Files
fgo-game-data/ScriptActionEncrypt/94/9408/9408500311.txt
2025-04-10 10:21:25 +00:00

780 lines
13 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
94-08-50-03-1-1
[soundStopAll]
[enableFullScreen]
[charaSet A 1098267110 1 美杜莎]
[charaScale A 1.2]
[charaSet B 8001410 1 瑪修]
[charaSet C 1098124510 1 達.文西]
[charaSet D 4001002 1 Rider]
[charaScale D 1.2]
[charaSet E 4001002 1 Rider_演出用]
[sceneSet F 187900 1]
[charaScale F 1.3]
[sceneSet G 187900 1]
[charaScale G 1.3]
[imageSet H back10000 1 1]
[charaScale H 1.05]
[charaSet I 4001002 1 Rider魔眼演出用1]
[charaSet J 1098267110 1 Saber魔眼演出用1]
[charaSet X 98115000 1 特效用]
[charaSet Z 98115000 1 通訊特效用]
[charaPut Z 2000,2000]
[charaEffect Z bit_talk_10_LowLevel]
[scene 187900]
[bgm BGM_BATTLE_49 0.1]
[fadein black 1.0]
[wait fade]
[charaTalk depthOff]
[charaDepth D 5]
[charaDepth G 4]
[charaDepth A 3]
[charaDepth F 2]
[charaTalk off]
[charaFace A 3]
[charaFadein A 1.0 50,0]
[charaMove A 150,0 4.0]
[charaFadein F 1.0 -200,-260]
[charaMove F -150,-260 4.0]
[wt 2.8]
[charaFace D 5]
[charaFadein D 1.0 -50,0]
[charaMove D -150,0 4.0]
[charaFadein G 1.0 200,-260]
[charaMove G 150,-260 4.0]
[wt 2.8]
[fadeout black 0.3]
[wait fade]
[scene 10000]
[charaFadeout A 0.1]
[charaFadeout D 0.1]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[fadein black 0.1]
[wait fade]
[se ad1053]
[effect bit_talk_kengekiall04_fs]
[wt 1.0]
[cueSe SE_21 21_ad1092]
[effect bit_talk_flame_slash_01]
[wt 1.0]
[fadeout black 0.1]
[wait fade]
[scene 187900]
[subCameraOn 2]
[charaLayer I sub #A]
[charaLayer D sub #A]
[charaLayer F sub #A]
[charaLayer J sub #B]
[charaLayer A sub #B]
[charaLayer G sub #B]
[subCameraFilter #A maskEdge cut359_mask04 4 110,0,0,255]
[subCameraFilter #B maskEdge cut359_mask04 4 110,0,0,255]
[subRenderScale #A 1.1]
[subRenderScale #B 1.1]
[subRenderDepth #A 1]
[subRenderDepth #B 2]
[charaScale D 1.3]
[charaScale I 1.55]
[charaScale A 1.3]
[charaScale J 1.55]
[charaDepth I 8]
[charaDepth D 7]
[charaDepth F 5]
[charaDepth J 4]
[charaDepth A 3]
[charaDepth G 1]
[charaFace D 2]
[charaFadein D 0.1 -300,270]
[charaFadein F 0.1 100,-30]
[charaFace A 14]
[charaFadein A 0.1 230,270]
[charaFadein G 0.1 -100,-30]
[wt 0.1]
[fadein black 0.5]
[wait fade]
[subRenderFadein #A 0.2 50,-310]
[subRenderFadein #B 0.2 -50,-530]
[subRenderMove #A 0,-310 0.2]
[subRenderMove #B 0,-530 0.2]
[wt 0.2]
[charaEffect D bit_talk_mysticeyes_mds_rider]
[charaEffect A bit_talk_mysticeyes_mds 0,-10]
[charaPut I -310,300]
[charaEffect I bit_talk_mysticeyes_mds_rider]
[charaPut J 240,300]
