803 lines
13 KiB
Plaintext
803 lines
13 KiB
Plaintext
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$91-20-34-01-3-0
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[soundStopAll]
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[charaSet A 2034000 1 Tell]
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[charaSet C 2005001 1 Atalante]
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[charaSet G 8001000 1 "Dummy Effect 1"]
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[charaSet H 8001000 1 "Dummy Effect 2"]
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[charaSet I 8001000 1 "Dummy Effect 3"]
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[imageSet J back10000 1]
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[branchQuestNotClear lblNotClear 3000303]
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[flag IsClear true]
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[branch lblConf]
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[label lblNotClear]
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[flag IsClear false]
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[label lblConf]
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[branch lblNotClear1 IsClear false]
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[charaSet B 1098124510 1 "Da Vinci"]
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[branch lblConf1]
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[label lblNotClear1]
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[charaSet B 98111500 1 "Da Vinci"]
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[label lblConf1]
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[charaScale J 1.01]
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[charaPut G 1200,1200]
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[charaEffect G bit_talk_10_MiddleLevel]
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[charaPut H 1200,1200]
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[charaEffect H bit_talk_20re]
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[scene 20820]
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[fadein black 1.5]
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[wait fade]
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[wt 0.4]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.4 1]
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[wt 0.6]
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[bgm BGM_EVENT_62 0.1]
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@Atalante
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I see. So that is why you wish to[sr]hold a hunting contest with me.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 4]
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[charaFadein A 0.1 1]
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@Tell
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Looks that way.
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[k]
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[charaFace A 0]
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@Tell
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Damn. First it's Orion, now it's another[sr]legendary hunter from Greek mythology.
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[k]
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@Tell
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Almost makes me feel bad asking you to[sr]compete against a nobody like me.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 1]
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[charaFadein C 0.1 1]
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@Atalante
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Do not be so modest.[sr]I am told your skills are nothing to sneeze at as well.
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[k]
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[charaFace C 5]
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@Atalante
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Also, do not lump me in with that[sr]muscle-headed would-be playboy.
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[k]
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@Atalante
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I may not have his sheer strength, but strength is unnecessary when it comes to the hunt.
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[k]
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[charaFace C 2]
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@Atalante
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I swear, who was it that first proclaimed him[sr]the best hunter in all of Greece, anyway?
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[k]
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[charaPut G 0,0]
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[charaFadeout C 0.1]
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[wt 0.1]
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[branch lblNotClear2 IsClear false]
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[charaTalk B]
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[charaFace B 26]
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[charaFadein B 0.1 1]
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[branch lblConf2]
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[label lblNotClear2]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 0,-90]
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[label lblConf2]
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@Da Vinci
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She's not lying. When it comes to hunting, she might[sr]well be an even more formidable opponent than Orion.
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[k]
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@Da Vinci
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So I'd keep my guard up if I were you.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaPut G 2000,2000]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Tell
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I know. Not only is she as good a shot as Orion,[sr]she can also see clearly in the dead of night.
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[k]
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@Tell
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And if that weren't enough...
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[k]
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@Tell
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...legend has it that she was a faster[sr]runner than any man alive.
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[k]
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@Tell
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So she's got a hell of a mobility advantage[sr]when it comes to the hunt.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Atalante
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I do not brute-force my way through a hunt like Orion does, and I am exceptionally skilled at finding small prey.
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[k]
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@Atalante
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I am also willing and able to use traps if necessary,[sr]though it never is, since no quarry can outrun me.
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[k]
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[charaFace C 1]
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@Atalante
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Watch, and I will show you what a true hunt[line 2]one without an ounce of wasted effort[line 2]looks like. Be warned, I could not pull my punches, even if I wished to.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 1]
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[charaFadein A 0.1 1]
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@Tell
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Heh. Now you're talking.
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[k]
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@Tell
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I don't have any special tricks or techniques. Everything I know's just perfectly ordinary stuff I picked up over the course of my life.
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[k]
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@Tell
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But I know I'm real fortunate to have a legend like you taking the time to compete with me, so I'll do my best to give you a good match.
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[k]
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[charaPut G 0,0]
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[charaFadeout A 0.1]
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[wt 0.1]
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[branch lblNotClear3 IsClear false]
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[charaTalk B]
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[charaFace B 27]
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[charaFadein B 0.1 1]
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[branch lblConf3]
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[label lblNotClear3]
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[charaTalk B]
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[charaFace B 1]
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[charaFadein B 0.1 0,-90]
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[label lblConf3]
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@Da Vinci
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All right then, go ahead and get started![sr]And remember, safety first!
