2629 lines
42 KiB
Plaintext
2629 lines
42 KiB
Plaintext
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$94-06-70-06-1-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 4037300 1 Nemo]
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[charaSet B 1044300 1 "Saito Hajime"]
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[charaSet C 2041300 1 "Oda Nobukatsu"]
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[charaSet D 7033400 1 "Arjuna Alter"]
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[charaSet E 1098227400 1 Michael]
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[charaSet F 7020300 1 "Cú Chulainn Alter"]
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[charaSet G 1009400 1 Mordred]
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[charaSet H 6012300 1 Sanson]
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[charaSet I 4001300 1 Medusa]
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[charaSet J 5010300 1 Paracelsus]
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[charaSet K 3004400 1 Karna]
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[charaSet L 3008300 1 Enkidu]
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[charaSet M 1007300 1 Gawain]
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[charaSet N 5008400 1 Merlin]
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[charaSet O 98025000 1 ???]
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[charaSet P 98025000 1 ???]
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[imageSet Q back10000_fs 1]
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[charaScale Q 1.5]
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[scene 145600]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_62 0.1]
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@
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Playing Oni. Or, as it is commonly known in the West: tag.
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[k]
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@
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Whoever is the oni, or “it,” must run after the other players. If whoever's “it” catches another player, that player is out.
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[k]
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@
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This very simple game is played all around the world, and there exist countless variations.
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[k]
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@
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Indeed, it has been the go-to game for children the world over since ancient times.
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[k]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Michael
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Having said that, I don't think any of us would care to engage in a normal game of tag.
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[k]
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[charaFace E 1]
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@Michael
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Because, well, you're Servants. We can't have you unleashing your Noble Phantasms left and right to catch each other.
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[k]
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@Michael
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So we're going to add a few special rules.
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[k]
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[charaFace E 0]
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@Michael
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Rule the first:
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[k]
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@Michael
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One person from each team will be “it,” and the rest will simply be ordinary players.
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[k]
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@Michael
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Each team may decide for themselves who will be “it.”
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[k]
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@Michael
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All players[line 2]“it” or otherwise[line 2]may run away or give chase as fast as they're able.
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[k]
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@Michael
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Rule the second:
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[k]
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@Michael
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Only players from the same team can know who's “it” on their team.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk N]
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[charaFace N 1]
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[charaFadein N 0.1 1]
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@Merlin
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Oh, don't worry. I'll cast a perception blocking illusion to help.
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[k]
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@Merlin
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So whoever is “it” will have their voice and likeness disguised.
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[k]
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@Merlin
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Let's go a step further and say that breaking the illusion is against the rules.
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[k]
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[charaFace N 0]
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@Merlin
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The key thing to keep in mind is, even if players know who on their team is “it”...
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[k]
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@Merlin
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...once they're out on the playing field, they won't know which is their ally.
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[k]
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@Merlin
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Nor will the people who are “it” be able to identify each other.
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[k]
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[charaFadeout N 0.1]
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[wt 0.1]
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[charaPut Q 0,-200]
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[charaFadeTime Q 0.2 0.6]
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[charaTalk D]
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[charaFace D 5]
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[charaFadein D 0.1 1]
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@Arjuna Alter
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(If it's against the rules to break the illusion...does that mean we'll need to deduce who's “it” on the other teams?)
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[k]
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[charaFadeout Q 0.1]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk J]
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[charaFace J 4]
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[charaFadein J 0.1 1]
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@Paracelsus
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Against the rules, huh...
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[k]
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[charaFadeout J 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Michael
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Rule the third:
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[k]
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@Michael
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A team loses if all its ordinary players are eliminated, or if their “it” is caught by another team's.
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[k]
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@Michael
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Basically, whoever's “it” is also the team leader. It's a big responsibility.
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[k]
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@Michael
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Rule the fourth:
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[k]
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@Michael
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It's possible for two “its” to end up in a draw.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 5]
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[charaFadein G 0.1 1]
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@Mordred
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Hang on. I get one “it” catching another...
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[k]
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@Mordred
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...but how's a draw work in tag?
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk N]
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[charaFace N 0]
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[charaFadein N 0.1 1]
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@Merlin
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Let's say one “it” catches another by touching their back. That's a clear out.
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[k]
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@Merlin
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But if two people who are “it” simultaneously tag each other, that would be a draw, and both teams would be out.
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[k]
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@Merlin
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The final “it” standing and their team would then win automatically.
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[k]
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[charaFace N 1]
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@Merlin
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Alternatively, if all “its” are eliminated, then the team with the most surviving players would win.
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[k]
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@Merlin
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If all the “its” are gone, and two or more teams have the same number of survivors, then I'm afraid the whole game will end in a draw.
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[k]
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[charaFadeout N 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Michael
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Rule the fifth:
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[k]
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@Michael
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Players are absolutely forbidden from fighting each other, though they may fight Demonic Beasts.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Cú Chulainn Alter
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Huh? Does that mean[line 2]
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk N]
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[charaFace N 0]
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[charaFadein N 0.1 1]
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@Merlin
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Correct. This entire building will be our arena, so to speak.
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[k]
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@Merlin
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And while I'm sure this needn't be said, I'll say it anyway: killing a Demonic Beast is strictly prohibited.
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[k]
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@Merlin
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If we let them gain any more power, the Holy Grail War will be the least of our worries.
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[k]
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@Merlin
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While I'm on the subject, I'm sure this also goes without saying, Noble Phantasms and offensive skills are similarly prohibited.
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[k]
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[charaFadeout N 0.1]
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[wt 0.1]
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[charaTalk I]
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[charaFace I 0]
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[charaFadein I 0.1 1]
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@Medusa
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...[sr]...
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[k]
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[charaFadeout I 0.1]
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[wt 0.1]
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[charaPut Q 0,-200]
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[charaFadeTime Q 0.2 0.6]
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[charaTalk G]
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[charaFace G 5]
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[charaFadein G 0.1 1]
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@Mordred
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(She'd definitely just been thinking she could use her Noble Phantasm to win really easily.)
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk J]
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[charaFace J 5]
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[charaFadein J 0.1 1]
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@Paracelsus
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(So only Noble Phantasms and offensive skills are prohibited, huh...)
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[k]
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[charaFadeout Q 0.1]
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[charaFadeout J 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Michael
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Rule the sixth:
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[k]
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@Michael
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Any player who's out, including those who were “it,” may neither help nor interfere.
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[k]
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@Michael
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I'm sure none of you need to be told that, but it bears mentioning for clarity's sake.
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[k]
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[charaFace E 1]
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@Michael
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Also, we expect things to get fairly heated, so I'm afraid the Master of Chaldea will have to sit this one out.
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[k]
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@Michael
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You'll be staying here with me until it's over.
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[k]
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?1:Yeah, I guess that makes sense...
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?!
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 1]
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[charaFadein F 0.1 1]
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@Cú Chulainn Alter
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Don't worry, we'll be fine on our own. You just wait there with Michael for us to get back.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk N]
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[charaFace N 0]
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[charaFadein N 0.1 1]
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@Merlin
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Now, I have a map for each team.
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[k]
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[charaFace N 1]
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@Merlin
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This building has nine stories, so I'm going to assign teams A, B, and C to the second, fifth, and eighth floors, respectively.
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[k]
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@Merlin
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And naturally, I'll keep you all up to date with info about who's been captured.
