fgo-game-data/ScriptActionEncrypt/94/9408/9408807611.txt
2024-08-08 10:41:36 +00:00

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94-08-80-76-1-1
[soundStopAll]
[enableFullScreen]
[charaSet A 8001600 1 玛修]
[charaSet B 11016000 1 克洛伊]
[charaSet C 1098275300 1 铃鹿]
[charaSet D 1098274400 1 阿尔托莉雅·卡斯特]
[charaSet E 3034001 1 茨木童子]
[charaSet F 7022002 1 茨木童子]
[charaSet G 1047000 1 渡边纲]
[charaSet H 6021001 1 酒吞童子]
[charaSet J 6043000 1 奥特琳德]
[charaSet K 6043300 1 洁尔诗]
[charaSet L 6043000 1 奥特琳德2]
[charaSet M 6043300 1 洁尔诗2]
[charaSet R 5009000 1 特效用dummy1]
[charaSet S 5009000 1 特效用dummy1]
[sceneSet T 142500 1 1]
[sceneSet U 142500 1 1]
[sceneSet V 142500 1 1]
[charaSet W 5009000 1 特效用dummy1]
[charaSet X 5009000 1 特效用dummy2]
[sceneSet Y 10000 1]
[sceneSet Z 10001 1]
[charaDepth Y 9]
[charaDepth Z 9]
[cameraMove 0 0,0 1.01]
[scene 142500]
[bgm BGM_BATTLE_48 0.1]
[fadein black 1.0]
[wait fade]
[charaTalk off]
[charaTalk depthOff]
[charaFace F 2]
[charaFadein F 0.1 1]
[wt 0.35]
[se ad73]
[charaMoveScale F 1.1 0.25]
[charaMove F 0,15 0.25]
[charaFadeout F 0.25]
[wt 0.40]
[charaFace G 0]
[charaFadein G 0.1 1]
[wt 0.2]
[se ad1051]
[fowardEffect bit_talk_claw_red02 0,0]
[wt 0.35]
[se ad7]
[charaMove G 120,0 0.25]
[wt 0.4]
[cameraMove 0.5 60,-10 1.1]
[charaFadeout G 0.25]
[wt 0.25]
[charaScale H 0.95]
[charaFace H 0]
[charaFadein H 0.25 -80,-5]
[charaMove H -50,0 0.25]
[charaMoveScale H 1.0 0.25]
[wt 0.35]
[se ad1051]
[fowardEffect bit_talk_claw_red02 0,0 H]
[wt 0.35]
[se ad73]
[charaMove H -150,0 0.3]
[wt 0.65]
[charaFaceFade H 1 0.2]
[wt 0.8]
[wipeout rectangleStripLeftToRight 0.4 1.0]
[bgm BGM_BATTLE_48 0.6 0.5]
[wait wipe]
[cameraMove 0 0,0 1.01]
[charaFadeout H 0.1]
[wt 0.4]
[bgm BGM_BATTLE_48 0.6 1.0]
[wipein rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[wt 0.2]
[subCameraOn 2]
[subCameraFilter #A maskEdge cut359_mask06 4 0,0,0,255 0]
[charaLayer L sub #A]
[charaLayer T sub #A]
[charaDepth L 4]
[charaDepth T 2]
[charaFace L 8]
[charaFadein L 0.1 20,210]
[charaFace T 0]
[charaFadein T 0.1 -150,-100]
[subCameraFilter #B maskEdge cut359_mask06 4 0,0,0,255 0]
[charaLayer M sub #B]
[charaLayer U sub #B]
[charaDepth M 4]
[charaDepth U 2]
[charaFace M 0]
[charaFadein M 0.1 -20,210]
[charaFace U 0]
[charaFadein U 0.1 150,-100]
[se ad346]
[subRenderFadein #A 0.35 120,-250]
[subRenderMove #A 0,-250 0.35]
[subRenderFadein #B 0.35 -120,-500]
[subRenderMove #B 0,-500 0.35]
[wt 0.4]
[seStop ad346 0.2]
[wt 0.6]
[subRenderFadeout #A 0.35]
[subRenderFadeout #B 0.35]
[subRenderMove #A -80,-250 0.35]
[subRenderMove #B 80,-500 0.35]
[wt 0.35]
[charaFadeout L 0.1]
