeinFSL B 0.1 0]
|
||
[charaFace A 0]
|
||
[charaFadeinFSR A 0.1 2]
|
||
|
||
@Kadoc
|
||
That'd basically leave us adrift in the middle of the Atlantic Ocean.
|
||
[k]
|
||
|
||
@Kadoc
|
||
If that happens, I'll hold it against you forever.
|
||
[k]
|
||
|
||
@Mash
|
||
Oh, I have an idea, Kadoc! Flipped like this, my shield is sort of shaped like a giant bowl...
|
||
[k]
|
||
|
||
@Mash
|
||
...so if that should happen, we could always use it as a life raft.
|
||
[k]
|
||
|
||
[charaPut R 1]
|
||
[charaFadeTime R 0.2 0.5]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 6]
|
||
|
||
@Kadoc
|
||
(She must be trying to lighten the mood. I didn't mean to make her worry about me.)
|
||
[k]
|
||
|
||
[charaFadeout R 0.2]
|
||
[charaFace B 5]
|
||
|
||
@Kadoc
|
||
Sounds like fun, but no. Besides, there wouldn't be room for me with you and [%1] in there.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk A]
|
||
[charaFace A 3]
|
||
[wt 1.2]
|
||
|
||
[charaPut R 1]
|
||
[charaFadeTime R 0.2 0.5]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 2]
|
||
|
||
@Kadoc
|
||
(Wait. Was she being serious?)
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout B 0.1]
|
||
[charaFadeout R 0.2]
|
||
[wt 0.1]
|
||
|
||
[charaPut S 1]
|
||
[charaTalk C]
|
||
[charaFace C 16]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Goredolf
|
||
Okay, enough chatter. Nemo, Da Vinci, prep for landing!
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOn]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 8]
|
||
[charaFadein F 0.1 -19,-21]
|
||
|
||
@Nemo
|
||
Roger that. Storm Border, reduce speed!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
[charaPut S 2000,2000]
|
||
|
||
[cueSe SE_23 23_ad1335]
|
||
[shake 0.05 1 1 1.8]
|
||
[wt 2.5]
|
||
|
||
[charaTalk off]
|
||
[charaTalk depthOff]
|
||
[charaDepth J 6]
|
||
[charaDepth O 5]
|
||
[charaDepth B 4]
|
||
[charaDepth A 3]
|
||
[charaDepth D 2]
|
||
[charaDepth N 1]
|
||
|
||
[charaScale N 1.2]
|
||
|
||
[charaFace B 0]
|
||
[charaFadeinFSL B 0.8 0]
|
||
[charaFace A 6]
|
||
[charaFadeinFSR A 0.8 2]
|
||
[charaFadein N 0.8 0,-280]
|
||
[wt 1.5]
|
||
|
||
[charaTalk on]
|
||
[charaFace B 7]
|
||
|
||
@Kadoc
|
||
Let's go!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk A,B]
|
||
[charaFadeout B 0.4]
|
||
[se ad800]
|
||
[seStop ad800 1.0]
|
||
[wt 0.5]
|
||
|
||
[charaTalk A,D]
|
||
[charaFace D 0]
|
||
[charaFadeinFSR D 0.1 2]
|
||
[charaMoveReturnFSR D 256,-4 0.4]
|
||
[charaMoveReturnFSR A 256,-4 0.4]
|
||
[wt 0.3]
|
||
[charaFadeout A 0.1]
|
||
[se ade57]
|
||
[seStop ade57 0.14]
|
||
[wt 0.1]
|
||
[se ad658]
|
||
[wt 0.8]
|
||
|
||
[charaMoveFSR D 236,0 0.6]
|
||
[charaMove N -20,-280 0.6]
|
||
[wt 0.5]
|
||
|
||
[charaScale J 1.2]
|
||
[charaScale O 1.3]
|
||
|
||
[charaTalk J,D]
|
||
[charaFace J 0]
|
||
[charaFadein J 0.6 15,-5]
|
||
[charaFadein O 0.6 -135,-360]
|
||
[charaMove J 0,-5 0.6]
|
||
[charaMove O -150,-360 0.6]
|
||
[wt 1.0]
|
||
|
||
[se ad666]
|
||
[seStop ad666 0.75]
|
||
[charaFace J 6]
|
||
[charaMove J 0,5 0.5]
|
||
[charaMoveScale J 1.3 0.5]
|
||
[wt 0.8]
|
||
|
||
@J:Mash
|
||
Master, give me your hand!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[cueSe SE_21 21_ad1070]
|
||
[wt 0.2]
|
||
[cueSe Servants_105500 m51511]
|
||
[wt 0.1]
|
||
[cameraMove 0.5 0,-5 1.03]
|
||
[wait camera]
|
||
[wt 0.4]
|
||
|
||
[wipeout leftToRight 0.7 1.0]
|
||
[bgmStop BGM_EVENT_82 2.0]
|
||
[se ad800]
|
||
