975 lines
16 KiB
Plaintext
975 lines
16 KiB
Plaintext
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$03-00-05-05-1-0
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[soundStopAll]
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[charaSet A 1098158300 1 Nemo]
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[charaSet B 8001410 1 Mash]
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[charaSet C 1098123200 1 Goredolf]
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[charaSet D 9005001 1 Holmes]
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[charaSet E 1098128200 1 Caenis]
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[charaSet F 1098181800 1 Odysseus]
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[sceneSet G 86700 1]
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[charaSet H 1098158220 1 Sion]
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[charaSet I 1098158230 1 Sion]
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[charaSet J 5009000 1 "Effect Dummy"]
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[charaPut J 1200,1200]
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[charaEffect J bit_talk_10_LowLevel]
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[scene 88301]
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[se ad566]
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[fadein black 2.0]
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[wait fade]
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[wt 1.0]
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[se ad636]
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[fadeout white 5.0]
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[wait fade]
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[scene 88300]
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[wt 1.0]
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[fadein white 1.5]
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[wait fade]
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[wt 2.0]
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[scene 51609 1.5]
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[wt 1.5]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.4 1]
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[wt 0.4]
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@Nemo
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Zero Sail complete.[sr]Returning to Reality Space now.
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[k]
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[bgm BGM_EVENT_81 0.1]
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[seStop ad566 3.0]
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[charaFace A 4]
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@Nemo
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...The outside ocean is ice-cold. I hate to say it after we just arrived, but we've already got our work cut out for us.
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[k]
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@Nemo
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All hands, let's keep a tighter grip on this situation than a blue-ringed octopus does on its prey. We need to be able to respond at a moment's notice.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 12]
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[charaFadein B 0.1 1]
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@Mash
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...Right. I was hoping I could wait a little longer, until Sion finishes reworking my equipment.
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[k]
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@Mash
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But it looks like the circumstances won't allow for that...
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Nemo
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Nope. Our future is always just hanging on by a thread.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 4]
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[charaFadein C 0.1 1]
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@Goredolf
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So, we're finally heading for the Atlantic...
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[k]
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@Goredolf
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Just what sort of civilization could these people possibly have built there?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 4]
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[charaFadein D 0.1 1]
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@Holmes
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I'm afraid that's all but impossible to say at this point, given the fantastical nature of this world's history.
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[k]
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@Holmes
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All the more so given that we are dealing with a kind of nation that none of us have ever seen before.
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[k]
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@Holmes
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I expect the truth of the matter will be more difficult to pin down than a passing mugger.
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[k]
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[charaFace D 0]
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@Holmes
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However, there is one thing I can say for certain.
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[k]
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@Holmes
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Greece is home to one of the most famous and influential mythologies in all the world:
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[k]
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@Holmes
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The gods of Mount Olympus.
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[k]
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@Holmes
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It is therefore highly likely that they have had a strong influence on this Lostbelt.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaPut J 1]
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[charaTalk H]
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[charaFace H 5]
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[charaFadein H 0.1 1]
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@Sion
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Atlantis is currently thriving much more than any other Lostbelt on Earth.
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[k]
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@Sion
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You can tell that from the fact that we can observe its Tree of Emptiness from outside the storm wall, if only just.
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[k]
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@Sion
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That means it has grown so large it is now impossible to cover up.
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[k]
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@Sion
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It is hard to believe something so imposing could be so empty.
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[k]
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@Sion
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I expect a tree like that will put up quite a fight indeed when it is finally time to cut it down.
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[k]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaPut J 1200,1200]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Nemo
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All right, Reality Space established.[sr]Hull...stable.
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[k]
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@Nemo
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We'll start to emerge once we've confirmed there are no hostiles nearby[line 2]
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[k]
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[messageOff]
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[charaFace A 2]
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[bgmStop BGM_EVENT_81 0.4]
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[se ad9]
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[flashin loop 0.7 0.7 FF333380 FF333300]
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[wt 2.8]
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[flashOff]
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[seStop ad9 0.1]
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[bgm BGM_EVENT_80 0.1]
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@Nemo
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...![sr]Hostiles detected! Abort surfacing!
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[k]
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@Nemo
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Dammit, I can't believe how sharp their eyes are! Not only have they already seen us, they're headed straight for us!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 8]
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[charaFadein C 0.1 1]
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@Goredolf
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Wha...!?
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[k]
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@Goredolf
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You mean we're already under attack!?[sr]What in the world were you doing, Captain!?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Nemo
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They were waiting for us.
