419 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			419 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
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$94-02-08-24-1-0
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[soundStopAll]
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[charaSet A 1029002 1 Arthur]
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[charaSet B 98006200 1 "Small Fry Enemy"]
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[equipSet G 9806230 1 "Valentine's CE"]
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[charaSet H 5009000 1 "Dummy for Effect"]
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[scene 20802]
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[fadein black 1.5]
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[wt 0.5]
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[seLoop adm13]
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[seVolume adm13 0 0.1]
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[seVolume adm13 1.0 1.0]
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[wait fade]
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[wt 2.0]
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?1:...
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?!
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[seVolume adm13 2.0 0.6]
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[se ad27]
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[seVolume ad27 0.1 0.2]
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[wt 0.2]
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[se ad27]
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[seVolume ad27 0.4 0.3]
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[wt 1.5]
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@???
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...It's best not to make any sound.
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[k]
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@???
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Soul Eaters have sensitive hearing.[sr]And they don't like it when their territory is invaded.
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[k]
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@???
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I don't know that much about them,[sr]but there's no harm in being careful.
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[k]
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@???
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Even in the simulator, there is some amount of physical feedback...
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[k]
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[messageOff]
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[wt 0.5]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.4 -32,0]
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[charaMove A 1 0.5]
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[wt 1.0]
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@Arthur
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At least that's what I heard.[sr]So I should proceed with extreme caution.
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[k]
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@Arthur
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Isn't that right, Master?
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[k]
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?1:FOUND YOU!
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[charaFace A 10]
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[charaMoveReturn A 0,7 0.2]
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@Arthur
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Wha[line 2][%1]!?
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[k]
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[messageOff]
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[wt 1.0]
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[charaFace A 4]
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@Arthur
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(Too! Shush![sr]There really are Soul Eaters around here...)
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[k]
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[seStop adm13 0.2]
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[se ad19]
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[wt 1.2]
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[charaFace A 11]
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[bgm BGM_EVENT_3 0.1]
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@Arthur
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...They noticed us.[sr]We have no choice. We'll have to fight.
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[k]
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[charaFace A 8]
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@Arthur
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I'll have you help me, Master!
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[k]
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[charaFace A 5]
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@Arthur
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...Okay?
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[k]
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[messageOff]
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[fadeout black 0.5]
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[wait fade]
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[charaFadeout A 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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[wt 1.0]
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[fadein black 0.3]
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[wait fade]
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[se bac137]
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[charaScale H 5.0]
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[charaRoll H 30 center]
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[charaEffect H bit_talk_Slash_red_01_L 50,0]
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[charaShake B 0.05 4 2 0.5]
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[wt 0.5]
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[se ad19]
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[wt 0.7]
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[se bac139]
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[charaScale H 5.0]
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[charaRoll H 330 center]
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[charaEffect H bit_talk_Slash_red_01 -50,0]
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[charaShake B 0.05 4 2 0.5]
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[se ad20]
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[wt 0.7]
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[charaScale H 1.0]
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[charaPut H 1]
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[charaSpecialEffect B enemyErasure 1 3]
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[wt 1.0]
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[se ad42]
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[wait charaSpecialEffect B]
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[wt 1.0]
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[fadeout black 1.0]
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[bgmStop BGM_EVENT_3 1.0]
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[wait fade]
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[wt 2.0]
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[branch select01_end]
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?2:Psst! Found you.
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@Arthur
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Hm...?
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[k]
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@Arthur
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Did you say, “found you”?
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[k]
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[messageOff]
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[wt 1.0]
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[charaFace A 6]
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@Arthur
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You did. Yes, I heard.
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[k]
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@Arthur
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So were you looking for me, Master?
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[k]
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[charaFace A 4]
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@Arthur
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I apologize in advance if you took the trouble to go into the simulator to find me. I know you're always so busy.
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[k]
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[messageOff]
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[wt 1.0]
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[charaFace A 0]
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@Arthur
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...For now, let's go back to the Control Room. Okay?
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[k]
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[branch select02]
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?!
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[label select02]
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?1:(Nods)
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[charaFace A 6]
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@Arthur
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Good child.