[charaFadeout M 0.1]
[charaFadeout T 0.1]
[charaFadeout U 0.1]
[wt 0.15]
[subCameraOff]
[charaLayer L main]
[charaLayer T main]
[charaLayer M main]
[charaLayer U main]
[charaFace J 8]
[charaFadein J 0.1 1]
[wt 0.2]
[charaFace J 5]
[charaShake J 0.01 1 1 1.0]
[se ad96]
[flashin once 0.1 0.1 FFFFFFCF FFFFFF50]
[wt 0.1]
[flashin once 0.1 0.1 FFFFFFCF FFFFFF50]
[wt 0.1]
[flashin once 0.1 0.1 FFFFFFCF FFFFFF50]
[wt 0.1]
[flashin once 0.1 0.1 FFFFFFCF FFFFFF50]
[wt 0.1]
[flashin once 0.1 0.1 FFFFFFCF FFFFFF50]
[wt 0.1]
[flashin once 0.1 0.1 FFFFFFCF FFFFFF50]
[wt 0.2]
[seStop ad96 0.2]
[wt 0.5]
[charaFadeout J 0.1]
[wt 0.1]
[charaFace H 0]
[charaFadein H 0.1 1]
[wt 0.15]
[se ad96]
[effect bit_shot_01 90,-60]
[wt 0.15]
[se ad73]
[charaFace H 1]
[charaMove H 0,-10 0.1]
[fowardEffect bit_talk_quickmove]
[effect bit_shot_01 -200,50]
[wt 0.1]
[charaSpecialEffect H erasureReverse 1 0.3]
[wt 0.05]
[effect bit_shot_01 150,-140]
[wt 0.05]
[charaMove H 0,10 0.15]
[wt 0.05]
[effect bit_shot_01 -30,150]
[wt 0.15]
[effect bit_shot_01 90,-60]
[wt 0.3]
[seStop ad96 0.1]
[wt 0.1]
[sceneSet T 106800 1]
[wt 0.1]
[subCameraOn 2]
[charaLayer H sub #A]
[charaLayer T sub #A]
[charaLayer V sub #A]
[charaLayer R sub #A]
[charaLayer F sub #A]
[charaLayer S sub #B]
[charaLayer J sub #B]
[charaLayer K sub #B]
[charaLayer U sub #B]
[subCameraFilter #A maskEdge cut359_mask08 4 255,255,255,255]
[subCameraFilter #B maskEdge cut359_mask20 4 0,0,0,0]
[charaTalk depthOff]
[charaDepth T 1]
[charaDepth U 1]
[charaDepth V 1]
[charaDepth H 2]
[charaDepth K 2]
[charaDepth J 3]
[charaDepth F 2]
[charaDepth R 4]
[charaDepth S 4]
[charaScale T 1.4]
[charaScale U 1.4]
[charaScale V 1.4]
[charaScale H 1.2]
[charaScale F 1.2]
[charaScale K 1.2]
[charaScale J 1.2]
[charaScale R 1.0]
[charaScale S 1.0]
[charaFace H 1]
[charaFadein H 0.1 0,280]
[charaFadein T 0.1 -100,125]
[charaFace K 5]
[charaFace J 5]
[charaFadein K 0.1 -100,280]
[charaFadein J 0.1 100,200]
[charaFadein U 0.1 0,125]
[subRenderFadein #A 0.35 0,-350]
[subRenderMove #A 0,-300 0.35]
[wt 0.4]
[effectDestroy bit_shot_01]
[seStop ad207 0.3]
[se ad39]
[charaPut R 0,250]
[charaEffect R bit_talk_36]
[wt 2.0]
[seStop ad39 0.3]
[subRenderFadeout #A 0.15]
[wt 0.15]
[charaFadeout H 0.1]
[charaFadeout T 0.1]
[charaFace F 5]
[charaFadein F 0.1 0,280]
[charaFadein V 0.1 0,125]
[charaPut R 2000,2500]
[charaEffectStop R bit_talk_36]
[se ad1050]
[charaPut W 1]
[charaEffect W bit_talk_liquor_wave]
[wt 0.8]
[subCameraFilter #A maskEdge cut359_mask20 4 0,0,0,0]
[wt 0.2]
[cueSe SE_21 21_ade576]
[seStop ad1050 2.5]
[wt 0.8]
