fgo-game-data/ScriptActionEncrypt/94/9404/9404775210.txt
2022-05-06 08:05:31 +00:00

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94-04-77-52-1-0
[soundStopAll]
[charaSet A 25005000 1 Voyager]
[charaSet B 3043000 1 Erice]
[imageSet C cut171_token_ren 1]
[imageSet D cut171_token_405 1]
[imageSet E cut171_token_404 1]
[imageSet F cut171_token_rrs 1]
[charaSet G 4002001 1 Iskandar]
[charaSet H 3009001 1 Leonidas]
[charaSet I 3010001 1 Romulus]
[charaSet J 5019002 1 "El-Melloi II (Young)"]
[charaSet K 98001000 1 Mash]
[imageSet L cut171_token_302 1]
[imageSet M cut171_token_301 1]
[imageSet N cut171_token_303 1]
[charaSet O 5025001 1 Edison]
[charaSet P 2016000 1 "Emiya Alter"]
[charaSet Q 1098192800 1 Marie]
[charaSet R 5009000 1 "Effect Dummy 1"]
[charaSet S 5009000 1 "Effect Dummy 2"]
[charaSet T 5009000 1 "Effect Dummy 3"]
[scene 20730]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_70 0.1]
[charaTalk A]
[charaFace A 11]
[charaFadein A 0.1 1]
Voyager
You're going to fight us, Erice?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
[bgmStop BGM_EVENT_70 2.0]
Erice
I have to, or else the nightmare that is this game world will never end.
[k]
[messageOff]
[se ad28]
[effect bit_talk_trajectory 0,-100]
[wt 0.4]
[charaFadeout B 0.1]
[wt 0.4]
[charaTalk depthOff]
[charaDepth R 1]
[charaDepth F 2]
[charaDepth I 3]
[charaDepth T 4]
[charaDepth E 5]
[charaDepth H 6]
[charaDepth S 7]
[charaDepth D 8]
[charaDepth G 9]
[charaTalk off]
[bgm BGM_EVENT_48 0.1]
[charaPut R -332,0]
[charaPut T 332,0]
[charaPut S 0,0]
[charaEffect R bit_talk_token_materialization]
[charaEffect T bit_talk_token_materialization]
[charaEffect S bit_talk_token_materialization]
[cueSe NoblePhantasm_603800 NP_603800_1]
[wt 2.5]
[cueSeStop NP_603800_1 0.5]
[charaFadein F 0.4 -332,-200]
[charaFadein E 0.4 332,-200]
[charaFadein D 0.4 0,-200]
[wt 1.2]
[se ad29]
[fadeout white 0.5]
[wait fade]
[charaEffectDestroy R bit_talk_token_materialization]
[charaFace I 0]
[charaFadein I 0.7 -352,0]
[wt 0.2]
[fadein white 0.5]
[charaFadeout F 0.4]
[wait fade]
[wt 0.5]
[se ad29]
[fadeout white 0.5]
[wait fade]
[charaEffectDestroy T bit_talk_token_materialization]
[charaFace H 0]
[charaFadein H 0.7 352,0]
[wt 0.2]
[fadein white 0.5]
[charaFadeout E 0.4]
[wait fade]
[wt 0.5]
[se ad29]
[fadeout white 0.5]
[wait fade]
[charaEffectDestroy S bit_talk_token_materialization]
[charaFace G 0]
[charaFadein G 0.7 1]
[wt 0.2]
[fadein white 0.5]
[charaFadeout D 0.4]
[wait fade]
[wt 0.8]
[charaTalk on]
[charaFace G 2]
Iskandar
So, the time for conquest has come once more!
[k]
[charaFace H 2]
Leonidas
If my calculations are correct, then my army is superior in every way possible! Muscle size, muscle strength, and muscle density!
[k]
Romulus
Soon, all shall be mine! All shall be Rome!
[k]
[messageOff]
[charaFadeout I 0.1]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk off]
[charaDepth R 1]
[charaDepth C 2]
[charaDepth J 3]
[charaPut R 0,0]
[charaEffect R bit_talk_token_materialization]
[cueSe NoblePhantasm_603800 NP_603800_1]
[wt 2.5]
[cueSeStop NP_603800_1 0.5]
[charaFadein C 0.4 0,-200]
[wt 1.2]
[se ad29]
[fadeout white 0.5]
[wait fade]
[charaEffectDestroy R bit_talk_token_materialization]
[charaFace J 5]
[charaFadein J 0.7 1]
[wt 0.2]
[fadein white 0.5]
[charaFadeout C 0.4]
[wait fade]
[wt 0.8]
[charaTalk depthOn]
[charaTalk on]
El-Melloi II (Young)
Bollucks! We'll never get anywhere if we let these guys call the shots. I'll have to step up and take charge.
