fgo-game-data/ScriptActionEncrypt/94/9406/9406490720.txt
2023-12-22 08:05:41 +00:00

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94-06-49-07-2-0
[soundStopAll]
[enableFullScreen]
[charaSet A 8001410 1 Mash]
[charaSet B 8001400 1 "Armored Mash"]
[charaSet C 1098124510 1 "Da Vinci"]
[charaSet D 4043001 1 "Taigong Wang"]
[charaSet E 1098214300 1 "Combat Beast A"]
[charaSet F 98115000 1 Effect]
[charaPut F 1200,1200]
[charaEffect F bit_talk_10_LowLevel]
[scene 126000]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_48 0.1]
[charaPut F 0,0]
[charaTalk C]
[charaFace C 34]
[charaFadein C 0.1 1]
Da Vinci
...Okay, I'm done collecting data.
[k]
Da Vinci
It looks like those horrid bipedal beasts that apparently all have a bunch of built-in guns...
[k]
Da Vinci
...will just keep killing each other as long as we stay far enough away from them.
[k]
Da Vinci
Luckily, they can't detect things from too far away, since their scanning range isn't great.
[k]
Da Vinci
They do seem to be packing some serious firepower, but it's strictly optimized for head-to-head combat. It doesn't look like they have any patrol units...
[k]
1Are you okay, Da Vinci?
2You don't look so hot, Da Vinci...
[messageOff]
[charaFace C 0]
[wt 1.0]
Da Vinci
Me? I'm totally fine.
[k]
[charaFace C 4]
Da Vinci
It's you guys I'm worried about. These aren't exactly the most pleasant sights you're seeing, after all.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut F 1200,1200]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
Taigong Wang
It's the inherent wrongness of those things.
[k]
Taigong Wang
These combat beasts in the Death Zone inspire indescribable discomfort in people by their very nature.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut F 0,0]
[charaTalk C]
[charaFace C 25]
[charaFadein C 0.1 1]
Da Vinci
Combat beasts...
[k]
[charaFace C 24]
Da Vinci
That's pretty on the nose, but it's also nice and straightforward.
[k]
Da Vinci
Anyway, these things walk on two legs, like humans. They kill with guns, like humans.
[k]
[charaFace C 34]
Da Vinci
And above all, they're obsessed with killing...like humans.
[k]
Da Vinci
The Laḫmu you guys saw in Uruk were pretty horrific creatures too, but they at least had the intelligence to follow their mother.
[k]
Da Vinci
But these combat beasts don't even have that. It's like they were born solely to kill each other.
[k]
[charaFace C 14]
Da Vinci
In a way, they're caricatures of humans, however much they roar and act like beasts.
[k]
[messageOff]
[wt 1.0]
[charaFace C 5]
Da Vinci
They possess both weapons and cruelty unique to humans. You'd never see that in creatures of the natural world.
[k]
Da Vinci
Cruelty... Ibuki-Douji, you said that cruelty might be part of what fighting is all about, but that's only true for battles between humans.
[k]
Da Vinci
Fights in the natural world aren't like that at all.
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut F 1200,1200]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
[wt 1.5]
[charaFace D 0]
Taigong Wang
Then let me ask you this, Lady Da Vinci.
[k]
Taigong Wang
Why do these combat beasts possess those two qualities?
[k]
Taigong Wang
In fact, let's put it another way. Why did Koyanskaya endow them with those traits?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut F 0,0]
[charaTalk C]
[charaFace C 24]
[charaFadein C 0.1 1]
Da Vinci
First thing that comes to mind?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut F 1200,1200]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Taigong Wang
That's fine with me.
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut F 0,0]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
[wt 1.0]
[charaFace C 25]
Da Vinci
I'm guessing, I admit, but it's not all that hard.
[k]
[charaFace C 5]
Da Vinci
I'd bet anything she did it to kill humans.
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut F 1200,1200]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
[wt 1.5]
[charaFace D 1]
Taigong Wang
...Brilliant.
[k]
Taigong Wang
I should have known you'd get right to the heart of it, Leonardo da Vinci. You truly are a Renaissance genius!
[k]
[charaFace D 0]
Taigong Wang
And let me add one more thing. Your analysis earlier was largely correct, but it missed one crucial detail.
[k]
Taigong Wang
I believe the combat beasts' scanning range IS very short...at least for others of their kind.
[k]
Taigong Wang
But the question is...is it also short for their primary prey?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut F 0,0]
[charaTalk C]
[charaFace C 22]
[charaFadein C 0.1 1]
Da Vinci
!
[k]
Da Vinci
So they largely ignore Heroic Spirits, but they're super quick to target humans!?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut F 1200,1200]
[bgmStop BGM_EVENT_48 1.5]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
Taigong Wang
That's my theory.
[k]
1Then, that would mean[line 2]
2Mash!
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Mash
I'm here, Senpai![bgm BGM_EVENT_80 0.1]
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[cueSe SE_21 21_ade650]
[wt 0.8]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.4 1]
[wt 0.8]
[seStop 21_ade650 0.5]
[wt 0.5]
[cueSe SE_21 21_ade652]
[se bac312]
[wt 1.2]
[seStop 21_ade652 0.5]
[wt 0.3]
[cueSe SE_21 21_ade657]
[effect bit_talk_voice01]
[wt 2.0]
[seStop 21_ade657]
[charaFadeout E 0.1]
[wt 0.1]
[effectDestroy bit_talk_voice01]
[charaPut F 0,0]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
Da Vinci
Way to bury the lede![sr]Dammit, [%1]! Mash!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut F 1200,1200]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Mash
Preparing to intercept the enemy, Master!
[k]
1Go get 'em!
[charaTalk off]
[charaTalk depthOff]
[charaDepth A 1]
[charaDepth B 2]
[messageOff]
[wt 0.2]
[se ad658]
[charaFace B 7]
[charaFadein B 0.4 1]
[wt 0.4]
[charaFadeout A 0.4]
[wt 0.4]
[charaTalk on]
[charaFace B 5]
BMash
Understood! Initiating counterattack now!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.4]
[wait fade]
[soundStopAll]
[end]