879 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			879 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| 
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| $94-03-46-02-1-0
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| 
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| [soundStopAll]
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| 
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| [charaSet A 1098163000 1 Moriarty]
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| [charaSet B 5038000 1 Sieg]
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| 
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| [charaSet C 1098162700 1 "Gang Member A"]
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| [charaSet D 1098162800 1 "Gang Member B"]
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| [charaSet E 1098162900 1 "Gang Member C"]
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| 
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| [charaSet F 1035001 1 Diarmuid]
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| [charaSet G 6026001 1 "Yan Qing"]
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| [charaSet H 6033000 1 Izo]
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| 
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| [imageSet I cut099_close 2]
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| 
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| 
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| [scene 70900]
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| 
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| [se ad413]
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| [seVolume ad413 0 0.2]
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| 
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| [fadein black 1.0]
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| [wait fade]
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| 
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| [seVolume ad413 1.0 0.8]
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| [wt 1.0]
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| 
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| [charaTalk E]
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| [charaFace E 0]
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| [charaFadein E 0.1 1]
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| 
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| @Gang Member C
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| Oi, gimme more booze!
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| [k]
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| 
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| [charaFadeout E 0.1]
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| [wt 0.1]
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| 
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| [charaTalk D]
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| [charaFace D 0]
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| [charaFadein D 0.1 1]
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| 
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| @Gang Member B
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| Me too! C'mon, hurry it up!
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| [k]
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| 
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| ?1:C-coming!
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| ?2:Be right with you!
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| ?!
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| 
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| [charaFadeout D 0.1]
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| [charaTalk C]
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| [charaFace C 0]
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| [charaFadein C 0.1 1]
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| 
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| [bgm BGM_EVENT_5 0.1]
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| 
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| @Gang Member A
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| Tch... I see you lot are just as disgraceful as ever.
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| [k]
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| 
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| [charaFadeout C 0.1]
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| [wt 0.1]
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| 
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| [seStop ad413 0.5]
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| [charaTalk E]
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| [charaFace E 2]
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| [charaFadein E 0.1 1]
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| 
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| @Gang Member C
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| Oi, [messageShake 0.05 2 2 0.3]what'd you just say!?
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| [k]
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| 
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| [charaFadeout E 0.1]
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| [wt 0.1]
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| 
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| [charaTalk D]
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| [charaFace D 0]
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| [charaFadein D 0.1 1]
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| 
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| @Gang Member B
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| Keep [messageShake 0.05 2 2 0.5]your goddamn mouth shut if ya[sr]know what's good for ya, gramps!
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| [k]
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| 
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| [messageOff]
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| [charaFadeout D 0.1]
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| 
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| [se ade46]
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| [se ade32]
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| [wt 0.5]
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| [seStop ade32 0.2]
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| 
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| [bgmStop BGM_EVENT_5 0.5]
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| [se ade124]
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| [seVolume ade124 0 0.8]
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| [se ade124]
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| [wt 1.0]
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| 
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| [charaTalk A]
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| [charaFace A 2]
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| [charaFadein A 0.1 1]
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| 
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| @Moriarty
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| All right, gentlemen, that is quite enough of that.
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| [k]
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| 
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| [charaFace A 0]
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| [bgm BGM_EVENT_70 0.1]
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| 
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| @Moriarty
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| Let me remind you that it is my employer you[sr]would be inconveniencing if you fought here...
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| [k]
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| 
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| @Moriarty
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| ...and that would certainly not[sr]be to any of your advantages.
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| [k]
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| 
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| [charaFace A 1]
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| 
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| @Moriarty
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| At least, in my humble opinion.
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| [k]
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| 
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| 
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| [charaTalk C]
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| [charaFace C 0]
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| [charaFadein C 0.1 1]
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| 
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| @Gang Member A
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| ...Hmph. Fine, whatever...
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| [k]
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| 
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| [charaFadeout C 0.1]
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| [wt 0.1]
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| 
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| [charaTalk D]
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| [charaFace D 0]
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| [charaFadein D 0.1 1]
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| 
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| @Gang Member B
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| You've got a lotta nerve talkin'[sr]to me like that, bartender...