[subRenderFadeinFSSideR #A 0.35 300,-350]
[subRenderFadeinFSSideL #B 0.35 -300,-350]
[subRenderMoveFSSideR #A 300,-250 0.35]
[subRenderMoveFSSideL #B -300,-250 0.35]
[wt 0.45]
[charaPut R 0,280]
[charaPut S 0,280]
[charaEffect R bit_talk_liquor_wave]
[charaEffect S bit_talk_liquor_wave]
[wt 0.15]
[se ad7]
[charaMove F 250,280 0.3]
[charaMove K -350,280 0.3]
[charaMove J -150,200 0.3]
[charaFadeout F 0.3]
[charaFadeout K 0.3]
[charaFadeout J 0.3]
[wt 1.1]
[wipeout rectangleStripUpToDown 0.4 1.0]
[bgm BGM_BATTLE_48 0.6 0.5]
[cueSeStop 21_ade576 0.6]
[wait wipe]
[charaPut W 5000,5000]
[charaPut R 5000,5000]
[charaPut S 5000,5000]
[charaEffectDestroy W bit_talk_liquor_wave]
[charaEffectDestroy R bit_talk_liquor_wave]
[charaEffectDestroy S bit_talk_liquor_wave]
[charaFadeout T 0.1]
[charaFadeout U 0.1]
[charaFadeout V 0.1]
[charaFadeout F 0.1]
[charaFadeout H 0.1]
[charaFadeout K 0.1]
[charaFadeout J 0.1]
[charaFadeout R 0.1]
[charaFadeout S 0.1]
[wt 0.2]
[subCameraOff]
[charaLayer T normal]
[charaLayer U normal]
[charaLayer V normal]
[charaLayer H normal]
[charaLayer F normal]
[charaLayer K normal]
[charaLayer J normal]
[charaLayer R normal]
[charaLayer S normal]
[charaScale T 1.0]
[charaScale U 1.0]
[charaScale V 1.0]
[charaScale H 1.0]
[charaScale F 1.0]
[charaScale K 1.0]
[charaScale J 1.0]
[charaScale R 1.0]
[charaScale S 1.0]
[scene 106800]
[wt 0.1]
[se ad556]
[seVolume ad556 0 0]
[charaDepth J 2]
[charaDepth K 3]
[charaFace J 8]
[charaFace K 0]
[charaFadeinFSR J 0.1 256,-40]
[charaFadeinFSL K 0.1 -256,-40]
[wt 0.05]
[charaMoveFSR J 256,0 0.5]
[charaMoveFSL K -256,0 0.5]
[wipein rectangleStripDownToUp 0.4 1.0]
[seVolume ad556 0.4 0.8]
[bgm BGM_BATTLE_48 0.6 1.0]
[wait wipe]
[wt 0.35]
[se ad346]
[seStop ad556 1.5]
[charaMoveReturnFSR J 256,-8 0.4]
[charaMoveReturnFSL K -256,-8 0.4]
[wt 0.5]
[seStop ad346 0.1]
[wt 0.5]
[charaFace J 5]
[charaFace K 5]
[se ad96]
[charaShake K 0.01 1 1 1.0]
[charaShake J 0.01 1 1 1.0]
[flashin once 0.1 0.1 FFFFFFCF FFFFFF50]
[wt 0.1]
[flashin once 0.1 0.1 FFFFFFCF FFFFFF50]
[wt 0.1]
[flashin once 0.1 0.1 FFFFFFCF FFFFFF50]
[wt 0.1]
[flashin once 0.1 0.1 FFFFFFCF FFFFFF50]
[wt 0.1]
[flashin once 0.1 0.1 FFFFFFCF FFFFFF50]
[wt 0.1]
[flashin once 0.1 0.1 FFFFFFCF FFFFFF50]
[wt 0.1]
[seStop ad96 0.6]
[wt 0.5]
[wipeout rectangleStripDownToUp 0.4 1.0]
[wait wipe]
[charaFadeout J 0.1]
[charaFadeout K 0.1]
[wt 0.1]
[scene 142500]
[charaFace G 0]
[charaFadein G 0.1 1]
[wt 0.3]
[wipein rectangleStripUpToDown 0.4 1.0]
[wait wipe]
[effect bit_talk_14 150,-80]
[wt 0.05]
[se ad96]
[se ad602]
[charaShake G 0.02 2 2 1.0]
[effect bit_shot_01 150,-80]
