174 lines
4.1 KiB
Plaintext
174 lines
4.1 KiB
Plaintext
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$94-03-35-21-5-0
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[charaSet A 5005002 1 Andersen]
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[soundStopAll]
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[bgm BGM_EVENT_2 0.1]
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[scene 11000]
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[fadein black 2]
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[wait fade]
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[charaTalk A]
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[charaFace A 1]
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[charaFadein A 0.4 1]
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@Andersen
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[tVoice ValVoice_500500 0_V010]
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Welcome to my room![wait tVoice]
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[k]
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@Andersen
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[tVoice ValVoice_500500 0_V020]
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Who needs another boring old room just like all the others? Not this author![wait tVoice]
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[k]
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@Andersen
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[tVoice ValVoice_500500 0_V030]
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And now you're here to tease me about my writing, [%1]? Talk about poor taste![wait tVoice]
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[k]
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@Andersen
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[tVoice ValVoice_500500 0_V040]
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Unfortunately for you, my creative efforts are all on ice right now! Go ahead and tell Mash there will never be a Little Mermaid 3![wait tVoice]
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[k]
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?1:How does a Common get away with all this...?
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?2:How does one little Common have such a big attitude...?
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?!
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[charaFace A 0]
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@Andersen
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[tVoice ValVoice_500500 0_V050]
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Hmph. Well, if I'm being honest, I don't have any good stories right now anyway. I've had some ideas, but none of them are all that appealing.[wait tVoice]
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[k]
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@Andersen
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[tVoice ValVoice_500500 0_V060]
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I mean we just won a war for the fate of all humanity. No run-of-the-mill story is going to cut it after something like that.[wait tVoice]
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[k]
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@Andersen
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[tVoice ValVoice_500500 0_V070]
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If only some monstrous new villain big enough to threaten the universe were to show up right about[line 2][wait tVoice]
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[k]
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[charaFace A 5]
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@Andersen
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[tVoice ValVoice_500500 0_V080]
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...No, I shouldn't have said that. In this world, giving voice to ideas is what makes them possible.[wait tVoice]
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[k]
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@Andersen
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[tVoice ValVoice_500500 0_V090]
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...Hmm. I can't believe I was tempted to see death and destruction on a massive scale just because I'm bored. I hope I'm not losing my mind.[wait tVoice]
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[k]
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[charaFace A 0]
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@Andersen
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[tVoice ValVoice_500500 0_V100]
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So, what do you want? Just because I try to keep time on my hands doesn't mean I'm willing to waste it on nonsense.[wait tVoice]
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[k]
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?1:It's chocolate.
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?2:A little token of my appreciation.
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?!
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[charaFace A 5]
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@Andersen
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[tVoice ValVoice_500500 0_V110]
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Chocolate!?[sr]You mean, for me!?[wait tVoice]
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[k]
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[messageOff]
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[se ad79]
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[wt 0.1]
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[effect bit_talk_valentinegift02]
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[wt 3.7]
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[charaFace A 3]
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@Andersen
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[tVoice ValVoice_500500 0_V120]
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A-aha, I see. I've never written about this sort of thing before, but now it's all clear...[wait tVoice]
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[k]
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@Andersen
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[tVoice ValVoice_500500 0_V130]
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So this is how it feels to be given a gift like this. Well, this should be a valuable experience for future stories.[wait tVoice]
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[k]
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?1:Are you blushing?
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?!
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[charaFace A 2]
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@Andersen
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[tVoice ValVoice_500500 0_V140]
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Hell no! I deserve this, dammit! It's a wonder I have any skin left with how many times I've worked myself to the bone for you![wait tVoice]
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[k]
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[charaFace A 0]
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@Andersen
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[tVoice ValVoice_500500 0_V150]
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This contract is far more trouble than it's worth. A hunk of chocolate isn't going to begin to make up for that...[wait tVoice]
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[k]
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@Andersen
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[tVoice ValVoice_500500 0_V160]
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...But, the idea of only taking without giving doesn't sit right with me, either. Here, take this.[wait tVoice]
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[k]
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[messageOff]
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[se ad79]
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[wt 0.1]
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[effect bit_talk_valentinegift01]
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[backEffect bit_talk_valentine_brilliant]
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[wt 3.0]
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[backEffectStop bit_talk_valentine_brilliant]
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[wt 1.0]
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[charaFadeout A 0.4]
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[se bas2]
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[equipSet B 9805760 1 ]
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[wait equipSet B]
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[charaFace B 0]
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[charaFadein B 0.5 0,-70]
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[wt 2.0]
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[charaFadeout B 0.4]
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[wt 0.5]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Andersen
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[tVoice ValVoice_500500 0_V170]
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I'm hardly the world's biggest Maeterlinck fan, but I can't deny his blue bird story's a good one.[wait tVoice]
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[k]
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[charaFace A 1]
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@Andersen
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[tVoice ValVoice_500500 0_V180]
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I bought that mouse out of necessity during a trip, but it's so uncomfortable to use that I've barely touched it since.[wait tVoice]
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[k]
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@Andersen
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[tVoice ValVoice_500500 0_V190]
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I expect it'll still be good for something, though. Even if developers are the only people who use mice these days![wait tVoice]
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[k]
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[messageOff]
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[fadeout white 1]
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[bgmStop BGM_EVENT_2 0.9]
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[wait fade]
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[soundStopAll]
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[end]
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