658 lines
13 KiB
Plaintext
658 lines
13 KiB
Plaintext
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$94-08-64-01-1-1
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1098257910 1 Mash]
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[charaSet B 1098257310 1 "Da Vinci"]
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[charaSet C 1098239320 1 Kadoc]
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[charaSet D 1098273900 1 "E-Olga Marie"]
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[charaSet E 1098273900 1 "E-Olga Marie_Effects"]
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[charaSet F 1098257910 1 Mash_Effects]
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[charaSet G 1098257910 1 Mash_Effects]
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[charaSet H 98115000 1 Effect]
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[charaSet I 98115000 1 Effect]
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[charaSet J 98115000 1 Effect]
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[charaSet K 98115000 1 Effect]
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[sceneSet M 192100 1]
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[sceneSet N 192100 1]
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[sceneSet O 192100 1]
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[charaSet Q 98115000 1 Effect]
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[charaSet R 98115000 1 Effect]
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[charaSet S 98115000 1 Effect]
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[scene 192100]
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[subCameraOn 4]
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[subCameraFilter #A maskEdge cut359_mask05 2 255,255,255,255]
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[subCameraFilter #B through]
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[subRenderScale #A 1.0]
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[subRenderScale #B 1.15]
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[subRenderScale #C 0.9]
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[subRenderScale #D 0.9]
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[charaLayer F sub #A]
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[charaLayer N sub #A]
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[charaLayer H sub #A]
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[charaLayer G sub #B]
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[charaLayer O sub #B]
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[charaLayer S sub #B]
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[charaLayer I sub #B]
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[charaLayer E sub #B]
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[charaLayer J sub #C]
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[charaLayer K sub #D]
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[charaDepth F 2]
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[charaDepth N 1]
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[charaDepth E 2]
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[charaDepth H 1]
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[charaScale F 1.1]
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[charaScale H 1.4]
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[charaScale E 1.1]
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[charaFace F 24]
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[charaFadein F 0.1 -80,140]
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[charaFadein N 0.1 -50,50]
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[charaDepth S 3]
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[charaDepth G 2]
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[charaDepth O 1]
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[charaScale G 1.1]
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[charaScale O 1.1]
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[charaScale I 1.4]
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[charaFadein O 0.1 120,-240]
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[charaPut S -50,0]
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[charaEffect S bit_talk_fire_elements_light]
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[charaScale J 1.4]
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[charaPut J -170,300]
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[charaEffect J bit_talk_4elements_light]
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[charaScale K 1.4]
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[charaPut K -510,300]
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[charaEffect K bit_talk_4elements_light]
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[charaTalk depthOff]
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[charaDepth M 9]
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[charaDepth Q 2]
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[charaDepth C 1]
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[charaDepth B 1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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[cameraMove 0.1 0,0 1.01]
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[wait camera]
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[shake 0.03 3 3 1.0]
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[fadein black 1.0]
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[cueSe Servants_9944510 m93119]
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[wait fade]
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[cueSe Servants_104700 m41906]
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[cueSeStop m41906 0.6]
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[flashin once 0.1 0.2 FFFFFFAF FFFFFF00]
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[shake 0.03 3 3 0.4]
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[wt 0.6]
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[cueSe Servants_104700 m41906]
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[charaShake D 0.02 2 2 0.6]
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[flashin once 0.1 0.2 FFFFFFAF FFFFFF00]
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[shake 0.03 3 3 0.4]
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[wt 0.8]
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[cueSeStop m41906 1.2]
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[se ad52]
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[seVolume ad52 0 0.5]
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[charaSpecialEffect D flashErasure 1 1.7]
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[wait charaSpecialEffect D]
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[se ad39]
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[wt 0.5]
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[seStop ad39 1.0]
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[wt 0.7]
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[cueSe Servants_9944140 m90911]
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[effect bit_talk_fire_elements_light]
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[wt 2.0]
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[charaTalk F]
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[subRenderFadeinFSR #A 0.4 300,-150]
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[subRenderMoveFSR #A 300,-180 0.4]
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[wt 0.4]
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@F:Mash
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The fire element has vanished! Recovering magical energy signal now!
