506 lines
7.3 KiB
Plaintext
506 lines
7.3 KiB
Plaintext
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$03-00-06-03-2-0
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[soundStopAll]
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[charaSet A 8001400 1 Mash]
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[charaSet B 1017001 1 Musashi]
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[charaSet C 8001410 1 "Armored Mash (No Goggles)"]
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[charaSet D 98002000 1 Fou]
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[charaSet E 9005001 1 Holmes]
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[charaSet S 5009000 1 "Effect Dummy 1"]
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[charaSet T 5009000 1 "Effect Dummy 2"]
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[scene 10000]
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[fadein black 0.5]
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[wait fade]
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[bgm BGM_EVENT_80 0.1]
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[charaTalk depthOff]
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[charaDepth S 0]
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[charaDepth T 1]
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[charaPut S 1]
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[charaEffect S bit_talk_kengekiall02]
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[charaPut T -70,50]
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[charaScale T 1.2]
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[charaEffect T bit_talk_14]
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[se ad32]
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[wt 0.3]
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[charaScale T 1.1]
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[charaPut T 60,10]
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[charaEffect T bit_talk_14]
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[se ad32]
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[wt 0.2]
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[charaScale T 1.4]
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[charaPut T -50,-20]
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[charaEffect T bit_talk_14]
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[se ad32]
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[wt 0.1]
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[charaScale T 1.0]
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[fadeout black 0.1]
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[wait fade]
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[scene 91900]
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[charaTalk B]
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[charaFace B 2]
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[charaFadein B 0 1]
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[fadein black 0.2]
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[wait fade]
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[charaPut S 1]
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[charaEffect S bit_talk_v_slash01]
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[se ad618]
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[wt 0.3]
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[flashin once 0.1 0.2 FFFFFFAF FFFFFF00]
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[wt 0.1]
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[charaFadeout B 0]
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[wt 0.1]
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[charaPut S 1200,1200]
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[charaEffectDestroy S]
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[se ad625]
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[wt 0.2]
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[shake 0.03 4 4 1.2]
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[wt 1.5]
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[seStop ad625 0.3]
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[se ad85]
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[wt 0.2]
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[charaTalk A]
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[charaFace A 15]
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[charaFadein A 0.1 1]
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[se bac170]
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[wt 0.6]
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[se ade345]
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[se ad882]
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[se ad881]
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[charaPut S -50,10]
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[charaEffect S bit_talk_impactlanding]
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[effect bit_talk_14]
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[shake 0.03 7 7 1.5]
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[wt 1.6]
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[se ade345]
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[charaPut T 100,0]
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[charaEffect T bit_talk_impactlanding]
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[effect bit_talk_14]
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[shake 0.03 7 7 1.5]
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[charaShake A 0.05 2 2 0.6]
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[se ad608]
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[se ad468]
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[wt 1.4]
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[seStop ad608 0.3]
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[seStop ad57 0.2]
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[wt 0.5]
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[charaFace A 2]
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@Mash
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Musashi!
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[k]
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[charaEffectDestroy A]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk depthOn]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Musashi
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Nice cover there, Mash![sr]Okay, you handle defense!
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[k]
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[charaFace B 2]
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@Musashi
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I'm going to try an all-or-nothing, full power,[sr]five strike combo there on its right arm!
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[k]
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[messageOff]
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[se ad73]
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[charaFadeout B 0.1]
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[effect bit_talk_quickmove]
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[wt 0.6]
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[se ad976]
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[wt 0.5]
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[se ad980]
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[wt 0.4]
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[se ad618]
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[effect bit_talk_x_slash01 0,0 V]
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[wt 0.2]
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[se ad618]
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[effect bit_talk_x_slash03]
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[effect bit_talk_14]
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[wt 0.1]
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[se ad618]
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[effect bit_talk_x_slash03 0,0 H]
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[wt 0.1]
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[se ad618]
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[effect bit_talk_14]
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[effect bit_talk_x_slash02]
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[wt 0.5]
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[charaPut S 1]
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[charaEffect S bit_talk_v_slash01]
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[se ad878]
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[wt 0.3]
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[flashin once 0.1 0.2 FFFFFFAF FFFFFF00]
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[wt 0.2]
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[charaPut S 1200,1200]
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[charaEffectDestroy S]
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[se ad885]
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[wt 1.0]
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[seStop ad885 1.0]
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[wt 0.5]
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[cueSe Battle bac234]
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[shake 0.05 0 4 1.5]
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[wt 2.0]
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[charaTalk off]
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[charaFace A 6]
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[charaFadein A 0.1 1]
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@Mash
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Amazing! She made a crack in its arm with a combo[sr]using the flat side of her swords...
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[k]
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[messageOff]
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[charaTalk depthOff]
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[charaDepth C 1]
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[charaDepth A 2]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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[wt 0.1]
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[charaFadeout A 0.4]
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[se ade57]
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[seVolume ade57 0.0 1.0]
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[seStop ade57 0.14]
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[wt 0.1]
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[se ad658]
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[wt 1.2]
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[charaFace C 7]
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@C:Mash
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...and actually managed to[sr]completely sever its right arm!
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[k]
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[messageOff]
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[bgmStop BGM_EVENT_80 1.0]
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[charaTalk on]
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[charaTalk B]
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[shake 0.05 0 2 1.5]
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[se ad885]
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[seVolume ad885 0 0.1]
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[seVolume ad885 1.0 0.6]
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[wt 1.5]
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[seStop ad885 1.0]
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@C:Mash
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The bronze giant's magical energy[sr]readings are fading rapidly!