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[k]
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[charaFadeout N 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Michael
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Any questions?
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 5]
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[charaFadein G 0.1 1]
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@Mordred
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Uh, yeah, I got one.
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[k]
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@Mordred
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Can “its” just touch someone to tag 'em, or can you, like, tackle people and stuff too?
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 4]
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[charaFadein E 0.1 1]
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@Michael
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Mmm, I think allowing such roughhousing would just lead to actual fighting...
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[k]
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[charaFace E 0]
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@Michael
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...so let's say whoever's “it” must touch someone with their palm to knock them out of the game.
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[k]
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@Michael
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Kicking and such will not be permitted.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 9]
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[charaFadein G 0.1 1]
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@Mordred
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Yeah, yeah, I got it.[sr]Tch.
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Saito Hajime
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I got one, too. What happens if the players obstruct someone who's “it”?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Michael
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What do you mean?
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Saito Hajime
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For example, what if someone dodges an “it” and in the process bumps into them and knocks them down?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 5]
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[charaFadein E 0.1 1]
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@Michael
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Hmm.
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[k]
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@Michael
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I suppose that would depend on whether it was accidental or intentional.
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[k]
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@Michael
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I want to say they wouldn't be out...
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[k]
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@Michael
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...but that would let players just restrain someone's hands and prevent anyone who might be “it” from tagging anybody.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Saito Hajime
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Yeah, exactly. Is that allowed?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 7]
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[charaFadein E 0.1 1]
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@Michael
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Most definitely not. And now...rule the seventh:
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[k]
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[charaFace E 0]
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@Michael
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Other players are only allowed to touch whoever's “it” for a cumulative total of two seconds.
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[k]
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@Michael
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Any longer, and they're out.
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[k]
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@Michael
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That should make it so players can't restrain an “it” for alternating seconds on a technicality.
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[k]
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[charaFace E 1]
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@Michael
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Which ought to prevent any issues, yes?
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Saito Hajime
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Yup, sure does.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Michael
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Any other questions?[sr]...Doesn't seem like it.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk N]
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[charaFace N 1]
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[charaFadein N 0.1 1]
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@Merlin
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Now then, let our game of tag...begin!
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[k]
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[messageOff]
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||
[fadeout black 1.5]
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[bgmStop BGM_EVENT_62 1.5]
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[wait fade]
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[charaFadeout N 0.1]
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[wt 0.5]
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[scene 145302]
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||
[wt 1.5]
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||
[fadein black 1.5]
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||
[wait fade]
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||
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||
[bgm BGM_EVENT_147 0.1]
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@
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[lr]Team C
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[k]
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[charaTalk B]
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[charaFace B 8]
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[charaFadein B 0.1 1]
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@Saito Hajime
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So, who's gonna be “it”?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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||
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[charaTalk C]
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[charaFace C 5]
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[charaFadein C 0.1 1]
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@Oda Nobukatsu
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It should probably be a fast runner, right? Then it's gotta be Cú Chulainn.
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||
[k]
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||
[charaFadeout C 0.1]
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||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
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||
[charaFadein A 0.1 1]
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@Nemo
|
||
I say it should definitely be either Cú Chulainn Alter or Saito.
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||
[k]
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[charaFace A 5]
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@Nemo
|
||
Because, yes, the key here lies in which team's “it” is the fastest Servant.
|
||
[k]
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||
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||
[charaFadeout A 0.1]
|
||
[wt 0.1]
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||
|
||
[charaTalk C]
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||
[charaFace C 4]
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||
[charaFadein C 0.1 1]
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||
@Oda Nobukatsu
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||
Yeah. And that's definitely not me.
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||
[k]
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||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 4]
|
||
[charaFadein B 0.1 1]
|
||
@Saito Hajime
|
||
I could definitely manage some split-second dodges, but I don't think I'd be great at running over long distances.
|
||
[k]
|
||
|
||
@Saito Hajime
|
||
So what do you say, Cú Chulainn? Will you do it?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 1]
|
||
[charaFadein F 0.1 1]
|
||
@Cú Chulainn Alter
|
||
Yeah, I got this.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 1]
|
||
@Nemo
|
||
Next, we need a strategy.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 5]
|
||
[charaFadein C 0.1 1]
|
||
@Oda Nobukatsu
|
||
Yeah. This is way more complicated than ordinary tag.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 11]
|
||
[charaFadein B 0.1 1]
|
||
@Saito Hajime
|
||
I guess this time before the event is for us to hash out our tactics.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 1]
|
||
@Cú Chulainn Alter
|
||
The question is, do we all stick together or go our separate ways?
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 5]
|
||
[charaFadein C 0.1 1]
|
||
@Oda Nobukatsu
|
||
Well, what are the advantages of sticking together?
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
@Nemo
|
||
If we have to, we could keep our “it” safe by shielding him ourselves since we lose instantly if he's caught.
|
||
[k]
|
||
|
||
@Nemo
|
||
We can only do that a maximum of twice, though, so it only gets us so far.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 1]
|
||
@Cú Chulainn Alter
|
||
There are downsides to sticking together, too. For one thing, it makes it easier for the other teams to find us.
|
||
[k]
|
||
|
||
[charaFace F 5]
|
||
@Cú Chulainn Alter
|
||
So we should work out ahead of time what to do when someone spots us.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
@Saito Hajime
|
||
What if we split up from the start then?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 1]
|
||
@Nemo
|
||
...I don't think that's a good idea. Our job as normal players is to avoid getting caught by whoever's “it.”
|
||
[k]
|
||
|
||
@Nemo
|
||
If the other teams split up too, it'll be much easier for them to take us out individually.
|
||
[k]
|
||
|
||
[charaFace A 2]
|
||
@Nemo
|
||
In the sea, the whole reason fish form schools is because there's strength in numbers.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 5]
|
||
[charaFadein C 0.1 1]
|
||
@Oda Nobukatsu
|
||
Can I say something?
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
@Nemo
|
||
Go ahead.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 5]
|
||
[charaFadein C 0.1 1]
|
||
@Oda Nobukatsu
|
||
I think the most valuable asset in war is information. At least, that's what Sister says.
|
||
[k]
|
||
|
||
@Oda Nobukatsu
|
||
So, with that in mind, wouldn't sticking together make it harder to gather information?
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 1]
|
||
@Nemo
|
||
...Good point. A lookout makes all the difference in the world.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 1]
|
||
[charaFadein B 0.1 1]
|
||
@Saito Hajime
|
||
Good thinking, Nobukatsu.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 1]
|
||
[charaFadein C 0.1 1]
|
||
@Oda Nobukatsu
|
||
Well, of course it is! It is Sister's thinking!
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 1]
|
||
@Cú Chulainn Alter
|
||
Okay, why don't we compromise and split into two groups?
|
||
[k]
|
||
|
||
@Cú Chulainn Alter
|
||
I'll go with Nobukatsu. Saito, you go with Nemo.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 4]
|
||
[charaFadein C 0.1 1]
|
||
@Oda Nobukatsu
|
||
Aw geez, I have to go with you?
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 5]
|
||
[charaFadein F 0.1 1]
|
||
@Cú Chulainn Alter
|
||
Got a problem with that?