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[k]
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[messageOff]
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[subRenderMoveFSR #A 300,-210 0.4]
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[subRenderFadeout #A 0.4]
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[wt 0.5]
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[se ad667]
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[subRenderFadein #B 0.8 -50,-20]
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[wt 0.8]
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[charaTalk G]
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[charaFace G 6]
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[charaFadein G 0.5 300,0]
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[charaMove G 200,0 0.8]
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[seStop ad667 0.8]
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[wt 1.2]
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[effectDestroy bit_talk_fire_elements_light]
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[se ad656]
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[wt 1.0]
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[charaMoveReturn G 200,-5 0.6]
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[charaEffectStop S bit_talk_fire_elements_light]
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[wt 1.6]
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[subRenderFadeout #B 0.8]
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[wt 1.2]
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[subCameraFilter #A maskEdge cut359_mask05 2 0,0,0,0]
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[subCameraFilter #B maskEdge cut359_mask05 2 0,0,0,0]
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[subRenderScale #A 0.9]
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[subRenderScale #B 0.9]
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[charaPut H 510,300]
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[charaEffect H bit_talk_4elements_light]
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[charaFadeout F 0.1]
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[charaFadeout N 0.1]
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[charaPut I 170,300]
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[charaEffect I bit_talk_4elements_light]
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[charaFadeout G 0.1]
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[charaFadeout O 0.1]
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[bgm BGM_MAP_91 0.1]
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@Count
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My, my. It seems congratulations are in order. An excellent start.
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[k]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Kadoc
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Still acting like you've got the upper hand? Your plan failed. Just show yourself already.
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[k]
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@A:Count
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I'm sorry?
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[k]
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@A:Count
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Oh, I see. My apologies for the confusion. I didn't think you truly believed this was all there was to it.
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[k]
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[charaFace C 1]
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@Kadoc
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Huh?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaPut Q 1]
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[charaEffect Q bit_talk_10_LowLevel_depth]
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[charaTalk B]
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[charaFace B 23]
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[charaFadein B 0.1 1]
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@Da Vinci
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Remember what he said before, Kadoc.
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[k]
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?1:...
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@Da Vinci
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When he first told us about the elements, he said “Olga Maries.” Plural.
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[k]
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@Da Vinci
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And on top of that, he would need to mount multiple attacks against the Foundation of Humanity to shake it up this badly.
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[k]
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@Da Vinci
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Which means[line 2]
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[k]
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?2:He mentioned Olga Maries...plural.
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaPut Q 2000,2000]
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[charaTalk C]
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[charaFace C 1]
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[charaFadein C 0.1 1]
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@Kadoc
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...Right. He did, didn't he? And he even gave this one the fire element.
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[k]
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@Kadoc
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Which means...there are other elements still out there!
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[k]
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?!
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[messageOff]
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[charaScale M 1.2]
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[charaFadein M 0.7 80,-300]
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[charaMove M -80,-300 30.0]
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[wt 1.0]
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[charaFadeout C 0.1]
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[charaFadeout B 0.1]
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[charaPut Q 2000,2000]
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@Count
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Right you are. The game has only just begun.
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[k]
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@Count
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Every one of these elements is a Presidential Singularity and weapon of mass destruction.
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[k]
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@Count
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When activated, they induce gravitational fluctuations and disrupt the workings of Proper Human History.
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[k]
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@Count
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As you are all set on reaching Chaldeas and the true Foreign God...
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[k]
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@Count
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...I cannot stand by and do nothing.
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[k]
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@Count
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Now, you have won your first battle. For my part, I couldn't be happier.
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[k]
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@Count
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I did put a great deal of work into ensuring this game would be as interesting as possible.
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[k]
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[messageOff]
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[charaTalk off]
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[charaFadeout M 0.8]
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[wt 1.0]
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[subRenderFadeinFSSideL #A 0.4 -370,-120]
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[subRenderMoveFSSideL #A -370,-160 0.5]
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[wt 0.2]
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[subRenderFadeinFSL #B 0.4 -120,-120]
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[subRenderMoveFSL #B -120,-160 0.5]
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[wt 0.2]
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[subRenderFadeinFSR #C 0.4 120,-120]
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[subRenderMoveFSR #C 120,-160 0.5]
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[wt 0.2]
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[subRenderFadeinFSSideR #D 0.4 370,-120]
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[subRenderMoveFSSideR #D 370,-160 0.5]
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[wt 1.2]
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@Count
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I[charaFace E 0][charaFadein E 0.8 10,120] designed the first one to make a strong first[sr]impression,[charaEffectDestroy I bit_talk_4elements_light] and to have a reasonable starting[sr]difficulty.
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[k]
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@Count
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The second, I designed to be too brutal for even the most well-prepared Chaldea to handle.
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[k]
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@Count
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The third, I imbued with overwhelming destructive force to break you out of your routine.
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[k]
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@Count
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And finally, I fashioned the fourth to be impossible to beat. Even I can't predict how she'll turn out.
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[k]
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@Count
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I do hope you enjoy these later works when you reach them.
