fgo-game-data/ScriptActionEncrypt/91/9160050210.txt
2021-08-17 04:06:11 +00:00

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91-60-05-02-1-0
[soundStopAll]
[charaSet A 99502600 1 Mash]
[charaSet B 6005001 1 Jack]
[charaSet C 9002001 1 "Amakusa Shirou"]
[charaSet D 98006200 1 "Enemy 1"]
[charaSet F 8001000 1 "Dummy Effect 1"]
[charaSet G 8001000 1 "Dummy Effect 2"]
[charaSet H 8001000 1 "Transmission Effect"]
[imageSet I cut128_text 1]
[imageSet J 37101 1]
[charaScale J 1.01]
[charaFilter J silhouette e4e4e4FF]
[charaDepth B 1]
[charaDepth J 5]
[charaDepth F 9]
[scene 10000]
[cameraMove 0 0,0 1.01]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_5 0.1]
[charaFadein I 1.4 -20,-200]
[wait touch]
[fadeout black 1.2]
[wait fade]
[charaFadeout I 0.1]
[wt 0.1]
[scene 10902]
[cameraFilter gray]
[fadein black 1.2]
[wait fade]
An age of prosperity is upon us.
[k]
The great United Kingdom has become the dominant world power thanks to its booming second industrial revolution.
[k]
Like a broken record, technology continues to rapidly outpace itself. Money changes hands throughout the world, continuing to grow with every transaction.
[k]
Some grow rich, some grow conceited, some prey on others, some go rotten, some steal and rob, and some simply look on and sneer...
[k]
An age of darkness is upon us.
[k]
The weak are eaten alive as the systems that govern lives keep spreading poverty.
[k]
People continue to die one after another. Men... Women... Children... Elderly... All of them, dead.
[k]
In the end, only the rich survived...and they did so with glee.
[k]
Smile.
[k]
Keep a big, happy grin on your face.[sr]Live the happiest life you can.
[k]
These ideas are simply common sense for most people...[sr]But not for those girls.
[k]
Smile.
[k]
...We pray that we are blamed, punished, and redeemed.
[k]
By the way, you there.[sr]Yes, you.
[k]
Haven't you known for a long time that she was broken beyond repair?
[k]
1...!
[messageOff]
[se ad240]
[fowardEffect bit_talk_35]
[wt 1.8]
[se ad144]
[cameraMove 0.3 0,10 1.01]
[wt 0.6]
[fadeout black 0.8]
[wait fade]
[scene 10000]
[wt 0.8]
[se ade103]
[seVolume ade103 0 0.7]
[fadein black 0.8]
[wait fade]
[wt 0.6]
C???
Hang in there. Here, breathe with this handkerchief.
[k]
[messageOff]
[wipeout openEye 1.0 1.0]
[wait wipe]
[scene 10902]
[cameraFilter normal]
[seStop ade103 1.0]
[wipein openEye 1.0 1.0]
[wait wipe]
[se ad7]
[cameraMove 0.3 0,0 1.01]
[wt 0.6]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.4 1]
[wt 0.6]
1Where are we...?
C???
I believe we're in London. My name is Amakusa Shirou. Do you recognize me, Master?
[k]
[charaFace C 1]
Amakusa Shirou
Oh good, so you do understand me. Wonderful.
[k]
2Amakusa Shirou...?
Amakusa Shirou
Yes, Master. We're in London now, and unfortunately, the situation doesn't seem good...
[k]
[charaFace C 4]
Amakusa Shirou
I wish we could just head back to Chaldea now that you're awake...
[k]
Amakusa Shirou
But unfortunately, I get the distinct impression that there's something we need to do first.
[k]
[charaFace C 0]
Amakusa Shirou
There must be a reason why we ended up here.[sr]Do you remember anything, Master?
[k]
1Now that you mention it, I think I do...
[messageOff]
[wipeout circleIn 1.4 1.0]
[bgmStop BGM_EVENT_5 1.0]
[wait wipe]
[charaFadeout C 0.1]
[wt 0.1]
[scene 11112]
[pictureFrame cut063_cinema]
[wt 0.3]
[wipein circleIn 1.4 1.0]
[wait wipe]
[wt 0.6]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 0,-50]
[bgm BGM_EVENT_3 0.1]
Jack
Yah!
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0,-50]
[wt 0.2]
[se bac6]
[fowardEffect bit_talk_ichimon01wh 0,-50]
[charaShake D 0.03 2 3 0.3]
[wt 0.6]
[se ad42]
[charaSpecialEffect D enemyErasure 0,-50 1.2]
[wt 0.4]
[wait charaSpecialEffect D]
[charaFadeout D 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_3 0.9]
[wt 1.2]
[fowardEffectDestroy bit_talk_ichimon01wh]
[charaPut H 0,0]
[charaEffect H bit_talk_10_MiddleLevel]
[wt 0.2]
[se ad13]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 0,-50]
[wt 0.2]
Mash
There, that's all the combat data we need.[bgm BGM_EVENT_2 0.1][sr]Great job, Jack.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut H 1200,1200]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 0,-50]
Jack
Aww, it's over already?
[k]
[charaFace B 2]
Jack
No faaair! We wanna play mooore!
[k]
[charaPut H 0,0]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 12]
[charaFadein A 0.1 0,-50]
Mash
Um... Well, we could certainly always use more data.
[k]
[charaFace A 0]
Mash
Would you be okay with that, Master?
[k]
1Fine with me.
[charaFadeout A 0.1]
[wt 0.1]
[charaPut H 1200,1200]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 0,-50]
Jack
Yay! Then let's go somewhere different!
[k]
2Are you sure you can keep going?