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[k]
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[messageOff]
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[charaFadeout C 0.1]
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[wt 0.5]
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[charaTalk B]
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[charaFace B 12]
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[se ad223]
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[fowardEffect bit_talk_quickmove 0,0 V]
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[charaSpecialEffect B appearanceReverse 1 0.25]
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[wt 1.5]
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[cueSe Battle bac306]
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[wt 1.0]
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[bgm BGM_EVENT_70 0.1]
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[charaFace B 0]
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@Musashi
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If you can't cut 'em with one strike, keep hitting 'em until you can! Split in half just like Old Man Yagyu's stone lantern!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 7]
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[charaFadein C 0.1 1]
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@C:Mash
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I-I see. I'll have to remember that one!
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Fou
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Fou fou.[sr]Fou.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 1]
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[charaFadein B 0.1 1]
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@Musashi
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No problem. This sort thing's a piece of[line 2][wt 0.1][bgmStop BGM_EVENT_70 0.7][charaFace B 9]Hm?[sr]Hmmm?
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[k]
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[charaFace B 12]
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@Musashi
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...Something doesn't feel right.[sr]It's almost as if this battle still isn't over...
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[k]
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[messageOff]
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[wt 0.3]
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[charaMove B 0,-5 0.2]
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[cueSe Battle bac305]
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[wt 1.0]
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[bgm BGM_EVENT_81 0.1]
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?1:Musashi?
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[charaFace B 7]
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[wt 1.0]
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[charaFace B 12]
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@Musashi
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Sorry, [%1].[sr]It looks like my gambit didn't work at all.
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[k]
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[messageOff]
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[charaFadeout B 0.1]
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[wt 0.1]
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?2:Mash, get ready for battle again!!!
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[messageOff]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk off]
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[charaFace C 6]
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[charaFadein C 0.1 1]
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[wt 0.7]
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[charaFace C 7]
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[charaTalk depthOff]
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[charaDepth C 1]
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[charaDepth A 2]
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[se ade57]
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[seStop ade57 0.14]
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[wt 0.1]
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[se ad658]
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[charaFace A 7]
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[charaFadein A 0.4 1]
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[wt 0.5]
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[charaFadeout C 0]
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[wt 0.5]
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[cueSe Battle bac170]
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[wt 1.0]
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[charaFace A 2]
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@Mash
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Understood, Master!
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk depthOn]
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[charaTalk on]
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?!
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[wt 0.3]
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[se ad426]
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[shake 0.05 0 2 1.5]
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[wt 1.2]
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[se ad898]
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[seVolume ad898 0 0.3]
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[wt 1.0]
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[se ad883]
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[wt 1.5]
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[charaTalk A]
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[charaFace A 6]
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[charaFadein A 0.1 1]
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@Mash
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The giant's severed right arm is...[sr]reattaching itself...
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[k]
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[charaFace A 15]
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@Mash
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It's been completely restored! And the bronze giant's[sr]magical energy readings are rising back to unknown levels!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 6]
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[charaFadein E 0.1 1]
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@Holmes
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A self-restoration mechanism! While I would be truly fascinated to learn more about how it works[line 2]
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 8]
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[charaFadein B 0.1 1]
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@Musashi
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Well damn! This is exactly what I hate about[sr]fighting things that don't bleed!
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[k]
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[charaFace B 0]
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@Musashi
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How're you guys holding up?[sr]You ready for round two with this thing!?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 7]
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[charaFadein A 0.1 1]
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@Mash
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I'm ready!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 12]
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[charaFadein B 0.1 1]
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@Musashi
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How about you, [%1]!?
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[k]
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?1:I'm still good to go!
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?2:This time, we'll take it down for real and make our getaway!
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?!
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[charaFace B 1]
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@Musashi
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Now that's what I like to hear![wt 0.4][charaFace B 7][sr]Thanks for getting me fired up!
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[k]
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[charaFace B 0]
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@Musashi
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Unfortunately, there's no way we can take this[sr]thing down without attracting more soldiers...
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[k]
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@Musashi
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...so let's find some way to do that as fast as we[sr]possibly can, whatever it takes, and beat a hasty retreat!
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[k]
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[messageOff]
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[charaFadeout B 0.1]
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[wt 0.1]
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[se ad625]
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[se ad423]
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[seVolume ad423 0 0.5]
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[wt 1.5]
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[seStop ad625 1.0]
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[se ad57]
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[shake 0.03 4 4 1.2]
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[wt 1.4]
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[seStop ad57 0.2]
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[wt 0.5]
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[charaTalk B]
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[charaFace B 2]
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[charaFadein B 0.1 1]
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@Musashi
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Oh shut up![sr]I wasn't talking to you!
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[k]
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[messageOff]
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[bgmStop BGM_EVENT_81 0.7]
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[charaFace B 5]
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[wt 1.0]
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[charaMove B 0,10 0.2]
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[charaMoveScale B 1.05 0.2]
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[charaMove B 0,5 0.2]
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[se ad443]
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[wt 0.2]
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[seStop ad443 0.1]
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[wt 0.5]
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[bgm BGM_EVENT_63 0.1]
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[charaFace B 2]
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@Musashi
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All right, big guy, get ready![sr]This time, I'm taking your head right off!
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[k]
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[messageOff]
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[fadeout black 0.5]
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[bgmStop BGM_EVENT_63 0.4]
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[wait fade]
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[soundStopAll]
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[end]
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