567 lines
		
	
	
		
			8.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			567 lines
		
	
	
		
			8.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
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| $94-03-84-01-1-1
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| 
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| [soundStopAll]
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| 
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| [branchQuestNotClear lblNotClear 3000303]
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| 
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| [branch lblConf]
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| [label lblNotClear]
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| 
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| [charaSet A 8001000 1 Mash]
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| 
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| 
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| [branch lblNotClear_out]
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| [label lblConf]
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| 
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| [charaSet A 8001410 1 Mash]
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| 
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| 
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| 
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| [label lblNotClear_out]
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| 
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| 
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| [charaSet B 1098173200 1 Soldier?]
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| [charaSet C 1098170800 1 Otora]
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| [charaSet D 1098172700 1 Villager]
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| 
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| [charaSet H 98115000 1 Effect]
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| 
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| [scene 78700]
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| 
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| [bgm BGM_EVENT_3 0.1]
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| 
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| [fadein black 1.0]
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| [wait fade]
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| 
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| [se ad671]
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| [seVolume ad671 0 0.6]
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| [charaTalk A]
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| [charaFace A 15]
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| [charaFadein A 0.4 -80,0]
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| [charaShake A 0.05 2 1 0.6]
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| [charaMove A -20,0 0.2]
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| [wt 0.2]
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| [charaMove A 1 0.2]
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| [wt 0.2]
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| [seStop ad671 0.5]
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| 
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| @Mash
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| Khh! There really are a lot of them! I don't think I can handle them all on my own after all!
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| [k]
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| 
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| 
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| [charaTalk B]
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| [charaFace B 0]
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| [charaFadein B 0.1 1]
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| 
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| @Soldier?
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| ...Commanding officer detected.[sr]Proceeding to capture and eliminate.
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| [k]
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| 
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| [charaFadeout B 0.1]
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| [wt 0.1]
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| 
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| [charaTalk A]
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| [charaFace A 2]
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| [charaFadein A 0.1 1]
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| 
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| @Mash
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| M[messageShake 0.05 4 4 0.2]aster!!!
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| [k]
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| 
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| [messageOff]
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| 
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| [charaTalk B]
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| [charaFace B 0]
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| [charaFadein B 0.1 1]
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| [wt 0.5]
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| 
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| [se ad270]
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| [seStop ad270 0.5]
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| [charaMoveScale B 1.1 0.1]
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| [charaMove B 0,15 0.1]
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| [charaEffect H bit_talk_41]
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| [wt 0.4]
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| 
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| [fadeout black 0.1]
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| [bgmStop BGM_EVENT_3 0.1]
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| [wait fade]
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| 
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| [charaFadeout B 0.1]
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| [charaPut H 1200,1200]
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| [charaEffectStop H bit_talk_41]
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| 
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| [scene 10000]
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| [wt 0.1]
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| 
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| [fadein black 0.1]
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| [wait fade]
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| 
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| [se ad32]
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| [effect bit_talk_Slash_white_01]
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| [effect bit_talk_14]
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| [wt 1.0]
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| 
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| [fadeout black 0.1]
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| [wait fade]
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| 
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| [scene 78700]
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| 
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| [charaTalk B]
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| [charaFace B 0]
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| [charaFadein B 0.1 0,15]
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| 
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| [wt 0.1]
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| 
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| [fadein black 0.1]
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| [wait fade]
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| 
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| [wt 0.5]
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| 
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| [se ade48]
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| [seStop ade48 1.0]
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| [charaShake B 0.05 3 3 0.7]
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| [charaMove B 0,-50 0.4]
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| [charaFadeout B 0.4]
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| [wt 1.5]
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| 
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| [charaTalk C]
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| [charaFace C 5]
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| [se ad73]
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| [fowardEffect bit_talk_quickmove]
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| [charaSpecialEffect C appearance 1 0.25]
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| [wt 0.4]
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| 
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| @Otora
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| The weak have been threatened, and I am here to help them.[bgm BGM_EVENT_4 0.1]
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| [k]
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| 
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| [charaFace C 6]
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| 
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| @Otora
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| Truly, this is Bisha[line 2]I mean, the heavens at work!