[charaFadeout A 0.1]
[wt 0.1]
[charaPut H 1200,1200]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 0,-50]
Jack
Sure I'm sure!
[k]
[charaPut H 0,0]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 13]
[charaFadein A 0.1 0,-50]
Mash
Okay then, just give me a second.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut H 1200,1200]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 0,-50]
Jack
Ooh, and we want a different place, too!
[k]
[charaPut H 0,0]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 13]
[charaFadein A 0.1 0,-50]
[se ad172]
Mash
You got it.[sr][wt 1.0][seStop ad172 0.2][se ad15][charaFace A 1]Here, you can choose from these.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut H 1200,1200]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 0,-50]
Jack
Hmm, now where should we go...?
[k]
Jack
Hmm... Hmm...[wt 0.4][charaFace B 0][sr]...Huh?
[k]
Jack
Where's “Shinjookoo”?
[k]
[charaPut H 0,0]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Mash
Shinjuku is an area in Tokyo, the capital city of a country called Japan.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut H 1200,1200]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 0,-50]
Jack
Let's go there then! It looks like fun!
[k]
[charaPut H 0,0]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 0,-50]
Mash
Understood. Just give me a moment, and I'll go ahead and change the location then.
[k]
[messageOff]
[se ad172]
[wt 0.3]
Mash
Let's also change the enemies to match, and...[seStop ad172 0.4]
[k]
[messageOff]
[wipeout cutSide 0.4 1.0]
[se ad15]
[wait wipe]
[scene 38300]
[wt 0.6]
[se ad1]
[wipein cutSide 0.4 1.0]
[wait wipe]
[wt 0.4]
Mash
There you go.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut H 1200,1200]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Jack
Ooh... Wow...
[k]
[charaFace B 1]
Jack
It's so pretty here! We think we like it!
[k]
[charaPut H 0,0]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Mash
O-oh yeah?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut H 1200,1200]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 0,-50]
Jack
It's rough, and trashy...and perfect!
[k]
[bgmStop BGM_EVENT_2 0.9]
Jack
We bet there's all sorts of dead people here, and unhappy people here...
[k]
Jack
And... And...
[k]
1Uh... Jack?
[charaFace B 0]
Jack
...[wt 1.0]Huh?
[k]
[charaFace B 4]
[bgm BGM_EVENT_5 0.1]
Jack
That's weird. That's really weird.
[k]
Jack
We don't know this city. We're sure we've never been here before.
[k]
Jack
So then...why do we understand it so well?
[k]
[charaPut H 0,0]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.1 0,-50]
Mash
Jack!?
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut H 1200,1200]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 0,-50]
[charaShake B 0.06 2 2 0.6]
[wt 0.6]
1Easy there!
[charaShakeStop B]
Jack
No.[sr]No, no, no.
[k]
Jack
We're not like that anymore.[sr]We're not!
[k]
2Are you okay? What's going on?
[charaShakeStop B]
Jack
Nothing... It's nothing.[sr]Don't worry, Mommy, we're fine!
[k]
Jack
...Ghh... Khh...!
[k]
[messageOff]
[se ad626]
[seVolume ad626 0 0.2]
[charaEffect F bit_talk_restraint 0,-50]
[wt 1.4]
Jack
...Oh no.
[k]
Jack
We've gotta go back.[sr]We've gotta go back right now!
[k]
[seStop ad626 0.3]
[charaPut H 0,0]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut F 1200,1200]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 0,-50]
Mash
Is this...a high-density magical energy reaction!?[sr]Master, get away from there!
[k]
Mash
And hurry!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut F 0,-150]
[charaPut H 1200,1200]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 0,-50]
Jack
...!
[k]
[messageOff]
[se ade153]
[wt 0.2]
[charaTalk off]
[bgmStop BGM_EVENT_5 1.0]
[charaEffect G bit_talk_snowstorm_03 0,-50]
[charaMove F 0,-250 1.3]
[wt 1.3]
[se ad574]
[seVolume ad574 0 0.9]
[charaFadeout B 0.8]
[charaFadein J 0.8 0,-200]
[wt 0.2]
[charaPut F 1200,1200]
[charaEffectStop F bit_talk_restraint]
[wt 0.2]
[se ade310]
[wt 0.4]
1Jack!?
[messageOff]
[fadeout black 1.2]
[wait fade]
[scene 10000]
[charaFadeout J 0.1]
[charaFadeout B 0.1]
[charaPut G 1200,1200]
[pictureFrame]
[wt 0.1]
[fadein black 0.4]
[wait fade]
[wipeout circleOut 0.4 1.0]
[wait wipe]
[scene 10902]
[charaTalk on]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
[wipein circleIn 1.2 1.0]
[wait wipe]
[bgm BGM_EVENT_5 0.1]
Amakusa Shirou
And when you came to, you found yourself here, huh? Now I see.
[k]
Amakusa Shirou
...That's right. I remember now too. I was planning to use the combat simulator right after.
[k]
Amakusa Shirou
But then there was some kind of error right before I went to take my turn, and the next thing I knew, I was here.
[k]
[charaFace C 0]
Amakusa Shirou
Whatever's going on, it sounds like Jack has something to do with it.
[k]
[bgmStop BGM_EVENT_5 0.9]
Amakusa Shirou
Then I guess we'd better go look for her.[sr]But first...
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk off]
[charaFace D 0]
[charaFadein D 0.4 1]
[wt 0.4]
[se ad25]
[wt 1.5]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Amakusa Shirou
We should take care of these guys.[bgm BGM_EVENT_3 0.1][sr]Let's get this combat simulation started, shall we?
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.5]
[wait fade]
[soundStopAll]
[end]