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[k]
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[messageOff]
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[fadeout black 1.6]
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[bgm BGM_EVENT_62 1.6 0.6]
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[wait fade]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaPut G 2000,2000]
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[wipeFilter cinema 0.5 0]
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[wt 0.4]
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[fadein black 1.6]
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[wait fade]
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[se bac20]
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[wt 0.1]
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[se bac20]
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[wt 0.1]
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[se bac20]
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[wt 0.5]
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[effect bit_shot_01 -60,-30]
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[se bac15]
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[wt 0.1]
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[se bac15]
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[wt 0.1]
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[se bac15]
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[wt 0.9]
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[se ad73]
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[fowardEffect bit_talk_quickmove]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 0,-60]
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[wt 0.2]
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[charaMove C 0,-50 0.2]
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[wt 0.4]
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@Atalante
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Good, this is all going well.
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[k]
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[effectDestroy bit_shot_01]
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[charaFace C 1]
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@Atalante
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You know, I cannot remember the last simple, ordinary hunt I went on... This is turning out to be a lot of fun.
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[k]
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@Atalante
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Furthermore, since this is a simulator, I can hunt as much as I like without having to worry about the effects on the local ecosystem.
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[k]
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@Atalante
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I think I will try picking up the pace a little bit...
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[k]
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[messageOff]
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[charaMove C 0,-70 0.1]
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[wt 0.1]
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[se ad73]
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[charaEffect C bit_talk_quickmove]
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[charaFadeout C 0.1]
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[wt 0.8]
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[fadeout black 1.2]
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[wait fade]
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[wipeOff]
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[cameraMove 0.1 0,0 1.02]
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[wt 0.1]
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[fadein black 1.2]
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[bgm BGM_EVENT_62 1.2 1.0]
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[wait fade]
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[se bac19]
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[wt 0.5]
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[se bac16]
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[effect bit_talk_13]
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[wt 1.0]
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?1:Another one! You're doing great!
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?!
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[charaTalk A]
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[charaFace A 4]
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[charaFadein A 0.1 1]
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@Tell
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...
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[k]
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?1:...Aren't you?
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?!
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[charaFace A 0]
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@Tell
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Oh sure.[sr]This is easily the fastest I've ever gone on a hunt.
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[k]
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@Tell
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But I can tell from the overall atmosphere out here that there's less and less quarry for the taking.
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[k]
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@Tell
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I guess the mythical huntress really is going all out against little old me. I'm honored.
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[k]
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[charaFace A 4]
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@Tell
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...Hm? How'm I gonna fight back?
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[k]
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[charaFace A 1]
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@Tell
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Hehe, simple.
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[k]
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@Tell
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I don't.
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[k]
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@Tell
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We're the ones out here hunting,[sr]and we're already doing the best we can.
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[k]
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@Tell
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I can't pick up the pace any more than I can decide to grow another foot taller.
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[k]
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[charaFace A 0]
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@Tell
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When you get right down to it, hunting was never anything more to me than a way to put food on the table.
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[k]
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@Tell
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It was never the kind of thing I'd be willing to risk my life on for a contest. I don't have anything more to give to it than what I've already got.
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[k]
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@Tell
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If I had to give more than what I've got,[sr]it wouldn't be hunting anymore.
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaPut G 0,0]
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[wt 0.1]
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[branch lblNotClear4 IsClear false]
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[charaTalk B]
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[charaFace B 24]
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[charaFadein B 0.1 1]
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[branch lblConf4]
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[label lblNotClear4]
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[charaTalk B]
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[charaFace B 4]
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[charaFadein B 0.1 0,-90]
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[label lblConf4]
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[wt 0.7]
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[bgm BGM_EVENT_62 0.4 0.5]
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[charaFadein J 0.1 0,-200]
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[charaFadeTime J 0.4 0.7]
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[wt 0.4]
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@Da Vinci
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(Hmm. That not-strictly-negative but decidedly resigned way of thinking about his own abilities definitely fits his character.)
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[k]
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@Da Vinci
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(Heck, the way he so fully accepts things as they are almost strikes me as a form of enlightenment.)
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[k]
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@Da Vinci
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(He doesn't seek out or depend on anything[sr]more than what's absolutely necessary.)
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[k]
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@Da Vinci
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(He even looks at his own abilities as just another[sr]variable in the hunt, much like the weather...)
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[k]
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[branch lblNotClear5 IsClear false]
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[charaFace B 0]
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[branch lblConf5]
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[label lblNotClear5]
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[charaFace B 0]
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[label lblConf5]
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@Da Vinci
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(You really are a hunter's hunter, Tell.[sr]Even more so than Orion or Atalante.)