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| [k]
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| 
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| [charaFadeout C 0.1]
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| [wt 0.1]
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| 
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| [charaTalk A]
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| [charaFace A 6]
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| [charaFadein A 0.1 1]
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| 
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| @Mash
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| O-Otora!?
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| [k]
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| 
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| 
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| [charaTalk C]
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| [charaFace C 4]
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| [charaFadein C 0.1 1]
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| 
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| @Otora
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| I assumed you knew your way around a battlefield, but I never thought you would just charge in headfirst.
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| [k]
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| 
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| [charaFace C 1]
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| 
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| @Otora
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| Surely you could have tried to locate a weak point in the enemy formation, or waited for a better opportunity to strike.
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| [k]
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| 
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| @Otora
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| You'd both be dead right now if I hadn't been around, you know.
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| [k]
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| 
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| ?1:You're right. I'm sorry, and thank you!
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| 
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| ?!
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| 
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| [charaFace C 16]
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| 
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| @Otora
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| ...!
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| [k]
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| 
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| [charaFace C 14]
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| 
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| @Otora
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| Ahahahahahaha![sr]Even now, you're still thanking me!?
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| [k]
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| 
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| @Otora
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| Ahahaha! You two are very unusual, aren't you?
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| [k]
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| 
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| [messageOff]
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| [charaFadeout C 0.1]
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| [wt 0.1]
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| 
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| [charaScale B 1.0]
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| [charaTalk B]
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| [charaFace B 0]
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| [charaFadein B 0.1 1]
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| [wt 0.2]
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| 
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| [se ad7]
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| [charaMoveScale B 1.1 0.1]
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| [charaMove B 0,15 0.1]
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| [charaPut H 1]
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| [charaEffect H bit_talk_41]
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| [wt 0.4]
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| [charaPut H 1200,1200]
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| [charaEffectStop H bit_talk_41]
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| 
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| [se ad32]
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| [fowardEffect bit_talk_ichimon01wh 0,-100]
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| [fowardEffect bit_talk_14]
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| [wt 0.1]
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| [charaShake B 0.05 3 3 0.3]
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| [wt 0.5]
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| 
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| [charaShake B 0.05 3 3 0.7]
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| [charaMove B 0,-50 0.4]
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| [charaFadeout B 0.2]
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| [wt 0.3]
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| [fowardEffectDestroy bit_talk_ichimon01wh]
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| 
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| [charaTalk C]
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| [charaFace C 6]
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| [charaFadein C 0.1 1]
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| 
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| @Otora
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| Yes, yes, I haven't forgotten about you.[sr]Just be quiet and stay out of our way for a bit.
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| [k]
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| 
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| [charaFace C 0]
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| 
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| @Otora
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| All right, first order of business, we send these thugs to kingdom come. I'll cut through their ranks, while you defend [%1]!
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| [k]
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| 
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| [charaFadeout C 0.1]
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| [wt 0.1]
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| 
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| [charaTalk A]
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| [charaFace A 6]
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| [charaFadein A 0.1 1]
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| 
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| @Mash
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| R-right! Get behind me, Senpai!
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| [k]
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| 
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| 
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| [charaTalk C]
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| [charaFace C 6]
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| [charaFadein C 0.1 1]
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| 
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| @Otora
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| Excellent. I'm glad you're so agreeable.
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| [k]
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| 
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| [charaFadeout C 0.1]
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| [wt 0.1]
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| 
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| [charaScale B 1.0]
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| [charaTalk B]
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| [charaFace B 0]
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| [charaFadein B 0.1 1]
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| 
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| @Soldier?
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| Enemy reinforcements detected. Enemy force strength unknown. Querying backup possibilities.