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[k]
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[messageOff]
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[subRenderFadeout #A 0.6]
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[subRenderFadeout #B 0.6]
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[subRenderFadeout #C 0.6]
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[subRenderFadeout #D 0.6]
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[wt 1.0]
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@Count
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Now, if you'll excuse me, we Disciples are very busy.
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[k]
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[messageOff]
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[wt 0.2]
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[se ad95]
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[wt 1.5]
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[fadeout black 2.0]
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[seStop ad95 2.0]
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[bgmStop BGM_MAP_91 2.0]
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[wait fade]
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[charaEffectDestroy H bit_talk_4elements_light]
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[charaEffectDestroy I bit_talk_4elements_light]
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[charaEffectDestroy J bit_talk_4elements_light]
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[charaEffectDestroy K bit_talk_4elements_light]
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[charaLayer F normal]
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[charaLayer G normal]
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[charaLayer E normal]
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[charaLayer H normal]
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[charaLayer I normal]
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[charaLayer J normal]
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[charaLayer K normal]
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[charaLayer N normal]
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[charaLayer O normal]
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[charaLayer S normal]
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[charaFadeout F 0.1]
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[charaFadeout G 0.1]
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[charaFadeout E 0.1]
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[charaFadeout H 0.1]
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[charaFadeout I 0.1]
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[charaFadeout J 0.1]
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[charaFadeout K 0.1]
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[charaFadeout N 0.1]
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[charaFadeout O 0.1]
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[charaFadeout S 0.1]
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[subCameraOff]
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[wt 0.5]
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[charaTalk on]
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[charaTalk depthOn]
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[scene 122605]
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[wt 1.0]
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[se ad291]
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[seVolume ad291 0 0]
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[se ad241]
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[seVolume ad241 0 0]
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[fadein black 1.0]
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[seVolume ad291 1.0 0.5]
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[seVolume ad241 1.0 0.5]
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[wait fade]
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[wt 2.5]
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[fadeout black 1.5]
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[seStop ad291 1.5]
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[seStop ad241 1.5]
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[wait fade]
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[charaSet A 1098257800 1 Mash]
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[charaSet B 1098257300 1 "Da Vinci"]
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[charaSet E 1098255100 1 Goredolf]
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[charaSet F 1098257400 1 Sion]
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[charaSet G 1098158330 1 Nemo]
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[charaSet H 1098254800 1 "Nemo Marine"]
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[sceneSet M 132900 1]
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[sceneSet N 132900 1]
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[scene 132900]
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[charaTalk B]
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[charaFace B 34]
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[charaFadein B 0.1 1]
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[wt 2.0]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_77 0.1]
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@Da Vinci
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Phew... Nice job out there, everyone.
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[k]
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[charaFace B 23]
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@Da Vinci
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To recap, you just defeated the fire element, a biological weapon made from the remnants of Olga Marie's magical energy.
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[k]
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@Da Vinci
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The gravitational fluctuations are shrinking rapidly; it won't be long before this recreation of Olympus disappears.
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[k]
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[charaFace B 8]
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@Da Vinci
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But that doesn't mean we're in the clear. The Count was clear that there are other similar elements out there.
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[k]
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@Da Vinci
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And let's not forget, the Count himself is also a Disciple of the Foreign God we didn't know about before. I'm sure he will be more than dangerous in his own right.
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[k]
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@Da Vinci
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Long story short, we can expect to see more of these “elements” showing up to impede our future missions.
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[k]
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@Da Vinci
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They may be tough foes, and we won't be able to ignore them.
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[k]
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@Da Vinci
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The very fact that these...E-Olga Maries are Singularities in themselves means that the foundation for restoring human history will fall apart unless we do something about them.
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[k]
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?1:...
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?!
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[messageOff]
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[charaFadeout B 0.1]
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[wt 0.1]
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[bgmStop BGM_EVENT_77 2.3]
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[charaTalk depthOff]
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[charaDepth A 3]
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[charaDepth H 2]
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[charaDepth G 1]
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[charaTalk A,H,G]
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[charaFace A 4]
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[charaFadeinFSR A 0.1 280,0]
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[charaFace H 4]
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[charaFadein H 0.1 1]
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[charaFace G 5]
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[charaFadeinFSL G 0.1 -280,0]
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[wt 1.4]
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[charaFadeout A 0.1]
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[charaFadeout G 0.1]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaTalk depthOn]
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[charaTalk E]
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[charaFace E 9]
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[charaFadein E 0.1 1]
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@Goredolf
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...
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[k]
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[bgm BGM_KYOSU_1 0.1]
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[charaFace E 14]
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@Goredolf
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Quite so!
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[k]
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@Goredolf
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These are battles we cannot avoid, regardless of the appearance our foes may take!