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[k]
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@Nemo
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They must've pinpointed our location in the time it took us to establish Reality Space after the Zero Sail!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaPut J 1]
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[charaTalk H]
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[charaFace H 8]
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[charaFadein H 0.1 1]
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@Sion
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What kind of observational equipment are they using!?
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[k]
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@Sion
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That is like throwing a stone into the ocean and tracking it down using nothing but the sound it made!
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[k]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaPut J 1200,1200]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Nemo
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I know we didn't make so much as a peep.[sr]My diving is smoother than the slickest dolphin's.
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[k]
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@Nemo
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The only thing they could have possibility spotted is the faintest of ripples we made when we entered the Lostbelt...
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[k]
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@Nemo
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...and to do that, they would have had to be continuously observing the entire storm wall without a moment's rest!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 5]
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[charaFadein C 0.1 1]
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@Goredolf
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Never mind how this happened! Just get us out of here, dammit! Meunière! Full reverse!
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Nemo
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Wait! Don't take any evasive maneuvers just yet!
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[k]
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@Nemo
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Pull up the monitor and take a look at the surface![sr]Hurry!
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[k]
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[messageOff]
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[fadeout black 0.5]
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[wait fade]
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[scene 86700]
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[charaFadeout A 0.1]
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[charaScale G 1.5]
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[charaFadein G 0.1 -200,-200]
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[charaTalk off]
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[se ad15]
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[wt 0.8]
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[se ad1]
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[bgmStop BGM_EVENT_80 1.2]
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[fadein black 1.2]
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[se adm11]
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[charaMove G 200,-200 2.5]
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[wait fade]
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[wt 1.0]
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[charaFadeout G 1.0]
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[wt 1.0]
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[wt 2.0]
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?1:Wha...
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?!
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@Mash
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What...are those...?
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[k]
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[bgm BGM_EVENT_81 0.1]
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@Sion
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How awesome! Those ships are using technology beyond anything in our civilization! And a whole fleet at tha[line 2]
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[k]
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[messageOff]
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[se ad539]
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[wt 1.2]
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@Nemo
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What are you doing, Marines!? I don't want to listen to Sion prattling on either, but you can't just cut her off!
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[k]
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@Nemo Marine
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Don't blame us, Captain![sr]It's not our fault!
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[k]
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@Nemo Marine
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Some sort of atmospheric interference has cut off our connection to Novum Chaldea!
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[k]
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@Nemo Marine
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Uh-oh! I've got a report to make too, Captain!
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[k]
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@Nemo Marine
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It's not just enemy ships![sr]I'm picking up a Servant out there on the water too!
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[k]
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@Nemo Marine
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The one we really, really, really didn't want to run into!!!
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[k]
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[messageOff]
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[wipeout rectangleStripLeftToRight 0.5 1.0]
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[wait wipe]
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[scene 84900]
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[pictureFrame cut063_cinema]
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[wt 1.0]
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[wipein rectangleStripRightToLeft 0.5 1.0]
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[wait wipe]
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[wt 0.3]
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[charaTalk on]
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[charaTalk E]
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[charaFace E 7]
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[charaFadein E 0.4 0,-50]
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[wt 0.4]
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@Caenis
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Heh. 'Bout time you Chaldea cretins got here.
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[k]
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@Caenis
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Now I'm gonna murder the absolute shit outta you for making me wait all this time.
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[k]
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[messageOff]
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[wipeout rectangleStripRightToLeft 0.5 1.0]
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[wait wipe]
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[pictureFrame]
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[charaFadeout E 0.1]
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[scene 51609]
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[cameraMove 0 0,0 1.01]
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[wt 1.0]
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[wipein rectangleStripLeftToRight 0.5 1.0]
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[wait wipe]
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[wt 0.3]
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[charaTalk D]
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[charaFace D 2]
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[charaFadein D 0.1 1]
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@Holmes
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Caenis, the Divine Spirit![sr]She's here along with this entire fleet!?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 6]
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[charaFadein C 0.1 1]
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@Goredolf
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What are you lot waiting for!? Get us the hell out of here now! We don't have any other options!
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[bgm BGM_EVENT_81 1.0 0.4]
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[se ad31]
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@???
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[line 3]. [line 6].[sr][line 3]Cha[line 3]dea.[wt 0.5][seVolume ad31 1.0 0.3]
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[k]
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[charaTalk A]
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[charaFace A 6]
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[charaFadein A 0.1 1]
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@Nemo
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A transmission!?
