121 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			121 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
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$94-02-33-05-3-0
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[soundStopAll]
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[bgm BGM_EVENT_2 0.1]
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[charaSet A 1008001 1 Siegfried]
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[charaSet B 5038000 1 Sieg]
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[charaSet C 2030001 1 Chiron]
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[charaSet D 1009001 1 Mordred]
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[scene 57800]
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[fadein black 1.5]
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[wait fade]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.4 1]
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@Siegfried
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Now I see.[sr]This is nice.
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[k]
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[charaFadeout A 0.1]
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[charaTalk B]
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[charaFace B 6]
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[charaFadein B 0.1 1]
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@Sieg
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...[sr]...
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[k]
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?1:Something wrong?
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?!
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[charaFace B 1]
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@Sieg
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Oh, no, everything's fine.
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[k]
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@Sieg
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I guess I just got caught up in the moment...[sr]Let's keep going.
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[k]
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[charaFadeout B 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Chiron
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Last, but certainly not least: Mordred.
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[k]
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[charaFadeout C 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 0]
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[charaFace C 0]
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[charaFadein C 0.1 2]
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@Mordred
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Yeah, yeah, fine. This teamwork stuff's[sr]a pain in the ass. I'm just gonna go nuts.
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[k]
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[charaFace C 3]
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@Chiron
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That's perfectly fine.[sr]We will simply follow your lead.
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[k]
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[charaFace D 3]
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@Mordred
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Wait, really? You will?
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[k]
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[charaFace C 0]
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@Chiron
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Of course. Rampaging about like a Berserker[sr]seems to suit you rather well.
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[k]
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[charaFace D 0]
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@Mordred
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Well, hey, how 'bout that. Guess I don't[sr]gotta worry about you clowns. I like that!
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[k]
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[charaFadeout C 0.1]
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[charaFadeout D 0.1]
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[bgmStop BGM_EVENT_2 1.0]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Mordred
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Okay, Master, what do you say[sr]we get this party started!?
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[k]
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[charaFadeout D 0.1]
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[bgm BGM_EVENT_3 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Chiron
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Are you two ready?
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[k]
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@Chiron
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Mordred appears to be well suited to quick, decisive battles, so let's try to hit the opponent as hard and fast as we possibly can.
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[k]
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@Chiron
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Your goal will be to take out the heavy golems[sr]before they can become a threat. All right, begin![charaFace C 2]
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[k]
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[messageOff]
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[fadeout black 0.5]
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[bgmStop BGM_EVENT_3 0.4]
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[wait fade]
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[soundStopAll]
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[end]
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