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[k]
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@Goredolf
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From now on, we will expand the Storm Border's scanning range even further, and move to eliminate these gravitational fluctuations as soon as we find them!
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[k]
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@Goredolf
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I know what you're thinking. “Are we really going that far for this!? We're still in the middle of Operation Ordeal Call!”
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[k]
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@Goredolf
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Nonetheless, our reasons for doing so should be clear!
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[k]
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[charaFace E 12]
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@Goredolf
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This is a matter of honor for all of Chaldea!
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[k]
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@Goredolf
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Just imagine what will happen if a look-alike of our previous director goes on to destroy the whole world!
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[k]
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@Goredolf
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As the current director, I'll be utterly ruined! The last thing I need right now is another false accusation!
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[k]
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[messageOff]
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||
[charaFadeout E 0.1]
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||
[wt 0.1]
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||
[charaTalk depthOff]
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||
[charaDepth A 4]
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[charaDepth B 3]
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[charaDepth F 2]
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[charaDepth C 1]
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[charaTalk A,C,F,B]
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[charaFace A 6]
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[charaFadeinFSSideR A 0.1 390,0]
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[charaFace B 22]
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[charaFadeinFSR B 0.1 170,0]
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[charaFace C 3]
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[charaFadeinFSL C 0.1 -60,0]
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[charaFace F 13]
|
||
[charaFadeinFSSideL F 0.1 -350,0]
|
||
[wt 1.4]
|
||
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout C 0.1]
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOn]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 14]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Goredolf
|
||
I am therefore asking all of you to work your very hardest on this, and in so doing, help me get promoted at the Clock Tower!
|
||
[k]
|
||
|
||
[charaFace E 16]
|
||
|
||
@Goredolf
|
||
...And, um, while you're at it, I suppose this may also help protect Olga Marie Animusphere's reputation as well.
|
||
[k]
|
||
|
||
@Goredolf
|
||
At any rate, don't worry about anything except the upcoming battles.
|
||
[k]
|
||
|
||
@Goredolf
|
||
If Olga Marie's ghost shows up here to haunt us, she'll no doubt come to my quarters first.
|
||
[k]
|
||
|
||
[charaFace E 1]
|
||
|
||
@Goredolf
|
||
So when and if that time comes, I'll be generous and listen to her grievances.
|
||
[k]
|
||
|
||
?1:...Yes, sir!
|
||
?2:If she shows up here, don't forget to call us, too! First thing!
|
||
|
||
?!
|
||
|
||
[messageOff]
|
||
[charaTalk off]
|
||
[charaTalk depthOff]
|
||
[charaDepth A 9]
|
||
[charaDepth B 8]
|
||
[charaDepth C 7]
|
||
[charaDepth N 6]
|
||
|
||
[charaDepth H 5]
|
||
[charaDepth G 4]
|
||
[charaDepth F 3]
|
||
|
||
[charaDepth M 2]
|
||
[charaDepth E 1]
|
||
|
||
[charaScale A 1.2]
|
||
[charaScale B 1.2]
|
||
[charaScale C 1.2]
|
||
[charaScale F 1.2]
|
||
[charaScale G 1.2]
|
||
[charaScale H 1.2]
|
||
[charaScale N 1.2]
|
||
[charaScale M 1.2]
|
||
|
||
[charaFace F 8]
|
||
[charaFadein F 1.0 -320,0]
|
||
[charaFace H 2]
|
||
[charaFadein H 1.0 340,0]
|
||
[charaFace G 2]
|
||
[charaFadein G 1.0 20,0]
|
||
[charaFadein M 1.0 80,-280]
|
||
|
||
[charaMove F -300,0 1.0]
|
||
[charaMove G 40,0 1.0]
|
||
[charaMove H 360,0 1.0]
|
||
[charaMove M 100,-280 1.0]
|
||
[wt 2.4]
|
||
|
||
[charaFadeout E 0.1]
|
||
|
||
[charaFace C 8]
|
||
[charaFadein C 1.0 -290,0]
|
||
[charaFace A 30]
|
||
[charaFadein A 1.0 380,0]
|
||
[charaFace B 4]
|
||
[charaFadein B 1.0 60,0]
|
||
[charaFadein N 1.0 -80,-280]
|
||
|
||
[charaMove C -310,0 1.0]
|
||
[charaMove A 360,0 1.0]
|
||
[charaMove B 40,0 1.0]
|
||
[charaMove N -100,-280 1.0]
|
||
[wt 2.2]
|
||
|
||
[messageOff]
|
||
[fadeout black 2.0]
|
||
[bgmStop BGM_KYOSU_1 2.0]
|
||
[wait fade]
|
||
[wt 0.5]
|
||
[soundStopAll]
|
||
[end]
|