262 lines
4.1 KiB
Plaintext
262 lines
4.1 KiB
Plaintext
$01-00-05-07-2-0
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[soundStopAll]
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[bgm BGM_EVENT_3 0.1]
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[charaSet A 8001001 1 Mash]
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[charaSet B 7014001 1 Nightingale]
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[charaSet C 5016001 1 Geronimo]
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[charaSet D 1019001 1 Rama]
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[charaSet E 2010001 1 Billy]
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[charaSet F 2003001 1 "Robin Hood"]
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[charaSet G 98003000 1 "Dr. Roman"]
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[charaSet H 98002000 1 Fou]
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[scene 11213]
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[fadein black 2.0]
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[wait fade]
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[se bac21]
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[wait se bac21]
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[se bac21]
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[wait se bac21]
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[se ad38]
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[wait se ad38]
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[wt 0.7]
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[charaFace F 0]
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[charaFadein F 0.4 0]
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[charaFace E 0]
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[charaFadein E 0.4 2]
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[wt 0.7]
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@F:???
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Huh? Did you hear something just now?
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[k]
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@E:???
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Hmm... It sounds like people fighting, or something. Have our reinforcements arrived?
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[k]
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[charaFace F 1]
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@F:???
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The tables have turned![sr]Old Man Geronimo's finally done it!
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[k]
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[charaFace E 4]
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@E:???
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...Hey, hey, Green?
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[k]
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@E:???
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Remind me. Is Geronimo a woman with a medical bag, toting a gun and carrying a kid on her back?
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[k]
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[charaFace F 5]
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@F:???
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...Huh? What's that scary-sounding thing? Not even our banshee is that scary.
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[k]
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[charaFadeout E 0.1]
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[charaFadeout F 0.1]
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[wt 0.4]
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[charaTalk D]
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[charaFace D 2]
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[charaFadein D 0.1 0]
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[charaFace B 0]
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[charaFadein B 0.1 2]
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@Rama
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Why, you... You didn't listen to a word of what the others were saying, did you?
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[k]
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[charaFace B 7]
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@Nightingale
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Yes, I did! That good hygiene is the basis of all healing! So I shall now disinfect them all at full power!
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[k]
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@Rama
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You're such a... Argh! You... Mash! [%1]! Hurry up and rescue me already!
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[k]
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[messageOff]
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[fadeout black 1.0]
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[wait fade]
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[scene 11110]
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[charaFadeout B 0.1]
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[charaFadeout D 0.1]
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[wt 0.5]
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[wipeout leftToRight 0 1]
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[wait wipe]
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[fadein black 0]
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[wait fade]
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[charaTalk A]
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[charaFace A 7]
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[charaFadein A 0.1 1]
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[wipein rightToLeft 0.5 1]
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[wait wipe]
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@Mash
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...A-Anyway, in this situation,[sr]there's only one thing we can do.
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[k]
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@Mash
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We need to protect Nightingale!
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[k]
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[charaFadeout A 0.1]
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[charaTalk C]
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[charaFace C 2]
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[charaFadein C 0.1 1]
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@Geronimo
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Leave the cover fire to me![sr]Go!
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[k]
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[charaFadeout C 0.1]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Mash
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All right![sr]Mash Kyrielight[line 2]going in!
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[k]
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[messageOff]
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[fadeout black 1.0]
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[wait fade]
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[charaFadeout A 0.1]
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[scene 11213]
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[wt 1.0]
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[fadein black 1.0]
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[wait fade]
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[charaTalk B]
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[charaFace B 7]
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[charaFadein B 0.1 1]
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@Nightingale
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[line 2]Do not interfere with my treatment!
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[k]
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[charaFadeout B 0.1]
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[wt 0.2]
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[se bac21]
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[wait se bac21]
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[charaTalk D]
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[charaFace D 4]
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[charaFadein D 0.1 1]
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@Rama
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How should I say it... This is ridiculous...
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[k]
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[charaFadeout D 0.1]
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[charaTalk E]
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[charaFace D 4]
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[charaFadein D 0.1 0]
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[wt 0.1]
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[charaFace E 0]
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[charaFadein E 0.4 2]
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@E:???
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Hey, hey! Hey, you![sr]You're an ally, right? I think?
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[k]
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[charaFace D 0]
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@Rama
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Are you one of the Archers Geronimo was talking about?
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[k]
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[charaFace E 1]
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@E:???
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Oh, good.[sr]So you ARE an ally! Hey, Green! They're allies!
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[k]
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[charaFadeout D 0.1]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace B 6]
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[charaFadein B 0.1 1]
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[wt 0.7]
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[se ad7]
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[charaPut F 0]
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[charaFace F 4]
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[charaSpecialEffect F appearance 0 1.0]
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@F:???
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That's good to hear. Really good.
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[k]
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@F:???
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Most of the enemies are gone now, but I was afraid we'd have to go against that scary lady next.
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[k]
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[charaFadeout B 0.1]
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[charaFadeout F 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Rama
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Oh, how long have you been there?
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[k]
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[charaFadeout D 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@F:???
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It's my skill, don't worry about it. As for me, I'm more interested in the fact that you're being carried on her back.
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[k]
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[charaFadeout F 0.1]
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[charaTalk D]
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[charaFace D 4]
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[charaFadein D 0.1 1]
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@Rama
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[line 2]Please, just don't ask.[sr]It's an excessively long and convoluted story.
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[k]
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[charaFadeout D 0.1]
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[charaTalk E]
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[charaFace D 4]
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[charaFadein D 0.1 0]
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[charaFace E 0]
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[charaFadein E 0.1 2]
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@E:???
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Hey, hey! Are those people charging at us our allies too?
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[k]
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[charaFace D 1]
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@Rama
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Yes. They are very reliable allies.[sr]...At least more than myself right now!
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[k]
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[messageOff]
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[fadeout black 1.0]
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[bgmStop BGM_EVENT_3 1.0]
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[wait fade]
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[soundStopAll]
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[end]
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