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| [k]
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| 
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| [messageOff]
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| 
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| [se ad473]
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| [seStop ad473 0.5]
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| [fowardEffect bit_talk_Slash_white_01_L]
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| [fowardEffect bit_talk_14]
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| [wt 0.1]
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| [charaShake B 0.05 3 3 0.3]
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| [wt 0.4]
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| 
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| [charaShake B 0.05 3 3 0.7]
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| [charaMove B 0,-50 0.5]
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| [charaFadeout B 0.3]
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| [wt 0.4]
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| 
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| [charaTalk C]
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| [charaFace C 14]
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| [charaFadein C 0.1 1]
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| 
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| @Otora
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| What are you talking about? This is a battlefield. If you're going to retreat, then retreat. If you're going to fight, then fight!
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| [k]
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| 
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| [charaFace C 5]
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| 
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| @Otora
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| I don't know which clan you're from, but anyone who would torment civilians like this deserves no mercy!
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| [k]
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| 
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| [charaFace C 13]
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| 
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| @Otora
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| Since Bishamo[line 2]the heavens can't punish you themselves, I'll have to do it in their stead!
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| [k]
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| 
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| [messageOff]
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| [wt 0.5]
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| 
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| [fadeout black 1.0]
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| [bgm BGM_EVENT_4 1.0 0.5]
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| [wait fade]
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| 
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| [charaFadeout C 0.1]
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| 
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| [charaScale B 1.0]
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| [charaTalk B]
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| [charaFace B 0]
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| [charaFadein B 0.1 1]
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| 
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| 
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| 
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| [se ad170]
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| [wt 0.5]
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| 
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| [se ad33]
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| [wt 1.5]
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| 
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| [se ad32]
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| [wt 0.5]
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| 
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| [fadein black 1.0]
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| [bgmStop BGM_EVENT_4 1.0]
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| [wait fade]
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| 
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| @Soldier?
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| Operation...aborted...
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| [k]
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| 
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| [messageOff]
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| 
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| [se ad471]
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| [seStop ad471 1.0]
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| [effect bit_talk_v_slash01]
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| [wt 0.4]
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| [charaShake B 0.05 3 3 0.7]
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| [wt 0.5]
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| 
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| [se ade48]
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| [seStop ade48 1.0]
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| [charaMove B 0,-50 0.4]
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| [charaFadeout B 0.4]
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| [wt 0.4]
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| [charaShakeStop B]
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| [wt 1.2]
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| 
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| [charaTalk C]
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| [charaFace C 1]
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| [charaFadein C 0.1 1]
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| 
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| @Otora
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| Hmm, well that's disappointing. I thought they would put up a little more fight than that.
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| [k]
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| 
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| @Otora
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| And then there's the strange armor they're wearing...
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| [k]
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| 
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| ?1:W-wow, she's really strong...
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| 
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| ?2:She took them all out on her own in no time flat!
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| 
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| ?!
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| 
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| [charaFadeout C 0.1]
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| [wt 0.1]
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| 
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| [charaTalk A]
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| [charaFace A 6]
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| [charaFadein A 0.1 1]
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| 
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| @Mash
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| I didn't realize you were a Servant too, Otora.[bgm BGM_EVENT_2 0.1]
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| [k]
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| 
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| 
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| [charaTalk C]
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| [charaFace C 1]
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| [charaFadein C 0.1 1]
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| 
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| @Otora
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| Sorry for keeping that from you. I wanted to see what kind of people you were before I said anything.
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| [k]
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| 
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| [charaFadeout C 0.1]
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| [wt 0.1]
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| 
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| [charaTalk D]
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| [charaFace D 1]
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| [charaFadein D 0.1 1]
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| 
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| @Villager
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| I don't know who you are, but thank you![sr]You saved our lives!