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[k]
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?1:Is it Sion!?
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?!
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[charaFace A 5]
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@Nemo
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No, it's not...
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[seVolume ad31 0.5 1.0]
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@???
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Attention enemy vessel from Chaldea.[sr]Attention enemy vessel from Chaldea.
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[k]
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@???
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Requesting line of communication. Over.
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[k]
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[seVolume ad31 0.5 0.3]
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[charaTalk D]
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[charaFace D 5]
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[charaFadein D 0.1 1]
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@Holmes
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A transmission!
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[k]
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@Holmes
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(Does this mean their civilization has advanced to the point that they've developed long-range communications as well, even if only ones that use magical energy!?)
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[k]
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[charaFadeout D 0.1]
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||
[wt 0.1]
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||
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[charaTalk A]
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||
[charaFace A 0]
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||
[charaFadein A 0.1 1]
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||
@Nemo
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||
...I'm going to pick up, [%1].
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[k]
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||
|
||
[messageOff]
|
||
[wt 0.1]
|
||
[cameraMove 0.5 0,15 1.01]
|
||
[wt 0.6]
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||
[cameraMove 0.5 0,0 1.01]
|
||
[wt 0.9]
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||
|
||
@Nemo
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||
Okay, you're on.
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||
[k]
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||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
[seStop ad31 0.5]
|
||
|
||
[se ad15]
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||
|
||
[charaTalk C]
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||
[charaFace C 10]
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||
[charaFadein C 0.1 1]
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||
@Goredolf
|
||
Th-this is Goredolf Musik, commander of the Shadow Border, speaking on behalf of Novum Chaldea.
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||
[k]
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||
|
||
[bgmStop BGM_EVENT_81 1.0]
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||
|
||
@???
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||
[charaTalk J]
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||
I am Odysseus, commander of the Olympus Defensive Forces.
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||
[k]
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||
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||
[charaTalk C]
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||
[charaFace C 8]
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||
@Goredolf
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||
Wha...
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||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
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||
[charaFace D 6]
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||
[charaFadein D 0.1 1]
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||
@Holmes
|
||
...!!!
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||
[k]
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||
|
||
[charaFadeout D 0.1]
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||
[wt 0.1]
|
||
|
||
|
||
@Odysseus
|
||
I am contacting you with your first and only warning. We have come to kill you.
|
||
[k]
|
||
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||
@Odysseus
|
||
There will be no surrender, no offers of amnesty, and no negotiations.
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||
[k]
|
||
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||
@Odysseus
|
||
We will not stop until we have confirmed that every last one of you is dead.
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||
[k]
|
||
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||
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||
[charaTalk C]
|
||
[charaFace C 9]
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||
[charaFadein C 0.1 1]
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||
@Goredolf
|
||
...[wt 1.0]Eep...!
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||
[k]
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||
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||
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||
?1:(The pressure's so intense he can't even get a word out!)
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||
?!
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||
[charaFadeout C 0.1]
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||
[wt 0.1]
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||
|
||
|
||
@Odysseus
|
||
This communication is terminated, as you will be shortly.
|
||
[k]
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||
|
||
[messageOff]
|
||
[se ad539]
|
||
[wt 1.8]
|
||
|
||
|
||
|
||
[bgm BGM_EVENT_24 0.1]
|
||
|
||
[charaTalk D]
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||
[charaFace D 4]
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||
[charaFadein D 0.1 1]
|
||
@Holmes
|
||
So we can't even attempt to talk things out in an effort to maintain the status quo. The situation could not be worse.
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||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 1]
|
||
@Nemo
|
||
We'll just have to make an escape! There's no way we can possibly defeat Caenis at sea!
|
||
[k]
|
||
|
||
[charaFace A 2]
|
||
@Nemo
|
||
Engineer, grab a salt lick![sr]I'm gonna crank the engine as high as it can go!
|
||
[k]
|
||
|
||
@Nemo Engineer
|
||
[charaTalk J]
|
||
What was that!?[sr]You wanna run that by me again, you Cap-Bastard!?
|
||
[k]
|
||
|
||
@Nemo Engineer
|
||
[charaTalk J]
|
||
What kinda predicament did you get my poor little ship into!? When this is over, I'm gonna kick your ass so hard you'll taste nothing but shoe leather for a week!
|
||
[k]
|
||
|
||
@Nemo Engineer
|
||
[charaTalk J]
|
||
All right guys, I'm taking the safety valve off the Triton Wheel! All four compartments now running simultaneously! Thirty seconds until we're at full battle speed!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[se ade42]
|
||
[shake 0.01 2 2 0]
|
||
[wt 1.6]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 2]
|
||
[charaFadein A 0.1 1]
|
||
@Nemo
|
||
Holmes! Meunière! Set a course for minus twelve hundred seconds! We're going to dive back once the engine hits critical!