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| [k]
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| 
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| [charaFadeout D 0.1]
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| [wt 0.1]
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| 
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| [charaTalk E]
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| [charaFace E 1]
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| [charaFadein E 0.1 1]
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| 
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| @Gang Member C
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| Hahahaha! Just goes to show[sr]how nobody respects you lot!
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| [k]
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| 
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| [charaFadeout E 0.1]
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| [wt 0.1]
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| 
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| [charaTalk A]
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| [charaFace A 1]
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| [charaFadein A 0.1 1]
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| 
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| @Moriarty
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| Fuhahahaha, it's wonderful to[sr]see you all enjoying yourselves!
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| [k]
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| 
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| [charaFace A 0]
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| 
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| @Moriarty
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| But I must warn you...even I cannot guarantee a happy result should you engage in fisticuffs here.
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| [k]
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| 
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| [charaTalk off]
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| 
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| [charaFace D 0]
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| [charaFadein D 0.1 -306,0]
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| [charaFace C 0]
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| [charaFadein C 0.1 1]
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| [charaFace E 0]
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| [charaFadein E 0.1 306,0]
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| 
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| @Gang Members
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| Ghh...
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| [k]
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| 
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| [messageOff]
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| [bgmStop BGM_EVENT_70 1.0]
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| [se ad60]
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| 
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| [charaFadeout C 0.4]
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| [charaFadeout D 0.4]
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| [charaFadeout E 0.4]
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| [wt 0.5]
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| [seStop ad60 1.5]
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| [wt 2.5]
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| 
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| [charaTalk on]
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| 
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| [charaTalk A]
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| [charaFace A 0]
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| [charaFadein A 0.1 1]
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| [wt 0.1]
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| 
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| [bgm BGM_EVENT_2 0.1]
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| 
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| @Moriarty
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| Phew! Alcohol really is dangerous stuff, isn't it?
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| [k]
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| 
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| @Moriarty
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| Perhaps we should simply close the bar down.[sr]Or at least ban them from the premises.
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| [k]
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| 
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| [charaFadeout A 0.1]
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| 
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| [charaTalk B]
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| [charaFace B 0]
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| [charaFadein B 0.1 1]
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| 
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| @Sieg
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| Good thinking. In fact, I was just[sr]about to ask you to do that myself.
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| [k]
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| 
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| [charaFace B 4]
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| 
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| @Sieg
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| Even guys like that should be able to control themselves as long as they stay away from alcohol.
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| [k]
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| 
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| [charaFace B 0]
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| 
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| @Sieg
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| So from now on, I'd like you to limit the bar[sr]to myself, the different organizations' leaders...
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| [k]
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| 
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| @Sieg
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| ...and the men who will be showing up soon.
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| [k]
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| 
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| [charaFadeout B 0.1]
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| [charaTalk A]
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| [charaFace A 1]
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| [charaFadein A 0.1 1]
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| [wt 0.1]
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| 
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| @Moriarty
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| You got it, boss.
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| [k]
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| 
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| ?1:Understood!
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| ?!
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| 
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| [charaFadeout A 0.1]
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| 
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| [charaTalk B]
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| [charaFace B 0]
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| [charaFadein B 0.1 1]
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| [wt 0.1]
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| 
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| @Sieg
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| Good.[sr]I'll leave this in your capable hands then.
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| [k]
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| 
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| [messageOff]
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| [bgmStop BGM_EVENT_2 0.7]
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| [wt 0.7]
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| [charaFace B 4]
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| [wt 1.5]
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| 
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| [bgm BGM_EVENT_11 0.1]
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| 
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| [charaFace B 6]
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| 
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| @Sieg
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| ...So, this is really happening tomorrow.
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| [k]
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| 
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| [charaFadeout B 0.1]
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| [wt 0.1]
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| 
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| [charaTalk A]
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| [charaFadein A 0.1 1]
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| [wt 0.1]
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| 
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| @Moriarty
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| I take it you are reluctant to part with it?