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[k]
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[messageOff]
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[wt 0.5]
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[fadeout black 1.5]
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[seStop adm13 1.5]
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[wait fade]
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[charaFadeout A 0.1]
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[wt 2.0]
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?2:Okay!
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[charaFace A 10]
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@Arthur
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Ahh! Don't shout...
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[k]
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[seStop adm13 0.2]
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[se ad19]
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[wt 1.2]
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[charaFace A 11]
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[bgm BGM_EVENT_3 0.1]
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@Arthur
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...They noticed us.[sr]We have no choice. We'll have to fight.
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[k]
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[charaFace A 8]
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@Arthur
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I'll have you help me, Master!
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[k]
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[charaFace A 5]
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@Arthur
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...Okay?
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[k]
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[messageOff]
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[fadeout black 0.5]
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[wait fade]
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[charaFadeout A 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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[wt 1.0]
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[fadein black 0.3]
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[wait fade]
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[se bac137]
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[charaScale H 5.0]
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[charaRoll H 30 center]
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[charaEffect H bit_talk_Slash_red_01_L 50,0]
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[charaShake B 0.05 4 2 0.5]
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[wt 0.5]
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[se ad19]
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[wt 1.2]
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[se bac139]
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[charaScale H 5.0]
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[charaRoll H 330 center]
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[charaEffect H bit_talk_Slash_red_01 -50,0]
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[charaShake B 0.05 4 2 0.5]
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[se ad20]
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[wt 0.5]
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[charaScale H 1.0]
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[charaPut H 1]
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[charaSpecialEffect B enemyErasure 1 3]
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[wt 1.0]
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[se ad42]
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[wait charaSpecialEffect B]
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[wt 1.0]
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[fadeout black 1.0]
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[bgmStop BGM_EVENT_3 1.0]
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[wait fade]
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[wt 2.0]
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?!
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[label select01_end]
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[scene 10200]
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[fadein black 1.5]
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[wait fade]
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[charaTalk A]
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[charaFace A 6]
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[charaFadein A 0.1 1]
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[bgm BGM_EVENT_2 0.1]
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@Arthur
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We've safely returned.
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[k]
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@Arthur
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Well, I heard that a simulation program isn't as dangerous as Rayshifting.
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[k]
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@Arthur
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Either way, I need to be mindful of my Master's well-being.
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[k]
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?1:Now that we've returned...
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?2:Here you go. Happy Valentine's Day!
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[charaFace A 10]
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?!
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[messageOff]
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[se ad79]
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[wt 0.1]
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[effect bit_talk_valentinegift02]
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[wt 3.7]
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[wt 1.0]
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[charaFace A 11]
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[wt 0.5]
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@Arthur
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...For me?
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[k]
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@Arthur
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This is...ah, yes. It's Valentine's Day...
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[k]
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@Arthur
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February 14th. Yes.[sr]Now that I think about it, that's right...
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[k]
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[charaFace A 4]
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@Arthur
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Even in that Holy Grail War, I...
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[k]
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@Arthur
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Oh. Sorry. I just don't know what to say.[sr]I just thought it had nothing to do with me.
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[k]
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[charaFace A 12]
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@Arthur
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No, no. I need to express it with words.
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[k]
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[messageOff]
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[wt 1.0]
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[charaFace A 1]
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@Arthur
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Thank you, Master. I'm very happy.
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[k]
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[charaFace A 6]
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@Arthur
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I can't reciprocate immediately, but...if you come back tomorrow morning, I'll give you something special in return.
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[k]
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@Arthur
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I hope you don't mind waiting until then.
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[k]
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@Arthur
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Would you be able to promise me, Master?
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[k]
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?1:Of course!
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?2:I'll look forward to it!
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?!
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[messageOff]
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[charaFadeout A 0.4]
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[wt 1.0]
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[fadeout black 2.0]
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[bgmStop BGM_EVENT_2 2.0]
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[wait fade]
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[wt 1.5]
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[scene 10000]
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[fadein black 0.1]
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[wait fade]
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[se bas2]
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[charaFace G 0]
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[charaFadein G 0.5 0,-70]
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[wt 2.0]
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[charaFadeout G 0.4]
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[wt 1.0]
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[soundStopAll]
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[end]
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