fgo-game-data/ScriptActionEncrypt/03/0300040420.txt
2021-06-03 08:03:46 +00:00

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03-00-04-04-2-0
[soundStopAll]
[charaSet A 3031001 1 Nezha]
[charaSet B 1098123210 1 Goredolf]
[charaSet C 1098127610 1 Peperoncino]
[charaSet D 8001410 1 Mash]
[charaSet E 1019001 1 Rama]
[charaSet F 98115300 1 Holmes]
[charaSet G 1098124510 1 "Da Vinci"]
[charaSet H 3004001 1 Karna]
[charaSet I 5009000 1 "Effect Dummy"]
[charaSet J 5009000 1 "Effect Dummy 2"]
[scene 28300]
[wipeFilter cinema 0.5 0]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_79 0.1]
The moment I saw that thing soaring across the sky...
[k]
...I was overcome with emotion.
[k]
Loathing as foul and putrid as excrement. Rage so hot it could blind me. And above all, some...thing I couldn't ignore no matter how hard I tried.
[k]
Which is why... Which is why...
[k]
...I had to destroy it, no matter what.
[k]
[messageOff]
[bgmStop BGM_EVENT_79 1.0]
[wt 1.5]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Nezha
...
[k]
[messageOff]
[cueSe NoblePhantasm_303100 NP_303100_3]
[cueSeVolume NP_303100_3 0 0.0]
[cueSeVolume NP_303100_3 1.0 1.0]
[wt 1.0]
[bgm BGM_EVENT_80 0.1]
[charaFace A 2]
Nezha
Wh-what!?
[k]
[messageOff]
[charaFace A 5]
[charaTalk depthOff]
[charaDepth A 0]
[charaDepth I 1]
[charaDepth J 2]
[se ad32]
[charaPut I 0,-50]
[flashin once 0.1 0.1 FFFFFFFF FFFFFF00]
[wt 0.1]
[charaEffect I bit_talk_14]
[charaShake A 0.05 5 5 0.5]
[wt 0.5]
[charaEffectStop I bit_talk_14]
[charaFace A 2]
Nezha
...! Who are[line 2]!?
[k]
[messageOff]
[cueSe NoblePhantasm_303100 NP_303100_4]
[wt 0.1]
[charaFadeout A 0.2]
[cueSeStop NP_303100_4 1.0]
[wt 0.3]
[charaPut I 1]
[charaEffect I bit_talk_kengekiall02]
[charaPut J -70,50]
[charaScale J 1.2]
[charaEffect J bit_talk_14]
[se ad32]
[wt 0.3]
[charaScale J 1.1]
[charaPut J 60,10]
[charaEffect J bit_talk_14]
[se ad32]
[wt 0.2]
[charaScale J 1.4]
[charaPut J -50,-20]
[charaEffect J bit_talk_14]
[se ad32]
[wt 0.1]
[charaScale J 1.0]
[fadeout black 1.5]
[bgmStop BGM_EVENT_80 1.5]
[wait fade]
[scene 27710]
[wipeOff]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_90 0.1]
[charaPut I 1]
[charaEffect I bit_talk_10_LowLevel]
[se ad13]
[wt 0.2]
[charaTalk B]
[charaFace B 8]
[charaFadein B 0.1 1]
Goredolf
Scandinavia Peperoncino![sr]You're one of the Crypters!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut I 1200,1200]
[charaTalk C]
[charaFace C 9]
[charaFadein C 0.1 1]
Peperoncino
Absatively. And you must be Chaldea's new director.[sr]As for you...
[k]
[charaFace C 1]
Peperoncino
Why, you must be Mashie's Master, [%1].
[k]
1That's right.
[charaFace C 9]
Peperoncino
Oh my, how forthcoming of you. I like that.
[k]
2...
[charaFace C 4]
Peperoncino
Oh my. I understand your trepidation, but it just breaks my heart to see you won't even give me the time of day.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 7]
[charaFadein D 0.1 1]
Mash
If you're here, Peperoncino, then...
[k]
Mash
...you must be the Crypter in charge[sr]of this Lostbelt, aren't you?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Peperoncino
Hmm, yes, I suppose I am.
[k]
1So you're here to stop us from cutting down the Tree of Emptiness...
2So you're the one trying to grow this Lostbelt...
[charaFace C 9]
Peperoncino
...
[k]
[charaFace C 3]
Peperoncino
Oh, riiight. Almost slipped my mind. Before we do that whole song and dance, there's something I really should warn you about.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Rama
Oh? And what is that?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Peperoncino
Don't get me wrong, I'm perfectly happy to sit here and chat with you all you like...
[k]
Peperoncino
...but maybe you should be a little more concerned about your absent friend right now?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 6]
[charaFadein D 0.1 1]
Mash
Huh? What are you talking abou[line 2]
[k]
[charaFadeout D 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_90 0.5]
[charaPut I 1]
[charaTalk F]
[charaFace F 2]
[charaFadein F 0.1 1]
Holmes
What is...[sr]Look out!