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| [k]
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| 
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| [charaFadeout A 0.1]
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| 
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| [charaTalk B]
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| [charaFace B 0]
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| [wt 0.1]
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| 
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| @Sieg
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| Of course I am.
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| [k]
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| 
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| @Sieg
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| That relic has been passed down within[sr]my family in secret for a thousand years.
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| [k]
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| 
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| [charaFace B 4]
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| 
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| @Sieg
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| I never dreamed that I would ever let it go.
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| [k]
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| 
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| [charaFace B 0]
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| 
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| @Sieg
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| But now that it's come out that it is in my possession,[sr]it could put the whole city at risk.
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| [k]
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| 
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| [charaFace B 5]
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| 
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| @Sieg
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| So before word spreads too far,[sr]I plan to sell it to the highest bidder...
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| [k]
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| 
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| [charaFace B 0]
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| 
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| @Sieg
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| ...and invest the money in helping this city prosper.
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| [k]
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| 
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| [charaFadeout B 0.1]
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| [wt 0.1]
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| 
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| [charaTalk A]
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| [charaFace A 1]
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| [charaFadein A 0.1 1]
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| 
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| @Moriarty
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| That's quite magnanimous of you, sir.
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| [k]
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| 
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| [charaFace A 0]
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| 
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| @Moriarty
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| I promise you my cohort and I will do everything[sr]in our power to help you see this through.
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| [k]
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| 
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| 
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| [charaTalk B]
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| [charaFace B 1]
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| [charaFadein B 0.1 1]
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| 
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| @Sieg
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| Thank you. I feel better knowing you're here.[sr]All right, see you later.
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| [k]
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| 
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| [messageOff]
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| [wt 0.3]
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| [bgmStop BGM_EVENT_11 1.0]
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| [se ad95]
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| 
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| [charaMove B -40,0 0.4]
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| [charaFadeout B 0.4]
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| 
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| [wt 1.0]
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| [seStop ad95 0.5]
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| 
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| [wt 1.0]
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| 
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| [charaTalk A]
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| [charaFace A 0]
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| [charaFadein A 0.1 1]
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| @Moriarty
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| Phew, that was quite the little ordeal.[sr]...Hm? Is something wrong, Master?
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| [k]
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| 
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| ?1:What was that about a relic?
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| ?!
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| 
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| [bgm BGM_EVENT_2 0.1]
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| [charaFace A 0]
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| 
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| @Moriarty
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| All will be clear tomorrow, you'll see. Now, what say we pick up our lecture from where we left off yesterday?
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| [k]
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| 
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| @Moriarty
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| I trust you recall the three organizations' different characteristics now?
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| [k]
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| 
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| ?1:All three are different sizes.
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| ?2:All three are in very different positions.
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| ?!
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| 
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| [charaFace A 1]
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| 
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| @Moriarty
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| Quite right!
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| [k]
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| 
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| [messageOff]
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| [bgmStop BGM_EVENT_2 1.0]
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| [fadeout black 1.0]
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| [wait fade]
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| [scene 71100]
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| [charaFadeout A 0.1]
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| [wt 0.5]
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| [fadein black 1.0]
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| [wait fade]
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| [bgm BGM_EVENT_49 0.1]
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| [wt 1.0]
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| 
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| @Moriarty
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| Now then, let's assume each group pursues the best course of action for them to seize control of this city.
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| [k]
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| 
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| [scene 71101 1.0]
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| @Moriarty
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| Group A, Diarmuid, would ideally like[sr]to team up with Izo to take out Yan Qing.
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| [k]
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| 
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| [scene 71102 1.0]
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| 
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| @Moriarty
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| Once that's done, he could take his time folding Izo's small organization into his own.
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| [k]
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| 
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| @Moriarty
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| But that would not be to Izo's interests.
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| [k]
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| 
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| @Moriarty
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| While he may be able to get rid of Yan Qing that way,[sr]it would leave him helpless against Diarmuid.
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| [k]
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| 
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| @Moriarty
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| And that, of course, would all but assure his defeat.[sr]As such, Izo can never team up with Diarmuid.