[seStop ad800 2.0]
|
||
[se ad666]
|
||
[seStop ad666 2.0]
|
||
[wait wipe]
|
||
|
||
[charaTalk depthOn]
|
||
[charaFadeout J 0.1]
|
||
[charaFadeout D 0.1]
|
||
[charaFadeout N 0.1]
|
||
|
||
[charaEffectDestroy S bit_talk_10_LowLevel]
|
||
[wt 1.5]
|
||
|
||
[charaSet A 1098257900 1 Mash]
|
||
[charaSet J 1098273900 1 "E-Olga Marie"]
|
||
[sceneSet N 110100 1]
|
||
[sceneSet O 110100 1]
|
||
[sceneSet P 110100 1]
|
||
|
||
[subCameraOn 1]
|
||
[subCameraFilter #A maskEdge cut359_mask05 3 255,255,255,255]
|
||
[charaLayer S sub #A]
|
||
[charaLayer G sub #A]
|
||
[charaLayer F sub #A]
|
||
[charaLayer H sub #A]
|
||
[charaLayer N sub #A]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth R 9]
|
||
[charaDepth A 5]
|
||
[charaDepth B 4]
|
||
[charaDepth T 3]
|
||
[charaDepth O 2]
|
||
[charaDepth P 1]
|
||
|
||
[charaDepth S 3]
|
||
[charaDepth H 2]
|
||
[charaDepth F 2]
|
||
[charaDepth G 2]
|
||
[charaDepth N 1]
|
||
|
||
[charaFace G 25]
|
||
[charaFadein G 0.1 0,120]
|
||
[charaScale N 1.2]
|
||
[charaFadein N 0.1 50,-80]
|
||
[charaPut S 0,100]
|
||
[charaEffect S bit_talk_10_LowLevel_depth]
|
||
|
||
[scene 110100]
|
||
[cameraMove 0.1 0,0 1.01]
|
||
[wait camera]
|
||
|
||
[charaEffect T bit_talk_43h_fs 0,0 V]
|
||
[wt 1.0]
|
||
|
||
[se ad678]
|
||
[wt 1.0]
|
||
|
||
[wipein leftToRight 0.7 1.0]
|
||
[se ad75]
|
||
[wait wipe]
|
||
|
||
[se ad2]
|
||
[seVolume ad2 0 0]
|
||
[seVolume ad2 2.0 0.6]
|
||
[se ade393]
|
||
[seVolume ade393 0 0]
|
||
[seVolume ade393 2.0 0.6]
|
||
[wt 2.0]
|
||
|
||
[se ad308]
|
||
[cameraFilter gray]
|
||
[charaScale O 1.1]
|
||
[charaScale P 1.05]
|
||
[charaFadein O 0.5 0,-200]
|
||
[charaFadein P 0.5 0,-200]
|
||
[charaShake O 0.02 4 4 0.8]
|
||
[charaShake P 0.05 5 4 0]
|
||
[wt 0.5]
|
||
|
||
[seStop ad308 1.0]
|
||
[cameraFilter normal]
|
||
[charaFadeout O 0.5]
|
||
[wt 1.0]
|
||
[charaEffectStop T bit_talk_43h_fs]
|
||
[wt 0.8]
|
||
|
||
[charaEffect T bit_talk_splash_change]
|
||
[wt 2.0]
|
||
|
||
[seVolume ad2 1.0 0.2]
|
||
[seVolume ade393 1.0 0.2]
|
||
[bgm BGM_BATTLE_46 0.1]
|
||
|
||
?1:Huh!?
|
||
?!
|
||
|
||
[charaTalk G]
|
||
[subRenderFadeinFSSideL #A 0.4 -300,-140]
|
||
[subRenderMoveFSSideL #A -300,-160 0.4]
|
||
[wt 0.4]
|
||
|
||
@Da Vinci
|
||
What is it!? Is it an attack from Olympus!?
|
||
[k]
|
||
|
||
[seStop ad2 1.0]
|
||
[seStop ade393 1.0]
|
||
|
||
[charaScale B 1.2]
|
||
[charaScale O 1.2]
|
||
[charaTalk B,G]
|
||
[charaFace B 4]
|
||
[charaFadein B 0.6 250,0]
|
||
[charaFadein O 0.6 -50,-300]
|
||
[charaMove B 200,0 0.6]
|
||
[charaMove O -100,-300 0.6]
|
||
[charaShake B 0.01 2 2 0]
|
||
[charaShake O 0.05 4 4 0]
|
||
[wt 0.6]
|
||
|
||
@Kadoc
|
||
No, it's not that! Dammit, everything's shaking... It's like the ground and the sky have been inverted!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk B,G]
|
||
[charaMove B 250,0 0.6]
|
||
[charaMove O -50,-300 0.6]
|
||
[charaFadeout B 0.6]
|
||
[charaFadeout O 0.6]
|
||
[wt 0.6]
|
||
|
||
[charaFace G 26]
|
||
|
||
@Da Vinci
|
||
Inverted!? You mean, you're falling UP!?
|
||
[k]
|
||
|
||
@Da Vinci
|
||
Captain, get out the net! We need to secure them on the deck!
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 4]
|
||
[charaFadein F 0.1 11,99]
|
||
|
||
@Nemo
|
||
Meunière!
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 2]
|
||
[charaFadein H 0.1 0,120]
|
||
|
||
@Meunière
|
||
I can't! The net'll just fly off to the sky the moment I send it out!