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 6]
[charaFadein K 0.1 1]
Mash
Uh-oh! Erice's tokens just turned into Servants...
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.6 1.0]
[wait wipe]
[charaFadeout K 0.1]
[charaTalk depthOff]
[charaDepth H 1]
[charaDepth I 2]
[charaDepth B 3]
[charaDepth G 4]
[charaDepth J 5]
[charaTalk off]
[charaFace I 0]
[charaScale I 0.71]
[charaFadein I 0.1 -364,-54]
[charaFace H 0]
[charaScale H 0.71]
[charaFadein H 0.1 -170,-54]
[charaFace G 0]
[charaScale G 0.71]
[charaFadein G 0.1 60,-54]
[charaFace J 0]
[charaScale J 0.71]
[charaFadein J 0.1 240,-54]
[charaFace B 0]
[charaScale B 0.71]
[charaFadein B 0.1 400,-54]
[cameraMove 0.1 128,-30 1.4]
[wt 0.5]
[wipein rectangleStripRightToLeft 0.6 1.0]
[wt 0.4]
[cameraMove 6.0 -128,-30 1.4]
[wait wipe]
[wt 5.0]
Mash
...and they're all great, world-conquering heroes!
[k]
[messageOff]
[fadeout black 0.3]
[wait fade]
[charaFadeout I 0.1]
[charaFadeout H 0.1]
[charaFadeout G 0.1]
[charaFadeout J 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaScale I 1.0]
[charaScale H 1.0]
[charaScale G 1.0]
[charaScale J 1.0]
[charaScale B 1.0]
[charaTalk depthOn]
[charaTalk on]
[charaTalk K]
[charaFace K 12]
[charaFadein K 0.1 1]
[cameraMove 0 0,0 1.01]
[wt 0.2]
[charaSet C 7011001 1 "Darius III"]
[charaSet D 2013001 1 Arash]
[charaSet E 1018001 1 Altera]
[fadein black 0.3]
[wait fade]
Mash
Do you really think we can win against them?
[k]
[messageOff]
[bgmStop BGM_EVENT_48 1.0]
[shake 0.08 4 4 1.0]
[wt 0.5]
1Hold that thought. Something's up with our tokens...
2Wait. Our tokens just started going nuts out of nowhere!
[shakeStop]
[charaFace K 14]
Mash
Oh no. Now what do we do, Senpai!?[bgm BGM_EVENT_3 0.1][sr]Your tokens are all starting to glow...
[k]
[messageOff]
[charaFadeout K 0.1]
[wt 0.3]
[charaTalk depthOff]
[charaDepth S 1]
[charaDepth L 2]
[charaDepth C 3]
[charaDepth R 4]
[charaDepth N 5]
[charaDepth E 6]
[charaDepth T 7]
[charaDepth M 8]
[charaDepth D 9]
[charaTalk off]
[charaPut R -332,0]
[charaPut T 332,0]
[charaPut S 0,0]
[charaEffect R bit_talk_token_materialization]
[charaEffect T bit_talk_token_materialization]
[charaEffect S bit_talk_token_materialization]
[cueSe NoblePhantasm_603800 NP_603800_1]
[wt 2.2]
[fowardEffect bit_talk_barrier]
[wt 0.3]
[cueSeStop NP_603800_1 0.5]
[charaFadein N 0.4 -332,-200]
[charaFadein M 0.4 332,-200]
[charaFadein L 0.4 0,-200]
[wt 1.2]
Mash
...and their magical energy is going haywire!
[k]
[messageOff]
[se ad29]
[fadeout white 0.5]
[wait fade]
[charaEffectDestroy S bit_talk_token_materialization]
[charaFace C 0]
[charaFadein C 0.7 1]
[wt 0.2]
[fadein white 0.5]
[charaFadeout L 0.4]
[wait fade]
[wt 0.5]
[se ad29]
[fadeout white 0.5]
[wait fade]
[charaEffectDestroy R bit_talk_token_materialization]
[charaFace E 0]
[charaFadein E 0.7 -352,0]
[wt 0.2]
[fadein white 0.5]
[charaFadeout N 0.4]
[wait fade]
[wt 0.5]
[se ad29]
[fadeout white 0.5]
[wait fade]
[charaEffectDestroy T bit_talk_token_materialization]
[charaFace D 0]
[charaFadein D 0.7 352,0]
[fowardEffectStop bit_talk_barrier]
[wt 0.2]
[fadein white 0.5]
[charaFadeout M 0.4]
[wait fade]
[wt 0.8]
[charaTalk on]
[charaFace C 2]
Darius III
Iskandaaar!