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 14]
|
||
[charaFadein C 0.1 1]
|
||
[charaShake C 0.05 2 2 0.3]
|
||
@Oda Nobukatsu
|
||
Eep! O-of course I do! It seems you forgot about the little gap in our power!
|
||
[k]
|
||
|
||
[charaFace C 4]
|
||
@Oda Nobukatsu
|
||
...Then again, I guess there's not a single Servant here I could hope to defeat on my own.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 5]
|
||
[charaFadein F 0.1 1]
|
||
@Cú Chulainn Alter
|
||
Yep, which is exactly why you're coming with me. Just be ready for me to drag you around by the scruff of your neck.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 2]
|
||
[charaFadein C 0.1 1]
|
||
@Oda Nobukatsu
|
||
Ugh, this is exactly what I hate about you warrior types! But fine, I guess it is the only way!
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
@Saito Hajime
|
||
Looks like it's you and me then, Nemo.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 1]
|
||
@Cú Chulainn Alter
|
||
Any of you know any spells to communicate over distances?
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 4]
|
||
[charaFadein B 0.1 1]
|
||
@Saito Hajime
|
||
I'm the number one swordsman in all of Japan. What do you think?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 4]
|
||
[charaFadein A 0.1 1]
|
||
@Nemo
|
||
No, unfortunately. I rely on Chaldea technology for comms.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 1]
|
||
@Cú Chulainn Alter
|
||
All right, here, Saito. I'm gonna give you a comms rune.
|
||
[k]
|
||
|
||
@Cú Chulainn Alter
|
||
'Course, it uses magecraft, so the other teams will be able to pick up on that.
|
||
[k]
|
||
|
||
[charaFace F 5]
|
||
@Cú Chulainn Alter
|
||
So only use it when you really have to.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
@Saito Hajime
|
||
Got it. I'll hang onto this.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 4]
|
||
[charaFadein C 0.1 1]
|
||
@Oda Nobukatsu
|
||
Uh, are we sure we can use that? Isn't it against the rules?
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 1]
|
||
@Cú Chulainn Alter
|
||
Nah, rules didn't say you can't use magecraft.
|
||
[k]
|
||
|
||
@Cú Chulainn Alter
|
||
Noble Phantasms and fighting, yeah.
|
||
[k]
|
||
|
||
@Cú Chulainn Alter
|
||
But[line 2]
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[bgmStop BGM_EVENT_147 0.4]
|
||
|
||
[wipeout rectangleStripLeftToRight 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.5]
|
||
|
||
[scene 145201]
|
||
|
||
[wipein rectangleStripRightToLeft 0.4 1.0]
|
||
[wait wipe]
|
||
[wt 0.4]
|
||
|
||
[bgm BGM_EVENT_49 0.1]
|
||
|
||
[charaTalk J]
|
||
[charaFace J 5]
|
||
[charaFadein J 0.1 1]
|
||
@Paracelsus
|
||
They never said a word about magecraft being off-limits, so I'm going to make decisive use of it.
|
||
[k]
|
||
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 5]
|
||
[charaFadein G 0.1 1]
|
||
@Mordred
|
||
O-okay.[sr](Uh, decisive use?)
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 4]
|
||
[charaFadein H 0.1 1]
|
||
@Sanson
|
||
Are you sure about this?
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 0]
|
||
[charaFadein I 0.1 1]
|
||
@Medusa
|
||
It doesn't break any rules, so there's no reason not to use every advantage we can get.
|
||
[k]
|
||
|
||
@Medusa
|
||
That said, what kind of magecraft are you planning to use?
|
||
[k]
|
||
|
||
[charaFace I 4]
|
||
@Medusa
|
||
We're not allowed to fight, so any offensive spells are out of the question.
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 5]
|
||
[charaFadein G 0.1 1]
|
||
@Mordred
|
||
What about some simple physical enhancements?
|
||
[k]
|
||
|
||
[charaFace G 4]
|
||
@Mordred
|
||
Oh, but then I'd probably end up using Mana Burst by accident.
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk J]
|
||
[charaFace J 5]
|
||
[charaFadein J 0.1 1]
|
||
@Paracelsus
|
||
Good question...
|
||
[k]
|
||
|
||
@Paracelsus
|
||
I can see the sense in enhancing Sanson, but I don't think either of you needs help there.
|
||
[k]
|
||
|
||
[charaFace J 1]
|
||
@Paracelsus
|
||
On the other hand...what about a spell like this?
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk off]
|
||
[charaTalk depthOff]
|
||
|
||
[charaDepth I 1]
|
||
[charaDepth H 2]
|
||
[charaDepth G 3]
|
||
[charaDepth J 4]
|
||
|
||
[charaFace J 5]
|
||
[charaFadein J 0.1 180,0]
|
||
|
||
[charaFace G 5]
|
||
[charaFadeinFSR G 0.1 380,0]
|
||
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 -180,0]
|
||
|
||
[charaFace I 0]
|
||
[charaFadeinFSL I 0.1 -380,0]
|
||
|
||
[wt 1.0]
|
||
|
||
[charaMove J 130,0 0.3]
|
||
[charaMoveFSR G 330,0 0.3]
|
||
[charaMove H -130,0 0.3]
|
||
[charaMoveFSL I -330,0 0.3]
|
||
[wt 0.5]
|
||
|
||
[charaMoveReturnFSR G 330,-5 0.2]
|
||
[charaMoveReturn H -130,-5 0.2]
|
||
[charaMoveReturnFSL I -330,-5 0.2]
|
||
[wt 0.3]
|
||
[charaMoveReturnFSR G 330,-5 0.2]
|
||
[charaMoveReturn H -130,-5 0.2]
|
||
[charaMoveReturnFSL I -330,-5 0.2]
|
||
[wt 0.5]
|
||
|
||
[charaFace G 8]
|
||
[charaFace H 2]
|
||
[charaFace J 1]
|
||
[charaFace I 2]
|
||
[wt 1.0]
|
||
|
||
[charaFadeout I 0.1]
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout G 0.1]
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOn]
|
||
[charaTalk on]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 8]
|
||
[charaFadein G 0.1 1]
|
||
@Mordred
|
||
Damn, you serious? That sounds nasty, even to me.
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 1]
|
||
[charaFadein I 0.1 1]
|
||
@Medusa
|
||
I like it. Being nearly invincible is the best thing we can hope for.
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 4]
|
||
[charaFadein H 0.1 1]
|
||
@Sanson
|
||
The only problem is, it won't take long for the other teams to notice.
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk J]
|
||
[charaFace J 0]
|
||
[charaFadein J 0.1 1]
|
||
@Paracelsus
|
||
There's nothing we can do about that. But let's not forget, they won't be so eager to risk everything right off the bat.
|
||
[k]
|
||
|
||
[charaFace J 5]
|
||
@Paracelsus
|
||
...Let's make sure we win this game.
|
||
[k]
|
||
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 1]
|
||
[charaFadein G 0.1 1]
|
||
@Mordred
|
||
Whoa, I never hear you say shit like that, Paracelsus! Hell yeah!
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 1]
|
||
[charaFadein I 0.1 1]
|
||
@Medusa
|
||
I agree.
|
||
[k]
|
||
|
||
@Medusa
|
||
It would be great to get one over on Karna and Cú Chulainn for once.
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 1]
|
||
[charaFadein H 0.1 1]
|
||
@Sanson
|
||
You make a good point... Okay, I'm in, too.
|
||
[k]
|
||
|
||
@Sanson
|
||
It's not every day we get the luxury of being in a Holy Grail War knowing no one's going to get hurt. It would be a waste not to go all out.