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| [k]
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| 
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| [scene 71103 1.0]
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| 
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| @Moriarty
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| So then, you might think Izo could just team up with Yan Qing to take out Diarmuid, but there, too, you would be wrong.
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| [k]
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| 
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| @Moriarty
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| After all, they too are now an[sr]inextricable part of the city!
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| [k]
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| 
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| [scene 71104 1.0]
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| 
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| @Moriarty
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| Then, what if Group A, Diarmuid, teams up with Group B, Yan Qing, to take out Group C, Izo, first?
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| [k]
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| 
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| @Moriarty
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| Yes, such a team up would let them take out Izo easily, but also lead to its own rather messy set of problems.
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| [k]
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| 
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| @Moriarty
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| Without enough people working the docks,[sr]the city's economy would all but grind to a halt.
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| [k]
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| 
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| @Moriarty
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| More than that, neither group truly NEEDS[sr]to team up with the other to take Izo down.
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| [k]
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| 
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| @Moriarty
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| Both A and B would merely hope that their partner ends up bearing the lion's share of the losses in the battle to destroy C.
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| [k]
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| 
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| [messageOff]
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| [scene 71100 1.0]
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| [wt 1.5]
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| 
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| @Moriarty
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| In summary, there is no viable path forward for any group. Forming an alliance, going on the attack...neither of these are feasible options.
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| [k]
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| 
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| @Moriarty
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| It is quite the stalemate.
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| [k]
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| 
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| [messageOff]
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| [fadeout black 1.0]
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| [wait fade]
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| [scene 70900]
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| 
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| [charaTalk A]
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| [charaFadein A 0.1 1]
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| [wt 0.5]
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| [fadein black 1.0]
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| [bgmStop BGM_EVENT_49 1.0]
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| [wait fade]
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| 
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| @Moriarty
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| And now, something new is being added to the mix.
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| [k]
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| 
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| [charaFace A 5]
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| @Moriarty
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| I trust I don't need to explain what a[sr]Holy Grail War is to you, do I, Master?
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| [k]
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| 
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| [messageOff]
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| [wt 0.5]
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| [fadeout black 1.5]
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| [wait fade]
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| [charaFadeout A 0.1]
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| 
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| [imageSet C cut063_cinema 1]
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| [charaScale C 1.01]
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| [charaDepth C 10]
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| 
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| [charaFadein C 0.1 0,-200]
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| 
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| [scene 71501]
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| [wt 1.0]
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| 
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| [fadein black 1.5]
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| [wait fade]
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| [charaTalk B]
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| [charaFace B 4]
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| [charaFadein B 0.1 0,-50]
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| 
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| [bgm BGM_EVENT_70 0.1]
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| 
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| @Sieg
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| ...Phew.[sr]It's almost time...
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| [k]
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| 
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| [messageOff]
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| [charaFadeout B 0.1]
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| [wt 0.3]
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| [charaFadein I 0.2 0,-200]
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| [wt 2.6]
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| [charaTalk B]
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| [charaFace B 5]
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| [charaFadein B 0.1 0,-50]
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| 
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| @Sieg
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| Tomorrow, there's going to be a battle for control[sr]of this case. That's just the way it is.
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| [k]
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| 
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| @Sieg
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| This is to help build a better future.[sr]I have to accept that there are going to be sacrifices.
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| [k]
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| 
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| [charaFace B 4]
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| 
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| @Sieg
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| It won't be easy...[sr]But at this point, I see no alternative.
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| [k]
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| 
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| @Sieg
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| We just aren't strong enough to keep[sr]this relic safe on our own anymore.
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| [k]
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| 
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| [messageOff]
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| [fadeout black 1.5]
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| [bgmStop BGM_EVENT_70 1.5]
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| [wait fade]
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| 
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| [scene 71001]
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| [wt 1.0]
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| [fadein black 1.5]
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| [wait fade]
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| [bgm BGM_EVENT_72 0.1]
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| [charaScale F 1.5]
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| [charaTalk F]
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| [charaFadein F 0.4 0,-50]
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| [wt 0.4]
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| 
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| @Diarmuid
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| Just keep cool for now.[sr]It all comes down to what happens next.