[wt 0.3]
[se ad602]
[effect bit_shot_01 -100,60]
[wt 0.3]
[se ad602]
[effect bit_shot_01 60,10]
[effect bit_talk_14 -150,10]
[wt 0.3]
[se ad602]
[effect bit_shot_01 -90,-130]
[wt 0.6]
[se ad678]
[se ad1006]
[blur motion 0.1 4 10 0.5 0.6 0.05 100]
[charaFace G 5]
[charaMoveScale G 1.1 0.25]
[charaMove G 0,15 0.25]
[charaFadeout G 0.25]
[wt 0.25]
[effectDestroy bit_shot_01]
[blurOff motion 0.1]
[wt 0.15]
[se ad85]
[se ad171]
[effect bit_talk_gram_slash_04_fs 0,0 H]
[wt 0.55]
[se ad32]
[se ad170]
[se ad686]
[cueSe Battle bac151]
[fadeout white 0.1]
[wait fade]
[effectDestroy bit_talk_gram_slash_04_fs]
[charaScale F 1.1]
[charaFace F 8]
[charaFadein F 0 0,15]
[se ad671]
[fowardEffect bit_talk_blow02]
[charaShake F 0.03 4 4 0.9]
[charaMoveScale F 1.0 0.3]
[charaMove F 0,0 0.3]
[fadein white 0.1]
[wait fade]
[seStop ad671 0.7]
[wt 1.2]
[charaTalk on]
[charaTalk depthOn]
[charaFace F 7]
F茨木童子
……呼,呼!
[k]
[messageOff]
[bgmStop BGM_BATTLE_48 1.5]
[wt 0.05]
[cueSe Battle bas13]
[effect bit_talk_debuff]
[wt 1.4]
[se adm20]
[fadeout white 0.7]
[cueSeStop bas13 0.9]
[wait fade]
[charaFadeout F 0.1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 1]
[wt 1.0]
[seStop adm20 1.0]
[wt 0.5]
[fadein white 1.0]
[wait fade]
[wt 0.6]
[charaFadeout E 0.1]
[wt 0.1]
[bgm BGM_EVENT_77 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
@玛修
茨木童子小姐敌对反应降低。[r]应该是酒吞童子小姐的干涉!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 1]
[charaFadein H 0.1 1]
@酒吞童子
呵呵,该结束了吧?
[k]
@酒吞童子
好久没有玩得那么开心啦。[r]那样的茨木来偶尔一次也不错。对吧?
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaScale G 1.0]
[charaTalk G]
[charaFace G 4]
[charaFadein G 0.1 1]
@渡边纲
……[se ad954][r]……
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 0]
[charaFadein K 0.1 1]
@洁尔诗
残存魔力低下呢。[r]茨木童子,不能再继续……
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 1]
@茨木童子
…………唔。
[k]
@茨木童子
不干了不干了。[r]面对酒吞,吾怎么可能动真格嘛。
[k]
[charaFace E 2]
@茨木童子
而且仔细看来,御主不也在对面吗!
[k]
@茨木童子
哎哎真是的! 太不像话了![r]如果不拿份甜品来,吾心情是不会变好的哦!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.1 1]
@玛修
茨木童子小姐主张自己心情很差![r]前辈!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 7]
[charaFadein D 0.1 1]
@阿尔托莉雅·卡斯特
哎,奇怪?[r]没有像刚才那样[line 3]打一场就解决了?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
@克洛伊
啊~。别说用物理的方式让她想起“喜欢”了,[r]反而让她心情恶劣了吧。
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 16]
[charaFadein C 0.1 1]
@铃鹿御前
啊~原来如此?
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
[wt 0.5]
1酒吞童子
2就不能想想办法吗
[messageOff]
[wt 0.05]
[charaFace H 6]
[se ad217]
[charaMoveReturn H 0,-5 0.8]
[wt 0.8]
[seStop ad217 0.1]
[wt 0.5]
[charaFace H 1]
@酒吞童子
……噗哈。老板,你刚才说什么?