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 2]
|
||
[charaFadein G 0.1 1]
|
||
@Mordred
|
||
Aww yeah! Let's kick some Team B and C ass!
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[fadeout black 1.5]
|
||
[bgmStop BGM_EVENT_49 1.5]
|
||
[wait fade]
|
||
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 1.5]
|
||
|
||
[scene 145302]
|
||
|
||
[fadein black 1.5]
|
||
[wait fade]
|
||
|
||
[bgm BGM_MAP_57 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 4]
|
||
[charaFadein D 0.1 1]
|
||
@Arjuna Alter
|
||
Hmm.
|
||
[k]
|
||
|
||
@Arjuna Alter
|
||
So we agreed to split up to look for the other teams' “its,” trusting in our individual strength to see us through.
|
||
[k]
|
||
|
||
[charaFace D 0]
|
||
@Arjuna Alter
|
||
It's a reasonable tactic, since we can also communicate via magecraft, but...
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[charaTalk K]
|
||
|
||
[se ad1]
|
||
[wt 0.8]
|
||
|
||
@Karna
|
||
It makes great use of our team's strengths. I think it's a good strategy.
|
||
[k]
|
||
|
||
[charaFace D 9]
|
||
@Arjuna Alter
|
||
I agree, but...
|
||
[k]
|
||
|
||
@Enkidu
|
||
A meek approach would just reduce our chances of success.
|
||
[k]
|
||
|
||
@Gawain
|
||
This plan is only possible because we have such a strong base to work with.
|
||
[k]
|
||
|
||
@Gawain
|
||
I think it's great. It makes full use of our individual abilities.
|
||
[k]
|
||
|
||
[charaPut Q 0,-200]
|
||
[charaFadeTime Q 0.2 0.6]
|
||
|
||
[charaFace D 4]
|
||
@Arjuna Alter
|
||
(That's true... A meek approach for our team would probably just hold us back.)
|
||
[k]
|
||
|
||
[charaFadeout Q 0.1]
|
||
|
||
[bgmStop BGM_MAP_57 1.0]
|
||
|
||
[charaFace D 5]
|
||
@Arjuna Alter
|
||
...
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
|
||
|
||
[charaTalk O]
|
||
[charaFace O 0]
|
||
[charaFadein O 0.4 1]
|
||
[wt 1.5]
|
||
|
||
[charaFadeout O 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgm BGM_EVENT_71 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 5]
|
||
[charaFadein D 0.1 1]
|
||
@Arjuna Alter
|
||
Perception blocking... That must be an “it” then!
|
||
[k]
|
||
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk O]
|
||
[charaFace O 0]
|
||
[charaFadein O 0.1 1]
|
||
@???
|
||
...[sr]...
|
||
[k]
|
||
|
||
[charaFadeout O 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut Q 0,-200]
|
||
[charaFadeTime Q 0.2 0.6]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 5]
|
||
[charaFadein D 0.1 1]
|
||
@Arjuna Alter
|
||
(I know I'm not my team's “it.”)
|
||
[k]
|
||
|
||
@Arjuna Alter
|
||
(But the moment we declared ours, he became indistinct and hazy right before our eyes.)
|
||
[k]
|
||
|
||
[charaFace D 4]
|
||
@Arjuna Alter
|
||
(I remember the name, but I can't get a clear look. So I have no way to differentiate the “its.”)
|
||
[k]
|
||
|
||
[charaFace D 5]
|
||
@Arjuna Alter
|
||
(And since our team split up...)
|
||
[k]
|
||
|
||
@Arjuna Alter
|
||
(...I have no way to tell which team's “it” this is...)
|
||
[k]
|
||
|
||
@Arjuna Alter
|
||
(Of course, we made a plan for just this sort of situation. All I have to do is...)
|
||
[k]
|
||
|
||
[charaFadeout Q 0.1]
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk O]
|
||
[charaFace O 0]
|
||
[charaFadein O 0.1 1]
|
||
@???
|
||
...[sr]...
|
||
[k]
|
||
|
||
[charaFadeout O 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgmStop BGM_EVENT_71 1.0]
|
||
|
||
[charaPut Q 0,-200]
|
||
[charaFadeTime Q 0.2 0.6]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 10]
|
||
[charaFadein D 0.1 1]
|
||
@Arjuna Alter
|
||
(No signal. Then it's an enemy!)
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout Q 0.1]
|
||
[wt 0.3]
|
||
|
||
[bgm BGM_EVENT_3 0.1]
|
||
|
||
[se ad7]
|
||
[charaMoveFSL D -50,0 0.3]
|
||
|
||
[charaFadeout D 0.4]
|
||
|
||
[se ad55]
|
||
[seStop ad55 2.0]
|
||
[wipeout rectangleStripLeftToRight 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
[charaSet H 1098228600 1 "Inverted Oni"]
|
||
|
||
[charaPut Q 0,-200]
|
||
[charaFadeTime Q 0.2 0.6]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 10]
|
||
[charaFadein D 0.1 1]
|
||
|
||
[wt 1.3]
|
||
|
||
[wipein rectangleStripRightToLeft 0.4 1.0]
|
||
[wait wipe]
|
||
[wt 0.4]
|
||
|
||
@Arjuna Alter
|
||
(I'll head, uh...upstairs!)
|
||
[k]
|
||
|
||
[charaFadeout Q 0.1]
|
||
|
||
[charaFace D 2]
|
||
@Arjuna Alter
|
||
This is Arjuna. I just ran into either Team A or Team C's “it.”
|
||
[k]
|
||
|
||
@Arjuna Alter
|
||
I'm currently trying to make my escape.
|
||
[k]
|
||
|
||
@Karna
|
||
This is Karna. I've run into an enemy “it” as well.
|
||
[k]
|
||
|
||
@Gawain
|
||
This is Gawain. I've also run into an enemy “it”[line 2]Wait.
|
||
[k]
|
||
|
||
@Gawain
|
||
That's too many. One of the “its” we see must be ours.
|
||
[k]
|
||
|
||
@Karna
|
||
Mine didn't signal.
|
||
[k]
|
||
|
||
@Gawain
|
||
Neither did mine.
|
||
[k]
|
||
|
||
[charaFace D 10]
|
||
@Arjuna Alter
|
||
Wait, wait, wait. Mine didn't either. Something's not right. The numbers don't add up!
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk off]
|
||
[charaTalk depthOff]
|
||
|
||
[charaDepth O 1]
|
||
[charaDepth H 2]
|
||
|
||
[charaFace O 0]
|
||
[charaFadeinFSR O 0.1 2]
|
||
|
||
[wt 0.5]
|
||
|
||
[se ad60]
|
||
[charaFace H 0]
|
||
[charaFadeinFSL H 0.4 0]
|
||
[wt 0.5]
|
||
[seStop ad60]
|
||
@???
|
||
...!
|
||
[k]
|
||
|
||
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout O 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOn]
|
||
[charaTalk on]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 7]
|
||
[charaFadein D 0.1 1]
|
||
@Arjuna Alter
|
||
This is Arjuna! I just ran into yet ANOTHER “it”!
|
||
[k]
|
||
|
||
[charaFace D 10]
|
||
@Arjuna Alter
|
||
What's going on here!? Is that you, Enkidu!?
|
||
[k]
|
||
|
||
@Enkidu
|
||
...This is Enkidu. I'm not near any of you right now.
|
||
[k]
|
||
|
||
[charaFace D 7]
|
||
@Arjuna Alter
|
||
...!