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 2]
|
||
[charaFadein D 0.1 1]
|
||
@Holmes
|
||
Yes, I'm well aware![sr]Preparing for a Zero Sail now!
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 1.0]
|
||
[bgm BGM_EVENT_24 1.0 0.4]
|
||
[wait fade]
|
||
|
||
[charaFadeout D 0.1]
|
||
[shakeStop]
|
||
|
||
[charaSet G 1098182700 1 "Atlantis Border Guard"]
|
||
[charaSet H 1098181900 1 "Nemo Marine"]
|
||
|
||
[scene 86002]
|
||
|
||
[pictureFrame cut063_cinema]
|
||
|
||
[wt 1.0]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.4 0,-50]
|
||
[wt 0.4]
|
||
@Odysseus
|
||
Throw the prototype at them.[sr]We'll move to cut them off while it keeps them busy.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 0,-50]
|
||
@Atlantis Border Guard
|
||
Yes, sir!
|
||
[k]
|
||
|
||
@Atlantis Border Guard
|
||
Opening cage and inputting target![sr]Injecting Theos Klironomia!
|
||
[k]
|
||
|
||
@Atlantis Border Guard
|
||
Go, go, go!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout G 0.1]
|
||
[wt 0.2]
|
||
|
||
[se ad772]
|
||
[wt 2.8]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 0,-50]
|
||
@Odysseus
|
||
...It's still not enough.[sr]Caenis, you go too.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripLeftToRight 0.5 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFadeout F 0.1]
|
||
|
||
[scene 84900]
|
||
[wt 1.0]
|
||
|
||
[wipein rectangleStripRightToLeft 0.5 1.0]
|
||
[wait wipe]
|
||
[wt 0.3]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 7]
|
||
[charaFadein E 0.1 0,-50]
|
||
|
||
@Caenis
|
||
You don't gotta tell me! No way I'm letting them get away! I'm gonna make 'em all wish they'd never been born! Especially that little runt!
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[effect bit_talk_water_splash]
|
||
[se ad416]
|
||
[seVolume ad416 0 0.8]
|
||
[se ade59]
|
||
[seStop ade59 1.2]
|
||
[effect bit_talk_quickmove]
|
||
[wt 0.1]
|
||
[charaFadeout E 0.1]
|
||
[wt 1.2]
|
||
[seStop ad416 1.2]
|
||
[wt 1.0]
|
||
|
||
|
||
|
||
|
||
|
||
[wipeout rectangleStripRightToLeft 0.5 1.0]
|
||
[wait wipe]
|
||
|
||
[scene 86002]
|
||
[wt 1.0]
|
||
|
||
[wipein rectangleStripLeftToRight 0.5 1.0]
|
||
[wait wipe]
|
||
[wt 0.3]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 0,-50]
|
||
@Odysseus
|
||
I see. That vessel of theirs smells of Triton.
|
||
[k]
|
||
|
||
@Odysseus
|
||
They do say the sins of the parent are visited upon the child...though why Poseidon would bother to create such dull familial bonds is beyond me.
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 1.0]
|
||
[wait fade]
|
||
|
||
[charaFadeout F 0.1]
|
||
|
||
[scene 51609]
|
||
|
||
[pictureFrame]
|
||
|
||
[wt 1.0]
|
||
|
||
[bgm BGM_EVENT_24 1.0 1.0]
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
|
||
[charaTalk H]
|
||
[charaFace H 2]
|
||
[charaFadein H 0.1 1]
|
||
@Nemo Marine
|
||
I'm getting something on the sonar![sr]Hostile contact closing fast!
|
||
[k]
|
||
|
||
[charaFace H 7]
|
||
@Nemo Marine
|
||
Crap! It's going to intercept[sr]us before we can Zero Sail!
|
||
[k]
|
||
|
||
@Nemo Marine
|
||
If we get hit now, the Nautilus's whole outer layer will be completely shattered!
