190 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			190 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
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$02-00-02-08-6-1
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[soundStopAll]
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[charaSet A 99502600 1 Mash]
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[charaSet B 4004001 1 Astolfo]
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[charaSet C 1026001 1 d'Eon]
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[charaSet D 98113900 1 Fergus]
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[charaSet E 4025000 1 Rider]
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[charaSet F 98114700 1 "Resistance Boy"]
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[charaSet G 98114600 1 "Resistance Man"]
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[charaSet H 6027001 1 "Wu Zetian"]
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[bgm BGM_EVENT_5 0.1]
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[scene 20312]
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[fadein black 1.5]
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[wait fade]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.4 1]
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[charaMoveReturn F 0,15 0.2]
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[wt 0.2]
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[charaMoveReturn F 0,15 0.2]
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[wt 0.2]
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@Resistance Boy
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Do you see anything yet, Rider!?
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[k]
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@Resistance Boy
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Um, if you like, I'd be happy to take over the telescope for you and[line 2]uh, never mind!
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[k]
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[charaFadeout F 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Rider
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That flashy castle that showed up out of nowhere must be the Assassin's lair. Nothing of significance seems to have happened except that.
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[k]
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@Rider
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That was some time ago too, and still no smoke signals. I guess they must be fighting her inside there as we speak.
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[k]
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[charaFadeout E 0.1]
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[charaTalk F]
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[charaFace F 2]
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[charaFadein F 0.1 1]
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@Resistance Boy
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Do...do you think they can win?
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[k]
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[charaFadeout F 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Rider
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They'd better, or else we'll have come out all this way for nothing.
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[k]
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@Rider
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Anyway, it's up to them now. All we can do is make sure we're ready to go in whenever we[line 2][charaFace E 6]What is it?
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[k]
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[se ad55]
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[charaFadeout E 0.1]
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[wt 1.0]
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[seStop ad55 1.0]
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0.2 1]
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@Resistance Man
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W-we just got an urgent report back from the scouts, sir!
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[k]
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[charaFadeout G 0.1]
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[charaTalk E]
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[charaFadein G 0.1 0]
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[charaFace E 2]
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[charaFadein E 0.1 2]
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@Rider
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What did they say?
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[k]
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@Resistance Man
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Well, from the west side of the Nightless City...
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[k]
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@Resistance Man
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...[sr]...![wt 0.2][charaFace E 6]
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[k]
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[charaFace E 5]
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@Rider
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You're kidding me. Of all the times...
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[k]
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[charaFadeout G 0.1]
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[charaFadeout E 0.1]
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[charaTalk F]
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[charaFace F 1]
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[charaFadein F 0.1 1]
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[charaShake F 0.04 4 4 0.5]
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@Resistance Boy
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R-Rider! I've got some bad news!
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[k]
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[charaFadeout F 0.1]
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[charaTalk E]
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[charaFace E 5]
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[charaFadein E 0.1 1]
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@Rider
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I know. I've already heard the report.
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[k]
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[charaFadeout E 0.1]
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[charaTalk F]
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[charaFace F 1]
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[charaFadein F 0.1 1]
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@Resistance Boy
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No, not that! There![sr]Don't you hear it!?
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[k]
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[messageOff]
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[bgmStop BGM_EVENT_5 1.5]
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[wipeout rectangleStripRightToLeft 0.4 1]
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[wait wipe]
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[charaFadeout F 0.1]
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[wt 0.3]
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[wipein rectangleStripLeftToRight 0.4 1]
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[wait wipe]
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[shake 0.03 3 3 1.2]
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[se ad422]
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[seVolume ad422 0 0.4]
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@
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[line 6][image berserker_language_6][line 2]
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[k]
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[messageOff]
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[wipeout rectangleStripLeftToRight 0.4 1]
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[wait wipe]
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[wt 0.4]
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[wipein rectangleStripRightToLeft 0.4 1]
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[wait wipe]
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[bgm BGM_EVENT_3 0.1]
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[charaTalk E]
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[charaFace E 4]
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[charaFadein E 0.1 1]
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@Rider
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Oh, come on.[sr]Now we have to deal with that too!?
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[k]
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@Rider
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Dammit, how unlucky can we get?[sr]I wonder whose bad luck it is: mine, or theirs...
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[k]
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[charaFadeout E 0.1]
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[charaTalk F]
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[charaFace F 1]
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[charaFadein F 0.1 1]
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@Resistance Boy
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Wh-what do we do now, Rider?
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[k]
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[charaFadeout F 0.1]
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[charaTalk E]
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[charaFace E 2]
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[charaFadein E 0.1 1]
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@Rider
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You need to ask? We get ready to head in there the moment we see the signal. Now hurry!
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[k]
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[messageOff]
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[bgmStop BGM_EVENT_3 1.5]
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[fadeout black 1.5]
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[wait fade]
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[soundStopAll]
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[end]
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