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[bgm BGM_EVENT_3 0.4 0.5]
|
||
[wipeout rectangleStripRightToLeft 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.8]
|
||
|
||
[bgm BGM_EVENT_3 0.4 1.0]
|
||
[wipein rectangleStripLeftToRight 0.4 1.0]
|
||
[wait wipe]
|
||
[wt 0.4]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 5]
|
||
[charaFadein C 0.1 1]
|
||
@Oda Nobukatsu
|
||
That's Arjuna over there. Looks like he's facing off with two “its.”
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth F 1]
|
||
[charaDepth O 2]
|
||
|
||
[charaTalk O]
|
||
[charaFace O 0]
|
||
[charaFadein O 0.1 -50,0]
|
||
|
||
[charaFace F 0]
|
||
[charaPut F 300,0]
|
||
[charaFadeTime F 0.1 0.7]
|
||
@O:Cú Chulainn Alter
|
||
That's right.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout O 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 5]
|
||
[charaFadein C 0.1 1]
|
||
@Oda Nobukatsu
|
||
Well, you're our “it” and you're here with me. Doesn't that mean all the “its” are in one place right now?
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk O]
|
||
[charaFace O 0]
|
||
[charaFadein O 0.1 -50,0]
|
||
|
||
[charaFace F 0]
|
||
[charaPut F 300,0]
|
||
[charaFadeTime F 0.1 0.7]
|
||
@O:Cú Chulainn Alter
|
||
I'm afraid not. If they were, there'd be no reason for Arjuna to just stand there like he is.
|
||
[k]
|
||
|
||
@O:Cú Chulainn Alter
|
||
All he'd have to do is restrain Team A's “it” so they couldn't tag anyone and let his team's “it” tag theirs out, even if it meant sacrificing himself.
|
||
[k]
|
||
|
||
@O:Cú Chulainn Alter
|
||
But he's not doing that, which must mean[line 2]
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout O 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 4]
|
||
[charaFadein C 0.1 1]
|
||
@Oda Nobukatsu
|
||
He doesn't know which is his ally... No, that's not it.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk O]
|
||
[charaFace O 0]
|
||
[charaFadein O 0.1 -50,0]
|
||
|
||
[charaFace F 5]
|
||
[charaPut F 300,0]
|
||
[charaFadeTime F 0.1 0.7]
|
||
@O:Cú Chulainn Alter
|
||
He doesn't even know if his ally is among them.
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[bgm BGM_EVENT_3 0.4 0.5]
|
||
[wipeout rectangleStripLeftToRight 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout O 0.1]
|
||
[wt 0.8]
|
||
|
||
[bgm BGM_EVENT_3 0.4 1.0]
|
||
[wipein rectangleStripRightToLeft 0.4 1.0]
|
||
[wait wipe]
|
||
[wt 0.4]
|
||
|
||
[charaTalk depthOn]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 8]
|
||
[charaFadein B 0.1 1]
|
||
@Saito Hajime
|
||
Team A's gotta be behind this.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 1]
|
||
@Nemo
|
||
Probably.
|
||
[k]
|
||
|
||
@Nemo
|
||
They must have seen Merlin's spell, analyzed it immediately, and recreated it themselves.
|
||
[k]
|
||
|
||
@Nemo
|
||
Paracelsus, the only Caster here, had to have done it. No one else could have done magecraft so intricate.
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[fadeout black 1.5]
|
||
[bgmStop BGM_EVENT_3 1.5]
|
||
[wait fade]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.5]
|
||
|
||
[scene 145600]
|
||
|
||
[wt 1.5]
|
||
|
||
[fadein black 1.5]
|
||
[wait fade]
|
||
|
||
[bgm BGM_EVENT_7 0.1]
|
||
|
||
?1:Isn't that against the rules!?
|
||
?!
|
||
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.1 1]
|
||
@Michael
|
||
Mmm, no, it's not.
|
||
[k]
|
||
|
||
@Michael
|
||
Our rules prohibit the use of Noble Phantasms and offensive skills. This is neither.
|
||
[k]
|
||
|
||
@Michael
|
||
It also doesn't affect the balance between the “its” and the others.
|
||
[k]
|
||
|
||
[charaFace E 5]
|
||
@Michael
|
||
Team A consists of Sanson, Paracelsus, Medusa, and Mordred.
|
||
[k]
|
||
|
||
@Michael
|
||
This spell makes them all seem like they're “it,” even though only one of them actually is.
|
||
[k]
|
||
|
||
@Michael
|
||
And the three who are only camouflaged can't knock players out of the game even if they touch them.
|
||
[k]
|
||
|
||
[charaFace E 1]
|
||
@Michael
|
||
...Does that about cover it, Merlin?
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk N]
|
||
[charaFace N 1]
|
||
[charaFadein N 0.1 1]
|
||
@Merlin
|
||
I'd say so.
|
||
[k]
|
||
|
||
@Merlin
|
||
Ahh, this is great! I thought someone might try something like this.
|
||
[k]
|
||
|
||
[charaFace N 3]
|
||
@Merlin
|
||
Now things are really getting interesting!
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[charaFadeout N 0.1]
|
||
[wt 0.5]
|
||
|
||
?1:Hang in there, Team C!
|
||
?2:Good luck, Team B!
|
||
?!
|
||
|
||
[fadeout black 1.5]
|
||
[bgmStop BGM_EVENT_7 1.5]
|
||
[wait fade]
|
||
|
||
[charaSet D 1098232000 1 "Arjuna Alter"]
|
||
|
||
[scene 145302]
|
||
[wt 2.0]
|
||
|
||
[fadein black 1.5]
|
||
[wait fade]
|
||
|
||
[bgm BGM_EVENT_48 0.1]
|
||
|
||
@
|
||
[lr]...Arjuna Alter mostly figured out what was going on a few seconds after making contact with the enemy.
|
||
[k]
|
||
|
||
[charaPut Q 0,-200]
|
||
[charaFadeTime Q 0.2 0.6]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 4]
|
||
[charaFadein D 0.1 1]
|
||
@Arjuna Alter
|
||
(They must be using disguises.[sr]Enkidu isn't here.)
|
||
[k]
|
||
|
||
@Arjuna Alter
|
||
(The possibility is that they are using Cú Chulainn's runes...)
|
||
[k]
|
||
|
||
@Arjuna Alter
|
||
(As far as I can recall from the battle records, he could probably use them to create a similar effect...)
|
||
[k]
|
||
|
||
[charaFace D 5]
|
||
@Arjuna Alter
|
||
(But even if he was attempting to duplicate Merlin's disguise, it would still be different in noticeable ways.)
|
||
[k]
|
||
|
||
[charaFace D 10]
|
||
@Arjuna Alter
|
||
(Which means it must be Paracelsus. He's the only one here who could perfectly recreate Merlin's illusions with his own form of magecraft!)
|
||
[k]
|
||
|
||
[charaFadeout Q 0.1]
|
||
|
||
[charaCrossFade D 7033400 7 0.2]
|
||
@Arjuna Alter
|
||
It's Team A! Every member of Team A is disguised as “it”![wait charaCrossFade D]
|
||
[k]
|
||
|
||
@Gawain
|
||
Can you tell which one is the real “it”!?
|
||
[k]
|
||
|
||
[charaPut Q 0,-200]
|
||
[charaFadeTime Q 0.2 0.6]
|
||
|
||
[charaFace D 10]
|
||
@Arjuna Alter
|
||
(They're probably just disguising their appearance. It would definitely be against the rules for them all to actually be “it”)
|
||
[k]
|
||
|
||
@Arjuna Alter
|
||
(But...I can't tell the imposters from the real ones!)
