112 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			112 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
$91-30-02-01-1-1
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[soundStopAll]
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[bgm BGM_EVENT_3 0.1]
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[charaSet A 8001001 1 Mash]
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[charaSet B 98003000 1 "Dr. Roman"]
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[charaSet C 98002000 1 Fou]
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[charaSet D 3002001 1 Diarmuid]
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[charaSet E 3011001 1 Finn]
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[charaSet F 98006200 1 ???]
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[charaSet G 98006200 1 Enemy]
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[charaSet H 98006200 1 Enemy]
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[scene 20800]
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[fadein black 2.0]
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[wait fade]
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[charaTalk F]
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[charaFadein F 0.1 1]
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[wt 0.4]
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[fowardEffect bit_talk_13]
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[wt 0.1]
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[se bac13]
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[charaShake F 0.05 3 3 0.2]
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[wt 0.4]
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[charaSpecialEffect F enemyErasure 1 1.7]
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[se ad22]
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[wait charaSpecialEffect F enemyErasure]
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[wt 1.0]
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[charaTalk D]
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[charaFace D 5]
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[charaFadein D 0.4 1]
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@Diarmuid
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We are finished here!
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[k]
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[charaFadeout D 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Mash
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Yes. We got them all on our end, too.
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[k]
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[charaFadeout A 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Diarmuid
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I guess we are lucky the enemy was not formidable... Hmm?
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[k]
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[wt 0.7]
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[messageOff]
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[bgmStop BGM_EVENT_3 0.1]
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[wt 0.1]
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[se ad39]
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[flashin once 0.7 0.7 FFFFFFAF FFFFFF00]
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[wt 0.7]
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[fowardEffect bit_talk_30]
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[fowardEffectStop bit_talk_30]
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[wait fowardEffect bit_talk_30]
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[wt 1.0]
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[charaFadeout D 0.1]
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[charaTalk A]
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[charaFace A 6]
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[charaFadein A 0.1 1]
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[bgm BGM_EVENT_2 0.1]
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@Mash
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What happened?[sr]The light was...
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[k]
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[charaFadeout A 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Diarmuid
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I see. I think I understand now.
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[k]
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@Diarmuid
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By defeating the enemies in my mental landscape, the true brilliance of my Noble Phantasm is restored.
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[k]
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[charaFace D 5]
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@Diarmuid
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Master, I'm sorry to ask you but I would like to ask for your assistance a while longer.
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[k]
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[wt 0.4]
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[charaFace D 0]
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@Diarmuid
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Well, let's move onto the next spot.
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[k]
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[messageOff]
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[fadeout black 1.5]
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[wt 0.4]
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[bgmStop BGM_EVENT_3 0.5]
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[wait fade]
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[soundStopAll]
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[end]
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