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 8]
|
||
[charaFadein F 0.1 11,99]
|
||
|
||
@Nemo
|
||
Abort mission! Field ops team, return to the ship! We'll make a temporary retreat as soon as we've confirmed the three are back on board!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[subRenderMoveFSSideL #A -300,-180 0.4]
|
||
[subRenderFadeout #A 0.4]
|
||
[wt 0.4]
|
||
|
||
[charaScale A 1.3]
|
||
[charaScale O 1.2]
|
||
[charaTalk A]
|
||
[charaFace A 13]
|
||
[charaFadein A 0.6 250,0]
|
||
[charaFadein O 0.6 -50,-300]
|
||
[charaMove A 200,0 0.6]
|
||
[charaMove O -100,-300 0.6]
|
||
[charaShake A 0.01 2 2 0]
|
||
[charaShake O 0.05 4 4 0]
|
||
[wt 0.6]
|
||
|
||
@Mash
|
||
I don't think we can walk! The ground and sky keep switching places!
|
||
[k]
|
||
|
||
@Mash
|
||
No, it's not that they're switching places... It's more like gravity itself is shifting!
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[charaFace G 14]
|
||
[charaFadein G 0.1 0,120]
|
||
|
||
@Mash
|
||
I can't determine which way is up! My body keeps getting pulled in all directions!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk G]
|
||
[subRenderFadeinFSSideL #A 0.3 -350,-140]
|
||
[subRenderMoveFSSideL #A -350,-160 0.3]
|
||
[wt 0.4]
|
||
|
||
@Da Vinci
|
||
I'm sending out the anchor now! Grab onto it!
|
||
[k]
|
||
|
||
@Da Vinci
|
||
[%1], Kadoc, you two hang on to Mash and brace for rapid descent!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk G,A]
|
||
[subRenderMoveFSSideL #A -350,-180 0.4]
|
||
[subRenderFadeout #A 0.4]
|
||
[wt 0.4]
|
||
|
||
[wipeout openEye 0.6 1.0]
|
||
[wait wipe]
|
||
|
||
[charaTalk A]
|
||
[wt 0.1]
|
||
|
||
[wipein openEye 0.6 1.0]
|
||
[wait wipe]
|
||
[wt 0.4]
|
||
|
||
[charaFace A 24]
|
||
[charaMove A 200,10 0.4]
|
||
[charaMoveScale A 1.4 0.4]
|
||
[cueSe Servants_105500 m51511]
|
||
|
||
@Mash
|
||
Hold on tight, Master! I'll try to use my shield to cushion our landing!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout openEye 1.0 1.0]
|
||
[blur lens 1.1 2 10]
|
||
[charaMove O -100,-240 1.1]
|
||
[charaMove A 200,40 1.1]
|
||
[wait wipe]
|
||
|
||
[charaEffectDestroy T bit_talk_splash_change]
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout B 0.1]
|
||
|
||
[shake 0.05 5 5 0]
|
||
[charaScale O 4.0]
|
||
[charaRollMoveEx O 6.5 1440 0,-200]
|
||
[wt 0.4]
|
||
|
||
[wipein openEye 1.0 1.0]
|
||
[wait wipe]
|
||
[wt 0.5]
|
||
|
||
[charaFadein R 4.0 1]
|
||
|
||
?1:(I-I think I'm gonna black out!)
|
||
?!
|
||
|
||
[bgmStop BGM_BATTLE_46 1.2]
|
||
[wipeout openEye 0.8 1.0]
|
||
[wait wipe]
|
||
|
||
[blurOff lens 0.1]
|
||
[shakeStop]
|
||
[charaEffectDestroy T bit_talk_splash_change]
|
||
[charaEffectDestroy S bit_talk_10_LowLevel_depth]
|
||
|
||
[charaRollMove O 0.1 0]
|
||
[charaFadeout O 0.1]
|
||
[charaFadeout P 0.1]
|
||
[charaShakeStop A]
|
||
[charaShakeStop B]
|
||
[charaShakeStop P]
|
||
|
||
[charaFadeout S 0.1]
|
||
[charaFadeout R 0.1]
|
||
[charaFadeout G 0.1]
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout N 0.1]
|
||
[charaLayer S normal]
|
||
[charaLayer G normal]
|
||
[charaLayer F normal]
|
||
[charaLayer H normal]
|
||
[charaLayer N normal]
|
||
[subCameraOff]
|
||
[wt 0.8]
|
||
|
||
[charaTalk depthOn]
|
||
|
||
[se ad322]
|
||
[wt 0.2]
|
||
[se ad608]
|
||
|
||
[seStop ad608 1.0]
|
||
[wt 1.1]
|
||
[seStop ad322 0.3]
|
||
|
||
[charaSet A 1098257910 1 Mash]
|
||
[charaSet F 1098158330 1 Nemo]
|
||
[charaSet G 1098257310 1 "Da Vinci"]
|
||
[charaSet I 1098273900 1 "E-Olga Marie Silhouette_Effects"]
|
||
[charaFilter I silhouette 00000080]
|
||
[charaSet K 1098273900 1 "E-Olga Marie_Silhouette"]
|
||
[charaFilter K silhouette 00000080]
|
||
[sceneSet N 192100 1]
|
||
[sceneSet O 192100 1]
|
||
|
||
[scene 192100]
|
||
|
||
[blur lens 0.1 2 10]
|
||
[wt 2.0]
|
||
|
||
[wipein openEye 0.6 1.0]
|
||
[wait wipe]
|
||
|
||
[wipeout openEye 0.6 1.0]
|
||
[wait wipe]
|
||
|
||
[wt 0.5]
|
||
|
||
[wipein openEye 0.8 1.0]
|
||
[wait wipe]
|
||
|
||
[wipeout openEye 0.8 1.0]
|
||
[wait wipe]
|
||
|
||
[blurOff lens 0.1]
|
||
[wt 0.5]
|
||
|
||
[wipein openEye 1.5 1.0]
|
||
[wait wipe]
|
||
[wt 0.5]
|
||
|
||
[bgm BGM_EVENT_81 0.1]
|
||
|
||
[se ad668]
|
||
[seStop ad668 0.6]
|
||
|
||
[charaScale A 1.0]
|
||
[charaTalk A]
|
||
[charaFace A 24]
|
||
[charaFadein A 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Mash
|
||
Phew, I caught you just in time. Are you okay, Master!?