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| [k]
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| 
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| [charaFadeout D 0.1]
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| [wt 0.1]
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| 
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| [charaTalk C]
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| [charaFace C 7]
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| [charaFadein C 0.1 1]
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| 
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| @Otora
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| Please, pay it no mind.[sr]The strong are obligated to protect the weak.
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| [k]
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| 
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| [charaFace C 1]
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| 
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| @Otora
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| Besides, it's these two who really deserve your thanks. I was just following their lead.
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| [k]
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| 
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| [charaFadeout C 0.1]
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| [wt 0.1]
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| 
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| [charaTalk D]
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| [charaFace D 1]
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| [charaFadein D 0.1 1]
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| 
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| @Villager
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| Yes, we can't thank you two enough either. I've never seen clothes like yours before. Are you travelers?
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| [k]
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| 
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| ?1:Uh, yeah, something like that... So, what is this place?
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| 
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| ?2:Basically. By the way, can you tell us where we are?
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| 
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| ?!
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| 
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| @Villager
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| Oh yes, where are my manners? You must be exhausted. Why not stay in our village today? We'd love to have you, and you'd be right as rain by tomorrow.
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| [k]
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| 
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| [charaFadeout D 0.1]
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| [wt 0.1]
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| 
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| [charaTalk C]
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| [charaFace C 1]
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| [charaFadein C 0.1 1]
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| 
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| @Otora
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| That sounds great. Why don't we take him[sr]up on his kind offer, Mash and [%1]?
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| [k]
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| 
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| [charaFadeout C 0.1]
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| [wt 0.1]
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| 
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| [charaTalk A]
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| [charaFace A 1]
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| [charaFadein A 0.1 1]
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| 
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| @Mash
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| I second that, Senpai.[sr]Let's stay here and rest for the night.
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| [k]
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| 
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| @Mash
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| ...By the way, you don't seem to have a Master, Otora. May I ask why?
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| [k]
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| 
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| 
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| [charaTalk C]
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| [charaFace C 4]
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| [charaFadein C 0.1 1]
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| 
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| @Otora
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| ...You're a sharp one, aren't you? No, I've been summoned to this land, but don't have a Master to call my own.
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| [k]
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| 
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| @Otora
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| At this rate, it'll probably just be a matter of time until my magical energy runs out and I disappear...
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| [k]
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| 
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| [charaFace C 8]
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| 
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| @Otora
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| I know! Maybe there's a reason that we met, and maybe we could form a temporary contract while we're here?
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| [k]
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| 
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| ?1:Fine with me.
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| 
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| [charaFadeout C 0.1]
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| [wt 0.1]
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| 
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| [charaTalk A]
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| [charaFace A 6]
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| [charaFadein A 0.1 1]
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| 
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| @Mash
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| Just like that!? Your ability to roll with the punches always surprises me, Senpai, and today is no exception!
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| [k]
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| 
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| ?2:What do you think, Mash?
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| 
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| [charaFadeout C 0.1]
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| [wt 0.1]
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| 
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| [charaTalk A]
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| [charaFace A 3]
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| [charaFadein A 0.1 1]
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| 
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| @Mash
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| Y-you're asking me?
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| [k]
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| 
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| @Mash
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| Well...we just saw how strong Otora is for ourselves, so I know I would feel reassured by having her accompany us.
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| [k]
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| 
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| ?!
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| 
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| 
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| [charaTalk C]
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| [charaFace C 6]
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| [charaFadein C 0.1 1]
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| 
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| @Otora
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| Then it's settled! Don't worry, I'm at least a little better at fighting than I look.
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| [k]
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| 
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| [charaFace C 14]
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| 
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| @Otora
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| So please rest assured that you're in good hands with Naga[line 2]Er, Otora!
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| [k]
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| 
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| 
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| [messageOff]
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| [wt 0.5]
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| 
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| [fadeout black 2.0]
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| [bgmStop BGM_EVENT_2 2.0]
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| [wait fade]
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| [wt 0.5]
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| [soundStopAll]
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| [end]
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