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[bgm BGM_EVENT_48 0.4 0.5]
|
||
|
||
[wipeout rectangleStripLeftToRight 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFadeout D 0.1]
|
||
[charaFadeout Q 0.1]
|
||
|
||
[wt 0.5]
|
||
|
||
[bgm BGM_EVENT_48 0.4 1.0]
|
||
[wipein rectangleStripRightToLeft 0.4 1.0]
|
||
[wait wipe]
|
||
[wt 0.4]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth F 1]
|
||
[charaDepth O 2]
|
||
|
||
[charaTalk O]
|
||
[charaFace O 0]
|
||
[charaFadein O 0.1 -50,0]
|
||
|
||
[charaFace F 4]
|
||
[charaPut F 300,0]
|
||
[charaFadeTime F 0.1 0.7]
|
||
@O:Cú Chulainn Alter
|
||
Man, that's a nasty trick.
|
||
[k]
|
||
|
||
[charaFadeout O 0.1]
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 5]
|
||
[charaFadein C 0.1 1]
|
||
@Oda Nobukatsu
|
||
Can't you do anything about it with your runes? Like, disguise us in the same way?
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk O]
|
||
[charaFace O 0]
|
||
[charaFadein O 0.1 -50,0]
|
||
|
||
[charaFace F 0]
|
||
[charaPut F 300,0]
|
||
[charaFadeTime F 0.1 0.7]
|
||
@O:Cú Chulainn Alter
|
||
I might be able to change our faces, but that's a far cry from Merlin's magecraft.
|
||
[k]
|
||
|
||
@O:Cú Chulainn Alter
|
||
And if I don't get it exactly right, the fakes would be easy to spot.
|
||
[k]
|
||
|
||
[charaFace F 5]
|
||
@O:Cú Chulainn Alter
|
||
But their disguises are indistinguishable. Perfect copies.
|
||
[k]
|
||
|
||
[charaFace F 1]
|
||
@O:Cú Chulainn Alter
|
||
There's only one mage here who could pull that off.
|
||
[k]
|
||
|
||
[charaFadeout O 0.1]
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 5]
|
||
[charaFadein C 0.1 1]
|
||
@Oda Nobukatsu
|
||
So, what do we do about it?
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk O]
|
||
[charaFace O 0]
|
||
[charaFadein O 0.1 -50,0]
|
||
|
||
[charaFace F 5]
|
||
[charaPut F 300,0]
|
||
[charaFadeTime F 0.1 0.7]
|
||
@O:Cú Chulainn Alter
|
||
...We'll just have to lay low for a while. Saito, Nemo, you guys do the same.
|
||
[k]
|
||
|
||
@O:Cú Chulainn Alter
|
||
It looks like Team A's got their sights set on Team B right now. Let's think up a way to counter them while they deal with Team B.
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[bgm BGM_EVENT_48 0.4 0.5]
|
||
[wipeout rectangleStripLeftToRight 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFadeout O 0.1]
|
||
[charaFadeout F 0.1]
|
||
[wt 0.5]
|
||
|
||
[bgm BGM_EVENT_48 0.4 1.0]
|
||
|
||
[wipein rectangleStripRightToLeft 0.4 1.0]
|
||
[wait wipe]
|
||
[wt 0.4]
|
||
|
||
@
|
||
[lr]Team B
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[charaDepth P 1]
|
||
[charaDepth H 2]
|
||
|
||
[charaFace H 0]
|
||
[charaFadeinFSL H 0.1 0]
|
||
|
||
[charaFace P 0]
|
||
[charaFadeinFSR P 0.1 2]
|
||
[wt 0.5]
|
||
|
||
[se ad60]
|
||
[seStop ad60 0.5]
|
||
[se ade422]
|
||
[seStop ade422 0.5]
|
||
[charaMoveScale H 1.05 0.5]
|
||
[charaMoveFSL H -270,10 0.5]
|
||
|
||
[charaMoveScale P 1.05 0.5]
|
||
[charaMoveFSR P 270,10 0.5]
|
||
|
||
[wt 1.0]
|
||
|
||
[charaFadeout P 0.1]
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaDepth Q 1]
|
||
[charaDepth D 2]
|
||
|
||
[charaMoveScale H 1.0 0.1]
|
||
[charaMoveScale P 1.0 0.1]
|
||
|
||
[charaPut Q 0,-200]
|
||
[charaFadeTime Q 0.2 0.6]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 5]
|
||
[charaFadein D 0.1 1]
|
||
@Arjuna Alter
|
||
(They're all edging in closer...but they're not coming at me all at once.)
|
||
[k]
|
||
|
||
@Arjuna Alter
|
||
(Maybe that means neither of them is “it”?)
|
||
[k]
|
||
|
||
@Arjuna Alter
|
||
(But no, I can't risk it getting caught now. Either one of them could be “it.”)
|
||
[k]
|
||
|
||
@Arjuna Alter
|
||
(I also can't take my eyes off them, or I'll lose track of the differences I've noticed.)
|
||
[k]
|
||
|
||
@Arjuna Alter
|
||
(My only hope right now is Enkidu.)
|
||
[k]
|
||
|
||
@Arjuna Alter
|
||
(If they can get here in time and restrain these two...)
|
||
[k]
|
||
|
||
[charaFadeout Q 0.1]
|
||
|
||
[charaFace D 10]
|
||
@Arjuna Alter
|
||
...!
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[charaDepth P 1]
|
||
[charaDepth H 2]
|
||
[charaDepth D 3]
|
||
|
||
[charaEffect D bit_talk_quickmove]
|
||
[charaSpecialEffect D erasureReverse 1 0.3]
|
||
[se ad73]
|
||
[wt 0.3]
|
||
|
||
[charaFace H 0]
|
||
[charaFadeinFSL H 0.1 -450,0]
|
||
|
||
[charaFace P 0]
|
||
[charaFadeinFSR P 0.1 450,0]
|
||
|
||
[charaMoveFSR P 300,0 0.2]
|
||
[charaMoveFSL H -300,0 0.2]
|
||
|
||
[se ad478]
|
||
[wt 0.5]
|
||
|
||
[charaFadeout P 0.1]
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOn]
|
||
|
||
[se ad223]
|
||
|
||
[fowardEffect bit_talk_quickmove]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 5]
|
||
[charaFadein D 0.1 0,20]
|
||
[charaMove D 0,0 0.3]
|
||
[wt 0.6]
|
||
|
||
[fowardEffectDestroy bit_talk_quickmove]
|
||
|
||
[charaFace D 4]
|
||
@Arjuna Alter
|
||
Hmm. It seems your disguises truly are perfect.
|
||
[k]
|
||
|
||
@Arjuna Alter
|
||
No matter how closely I look, I can't tell you apart from our “it.”
|
||
[k]
|
||
|
||
[charaFace D 0]
|
||
@Arjuna Alter
|
||
Fantastic work, Paracelsus.
