351 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			351 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
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$91-11-05-01-2-0
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[soundStopAll]
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[charaSet A 11005001 1 "Hessian Lobo"]
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[charaSet B 3008001 1 Enkidu]
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[charaSet C 5004001 1 "Nursery Rhyme"]
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[charaSet D 98006200 1 Enemy]
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[imageSet E cut063_cinema 1]
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[charaScale E 1.01]
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[charaSet F 98006200 1 Enemy]
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[charaSet G 98006200 1 Enemy]
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[charaSet H 98006200 1 Enemy]
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[charaSet I 98006200 1 Enemy]
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[scene 38500]
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[fadein black 2.0]
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[wait fade]
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[bgm BGM_EVENT_63 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@
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The beast likes the air in this city.[sr]It makes him feel at ease.
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[k]
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@
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There may not be much good food to go around, but maybe that's why he finds it so easy to take a bite out of whatever he encounters.
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[k]
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@
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The bright lights are more vivid, and more garish,[sr]than that starry sky he once knew.
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[k]
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@
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It's not as lonely here as it is under the stars.
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[k]
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@
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Humans made this place. They permeate every corner[sr]of it. Normally, it would be anathema to him.
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[k]
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@
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But now, the beast has no choice but to live within it.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Nursery Rhyme
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What's wrong?
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[k]
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[charaTalk A]
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@
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The girl with the faint scent of pulped wood looks[sr]at him quizzically, her face aglow with innocence.
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[k]
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[messageOff]
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[voice 1100500_0_B040]
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[wt 1.0]
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[messageOff]
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[wipeout rectangleStripLeftToRight 0.3 1]
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[wait wipe]
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[charaFadeout C 0.1]
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[charaFadein E 0.1 0,-200]
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[wt 0.1]
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[wipein rectangleStripRightToLeft 0.3 1]
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[wait wipe]
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@
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The beast growls as if to say “nothing”[sr]and turns his gaze forward.
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[k]
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@
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Behind him, Master continues to[sr]follow at a respectful distance.
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[k]
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@
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[&He's:She's] close, but not too close.
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[k]
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@
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...The beast wonders what would happen if he[sr]suddenly tried to bite Master's head off.
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[k]
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@
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The answer is simple.
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[k]
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@
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The clay and paper people would kill him mercilessly,[sr]before he could so much as get near enough to try.
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[k]
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@
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That's why this distance makes sense. It's the[sr]right decision, both logically and tactically.
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[k]
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[bgmStop BGM_EVENT_63 1.0]
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@
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His whole body shakes with excitement.[sr]He's found it.
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[k]
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[messageOff]
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[wipeout rectangleStripRightToLeft 0.2 1]
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[wait wipe]
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[charaFadeout E 0.1]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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[wt 0.1]
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[wipein rectangleStripLeftToRight 0.2 1]
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[wait wipe]
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[se ad359]
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[wt 1.0]
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[seStop ad359 1.5]
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[wt 2.0]
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[charaFadeout A 0.1]
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[wt 0.1]
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[bgm BGM_EVENT_3 0.1]
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[charaTalk B]
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[charaFace B 2]
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[charaFadein B 0.1 1]
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@Enkidu
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There it is.[sr]Let's get it, Master!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 4]
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[charaFadein C 0.1 1]
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@Nursery Rhyme
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This is no fun.[sr]It's so very, very sad.
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[k]
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@Nursery Rhyme
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A goat from the mountains, a lion from the plains, a snake from the grass... They could have all had happy lives if they had stayed where they belong.
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[k]
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[messageOff]
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[charaFadeout C 0.1]
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[wt 0.2]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.4 1]
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[se ad42]
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[wt 2.2]
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[charaFadeout D 0.1]
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[wt 0.2]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@
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The beast heartily agrees.
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[k]
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@
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But seeing this abomination, he also can't help[sr]but feel proud that it has the same spark as him.
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[k]
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@
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It is a grotesque man-made Demonic Beast.
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[k]
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@
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A monster with the freedom to wander anywhere[sr]it pleases because it has no place to call home.
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[k]
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@
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If there is one thing the Demonic Beast all but shouts,[sr]it is this: “We are strong.”
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Enkidu
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Hmm. It doesn't seem like we've caught up to[sr]it so much as it's been lying in wait for us.
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[k]
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[messageOff]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk off]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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[wt 0.1]
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[se ad42]
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[charaFace F 0]
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[charaFadein F 0.4 -256,0]
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[wt 0.2]
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[charaFace G 0]
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[charaFadein G 0.4 256,0]
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[wt 0.2]
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[charaFace H 0]
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[charaFadein H 0.4 -512,0]
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[wt 0.2]
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[charaFace I 0]
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[charaFadein I 0.4 512,0]
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[seStop ad42 1.0]
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[wt 0.7]
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[se ad21]
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[wt 2.0]
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[charaFadeout D 0.1]
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[charaFadeout F 0.1]
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[charaFadeout G 0.1]
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[charaFadeout H 0.1]
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[charaFadeout I 0.1]
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[wt 0.1]
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[charaTalk on]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@
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An absurd number of Demonic Beasts stand[sr]before the wolf and his companions.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Nursery Rhyme
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Uh-oh, that's not good.[sr]Please give us your orders, Master![wt 0.4][charaFace C 5]
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@
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In an instant, any sympathy the wolf had for the creatures before him is gone, replaced with an uncompromising will to fight...
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[k]
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@
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...even though the monster is[sr]surrounded by his former brethren.
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[k]
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[messageOff]
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[wt 0.5]
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?1:Can you do this, Hessian Lobo?
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@
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...Of course I can.[sr]Who do you think you're talking to, Master?
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[k]
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?2:Are you all okay to fight?
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 5]
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[charaFadein B 0.1 1]
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@Enkidu
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Of course.[sr]We'll crush them.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 5]
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[charaFadein C 0.1 1]
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@Nursery Rhyme
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Ooh, I don't like violence at all.
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[k]
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@Nursery Rhyme
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But if I have to get my hands bloody today, I'll make sure this sunny day is Humpty-Dumpty's last!
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@
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...Of course.
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[k]
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@
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These fangs are meant for crushing my enemies' skulls.[sr]These claws are meant for tearing them to shreds.
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[k]
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@
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And what's more...they are meant to help[sr]me survive, and to keep others alive.
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[k]
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?!
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[messageOff]
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[charaFace A 2]
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[se ad359]
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[wt 1.0]
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[seStop ad359 1.5]
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[wt 2.0]
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@
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A single roar, and half of the wolves gathered like familiars around the monster scattered in fear.
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[k]
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@
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The beasts' instincts won out over[sr]their loyalty to their leader.
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[k]
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@
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So I shall show no mercy to any of my brethren who still remain. They have chosen instead to be my prey!
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[k]
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[messageOff]
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[fadeout black 0.5]
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[bgmStop BGM_EVENT_3 0.4]
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[wait fade]
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[soundStopAll]
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[end]
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