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| [k]
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| 
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| @Diarmuid
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| We're the ones who'll be taking control of this city.
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| [k]
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| 
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| @Diarmuid
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| We're not going to let these damned[sr]outsiders have so much as a scrap.
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| [k]
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| 
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| [charaFace F 5]
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| 
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| @Diarmuid
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| As soon as the ritual is over,[sr]we're going to kill every last one of them...!
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| [k]
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| 
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| [messageOff]
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| [wipeout rectangleStripLeftToRight 1.0 1.0]
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| [wait wipe]
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| 
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| [charaScale F 1.0]
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| [charaFadeout F 0.1]
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| 
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| [charaSet D 1098162800 1 "Gang Member B"]
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| 
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| [scene 70800]
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| [wt 1.0]
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| 
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| [wipein rectangleStripRightToLeft 1.0 1.0]
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| [wait wipe]
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| 
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| [charaScale G 1.5]
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| 
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| [charaTalk G]
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| [charaFace G 9]
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| [charaFadein G 0.4 -200,-50]
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| [wt 0.4]
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| 
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| @Yan Qing
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| ...Hehaha.
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| [k]
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| 
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| [charaFace G 8]
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| 
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| @Yan Qing
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| I can hear that stuck-up old man yapping away.[sr]So much for that chivalrous routine he likes to put on.
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| [k]
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| 
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| @Yan Qing
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| If he's gonna shake his cane at us for being outsiders after we've been here twenty years, we'll just spend two hundred years working our way in until we're a goddamn institution!
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| [k]
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| 
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| [charaFace G 7]
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| 
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| @Yan Qing
 | ||
| This city wants us to take it over.[sr]It's practically begging for us to liven the place up.
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| [k]
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| 
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| [charaFace G 9]
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| 
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| @Yan Qing
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| It all comes down to tomorrow. If the others think they can mess with us, they've got another thing coming!
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| [k]
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| 
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| [messageOff]
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| [wipeout rectangleStripRightToLeft 1.0 1.0]
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| [wait wipe]
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| 
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| [charaScale G 1.0]
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| [charaFadeout G 0.1]
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| 
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| [scene 49302]
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| [wt 1.0]
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| 
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| [wipein rectangleStripLeftToRight 1.0 1.0]
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| [wait wipe]
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| 
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| [charaScale H 1.5]
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| 
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| [charaTalk H]
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| [charaFace H 0]
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| [charaFadein H 0.4 200,-50]
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| [wt 0.1]
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| 
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| 
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| @Izo
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| We live by the sea, and we'll die by the sea.
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| [k]
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| 
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| @Izo
 | ||
| Long as we've got this town by its lifeline, it doesn't matter how few of us there are. We're the strongest of them all.
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| [k]
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| 
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| [charaFace H 13]
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| @Izo
 | ||
| And once this battle is over...we'll be the biggest, too.
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| [k]
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| 
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| @Izo
 | ||
| If the losers refuse to get down[sr]on their knees and beg for mercy...
 | ||
| [k]
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| 
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| [charaFace H 2]
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| 
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| @Izo
 | ||
| ...we'll just kill every last one of them!
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| [k]
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| 
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| [messageOff]
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| [fadeout black 1.5]
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| [bgmStop BGM_EVENT_72 1.5]
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| [wait fade]
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| 
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| [charaScale H 1.0]
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| [charaFadeout H 0.1]
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| 
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| [scene 70900]
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| 
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| [charaFadeout C 0.1]
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| 
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| [cameraMove 0.0 0,-24 1.1]
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| 
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| [charaTalk A]
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| [charaFace A 0]
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| [charaFadein A 0.1 1]
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| 
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| [wt 1.0]
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| 
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| [fadein black 1.5]
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| [wait fade]
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| 
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| [bgm BGM_EVENT_70 0.1]
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| 
 | ||
| ?1:Did you say a Holy Grail War!?
 | ||
| ?!
 | ||
| 
 | ||
| @Moriarty
 | ||
| Yes, but this will be something of a miniature version[line 2]a kind known as a Subspecies Holy Grail War.
