fgo-game-data/ScriptActionEncrypt/03/0300040421.txt
2021-06-03 08:03:46 +00:00

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03-00-04-04-2-1
[soundStopAll]
[charaSet A 8001400 1 Mash]
[charaSet B 1098166400 1 Nezha]
[charaSet C 1019001 1 Rama]
[charaSet D 1098127610 1 Peperoncino]
[charaSet E 3004001 1 Karna]
[charaSet F 98002000 1 Fou]
[charaSet G 1098158310 1 Captain]
[charaSet H 98115300 1 Holmes]
[charaSet I 1098124510 1 "Da Vinci"]
[charaSet J 5009000 1 "Effect Dummy"]
[scene 10000]
[bgm BGM_EVENT_24 0.1]
[fadein black 0.5]
[wait fade]
[effect bit_talk_kengekiall01]
[wt 0.1]
[se ad32]
[wt 0.3]
[se ad32]
[wt 0.2]
[se ad32]
[flashin once 0.1 0.1 FFFFFFAF FFFFFF00]
[wt 0.1]
[scene 27710 0.1]
[cueSe Servants_103200 bac512]
[charaTalk A]
[charaFace A 7]
[charaScale A 1.2]
[charaFadein A 0.1 1]
[charaShake A 0.08 6 2 0.4]
[charaMoveScale A 1.0 0.3]
[wt 0.2]
[cueSeStop bac512 0.4]
[wt 0.4]
Mash
Sh-she's strong...!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Nezha
Battle is proceeding smoothly/Victory is at hand.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Rama
You might be a little more talkative than our Nezha,[sr]but you don't understand your situation at all!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Nezha
Denied/There is nothing wrong with my analytical capabilities.
[k]
[bgm BGM_EVENT_24 0.5 0.4]
[charaFace B 7]
Nezha
Hm...?
[k]
[messageOff]
[fadeout black 0.3]
[wait fade]
[charaFadeout B 0.1]
[charaTalk D]
[charaFace D 9]
[charaFadein D 0.1 300,-50]
[wt 0.1]
[wipeFilter cinema 0.5 0]
[fadein black 0.3]
[wait fade]
[wt 1.5]
[charaMove D 400,-50 0.4]
[charaFadeout D 0.4]
[wt 1.2]
[fadeout black 0.3]
[wait fade]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
[wipeOff]
[fadein black 0.3]
[bgm BGM_EVENT_24 0.5 1.0]
[wait fade]
Nezha
...
[k]
Nezha
Higher priority recalled.[sr]Disengaging from battle.
[k]
[messageOff]
[charaEffect B bit_talk_quickmove]
[charaSpecialEffect B erasureReverse 1 0.3]
[se ad73]
[cueSe NoblePhantasm_303100 NP_303100_3]
[cueSeVolume NP_303100_3 0 0.5]
[wt 1.0]
[bgmStop BGM_EVENT_24 1.0]
[wt 2.2]
[charaSet A 8001410 1 Mash]
[bgm BGM_EVENT_81 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Rama
Damn, she got away.[sr]Was she acting on her Master's orders...?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Karna
I can't tell. But that Nezha was a formidable fighter indeed. I sense that she is...optimized for this land.
[k]
Karna
If we had kept at it, one of us would have ended up resorting to releasing the full power of their Noble Phantasm.
[k]
Karna
Perhaps we should be grateful that this mountain where the god we are looking for resides still stands intact.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Fou
Fou...
[k]
[messageOff]
[bgmStop BGM_EVENT_81 0.8]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]
[wt 1.0]
[charaFace A 4]
Mash
...
[k]
1Mash...
[charaFadeout A 0.1]
[wt 0.1]
[charaPut J 1]
[charaEffect J bit_talk_10_LowLevel]
[se ad13]
[wt 0.2]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Captain
...I know what's going on.[bgm BGM_EVENT_41 0.1][sr]It's a lot like the tides.
[k]
Captain
No matter how much you plead, or how much you pray,[sr]there are some things you can't stop...
[k]
Captain
...and you just have to accept them.
[k]
[charaFace G 4]
Captain
I got to know Nezha pretty decently myself after I met her in the Wandering Sea.
[k]
Captain
It's true that I was interested in how her mechanical body was made with sage arts, but I also felt like we were similar somehow.
[k]
Captain
...So I know that Nezha was a great warrior,[sr]and an upstanding Servant.
[k]
Captain
I'm sure she was prepared for this, much more than she needed to be. She would never want you guys to be so sad about her that you stopped moving forward.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut J 1200,1200]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Mash
...Yes. You're right...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut J 1]
[charaTalk G]
[charaFace G 6]
[charaFadein G 0.1 1]
Captain
Let me just ask you one thing.[sr]...Did she die in vain?
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut J 1200,1200]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Karna
Not at all. The enemy's sheer mobility was like few things I have ever seen.
[k]
Karna
If Nezha hadn't come in contact with them first, they might have taken us by surprise and critically injured all of us.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut J 1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Captain
...If that's what you think, Hero of Benefaction,[sr]then it must be true.
[k]
[charaFace G 1]
Captain
Then when we get back, and I make my report to Sion,[sr]I'll tell her Nezha fulfilled her duties admirably.
[k]
[messageOff]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut J 1200,1200]
[bgmStop BGM_EVENT_41 1.0]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]
[wt 1.0]
[charaFaceFade A 0 0.5]
[wt 0.5]
[bgm BGM_EVENT_81 0.1]
Mash
...I'm sorry. I'm okay now. Let's get back to work.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut J 1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Holmes
Agreed. Now is not the time for you to worry about this other Nezha. We'll handle that analysis on our end.
[k]
Holmes
Although, one thing I did notice[sr]in your battle just now...
[k]
Holmes
...was that she did not appear to be subject to this world's estrangement effect, as you are.
[k]
Holmes
So we may be able to learn more about that effect by focusing our efforts there.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaPut J 1200,1200]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Rama
This world's estrangement effect... That's a good way to put it. It does feel like we aren't truly in this world, even though we clearly are.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut J 1]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
Da Vinci
Anyway, we won't have answers for you anytime soon, so I'd like you guys to keep going with your god search for now.
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaPut J 1200,1200]
[bgmStop BGM_EVENT_81 2.0]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Rama
Then we'll do just that.
[k]
Rama
Come now, cheer up. King's orders.[sr]Moping around won't get us anywhere.
[k]
Rama
Sometimes, you have to say goodbye before you're ready, and others, you get to meet someone you never expected to. That's life.
[k]
Rama
Now come on, Master! We have a new god to meet!
[k]
1...Yeah.
2Okay, let's go find them!
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Fou
Fou!
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Mash
Yes, Master.[sr]I promise to give this search my full effort!
[k]
[messageOff]
[fadeout black 1.0]
[wait fade]
[charaFace A 4]
[charaPut A 0,-50]
[wt 1.0]
[wipeFilter cinema 0.5 0]
[fadein black 1.0]
[wait fade]
[wt 1.2]
[charaFace A 8]
[wt 2.0]
[charaFace A 7]
[wt 0.5]
[charaMove A -256,-50 2.0]
[se ad666]
[wt 0.4]
[charaFadeout A 0.7]
[wt 0.2]
[messageOff]
[fadeout black 2.0]
[seStop ad666 1.2]
[wait fade]
[wt 1.0]
[soundStopAll]
[end]