[k]
[messageOff]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
[wt 0.5]
1……纲先生
2就不能想想办法吗
[bgmStop BGM_EVENT_77 1.5]
@渡边纲
…………茨木。
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 1]
@茨木童子
呼,[charaMoveReturn E 0,-8 0.6]哈……[wt 0.9][charaFace E 5][r]呼……想笑话就笑吧,反正吾也丢尽了脸面!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[bgm BGM_MIZUGI_2020_1 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
@渡边纲
虽然不多,但我听说了情况。
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
@茨木童子
……
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 4]
[charaFadein G 0.1 1]
@渡边纲
听说你们在写书。[r]说你、巴阁下和女武神们在一起写些什么。
[k]
[charaFace G 1]
@渡边纲
真了不起。[r]这是我做不到的。
[k]
@渡边纲
因为除了挥舞太刀以外,我就没有其他长处了。
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 3]
[charaFadein E 0.1 1]
@茨木童子
呼,哼。[r]再怎么奉承也没用哦[line 3]
[k]
[charaFace E 5]
@茨木童子
再说了,吾和奥特琳德她们只会犹豫[r]究竟应该以什么游戏为主题……
[k]
[charaFace E 4]
@茨木童子
…………下次,说不定就写不出来了。
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 4]
[charaFadein G 0.1 1]
@渡边纲
唔。
[k]
[charaFace G 0]
@渡边纲
我觉得……[r]你只需按自己的想法去做就可以了。
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
@茨木童子
说得倒是轻松。[r]哼,就是因为难以确定自己的想法啊。
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
@渡边纲
是吗。
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
@茨木童子
是的。
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 1]
[charaFadein G 0.1 1]
@渡边纲
那么……[r]最近你觉得好玩的游戏是什么?
[k]
[messageOff]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
[wt 1.2]
@茨木童子
那,是[line 3]
[k]
[messageOff]
[wt 1.0]
[fadeout black 1.5]
[bgmStop BGM_MIZUGI_2020_1 1.5]
[wait fade]
[charaFadeout E 0.1]
[charaSet A 1098276910 1 玛修]
[charaSet B 1098276000 1 克洛伊]
[charaSet F 1098272000 1 兰斯洛特]
[charaSet G 1045000 1 巴御前]
[scene 147900]
[wt 1.0]
[fadein black 1.5]
[wait fade]
[charaTalk F]
[charaFace F 3]
[charaFadein F 0.4 1]
[wt 0.4]
[bgm BGM_EVENT_25 0.1]
@兰斯洛特
……阿尔托莉雅的世界吗?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
@阿尔托莉雅·卡斯特
唔,嗯。[r]茨木童子说那就是她最近玩的游戏中最有趣的。
[k]
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@克洛伊
确实,那个的确做得很好呢。[r]不愧是奥斯曼狄斯,王中之王。
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@铃鹿御前
哎~这样啊。[r]感觉我也想试玩一下呢。
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@克洛伊
那一会儿要不要去房间看看?[r]只是幼年系英灵们非常吵闹。
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@铃鹿御前
要去要去!
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@巴御前
虽然我一直很担心茨木童子,[r]但能顺利决定下来就好。呼。
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@玛修
奥特琳德小姐她们似乎也打算选择相同的题材。[r]所以,三位的预定原稿是[line 3]
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@玛修
茨木童子小姐的是[r]『阿尔托莉雅的世界绘画日记』的续篇!
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@玛修
而奥特琳德小姐和洁尔诗小姐[r]还是阿尔托莉雅的世界的专栏与插画!
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@玛修
就是这样!
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@克洛伊
有种竟然还选这个的感觉呢。[r]但其实也挺好的吧?
[k]
@克洛伊
因为就算没有了阿尔托莉雅的限制,[r]也不代表不能使用阿尔托莉雅为题材呢。
[k]
1说得对。
2阿尔托莉雅的世界真有人气呢……
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@阿尔托莉雅·卡斯特
嗯嗯。[r]虽然说实话还是有点不好意思。
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@阿尔托莉雅·卡斯特
但只要有进展就好![wt 0.7][charaFace D 1][r]那我们去下一个地方吧!
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