|
||
[k]
|
||
|
||
[charaMoveScale H 1.0 0.1]
|
||
[charaMoveScale P 1.0 0.1]
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk O]
|
||
[charaFace O 0]
|
||
[charaFadein O 0.1 1]
|
||
@???
|
||
...!
|
||
[k]
|
||
|
||
[charaFadeout O 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut Q 0,-200]
|
||
[charaFadeTime Q 0.2 0.6]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 5]
|
||
[charaFadein D 0.1 1]
|
||
@Arjuna Alter
|
||
(That shook them... No surprise there, though.)
|
||
[k]
|
||
|
||
@Arjuna Alter
|
||
(But I don't know if that's because Paracelsus is here, or if it's because I figured out their trick...)
|
||
[k]
|
||
|
||
@Arjuna Alter
|
||
(Team A consists of Paracelsus, Sanson, Mordred, and Medusa.)
|
||
[k]
|
||
|
||
@Arjuna Alter
|
||
(...None of them are the type to show visible shock just at having a trick uncovered. So then, is one of them Paracelsus?)
|
||
[k]
|
||
|
||
[charaFace D 3]
|
||
@Arjuna Alter
|
||
(...?)
|
||
[k]
|
||
|
||
@Arjuna Alter
|
||
(I feel like I'm onto something...)
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[bgm BGM_EVENT_48 0.4 0.5]
|
||
[wipeout rectangleStripLeftToRight 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFadeout Q 0.1]
|
||
[charaFadeout D 0.1]
|
||
[wt 0.5]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth G 1]
|
||
[charaDepth O 2]
|
||
|
||
[charaSet R 1009001 1 "Effect 1"]
|
||
[charaSet S 1009001 1 "Effect 2"]
|
||
[charaSet T 1009001 1 "Effect 3"]
|
||
|
||
[bgm BGM_EVENT_48 0.4 1.0]
|
||
[wipein rectangleStripRightToLeft 0.4 1.0]
|
||
[wait wipe]
|
||
[wt 0.4]
|
||
|
||
[charaTalk O]
|
||
[charaFace O 0]
|
||
[charaFadein O 0.1 -100,0]
|
||
|
||
[charaFace G 5]
|
||
[charaPut G 300,0]
|
||
[charaFadeTime G 0.1 0.7]
|
||
@O:Mordred
|
||
(...We're so close to nailing him, but we're still not there.)
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[cameraMove 1.3 20,-20 1.05]
|
||
[wt 0.3]
|
||
|
||
[bgm BGM_EVENT_48 1.0 0.5]
|
||
[fadeout black 1.0]
|
||
[wait fade]
|
||
|
||
[charaFadeout G 0.1]
|
||
[charaFadeout O 0.1]
|
||
|
||
[cameraHome 0.1]
|
||
[pictureFrame cut063_cinema]
|
||
|
||
[charaFace D 5]
|
||
[charaFadein D 0.1 0,-50]
|
||
|
||
[wt 0.5]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[wt 0.7]
|
||
|
||
@Mordred
|
||
(We just need one more of us to show up...!)
|
||
[k]
|
||
|
||
@Medusa
|
||
(Mordred. Paracelsus.[sr]...We can do this!)
|
||
[k]
|
||
|
||
[bgmStop BGM_EVENT_48 1.0]
|
||
|
||
@Mordred
|
||
(All right!)
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[fadeout black 0.5]
|
||
[wait fade]
|
||
|
||
[pictureFrame]
|
||
[charaFadeout D 0.1]
|
||
[wt 1.0]
|
||
|
||
[fadein black 0.5]
|
||
[wait fade]
|
||
[wt 0.2]
|
||
|
||
[bgm BGM_EVENT_3 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 10]
|
||
[charaFadein D 0.1 1]
|
||
@Arjuna Alter
|
||
What? Someone's coming up behind me!
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[wipeout rectangleStripLeftToRight 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.5]
|
||
|
||
[wipein rectangleStripRightToLeft 0.4 1.0]
|
||
[wait wipe]
|
||
[wt 0.4]
|
||
|
||
[se ad73]
|
||
[effect bit_talk_battle_move]
|
||
[wt 0.1]
|
||
[se ad73]
|
||
[wt 0.1]
|
||
[se ad73]
|
||
[wt 0.1]
|
||
[se ad73]
|
||
[wt 0.1]
|
||
[se ad73]
|
||
[wt 0.1]
|
||
[se ad73]
|
||
[wt 0.1]
|
||
[se ad73]
|
||
|
||
[wt 0.5]
|
||
|
||
[wipeout rectangleStripRightToLeft 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth I 1]
|
||
[charaDepth O 2]
|
||
[charaDepth Q 3]
|
||
[charaDepth H 4]
|
||
[charaDepth R 5]
|
||
[charaDepth D 6]
|
||
[wt 0.5]
|
||
|
||
[wipein rectangleStripLeftToRight 0.4 1.0]
|
||
[wait wipe]
|
||
[wt 0.4]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 10]
|
||
[charaFadein D 0.1 1]
|
||
@Arjuna Alter
|
||
(They must be the real “it”!)
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[se ad223]
|
||
|
||
[charaPut R -100,0]
|
||
[charaEffect R bit_talk_quickmove]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 -100,20]
|
||
[charaMove H -100,0 0.3]
|
||
[wt 0.6]
|
||
|
||
[fowardEffectDestroy bit_talk_quickmove]
|
||
|
||
|
||
[charaEffect D bit_talk_quickmove]
|
||
[charaSpecialEffect D erasureReverse 1 0.3]
|
||
|
||
[se ad73]
|
||
[wt 0.8]
|
||
|
||
[charaFace I 5]
|
||
[charaPut I -360,0]
|
||
[charaFadeTime I 0.1 0.7]
|
||
[charaMove I -410,0 0.3]
|
||
[wt 0.5]
|
||
|
||
@H:Medusa
|
||
(He dodged, but it won't be enough!)
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgmStop BGM_EVENT_3 1.0]
|
||
|
||
[se ad223]
|
||
|
||
[fowardEffect bit_talk_quickmove]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 10]
|
||
[charaFadein D 0.1 0,20]
|
||
[charaMove D 0,0 0.3]
|
||
[wt 0.6]
|
||
|
||
[fowardEffectDestroy bit_talk_quickmove]
|
||
|
||
[wt 0.5]
|
||
|
||
[charaTalk O]
|
||
[charaFace O 0]
|
||
[charaFadein O 0.4 300,0]
|
||
[wt 0.5]
|
||
|
||
@???
|
||
Got you!
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[charaMoveReturn O 300,-10 0.3]
|
||
[wt 0.2]
|
||
[se ad775]
|
||
[charaFace D 7]
|
||
[charaShake D 0.05 2 2 0.3]
|
||
@Arjuna Alter
|
||
...!
|
||
[k]
|
||
|
||
[charaPut Q 0,-200]
|
||
[charaFadeTime Q 0.2 0.6]
|
||
|
||
[charaFace D 5]
|
||
@Arjuna Alter
|
||
(Damn... That's right! I completely forgot!)
|
||
[k]
|
||
|
||
@Arjuna Alter
|
||
(Team A's spell has a major flaw!)