 | ||
| [k]
 | ||
| 
 | ||
| @Moriarty
 | ||
| Three mages are scheduled to arrive here tomorrow.
 | ||
| [k]
 | ||
| 
 | ||
| @Moriarty
 | ||
| They will begin by making bids[sr]for the relic in question.
 | ||
| [k]
 | ||
| 
 | ||
| [charaFace A 1]
 | ||
| 
 | ||
| @Moriarty
 | ||
| It holds considerable power, you see...
 | ||
| [k]
 | ||
| 
 | ||
| [charaFace A 0]
 | ||
| 
 | ||
| @Moriarty
 | ||
| ...so of course, the mages taking part in this Holy Grail War all wish to secure it for themselves.
 | ||
| [k]
 | ||
| 
 | ||
| @Moriarty
 | ||
| But the real problem...
 | ||
| [k]
 | ||
| 
 | ||
| @Moriarty
 | ||
| ...is that each of the three warring[sr]gangs has backed a different mage.
 | ||
| [k]
 | ||
| 
 | ||
| @Moriarty
 | ||
| In other words, whoever wins this Subspecies Holy Grail War will also win control of the city.
 | ||
| [k]
 | ||
| 
 | ||
| ?1:Yikes.
 | ||
| 
 | ||
| [charaFace A 1]
 | ||
| 
 | ||
| @Moriarty
 | ||
| Yikes indeed.
 | ||
| [k]
 | ||
| 
 | ||
| [charaFace A 0]
 | ||
| 
 | ||
| ?2:Th-this is awful...
 | ||
| 
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| [messageOff]
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| [wt 0.5]
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| [charaFaceFade A 5 0.5]
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| [wt 1.0]
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| [charaFace A 0]
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| 
 | ||
| @Moriarty
 | ||
| Uh, yes! Indeed it is!
 | ||
| [k]
 | ||
| 
 | ||
| ?!
 | ||
| 
 | ||
| @Moriarty
 | ||
| Suffice to say, our role here...
 | ||
| [k]
 | ||
| 
 | ||
| @Moriarty
 | ||
| ...is to keep them all in check so[sr]as to minimize damage to the city.
 | ||
| [k]
 | ||
| 
 | ||
| [charaFace A 1]
 | ||
| 
 | ||
| @Moriarty
 | ||
| Or so I gather.
 | ||
| [k]
 | ||
| 
 | ||
| ?1:Okay, but how do we go about doing that?
 | ||
| ?!
 | ||
| 
 | ||
| [charaFace A 0]
 | ||
| 
 | ||
| @Moriarty
 | ||
| Good question.
 | ||
| [k]
 | ||
| 
 | ||
| @Moriarty
 | ||
| We can't count on backup from Chaldea,[sr]and you and I have limited options at best.
 | ||
| [k]
 | ||
| 
 | ||
| @Moriarty
 | ||
| But, I can tell from the expression on your face that we must find a way, no matter what.
 | ||
| [k]
 | ||
| 
 | ||
| [messageOff]
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| [wt 0.2]
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| [cameraMove 0.5 0,-14 1.1]
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| [wt 0.8]
 | ||
| [cameraMove 0.3 0,-24 1.1]
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| [wt 1.0]
 | ||
| 
 | ||
| [charaFace A 1]
 | ||
| [wt 1.0]
 | ||
| 
 | ||
| [charaFace A 0]
 | ||
| 
 | ||
| @Moriarty
 | ||
| Very well, but there is little we can do now.[sr]At this point, it all comes down to tomorrow.
 | ||
| [k]
 | ||
| 
 | ||
| [charaFace A 2]
 | ||
| 
 | ||
| @Moriarty
 | ||
| So tomorrow, let's begin by seeing what course[sr]of action each group chooses to pursue!
 | ||
| [k]
 | ||
| 
 | ||
| 
 | ||
| 
 | ||
| [messageOff]
 | ||
| [fadeout black 2.0]
 | ||
| [bgmStop BGM_EVENT_70 2.0]
 | ||
| [wait fade]
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| [wt 0.5]
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| [soundStopAll]
 | ||
| [end]
 |