|
||
[k]
|
||
|
||
?1:I-I feel sick...
|
||
?!
|
||
|
||
[charaFace A 3]
|
||
|
||
@Mash
|
||
Oh, right. I can't blame you, after all that tumbling...
|
||
[k]
|
||
|
||
@Mash
|
||
Let me try rubbing your back and see if that helps.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaScale B 1.0]
|
||
[charaTalk B]
|
||
[charaFace B 2]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Kadoc
|
||
Well, that was awful. Glad I skipped breakfast today.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut S 1]
|
||
[charaEffect S bit_talk_10_LowLevel]
|
||
[wt 0.1]
|
||
[se ad13]
|
||
[wt 0.3]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Goredolf
|
||
Looks like our comms are still intact. Thank goodness for that, at least. I trust everyone is all right?
|
||
[k]
|
||
|
||
@Goredolf
|
||
Just seeing the live feed of you all tumbling in the sky made me queasy, so I can only imagine how it felt for you.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
[charaPut S 2000,2000]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 1]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mash
|
||
Yes, Commander Goredolf. We all landed safely.
|
||
[k]
|
||
|
||
[charaFace A 11]
|
||
|
||
@Mash
|
||
Although Master is still a little groggy...
|
||
[k]
|
||
|
||
?1:J-just give me a minute and I'll be fine...
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut S 1]
|
||
[charaTalk C]
|
||
[charaFace C 16]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Goredolf
|
||
I wish I could, [%1], but there's a strong[sr]possibility an enemy is nearby. You need to keep moving right now.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
[charaPut S 2000,2000]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 1]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Kadoc
|
||
Good point. Mash, why don't you let [&him:her] lean on your[sr]shoulder for now?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 6]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mash
|
||
Understood. Can you stand, Senpai?
|
||
[k]
|
||
|
||
?2:(Inhale... Exhale...) There. I'm okay, more or less.
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut S 1]
|
||
[charaTalk C]
|
||
[charaFace C 1]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Goredolf
|
||
Well done, my [&boy:girl]. Deep breathing is key to a great[sr]many things.
|
||
[k]
|
||
|
||
[charaFace C 0]
|
||
|
||
@Goredolf
|
||
All right, time for you to get to work. There could be an enemy nearby, after all!
|
||
[k]
|
||
|
||
?!
|
||
|
||
[messageOff]
|
||
[fadeout black 1.0]
|
||
[bgm BGM_EVENT_81 1.0 0.4]
|
||
[wait fade]
|
||
|
||
[charaPut S 2000,2000]
|
||
[charaFadeout C 0.1]
|
||
[charaFadeout A 0.1]
|
||
[wt 1.0]
|
||
|
||
[fadein black 1.0]
|
||
[bgm BGM_EVENT_81 1.0 1.0]
|
||
[wait fade]
|
||
|
||
[charaPut S 1]
|
||
[charaTalk E]
|
||
[charaFace E 9]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Sion
|
||
The magical energy signal is just up ahead. Can you see anything?
|
||
[k]
|
||
|
||
@Sion
|
||
Observation from here is proving difficult, possibly due to the gravitational fluctuation. Signals are being rejected.
|
||
[k]
|
||
|
||
@Sion
|
||
It is like trying to watch something through thick, cloudy glass.
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
[charaPut S 2000,2000]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 1]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Kadoc
|
||
We'll try to get as close to the gravitational fluctuations as we can.