[charaEffect J bit_talk_mysticeyes_mds 0,-9]
[wt 0.45]
[cueSe SE_23 23_ad1296]
[wt 0.1]
[charaFace I 2]
[charaFadeTime I 0 1.0]
[charaFadeout I 1.2]
[charaFace J 14]
[charaFadeTime J 0 1.0]
[charaFadeout J 1.2]
[wt 0.6]
[cueSeStop 23_ad1296 0.9]
[wt 0.5]
[subRenderMove #A 70,-310 1.0]
[subRenderMove #B -70,-530 1.0]
[subRenderFadeout #A 1.0]
[subRenderFadeout #B 1.0]
[se ad978]
[fadeout white 1.0]
[wait fade]
[subRenderScale #A 1.0]
[subRenderScale #B 1.0]
[seStop ad978 1.0]
[charaFadeout D 0.1]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[charaLayer D normal]
[charaLayer I normal]
[charaLayer J normal]
[charaLayer F normal]
[charaLayer G normal]
[subCameraFilter #B through]
[subRenderFadein #B 0 0,0]
[charaScale F 1.2]
[charaScale D 0.9]
[charaScale A 1.1]
[charaDepth A 6]
[charaDepth D 5]
[charaDepth H 4]
[charaDepth F 3]
[charaDepth E 2]
[charaFadein F 0.1 100,-300]
[charaEffect X bit_talk_sand_dust_front_fs]
[charaEffect X bit_talk_sand_dust_back_fs]
[wt 1.2]
[charaFace D 5]
[charaFadein D 0.4 -220,-85]
[charaMove D -270,-105 0.4]
[charaMoveScale D 0.8 0.4]
[charaFace A 3]
[charaFadein A 0.4 200,-20]
[charaMove A 250,0 0.4]
[charaMoveScale A 1.3 0.4]
[charaFace E 1]
[charaFadein E 0.1 -100,0]
[se ad671]
[fadein white 0.4]
[wait fade]
[charaEffectStop X bit_talk_sand_dust_front_fs]
[charaEffectStop X bit_talk_sand_dust_back_fs]
[seStop ad671 0.6]
[wt 1.0]
[blur lens 0.4 1 1]
[charaFadeTime H 0.2 0.5]
[charaTalk on]
@美杜莎
Rider的我……
[k]
@美杜莎
(與克律薩俄耳一起誕生的另一隻異形[line 2][r] 騎著佩格索斯的我嗎……)
[k]
[charaTalk D]
[charaFace D 0]
[charaFadeout H 0.2]
[blurOff lens 0]
[subBlur #B lens 0.2 1 10 1.0 subBlur]
Rider
只要沒有憎恨與痛苦,[r]怎麼打都像是模擬戰呢。
[k]
[bgmStop BGM_BATTLE_49 2.0]
[charaFace D 1]
Rider
但是,能久違地活動一下身體還是挺愉快的。
[k]
[messageOff]
[charaTalk D,E]
[charaFadeout D 1.0]
[charaFadeout A 1.0]
[charaFadeout F 1.0]
[wt 1.7]
[subCameraOff]
[charaLayer A normal]
[charaScale D 1.0]
[charaScale A 1.0]
ERider
能夠不用客氣放手一戰的對手其實相當珍貴。
[k]
[messageOff]
[charaFaceFade E 0 0.2]
[wt 0.4]
[se ade236]
[seStop ade236 1.2]
[se ad527 0.3]
[seStop ad527 0.4]
[charaMove E -130,0 0.9]
[wt 1.5]
1可以讓我們繼續前進了嗎
[charaFace E 0]
[bgm BGM_EVENT_77 0.1]
ERider
畢竟我總不能一直將你們擋在這裡嘛。
[k]
ERider
再打下去可就無法[r]繼續懷著模擬戰的心情來了。
[k]
ERider
……你們上去吧。
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
@瑪修
咦?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Rider
這棵巨大的樹木是森林之核。
[k]
Rider
而作為其根基的,[r]則是位於樹木最頂端的存在。
[k]
Rider
不管怎麼說,你們都必須抵達那裡才行。
[k]
Rider
只要能做到,恐怕就會[line 3]你們應該瞭解吧。
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
@美杜莎
……瞭解什麼?