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[charaFadeout O 0.1]
|
||
[charaFadeout D 0.1]
|
||
[charaFadeout Q 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgm BGM_EVENT_94 0.1]
|
||
|
||
@Merlin
|
||
Whoop. Looks like we've got our first victim.
|
||
[k]
|
||
|
||
@Merlin
|
||
Sorry, Arjuna Alter, but you're out of the game.
|
||
[k]
|
||
|
||
|
||
[charaPut Q 0,-200]
|
||
[charaFadeTime Q 0.2 0.6]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 4]
|
||
[charaFadein D 0.1 1]
|
||
@Arjuna Alter
|
||
(But now that I'm out, I can't contact my teammates to let them know about it...)
|
||
[k]
|
||
|
||
[charaFace D 5]
|
||
@Arjuna Alter
|
||
(Good luck, Enkidu, Gawain, and Karna!)
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout Q 0.1]
|
||
|
||
[wt 0.8]
|
||
|
||
[se ade310]
|
||
[fowardEffect bit_talk_magical_pon]
|
||
[wt 0.2]
|
||
[charaFadeout D 0.1]
|
||
|
||
[wt 1.3]
|
||
|
||
[bgmStop BGM_EVENT_94 1.5]
|
||
[fadeout black 1.5]
|
||
[wait fade]
|
||
|
||
[wt 0.5]
|
||
|
||
[scene 145600]
|
||
[wt 1.5]
|
||
|
||
[fadein black 1.5]
|
||
[wait fade]
|
||
|
||
[bgm BGM_EVENT_77 0.1]
|
||
|
||
[charaTalk depthOn]
|
||
[charaTalk E]
|
||
[charaFace E 5]
|
||
[charaFadein E 0.1 1]
|
||
@Michael
|
||
So you're the first victim, huh.
|
||
[k]
|
||
|
||
?1:Arjuna...
|
||
?!
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 9]
|
||
[charaFadein D 0.1 1]
|
||
@Arjuna Alter
|
||
I have no excuse. I was careless...
|
||
[k]
|
||
|
||
?1:Don't worry. You did the best you could.
|
||
?!
|
||
|
||
[charaFace D 4]
|
||
@Arjuna Alter
|
||
Thank you, Master. I'm sorry I was the first to be disqualified. What a shameful display...
|
||
[k]
|
||
|
||
[charaFace D 0]
|
||
@Arjuna Alter
|
||
By the way, Merlin, may I ask you something?
|
||
[k]
|
||
|
||
@Arjuna Alter
|
||
It's about Team A...
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[bgm BGM_EVENT_77 1.0 0.5]
|
||
[fadeout black 1.0]
|
||
[wait fade]
|
||
|
||
[charaFadeout D 0.1]
|
||
|
||
[charaSet R 1098232000 1 "Arjuna Alter 1"]
|
||
|
||
[wt 2.0]
|
||
|
||
[bgm BGM_EVENT_77 1.0 1.0]
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[charaTalk N]
|
||
[charaFace N 1]
|
||
[charaFadein N 0.1 1]
|
||
@Merlin
|
||
Yup, you're right.
|
||
[k]
|
||
|
||
@Merlin
|
||
It's a great strategy they came up with, but there is one glaring flaw.
|
||
[k]
|
||
|
||
[charaFadeout N 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk R]
|
||
[charaFace R 5]
|
||
[charaFadein R 0.1 1]
|
||
@R:Arjuna Alter
|
||
I see...
|
||
[k]
|
||
|
||
[charaFadeout R 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk N]
|
||
[charaFace N 0]
|
||
[charaFadein N 0.1 1]
|
||
@Merlin
|
||
And of course, how they cover up that flaw is what's going to decide this game's winner.
|
||
[k]
|
||
|
||
[charaFadeout N 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 5]
|
||
[charaFadein E 0.1 1]
|
||
@Michael
|
||
Oho. Master of Chaldea, Arjuna. It looks like it's Team C making contact with Team A this time.
|
||
[k]
|
||
|
||
@Michael
|
||
And that's not all...
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 5]
|
||
[charaFadein D 0.1 1]
|
||
@Arjuna Alter
|
||
!
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[bgmStop BGM_EVENT_77 1.0]
|
||
[fadeout black 1.0]
|
||
[wait fade]
|
||
|
||
[charaFadeout D 0.1]
|
||
|
||
[scene 145302]
|
||
|
||
[charaSet R 1098227500 1 "Soul Eater"]
|
||
[charaSet S 1098218800 1 Shantak]
|
||
[charaSet T 1098217900 1 "Sea Fiend"]
|
||
|
||
[wt 1.5]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[bgm BGM_EVENT_81 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
@Saito Hajime
|
||
Understood. We've got the situation mostly figured out.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 6]
|
||
[charaFadein A 0.1 1]
|
||
@Nemo
|
||
They're hot on our heels right now, but so far, we're doing oka[line 2]
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk off]
|
||
|
||
[bgmStop BGM_EVENT_81 1.0]
|
||
|
||
[charaFace B 8]
|
||
[charaFadeinFSR B 0.1 2]
|
||
|
||
[charaFace A 5]
|
||
[charaFadeinFSL A 0.1 0]
|
||
@Both
|
||
!!!
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
|
||
[charaTalk depthOff]
|
||
|
||
[charaDepth T 1]
|
||
[charaDepth R 2]
|
||
[charaDepth S 3]
|
||
|
||
[charaFace T 0]
|
||
[charaFadein T 0.4 1]
|
||
|
||
[charaFace R 0]
|
||
[charaFadeinFSR R 0.4 350,0]
|
||
|
||
[charaFace S 0]
|
||
[charaFadeinFSL S 0.4 -350,0]
|
||
[wt 2.0]
|
||
|
||
[charaFadeout R 0.1]
|
||
[charaFadeout T 0.1]
|
||
[charaFadeout S 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgm BGM_EVENT_80 0.1]
|
||
|
||
[charaTalk on]
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadeinFSL A 0.1 0]
|
||
|
||
[charaFace B 8]
|
||
[charaFadeinFSR B 0.1 2]
|
||
@Nemo
|
||
Never mind. Just our luck we'd run into some of those Demonic Beasts right now.
|
||
[k]
|
||
|
||
@Saito Hajime
|
||
So we've got Demonic Beasts up ahead, and presumably another team's “it” behind us. Looks pretty bad.
|
||
[k]
|
||
|
||
[charaFace A 4]
|
||
@Nemo
|
||
Now what should we do...? Should we try to clear a path forward, or deal with what's behind us?
|
||
[k]
|
||
|
||
[charaFace B 8]
|
||
@Saito Hajime
|
||
...[sr]...Forward.
|
||
[k]
|
||
|
||
[charaFace A 5]
|
||
@Nemo
|
||
Why's that?
|
||
[k]
|
||
|
||
[charaFace B 0]
|
||
@Saito Hajime
|
||
Would you be mad if I said it was just a hunch, Captain?
|
||
[k]
|
||
|
||
[charaFace A 5]
|
||
@Nemo
|
||
No. I trust your hunches. There's always a good reason for them.
|
||
[k]
|
||
|
||
[charaFace B 8]
|
||
@Saito Hajime
|
||
Well, if I'm being honest, it's partly a gamble, too.[sr]...Shall we!?
|
||
[k]
|
||
|
||
[charaFace A 2]
|
||
@Nemo
|
||
Let's!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 0.5]
|
||
[bgmStop BGM_EVENT_80 0.4]
|
||
[wait fade]
|
||
[soundStopAll]
|
||
[end]
|
||
|
||
|