|
||
[k]
|
||
|
||
@Kadoc
|
||
Hopefully we'll be able to see something...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout leftToRight 0.7 1.0]
|
||
[bgm BGM_EVENT_81 0.7 0.4]
|
||
[se ade74]
|
||
[seVolume ade74 1.0 0.4]
|
||
[se ad666]
|
||
[seVolume ad666 1.0 0.4]
|
||
[wait wipe]
|
||
|
||
[charaPut S 2000,2000]
|
||
[charaEffectDestroy S bit_talk_10_LowLevel]
|
||
[wt 0.1]
|
||
|
||
[charaSet D 1098273900 1 "E-Olga Marie_Effects"]
|
||
[charaSet F 1098273900 1 "E-Olga Marie Silhouette_Effects"]
|
||
[charaFilter F silhouette 00000080]
|
||
[sceneSet N 192100 1]
|
||
[sceneSet O 192100 1]
|
||
[sceneSet P 192100 1]
|
||
[sceneSet R 192100 1]
|
||
[imageSet T back10000 1 1]
|
||
|
||
[subCameraOn 3]
|
||
[subCameraFilter #A maskEdge cut359_mask08 2 0,0,0,0]
|
||
[subCameraFilter #B maskEdge cut359_mask06 2 0,0,0,0]
|
||
[subCameraFilter #C through]
|
||
[subRenderScale #A 1.0]
|
||
[subRenderScale #B 1.2]
|
||
[subRenderScale #C 1.2]
|
||
[subRenderDepth #A 2]
|
||
[subRenderDepth #B 3]
|
||
[subRenderDepth #C 4]
|
||
[charaLayer I sub #A]
|
||
[charaLayer O sub #A]
|
||
[charaLayer D sub #B]
|
||
[charaLayer F sub #B]
|
||
[charaLayer P sub #B]
|
||
[charaLayer J sub #C]
|
||
[charaLayer N sub #C]
|
||
[charaScale I 1.1]
|
||
[charaScale O 1.2]
|
||
[charaDepth I 2]
|
||
[charaDepth O 1]
|
||
[charaFace I 0]
|
||
[charaFadein I 0.1 50,260]
|
||
[charaFadein O 0.1 -50,0]
|
||
[charaScale D 1.1]
|
||
[charaScale F 1.1]
|
||
[charaScale P 1.2]
|
||
[charaDepth F 3]
|
||
[charaDepth D 2]
|
||
[charaDepth P 1]
|
||
[charaFace D 0]
|
||
[charaFadein D 0.1 -80,610]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 -80,610]
|
||
[charaFadein P 0.1 -50,200]
|
||
[charaScale J 1.0]
|
||
[charaScale N 1.01]
|
||
[charaDepth J 2]
|
||
[charaDepth N 1]
|
||
[charaFace J 0]
|
||
[charaFadein J 0.1 1]
|
||
[charaFadein N 0.1 0,-200]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth T 9]
|
||
[charaDepth S 3]
|
||
[charaDepth E 2]
|
||
[charaDepth G 2]
|
||
[charaDepth C 2]
|
||
[charaDepth A 3]
|
||
[charaDepth R 2]
|
||
[charaDepth B 1]
|
||
|
||
[charaPut S 2000,2000]
|
||
[charaEffect S bit_talk_10_LowLevel_depth]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 1.0]
|
||
|
||
[wipein rightToLeft 0.7 1.0]
|
||
[bgm BGM_EVENT_81 0.7 1.0]
|
||
[seStop ade74 1.0]
|
||
[seStop ad666 1.0]
|
||
[wait wipe]
|
||
[wt 0.5]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 2]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mash
|
||
Over there!
|
||
[k]
|
||
|
||
[bgmStop BGM_EVENT_81 1.0]
|
||
[charaFaceFade A 20 0.3]
|
||
|
||
@Mash
|
||
That's... That's...
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 7]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Kadoc
|
||
...Hey, Storm Border. Are you still having trouble with the visuals?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut S 1]
|
||
[charaTalk E]
|
||
[charaFace E 9]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Sion
|
||
Yes, our attempts to observe are still getting nowhere. Why? What have you found?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
[charaPut S 2000,2000]
|
||
|
||
[subRenderFadein #A 1.0 0,-320]
|
||
[wt 1.2]
|
||
[charaMove I 50,180 3.0]
|
||
[charaMove O -50,-80 3.0]
|
||
[wt 4.0]
|
||
|
||
?1:I can't believe it, but...it's definitely her...
|
||
?2:She looks a little different, but it's still her...
|
||
?!
|
||
|
||
[bgm BGM_EVENT_115 0.1]
|
||
|
||
?1:It's the president of Earth...U-Olga Marie!
|
||
|
||
[subRenderFadeout #A 0.4]
|
||
[wt 0.5]
|
||
|
||
[charaPut S 1]
|
||
[charaTalk C]
|
||
[charaFace C 5]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Goredolf
|
||
Wh-wh-wh-what was that!?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
[charaPut S 2000,2000]
|
||
[charaTalk off]
|
||
|
||
[subRenderFadein #B 0.8 -20,-580]
|
||
[subRenderMove #B 20,-580 5.0]
|
||
[wt 1.4]
|
||
[charaFadeout F 0.8]
|
||
[wt 2.0]
|
||
[subRenderFadeout #B 0.6]
|
||
[wt 0.6]
|
||
|
||
[charaFace D 0]
|
||
[charaFadein D 0.1 100,90]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 100,90]
|
||
[charaFadein P 0.1 50,200]
|
||
[wt 0.2]
|
||
|
||
[subRenderFadein #B 0.8 20,-300]
|
||
[subRenderMove #B -20,-300 5.0]
|
||
[wt 1.4]
|
||
[charaFadeout F 0.8]
|
||
[wt 2.0]
|
||
[subRenderFadeout #B 0.6]
|
||
[wt 0.6]
|
||
|
||
[charaFadein T 1.0 0,-200]
|
||
[subRenderFadein #C 1.0 0,-15]
|
||
[subRenderMove #C 0,-45 3.5]
|
||
[subRenderMoveScale #C 1.1 3.5]
|
||
[wt 4.0]
|
||
|
||
@U-Olga Marie?