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
[wt 1.0]
[charaFaceFade D 1 0.2]
[wt 1.2]
[effect bit_talk_quickmove]
[se ad73]
[charaSpecialEffect D erasureReverse 1 0.15]
[charaMove D 0,15 0.4]
[wt 1.0]
[charaTalk B]
[charaFace B 12]
[charaFadein B 0.1 1]
@瑪修
Rider的美杜莎小姐消失了。
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 12]
[charaFadein A 0.1 1]
@美杜莎
受不了。到底希望我們過去[r]還是不希望我們過去啊……
[k]
[messageOff]
[se ade158]
[charaCrossFade A 1098267100 12 0.3]
[wait charaCrossFade A]
[wt 0.7]
[charaTalk depthOff]
[charaDepth A 5]
[charaDepth H 1]
[charaPut H 1]
[charaFadeTime H 0.2 0.5]
[charaFace A 6]
@美杜莎
(先不談這個問題……佩格索斯真可愛……[r] 有機會的話真想碰碰牠摸摸牠……)
[k]
[charaFadeout H 0.2]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut Z 1]
[charaTalk C]
[charaFace C 14]
[charaFadein C 0.1 1]
@達.文西
看來還是不希望我們『現在立刻』過去吧?
[k]
@達.文西
終究還是想讓我們過去,但現在不行,[r]如果能再過一段時間,情況就會改變……唔。
[k]
[charaFace C 0]
@達.文西
……算了,這方面的問題以後再思考吧!
[k]
1反正終究還是要往上爬的嘛。
[charaFadeout C 0.1]
[wt 0.1]
[charaPut Z 1200,1200]
[charaTalk depthOn]
[charaTalk B]
[charaFace B 13]
[charaFadein B 0.1 1]
@瑪修
說得對。總之,應該可以確定我們該去的地方[r]位於這棵巨大樹木的頂部吧。
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut Z 1]
[charaTalk C]
[charaFace C 24]
[charaFadein C 0.1 1]
@達.文西
堵住了樓梯……或者說堵住了攀登用斜坡的[r]那道樹木牆壁,
[k]
@達.文西
恐怕與之前我們在森林裡見到的那些[r]是相同性質的東西吧。
[k]
@達.文西
也就是說,每次要踹開一道牆,就會有從者陷入疲勞。[r]只能邊休息邊攀登了。
[k]
1想起了百重塔
[messageOff]
[cueSe SE_22 22_ad1177]
[fadeout white 0.7]
[bgm BGM_EVENT_77 0.7 0.5]
[wait fade]
[charaFadeout C 0.1]
[charaPut Z 1200,1200]
[sceneSet E 109300 1]
[charaSet F 2021001 1 巴御前]
[charaScale E 1.4]
[charaDepth E 2]
[charaDepth F 3]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
[charaFadein E 0.1 0,-150]
[effect bit_sepia01_depth_fs]
[wt 0.3]
[fadein white 0.7]
[wait fade]
[wt 1.5]
[charaMove E 0,-400 4.0]
[charaMove F 0,-300 4.0]
[wt 1.5]
[fadeout white 1.5]
[wait fade]
[charaFadeout F 0.1]
2想起了阿耳忒彌斯神殿塔
[messageOff]
[cueSe SE_22 22_ad1177]
[fadeout white 0.7]
[bgm BGM_EVENT_77 0.7 0.5]
[wait fade]
[charaFadeout C 0.1]
[charaPut Z 1200,1200]
[sceneSet E 89900 1]
[charaSet F 1098119600 1 彭忒西勒亞]
[charaScale E 1.4]
[charaDepth E 2]
[charaDepth F 3]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
[charaFadein E 0.1 0,-150]
[effect bit_sepia01_depth_fs]
[wt 0.3]
[fadein white 0.7]
[wait fade]
[wt 1.5]
[charaMove E 0,-400 4.0]
[charaMove F 0,-300 4.0]
[wt 1.5]
[fadeout white 1.5]
[wait fade]
[charaFadeout F 0.1]
3想起了秋葉原tower會館
[messageOff]
[cueSe SE_22 22_ad1177]
[fadeout white 0.7]
[bgm BGM_EVENT_77 0.7 0.5]
[wait fade]
[charaFadeout C 0.1]
[charaPut Z 1200,1200]
[sceneSet E 114100 1]
[charaSet F 7039001 1 伽拉忒亞]
[charaScale E 1.4]
[charaDepth E 2]
[charaDepth F 3]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
[charaFadein E 0.1 0,-150]
[effect bit_sepia01_depth_fs]
[wt 0.3]
[fadein white 0.7]
[wait fade]
[wt 1.5]
[charaMove E 0,-400 4.0]
[charaMove F 0,-300 4.0]
[wt 1.5]
[fadeout white 1.5]
[wait fade]
[charaFadeout F 0.1]
[charaFadeout E 0.1]
[effectDestroy bit_sepia01_depth_fs]
[charaPut Z 1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
[wt 1.0]
[fadein white 1.5]
[bgm BGM_EVENT_77 1.5 1.0]
[wait fade]
[wt 1.0]
1感覺巨大樹木……比那些好多了
2這次感覺也能順利地爬上去
[charaFace C 19]
@達.文西
哎唷,自信滿滿的表情,真棒!
