110 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			110 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
$91-10-09-01-1-0
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[soundStopAll]
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[bgm BGM_EVENT_2 0.1]
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[scene 10310]
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[charaSet A 98001000 1 Mash]
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[charaSet B 98003000 2 "Dr. Roman"]
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[charaSet C 1009001 1 Mordred]
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[charaSet D 98002000 1 Fou]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0 1]
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[fadein black 1]
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[wait fade]
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@Mordred
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Hum, hum, hum... Hey, Master![sr]Got a moment?
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[k]
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[charaFace C 2]
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@Mordred
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If you do, come with me for a bit.[sr]If you're busy, cancel your plans!
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[k]
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?1:So the choice is "yes" or "yes?"
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?2:You're going to make me go no matter what.
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?!
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[charaFace C 1]
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@Mordred
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Precisely.[sr]Come on, we're off to London!
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[k]
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[charaFadeout C 0.1]
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[charaTalk A]
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[charaFace A 6]
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[charaFadein A 0.1 2]
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[charaFace D 0]
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[charaFadein D 0.1 0]
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@Mash
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Hey, Mordred, please don't push!
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[k]
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@Fou
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Fou, mokyu, fou!?
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[k]
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[charaFadeout A 0.1]
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[charaFadeout D 0.1]
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[messageOff]
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[bgmStop BGM_EVENT_2 0.7]
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[wait effect bit_talk_06]
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[effect bit_talk_07]
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[se ad12]
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[wt 4]
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[fadeout white 1]
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[wait fade]
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[charaSet A 8001000 2 Mash]
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[soundStopAll]
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[bgm BGM_EVENT_5 0.1]
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[scene 10903]
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[charaTalk C]
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[charaFace A 8]
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[charaFadein A 0 2]
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[charaFace C 1]
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[charaFadein C 0 0]
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[fadein black 1]
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[wait fade]
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@Mordred
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Whew, we're here, we're here.
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[k]
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[charaFace A 12]
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@Mash
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You're so pushy, sheesh...[sr]So, do you have something to do in London?
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[k]
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[charaFace C 0]
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@Mordred
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Yeah. Maybe it's because I was summoned here in[sr]London, but I can sense it when something unusual happens here.
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[k]
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[charaFadeout A 0.1]
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[charaFadeout C 0.1]
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[charaTalk B]
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[se ad13]
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[communicationChara 98003003 1 5 0 2]
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[wt 0.3]
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@Dr. Roman
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Seems like you're right, Mordred.[sr]There's an unusual life-form response from over there.
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[k]
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[communicationCharaClear]
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[wait communicationChara]
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[charaTalk C]
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[charaFace C 2]
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[charaFadein C 0.1 1]
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@Mordred
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Well then... Will it be a demon, or will it be a dragon?[sr]Let's find out!
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[k]
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[charaFadeout C 0.5]
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[messageOff]
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[fadeout black 0.5]
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[bgmStop BGM_EVENT_5 0.4]
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[wait fade]
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[soundStopAll]
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[end]
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