|
||
...
|
||
[k]
|
||
|
||
?2:It's Mysterious Olga Marie X!
|
||
|
||
[subRenderFadeout #A 0.4]
|
||
[wt 0.5]
|
||
|
||
[charaPut S 1]
|
||
[charaTalk C]
|
||
[charaFace C 6]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Goredolf
|
||
S-[messageShake 0.05 4 4 0.4]-s-say whaaat!?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
[charaPut S 2000,2000]
|
||
[charaTalk off]
|
||
|
||
[subRenderFadein #B 0.8 -20,-580]
|
||
[subRenderMove #B 20,-580 5.0]
|
||
[wt 1.4]
|
||
[charaFadeout F 0.8]
|
||
[wt 2.0]
|
||
[subRenderFadeout #B 0.6]
|
||
[wt 0.6]
|
||
|
||
[charaFace D 0]
|
||
[charaFadein D 0.1 100,90]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 100,90]
|
||
[charaFadein P 0.1 50,200]
|
||
[wt 0.2]
|
||
|
||
[subRenderFadein #B 0.8 20,-300]
|
||
[subRenderMove #B -20,-300 5.0]
|
||
[wt 1.4]
|
||
[charaFadeout F 0.8]
|
||
[wt 2.0]
|
||
[subRenderFadeout #B 0.6]
|
||
[wt 0.6]
|
||
|
||
[charaFace J 1]
|
||
[charaFadein T 1.0 0,-200]
|
||
[subRenderFadein #C 1.0 0,-15]
|
||
[subRenderMove #C 0,-45 3.5]
|
||
[subRenderMoveScale #C 1.1 3.5]
|
||
[wt 4.0]
|
||
|
||
@Mysterious Olga Marie X
|
||
...
|
||
[k]
|
||
|
||
?!
|
||
|
||
[messageOff]
|
||
[subRenderFadeout #C 0.8]
|
||
[charaFadeout T 0.1]
|
||
[wt 1.0]
|
||
|
||
[charaTalk on]
|
||
[charaTalk B]
|
||
[charaFace B 7]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Kadoc
|
||
Hold on, you two!
|
||
[k]
|
||
|
||
@Kadoc
|
||
Yes, that looks like Olga Marie, but it can't be her. No chance.
|
||
[k]
|
||
|
||
[charaFace B 0]
|
||
|
||
@Kadoc
|
||
Got that, [%1]? Mash?[sr]Don't be hasty about this.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaScale A 1.2]
|
||
[charaScale R 1.2]
|
||
[charaTalk A,B]
|
||
[charaFace A 6]
|
||
[charaFadein A 1.0 150,0]
|
||
[charaMove A 100,0 1.0]
|
||
[charaFadein R 1.0 -30,-230]
|
||
[charaMove R -80,-230 1.0]
|
||
[wt 2.6]
|
||
|
||
[charaTalk A,B]
|
||
[charaMove A 150,0 1.0]
|
||
[charaMove R -30,-230 1.0]
|
||
[charaFadeout A 1.0]
|
||
[charaFadeout R 1.0]
|
||
[wt 1.4]
|
||
|
||
?1:I know that!
|
||
?!
|
||
|
||
@Kadoc
|
||
Storm Border, I'd like you to try narrowing down your observation target.
|
||
[k]
|
||
|
||
@Kadoc
|
||
Can you tell if that Olga Marie is at the center of the gravitational fluctuations?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wt 0.5]
|
||
[fadeout black 1.0]
|
||
[bgm BGM_EVENT_115 1.0 0.4]
|
||
[wait fade]
|
||
|
||
[charaFadeout B 0.1]
|
||
[charaTalk depthOn]
|
||
|
||
[charaEffectDestroy S bit_talk_10_LowLevel_depth]
|
||
|
||
[charaLayer J normal]
|
||
[charaLayer I normal]
|
||
[charaLayer D normal]
|
||
[charaLayer K normal]
|
||
[charaLayer F normal]
|
||
[charaLayer N normal]
|
||
[charaLayer O normal]
|
||
[charaLayer P normal]
|
||
[charaFadeout J 0.1]
|
||
[charaFadeout I 0.1]
|
||
[charaFadeout D 0.1]
|
||
[charaFadeout K 0.1]
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout N 0.1]
|
||
[charaFadeout O 0.1]
|
||
[charaFadeout P 0.1]
|
||
[subCameraOff]
|
||
[wt 0.1]
|
||
|
||
[charaSet D 1098257910 1 Mash_Effects]
|
||
[charaSet F 1098239320 1 Kadoc_Effects]
|
||
[charaSet I 1098257310 1 "Da Vinci_Effects"]
|
||
[charaSet K 98115000 1 Effect]
|
||
[charaSet T 98115000 1 Effect]
|
||
|
||
[subCameraOn 1]
|
||
[subCameraFilter #A maskEdge cut359_mask16 2 255,255,255,255]
|
||
[subRenderScale #A 1.0]
|
||
[charaLayer D sub #A]
|
||
[charaLayer F sub #A]
|
||
[charaLayer I sub #A]
|
||
[charaLayer K sub #A]
|
||
[charaLayer O sub #A]
|
||
[charaDepth K 3]
|
||
[charaDepth D 2]
|
||
[charaDepth F 2]
|
||
[charaDepth I 2]
|
||
[charaDepth O 1]
|
||
[charaScale K 1.1]
|
||
[charaScale D 1.1]
|
||
[charaScale F 1.1]
|
||
[charaScale I 1.1]
|
||
[charaScale O 1.1]
|
||
[charaFace D 15]
|
||
[charaFadein D 0.1 -120,120]
|
||
[charaFadein O 0.1 -120,-80]
|
||
[charaPut K 2000,2000]
|
||
[charaEffect K bit_talk_10_LowLevel_depth]
|
||
|
||
[charaPut S 1]
|
||
[charaEffect S bit_talk_10_LowLevel]
|
||
[charaTalk G]
|
||
[charaFace G 23]
|
||
[charaFadein G 0.1 1]
|
||
[wt 2.0]
|
||
|
||
[fadein black 1.0]
|
||
[bgm BGM_EVENT_115 1.0 1.0]
|
||
[wait fade]
|
||
|
||
@Da Vinci
|
||
...There. Finally got it. You're right, Kadoc.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
The Olga Marie you're seeing is indeed the center of the gravitational fluctuations.