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[k]
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[messageOff]
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[wt 0.1]
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||
[charaFadeout B 0.1]
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||
[charaFadeout J 0.3]
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||
[wt 0.2]
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||
[charaPut G 2000,2000]
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||
[wt 0.1]
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||
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[bgm BGM_EVENT_62 0.4 1.0]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Tell
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All that said, there's still[sr]something I haven't done yet.
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[k]
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?1:What's that?
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?2:Great! Then let's try it!
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?!
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[charaFace A 1]
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@Tell
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All right... Hmm, this boulder ought to do nicely.[sr]Hup.
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[k]
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[messageOff]
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||
[charaMove A -15,-10 0.4]
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||
[wt 0.2]
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||
[se ade255]
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||
[seVolume ade255 0 0.3]
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[wt 0.5]
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[seStop ade255 0.2]
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?1:???
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?!
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[charaFace A 0]
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@Tell
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Go on, you have a seat, too. You could use a break[sr]after all the work you've been putting in.
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[k]
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[charaFace A 1]
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@Tell
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...Yeah, I know what you're thinking.
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[k]
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[charaFace A 4]
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@Tell
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But the thing is, we just found out more about how[sr]the other hunter's doing than we needed to know.
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[k]
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@Tell
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Whether we try to ignore it or think about it, it's gonna take up space in our minds and lead to us getting frantic.
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[k]
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[charaFace A 0]
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@Tell
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The animals out here will pick up on that,[sr]making it harder to track 'em down.
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[k]
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@Tell
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So if trying harder's only gonna slow us down, the best thing we can do now is rest and regain our focus.
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[k]
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?1:I see. Haste makes waste and all that.
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?!
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@Tell
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Exactly. Oh, and if you're feeling hungry...
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[k]
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||
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[messageOff]
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||
[se ade309]
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||
[wt 1.5]
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||
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||
[charaFace A 1]
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@Tell
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...now's a good time to refuel. Let's see... 'Fraid all I got right now is apples, but they're yours if you want one.
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[k]
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?1:I'd love one! (Blushing)
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?2:An apple from William Tell? Hell yeah I'll take one! (Excited)
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?!
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@Tell
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All right, here you go. Catch.
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[k]
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||
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||
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||
[messageOff]
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||
[wt 0.7]
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||
[charaMoveScale A 1.01 0.2]
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||
[wt 0.1]
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||
[se bac23]
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||
[effectStop bit_talk_20]
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||
[wt 0.1]
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||
[charaMoveScale A 1.00 0.2]
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||
[wt 0.5]
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||
|
||
[cameraMove 0.2 0,-8 1.02]
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||
[wt 0.2]
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||
[se ad775]
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||
[seVolume ad775 0 0.7]
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||
[cameraMove 0.2 0,0 1.02]
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||
[wt 0.4]
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||
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||
[se ade253]
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||
[shake 0.04 3 1 0.3]
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||
[wt 0.6]
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||
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||
[charaFadeout A 0.2]
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||
[wt 0.1]
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||
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||
[se adm60]
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||
[wt 0.8]
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||
[seStop adm60 1.2]
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||
[wt 1.2]
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||
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?1:Aw, I dropped it...
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?2:Uh-oh, it's rolling down a slope! I'll go after it!
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?!
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[charaTalk A]
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||
[charaFace A 1]
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[charaFadein A 0.1 -15,-10]
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@Tell
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Don't worry about it.[sr]There's more where that came from.
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[k]
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@Tell
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Hell, maybe it'll even give these[sr]woods an apple tree eventually.
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[k]
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||
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||
[charaPut G 0,0]
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||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[branch lblNotClear6 IsClear false]
|
||
|
||
|
||
[charaTalk B]
|
||
[charaFace B 12]
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||
[charaFadein B 0.1 1]
|
||
|
||
[branch lblConf6]
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||
[label lblNotClear6]
|
||
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||
|
||
[charaTalk B]
|
||
[charaFace B 4]
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||
[charaFadein B 0.1 0,-90]
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||
|
||
[label lblConf6]
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||
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||
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||
@Da Vinci
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||
I'd be very surprised if that ended up happening,[sr]seeing as this is a simulation and all...