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 1]
|
||
@Nemo
|
||
...Abort Zero Sail![sr]Change the spells over to physical defense!
|
||
[k]
|
||
|
||
@Nemo
|
||
Da Vinci, give me an escape route![sr]Our only hope is to smash through this dragnet!
|
||
[k]
|
||
|
||
?1:What about us, Captain!?
|
||
|
||
?!
|
||
|
||
[charaFace A 2]
|
||
@Nemo
|
||
You head out with Mash and hold back that Servant on the surface!
|
||
[k]
|
||
|
||
@Nemo
|
||
If Caenis makes it inside the ship,[sr]we'll all be well and truly done for!
|
||
[k]
|
||
|
||
@Nemo
|
||
I'll solidify the water near the Nautilus so you can use it as a foothold. Hopefully that'll be enough!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
|
||
[charaSet A 1098182610 1 "Cerberus (Prototype)"]
|
||
[charaSet D 98115300 1 Holmes]
|
||
[charaSet I 8001400 1 Mash]
|
||
|
||
|
||
[charaTalk off]
|
||
[charaTalk depthOff]
|
||
|
||
[charaDepth I 1]
|
||
[charaDepth B 2]
|
||
|
||
[charaFace B 7]
|
||
[charaFadein B 0.1 1]
|
||
|
||
[charaFace I 7]
|
||
[charaFadein I 0.1 1]
|
||
[wt 0.6]
|
||
|
||
[charaFadeout B 0.4]
|
||
[wt 0.2]
|
||
[se ade57]
|
||
[seVolume ade57 0.0 1.0]
|
||
[seStop ade57 0.14]
|
||
[wt 0.1]
|
||
[se ad658]
|
||
[wt 0.4]
|
||
|
||
[charaTalk on]
|
||
[charaTalk depthOn]
|
||
[charaTalk I]
|
||
[charaFace I 2]
|
||
@I:Mash
|
||
Understood![sr]Master!
|
||
[k]
|
||
|
||
?1:Let's go!
|
||
?!
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 2]
|
||
[charaFadein H 0.1 1]
|
||
@Nemo Marine
|
||
Roger that! Surfacing now![sr]Opening the hatch!
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[se ad594]
|
||
[wt 0.1]
|
||
[fadeout black 2.5]
|
||
[wait fade]
|
||
|
||
[charaFadeout H 0.1]
|
||
|
||
|
||
[wt 1.0]
|
||
[scene 84900]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
[se ad416]
|
||
[effect bit_talk_water_spread2]
|
||
[wt 0.5]
|
||
|
||
[wipeout rectangleStripRightToLeft 0.4 1]
|
||
[wait wipe]
|
||
|
||
[scene 85700]
|
||
[wt 0.1]
|
||
|
||
[wipein rectangleStripLeftToRight 0.4 1]
|
||
[wait wipe]
|
||
[se ad226]
|
||
[effect bit_talk_water_splash 540,320]
|
||
[effect bit_talk_water_splash -540,320]
|
||
[wt 1.5]
|
||
[effect bit_talk_impactlanding]
|
||
[se ade315]
|
||
[se ad608]
|
||
[wt 2.5]
|
||
|
||
[se ad772]
|
||
[shake 0.05 2 2 2.0]
|
||
[charaPut A 1]
|
||
[charaEffect A bit_talk_41]
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.4 1]
|
||
[wt 2.8]
|
||
[charaEffectStop A bit_talk_41]
|
||
|
||
|
||
?1:What the hell is that!?
|
||
?!
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut J 1]
|
||
[charaTalk D]
|
||
[charaFace D 5]
|
||
[charaFadein D 0.1 1]
|
||
@Holmes
|
||
It's a completely new type of enemy;[sr]it doesn't match anything in our records.
|
||
[k]
|
||
|
||
@Holmes
|
||
I would normally encourage you to approach it with caution, but I'm afraid we simply don't have the time.
|
||
[k]
|
||
|
||
@Holmes
|
||
Those other ships are making their way here as we speak. If we take too long, they'll have us completely trapped.
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
[charaPut J 1200,1200]
|
||
[charaEffect J bit_talk_10_LowLevel]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 2]
|
||
[charaFadein I 0.1 1]
|
||
@I:Mash
|
||
Right! I'll be as careful as I can. Engaging now!
|
||
[k]
|
||
|
||
@I:Mash
|
||
Awaiting your orders, Master!
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 0.5]
|
||
[bgmStop BGM_EVENT_24 0.4]
|
||
[wait fade]
|
||
[soundStopAll]
|
||
[end]
|