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 9]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Sion
|
||
More than that, something else has just come to light.
|
||
[k]
|
||
|
||
@Sion
|
||
The Foundation of Humanity is shifting a great deal more even than the gravity.
|
||
[k]
|
||
|
||
@Sion
|
||
Basically, everything within a one-kilometer radius.
|
||
[k]
|
||
|
||
@Sion
|
||
Which means this recreation of Olympus is shaking up the Foundation of Humanity merely by existing.
|
||
[k]
|
||
|
||
?1:And it's because of U-O?
|
||
?!
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 23]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Da Vinci
|
||
That[line 2]
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
[charaPut S 2000,2000]
|
||
|
||
[bgmStop BGM_EVENT_115 1.0]
|
||
|
||
@???
|
||
The dead don't come back to life. There's no way she could still be alive, right?
|
||
[k]
|
||
|
||
[charaScale A 1.0]
|
||
[charaTalk A]
|
||
[charaFace A 28]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mash
|
||
...!
|
||
[k]
|
||
|
||
[bgm BGM_EVENT_71 0.1]
|
||
|
||
?1:Who are you!?
|
||
?!
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
|
||
@C:???
|
||
My name is of little importance, but...
|
||
[k]
|
||
|
||
@C:???
|
||
...most usually call me “Count.”
|
||
[k]
|
||
|
||
@C:Count
|
||
A pleasure to make your acquaintance, dear Chaldeans.
|
||
[k]
|
||
|
||
@C:Count
|
||
I hope you can forgive me for communicating with you only through my voice at the moment...
|
||
[k]
|
||
|
||
|
||
[charaTalk B]
|
||
[charaFace B 1]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Kadoc
|
||
So this tasteless production was your doing?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
@Count
|
||
Oh yes. I'm actually fairly well-known for my poor taste.
|
||
[k]
|
||
|
||
@Count
|
||
But more importantly...I can't stand waste. It's just so, well, wasteful.
|
||
[k]
|
||
|
||
?1:What do you want?
|
||
?!
|
||
|
||
@Count
|
||
Well, you see...it was such a waste that I just couldn't help myself.
|
||
[k]
|
||
|
||
@Count
|
||
These Olga Maries are fragments of fractured power. Each is a vessel for a dead god. I thought it only right that I put them to good use.
|
||
[k]
|
||
|
||
@Count
|
||
They're more than strong enough to tire you out, no? So I'm going to use them to wear you all down, body and soul.
|
||
[k]
|
||
|
||
|
||
@Count
|
||
Now, begin operation.[bgmStop BGM_EVENT_71 1.0] Roar like fire in response[sr]to my forgery, my creation!
|
||
[k]
|
||
|
||
@Count
|
||
For you are a dead god...with the element of fire!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripLeftToRight 0.5 1.0]
|
||
[wait wipe]
|
||
|
||
[charaEffectDestroy S bit_talk_10_LowLevel]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth T 5]
|
||
[charaDepth J 4]
|
||
[charaDepth A 4]
|
||
[charaDepth N 3]
|
||
[charaDepth S 2]
|
||
[charaDepth G 1]
|
||
|
||
[charaPut S 2000,2000]
|
||
[charaEffect S bit_talk_10_LowLevel_depth]
|
||
|
||
[charaScale J 1.0]
|
||
[charaScale N 1.0]
|
||
|
||
[charaTalk J]
|
||
[charaFace J 0]
|
||
[charaFadein J 0.1 0,-20]
|
||
[charaFadein N 0.1 0,-220]
|
||
[wt 0.1]
|
||
|
||
[wipein rectangleStripRightToLeft 0.5 1.0]
|
||
[wait wipe]
|
||
[wt 0.4]
|
||
|
||
[charaMoveScale J 1.2 2.0]
|
||
[charaMoveScale N 1.2 2.0]
|
||
[charaMove J 0,0 2.0]
|
||
[charaMove N 0,-290 2.0]
|
||
[wt 2.2]
|
||
|
||
[se ad904]
|
||
[charaShake J 0.02 2 2 0.8]
|
||
[wt 1.2]
|
||
|
||
[bgm BGM_BATTLE_139 0.1]
|
||
|
||
[charaScale T 1.2]
|
||
[charaPut T 1]
|
||
[charaEffect T bit_talk_kien02]
|
||
[se ad960]
|
||
[se bac27]
|
||
[seVolume bac27 0 0.5]
|
||
[cueSe Servants_9942940 m84916]
|
||
[cueSeVolume m84916 0 0.2]
|
||
[wt 5.0]
|
||
|
||
[charaTalk D]
|
||
[subRenderFadeinFSSideR #A 0.4 450,-160]
|
||
[subRenderMoveFSSideR #A 400,-160 0.4]
|
||
[wt 0.4]
|
||
|
||
[cueSeStop m84916 2.0]
|
||
|
||
@D:Mash
|
||
The being who looks like Director Olga Marie has begun to move!