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||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 1.6]
|
||
[bgm BGM_EVENT_62 1.6 0.6]
|
||
[wait fade]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
[charaPut G 2000,2000]
|
||
|
||
[wipeFilter cinema 0.5 0]
|
||
[wt 0.4]
|
||
|
||
[fadein black 1.6]
|
||
[wait fade]
|
||
|
||
[se ad73]
|
||
[fowardEffect bit_talk_quickmove]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 1]
|
||
[charaFadein C 0.1 0,-60]
|
||
[wt 0.2]
|
||
[charaMove C 0,-50 0.2]
|
||
[wt 0.4]
|
||
|
||
@Atalante
|
||
All right, next I will[line 2][wt 0.4][bgmStop BGM_EVENT_62 1.1][charaFace C 0][sr]Hm?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaPut H 550,-70]
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaMove H -600,-190 1.7]
|
||
|
||
[se adm60]
|
||
[seVolume adm60 0 0.7]
|
||
[wt 1.2]
|
||
[seStop adm60 0.8]
|
||
[wt 1.1]
|
||
[charaPut H 2000,2000]
|
||
[charaEffectStop H bit_talk_20re]
|
||
[wt 0.8]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 4]
|
||
[charaFadein C 0.1 0,-50]
|
||
|
||
@Atalante
|
||
Am I seeing things, or is that thing[sr]rolling away over there... [wt 0.9][charaFace C 2][messageShake 0.04 3 3 0.4]I knew it!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[bgm BGM_EVENT_7 0.1]
|
||
|
||
@Atalante
|
||
[f large]I[messageShake 0.04 3 3 0.5]t IS an apple!
|
||
[k]
|
||
|
||
[charaFace C 5]
|
||
|
||
@Atalante
|
||
Khh... Wait. I must not go after it.[sr]Settle down, right arm!
|
||
[k]
|
||
|
||
[charaFace C 2]
|
||
|
||
@Atalante
|
||
That is an ordinary apple, not a golden one. There is no reason for me to be moved by the sight of it. None!
|
||
[k]
|
||
|
||
@Atalante
|
||
...[wt 0.4]...[wt 0.4][charaFace C 4]And yet...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadein J 0.1 0,-200]
|
||
[charaFadeTime J 0.4 0.7]
|
||
[wt 0.7]
|
||
|
||
[charaShake C 0.05 3 2 0.4]
|
||
|
||
@Atalante
|
||
(Twitching with the urge to go after it)
|
||
[k]
|
||
|
||
[charaShakeStop C]
|
||
[charaFace C 5]
|
||
|
||
@Atalante
|
||
(No. No, I mustn't. I am in a forest right now. My hunting instincts are surging now that I am on a hunt again. An apple[line 2]apple[line 2]apple[line 2]apple...)
|
||
[k]
|
||
|
||
|
||
@Atalante
|
||
(Apple... [wt 0.35]Contest... [wt 0.35]Apple... [wt 0.35]Hunt...[wt 0.5][charaFace C 4][sr]No! This cannot end well!)
|
||
[k]
|
||
|
||
|
||
@Atalante
|
||
...[wt 1.0]...
|
||
[k]
|
||
|
||
[charaShake C 0.04 3 4 0.4]
|
||
|
||
@Atalante
|
||
(Twitching more strongly than ever)
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout J 0.4]
|
||
[wt 0.7]
|
||
|
||
[charaShake C 0.04 3 4 1.2]
|
||
[wt 1.2]
|
||
|
||
[charaFace C 2]
|
||
|
||
@Atalante
|
||
[f large]M[messageShake 0.04 4 3 0.5]eooow!!!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ad348]
|
||
[charaFadeout C 0.4]
|
||
[charaEffect I bit_talk_42]
|
||
[charaMove C -400,-50 0.6]
|
||
[wt 0.6]
|
||
|
||
[charaEffectStop I bit_talk_42]
|
||
[wt 0.2]
|
||
|
||
[charaPut I 2000,2000]
|
||
[wt 0.8]
|
||
|
||
[fadeout black 1.6]
|
||
[bgmStop BGM_EVENT_7 1.6]
|
||
[wait fade]
|
||
|
||
[wipeOff]
|
||
|
||
[fadein black 1.6]
|
||
[wait fade]
|
||
[wt 0.2]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 4]
|
||
[charaFadein A 0.1 -15,-10]
|
||
|
||
[bgm BGM_EVENT_62 0.1]
|
||
|
||
@Tell
|
||
Hm? Odd. Now it feels like the powerful hunting aura Atalante was putting out there is fading from the woods...
|
||
[k]
|
||
|
||
[charaFace A 1]
|
||
|
||
@Tell
|
||
Oh well, nothing we need to worry about.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ad7]
|
||
[charaMove A 1 0.3]
|
||
[wt 0.7]
|
||
|
||
|
||
@Tell
|
||
All right, what do you say we get back to the hunt now? On our own terms, of course.
|
||
[k]
|
||
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 0.5]
|
||
[bgmStop BGM_EVENT_62 0.5]
|
||
[wait fade]
|
||
[soundStopAll]
|
||
[end]
|