[k]
Holmes
Something's plummeting right towards you!
[k]
[charaFadeout F 0.1]
[wt 0.1]
[bgm BGM_EVENT_24 0.1]
[charaTalk G]
[charaFace G 22]
[charaFadein G 0.1 1]
Da Vinci
They're Servants.
[k]
Da Vinci
One of them's Nezha...but her vital signs are dropping like a rock!
[k]
[charaFace G 21]
Da Vinci
And the other one is...is...[sr]What in the world!?
[k]
[messageOff]
[wipeout rectangleStripUpToDown 0.5 1.0]
[wait wipe]
[charaFadeout G 0]
[charaPut I 1200,1200]
[scene 28300]
[se ad75]
[effect bit_talk_43h]
[wipein rectangleStripDownToUp 0.5 1.0]
[wait wipe]
[wt 1.0]
[wipeout rectangleStripDownToUp 0.3 1.0]
[wait wipe]
[seStop ad228 1.0]
[effectStop bit_talk_43h]
[scene 27710]
[wt 0.1]
[charaSet J 1098166400 1 "Dark Nezha"]
[wipein rectangleStripUpToDown 0.3 1.0]
[wait wipe]
[effect bit_talk_impactlanding]
[shake 0.05 0 7 0.7]
[se ad608]
[wt 1.0]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 0,-60]
[charaMove A 1 0.4]
[charaShake A 0.08 6 1 0.6]
Nezha
Khh... Ah...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 15]
[charaFadein D 0.1 1]
Mash
Nezha! Master, it's Nezha![sr]But, her body is...!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_24 1.5]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
[effect bit_talk_06]
Nezha
I failed. I was. Careless...[sr]Master. I'm sorry...
[k]
Nezha
This is. Beyond terrible. It would. Be one.[sr]Thing if. I had. Only lost. But this...
[k]
Nezha
Master... I'm so. Sorry...[sr]I wish. I could. Have helped. You more...
[k]
[messageOff]
[wt 0.7]
[se ad52]
[charaSpecialEffect A flashErasure 1 2.0]
[wait charaSpecialEffect A]
[effectStop bit_talk_06]
[wt 2.5]
[charaTalk D]
[charaFace D 12]
[charaFadein D 0.1 1]
Mash
Ah...!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
Rama
Keep your guard up, Master. We can mourn for her later. Those dust clouds are clearing away, and whoever killed Nezha is about to step out.
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaSet B 8001400 1 "Armored Mash"]
[wt 0.7]
[charaTalk J]
[charaFace J 0]
[charaFadein J 0.2 0,60]
[charaMove J 0,-10 0.2]
[wt 0.2]
[se ad223]
[wt 0.2]
[charaMove J 0,0 0.5]
[wt 2.0]
[charaFadeout J 0.1]
[wt 0.1]
[bgm BGM_EVENT_72 0.1]
[charaTalk D]
[charaFace D 6]
[charaFadein D 0.1 1]
Mash
Huh? Nezha...?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut I 1]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]
Holmes
I'm afraid not.[sr]Yes, that is Nezha, but she is not the one we know.
[k]
Holmes
I will be direct. The Nezha you know is gone.[sr]Her Spirit Origin has completely vanished.
[k]
Holmes
The Nezha before you now is not the one summoned at the Wandering Sea, nor the one who was once present at Chaldea.
[k]
Holmes
I suspect that Servant there is a different side of Nezha...and an enemy who serves this Lostbelt.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaPut I 1200,1200]
[charaTalk J]
[charaFace J 0]
[charaFadein J 0.1 1]
JNezha
...
[k]
JNezha
Report: Individual exercise complete.[sr]Hereby returning to my duty as a divine general...
[k]
[bgmStop BGM_EVENT_72 1.0]
[charaFace J 5]
JNezha
...eliminating foreign elements.
[k]
[messageOff]
[se ad442]
[wt 0.6]
[charaFace J 2]
[bgm BGM_EVENT_80 0.1]
JNezha
Commencing operation.
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Karna
I have a report to make. That tall man is gone.[sr]I didn't even see him leave.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Rama
Hmm. That's concerning too...but we don't have time to go looking for him now.
[k]
Rama
I don't know if this Nezha is his Servant or not,[sr]but her intentions couldn't be more hostile.
[k]
Rama
We'll have to focus on dealing with her first.
[k]
[charaFace E 2]
Rama
Here she comes, Master and Mash! I know how you feel right now, but you need to get your heads in the game!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]
BMash
...R-right! Disengaging Ortinax limiters.[sr]Preparing for full-powered Anti-Servant combat!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.4]
[wait fade]
[soundStopAll]
[end]