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut K -80,120]
|
||
[charaTalk I]
|
||
[charaFace I 26]
|
||
[charaFadein I 0.1 -80,120]
|
||
|
||
@I:Da Vinci
|
||
Sure looks hostile now! Guess that Count guy's words got it pretty riled up.
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
[charaPut K 2000,2000]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 -60,120]
|
||
|
||
@F:Kadoc
|
||
Fragments of fractured power...
|
||
[k]
|
||
|
||
@F:Kadoc
|
||
So basically, he reused the remnants of her magical energy after she vanished in the South American Lostbelt.
|
||
[k]
|
||
|
||
@F:Kadoc
|
||
Maybe it's a kind of necromancy? The output's crazy, given who it's targeting...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaEffectDestroy T bit_talk_kien02]
|
||
[subRenderFadeout #A 0.6]
|
||
[charaFadeout J 0.6]
|
||
[charaFadeout N 0.6]
|
||
[wt 0.6]
|
||
|
||
@Count
|
||
Oh yes, you can think of it that way if you like.
|
||
[k]
|
||
|
||
@Count
|
||
You may also call it an encore for a tragic god who never even used a fraction of her power in the South American Lostbelt.
|
||
[k]
|
||
|
||
@Count
|
||
What you see before you now are fragments of her divine vessel that have been collected, repaired, and refined to draw out their unique traits.
|
||
[k]
|
||
|
||
@Count
|
||
I like to call the results “god elements.” But I would humbly ask that you refer to them as Ms. E-Olga Marie as a sign of respect.
|
||
[k]
|
||
|
||
@Count
|
||
I did use a vast amount of magical energy to make these very expensive dolls, after all.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaScale A 1.3]
|
||
[charaScale N 1.3]
|
||
[charaTalk A]
|
||
[charaFace A 14]
|
||
[charaFadein A 0.4 120,0]
|
||
[charaFadein N 0.4 -80,-300]
|
||
[wt 0.4]
|
||
|
||
@Mash
|
||
You... You...!
|
||
[k]
|
||
|
||
[charaPut S 1]
|
||
[charaFace G 35]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@B:Count
|
||
Now, now. While I don't mind speaking to ignorant commoners about my secret arts...
|
||
[k]
|
||
|
||
@B:Count
|
||
...I don't want to draw attention away from the star of this show.
|
||
[k]
|
||
|
||
@B:Count
|
||
After all, it would be shameless for me to take center stage when all I did was create and reanimate her vessel, no?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk G]
|
||
[charaFadeout A 0.6]
|
||
[charaFadeout N 0.6]
|
||
[wt 0.7]
|
||
|
||
@Da Vinci
|
||
...I see. I don't know what your deal is, but I can tell you're not ready to fight us directly.
|
||
[k]
|
||
|
||
[charaFace G 23]
|
||
|
||
@Da Vinci
|
||
So instead, you came up with the worst possible, most effective stand-in to fight us in your place.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
If you are using the remains of Olga Marie Animusphere, the Foreign God's vessel, as your weapon...
|
||
[k]
|
||
|
||
@Da Vinci
|
||
...then we don't have to listen to a word you say either.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
...[%1], Mash.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
The enemy before you is almost certainly more dangerous than any opponent you've faced so far.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
Keeping that in mind, let me ask you one last time:[sr]Can you do this?
|
||
[k]
|
||
|
||
?1:Yes!
|
||
?2:Of course!
|
||
?!
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
[charaPut S 2000,2000]
|
||
|
||
[charaTalk depthOn]
|
||
[charaScale A 1.0]
|
||
[charaTalk A]
|
||
[charaFace A 24]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mash
|
||
Preparing to engage enemy!
|
||
[k]
|
||
|
||
@Mash
|
||
I don't care if she's even stronger than the Olga Marie we met in South America!
|
||
[k]
|
||
|
||
@Mash
|
||
I won't let anyone use Director Olga Marie like this!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 0.5]
|
||
[bgmStopEnd BGM_BATTLE_139 0.4]
|
||
[wait fade]
|
||
|
||
[subCameraOff]
|
||
[charaLayer D normal]
|
||
[charaLayer F normal]
|
||
[charaLayer I normal]
|
||
[charaLayer K normal]
|
||
[charaLayer O normal]
|
||
[wt 0.5]
|
||
|
||
[soundStopAllEnd]
|
||
[end]
|
||
|
||
|