[k]
[charaFace C 0]
@達.文西
事實上,你應該很清楚,[r]在這類無法避免疲勞的任務中,
[k]
@達.文西
確保休息地點是最重要的。
[k]
@達.文西
既然是可以舒服躺著休息的廣場類場所,[r]那裡應該也可以作為休息地點來使用。
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut Z 1200,1200]
[charaEffectStop Z bit_talk_10_LowLevel]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
@瑪修
說得對。[r]現在正好是該補給的時候了,
[k]
@瑪修
鋪一塊防水餐墊,[r]吃點隨身食物吧。
[k]
@瑪修
對了對了,這次的隨身食物是大黑天小姐[r]她們準備的看起來就很好吃的飯糰……
[k]
[charaFace B 2]
[charaMoveReturn B 0,5 0.4]
@瑪修
啊,在草坪上,又坐在防水餐墊上,吃飯糰!?
[k]
@瑪修
前輩,這該不會就是所謂的野餐吧!?
[k]
1或許吧。
2應該算有一部分應該算。
[charaFace B 7]
@瑪修
果然……!
[k]
[charaFace B 5]
@瑪修
能有這麼一次偶然來臨的野餐機會,[r]瑪修.基利艾拉特稍微有點興奮!
[k]
@瑪修
我要先做一些準備,還請稍待片刻!
[k]
[charaFace B 7]
@瑪修
美杜莎小姐也請做好隨時[r]都能脫鞋的準備等一下哦!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
@美杜莎
為什麼?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
@瑪修
脫下鞋坐在防水餐墊上……雖然是在野外,[r]但有種在和室裡脫鞋的感覺……
[k]
@瑪修
根據分析,這種非日常感也是構成野餐的重要元素![r]那我先去準備了!
[k]
[messageOff]
[charaMove B -20,0 0.4]
[charaFadeout B 0.4]
[se ad667]
[seStop ad667 1.5]
[wt 2.0]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.2 1]
[wt 0.5]
1因為瑪修很少有外出的機會嘛。
2所以才會為了野餐那麼興奮。
@美杜莎
唔~這點小事我倒是不介意奉陪啦。[r]只要做好脫鞋準備就行了吧。
[k]
1好帥的長靴啊。
2感覺非常難脫呢。
[charaFace A 13]
@美杜莎
是啊。這鞋結實堅硬,在戰鬥中非常有用,[r]但相對來說,確實很難脫下。
[k]
[charaFace A 0]
@美杜莎
鞋子是由魔力編織出來的,其實只要控制一下[r]構成就可以了,但這種做法其實也很繁瑣。
[k]
@美杜莎
還是普通點鬆開鞋帶好了。
[k]
[messageOff]
[wt 0.7]
[charaTalk depthOff]
[charaDepth A 5]
[charaDepth H 1]
[charaPut H 1]
[charaFadeTime H 0.2 0.5]
[charaFace A 12]
[bgm BGM_EVENT_77 1.0 0.5]
@美杜莎
(……? 這麼說來,不久之前好像[r] 也發生過類似的事……是什麼呢……?)
[k]
[messageOff]
[fadeout black 2.0]
[bgmStopEnd BGM_EVENT_77 2.0]
[wait fade]
[wt 0.5]
[soundStopAllEnd]
[end]