[k]
[charaFace D 5]
Arash
No way I can sit out the return of Persia's fearsome king! My arrows are ready to fly!
[k]
[charaFace E 5]
Altera
Invasion itself is not bad civilization...but indiscriminate invasion is the very worst civilization.
[k]
Mash
Senpai, look! King Darius of Persia is leading our forces in a charge...
[k]
Mash
And he's followed by Arash, the great Persian hero,[sr]and King Altera of the Huns.
[k]
[charaFadeout E 0.1]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk K]
[charaFace A 0]
[charaFadein A 0.1 0]
[charaFace K 7]
[charaFadein K 0.1 2]
Mash
They're all just as capable as the Servants on Erice's side...except they're on our side!
[k]
[charaFace A 12]
Voyager
A fight...even here?
[k]
[charaFace K 12]
Mash
Voyager...
[k]
1We have to, if we're going to save Erice.
2We have to, if we're going to bring this world to an end.
[charaFace A 11]
Voyager
...Yeah. You're right. It's the only way.
[k]
[charaFadeout A 0.1]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk O]
[charaFace O 1]
[charaFadein O 0.1 1]
Edison
Indeed. Not to mention that this battle is also necessary to free the tokenized heroes from their obsessions and reclaim their freedom.
[k]
[charaFadeout O 0.1]
[wt 0.1]
[charaTalk P]
[charaFace P 0]
[charaFadein P 0.1 1]
Emiya Alter
Whatever the ultimate goal is,[sr]we've still got to win this first.
[k]
[charaFadeout P 0.1]
[wt 0.1]
[charaTalk Q]
[charaFace Q 6]
[charaFadein Q 0.1 1]
Marie
True. At this point, it seems to be what Erice wants, too.
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.6 1.0]
[bgm BGM_EVENT_3 0.6 0.5]
[wait wipe]
[charaFadeout Q 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
[wt 0.3]
[wipein rectangleStripRightToLeft 0.6 1.0]
[bgm BGM_EVENT_3 0.6 1.0]
[wait wipe]
[wt 2.0]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth B 1]
[charaDepth Q 2]
[bgmStop BGM_EVENT_3 1.0]
[charaTalk Q]
[charaFace B 0]
[charaFadein B 0.1 0]
[charaFace Q 7]
[charaFadein Q 0.1 2]
Marie
So let's have a good game, shall we? Let's give it our all so we can win or lose with no regrets!
[k]
[charaFace B 13]
Erice
...Game? [wt 0.5][bgm BGM_EVENT_63 0.1][charaFace B 5]This isn't just a game. This is war.
[k]
Erice
I'm not doing this for fun.[sr]I'm just doing this to get back what I lost.
[k]
[charaFadeout B 0.1]
[charaFadeout Q 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Erice
...Come to think of it, I never did[sr]introduce myself properly, did I?
[k]
Erice
My name is Erice. Erice Utsumi. I'm part of the Akihabara Night Watch, and I'm sometimes called the Grim Reaper.
[k]
Erice
But right now, I'm just another player.[sr]And in this game, you're my opponent.
[k]
Erice
Now it's your turn, Master of Chaldea.[sr]What's your name?
[k]
1[%1].
[charaFace B 20]
Erice
[%1], huh.[sr]Got it.
[k]
[charaFace B 5]
Erice
But don't expect me to remember it for very long.
[k]
Erice
I couldn't care less about some random mage,[sr]whether [&he's:she's] from Chaldea or not.
[k]
Erice
All I care about is restoring the bonds I made with my real, precious friends in my own world.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0]
[charaFace A 0]
[charaFadein A 0.1 2]
Erice
So don't worry, Voyager. I'm going to get you back.[sr]I promise. And to do that...
[k]
[messageOff]
[charaFadeout B 0.1]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
[se ad173]
[wt 0.1]
[charaMoveScale B 1.2 0.2]
[charaMove B 0,25 0.2]
[seStop ad173 0.1]
Erice
I'm going to wipe the floor with you, [%1]!
[k]
[messageOff]
[wt 0.3]
[effect bit_talk_gamestart]
[wt 4.1]
[fadeout white 0.2]
[wait fade]
[scene 10001]
[pictureFrame cut170_gameframe_bright]
[wt 0.1]
[fadein white 1.5]
[scene 20730 1.5]
[wait fade]
[wt 1.5]
[fadeout black 2.0]
[bgmStop BGM_EVENT_63 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]