fgo-game-data/ScriptActionEncrypt/94/9406/9406880410.txt
2024-03-29 09:05:40 +00:00

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94-06-88-04-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098124510 1 "Da Vinci"]
[charaSet B 99502600 1 Mash]
[charaSet C 6027000 1 "Wu Zetian"]
[charaSet D 3032000 1 Ereshkigal]
[charaSet E 3040001 1 Lambda]
[charaSet F 1053900 1 "Trưng Trắc"]
[charaSet G 1053910 1 "Trưng Nhị"]
[charaSet N 1098229400 1 "Crab Monk"]
[charaSet O 1098229400 1 "Crab Monk"]
[charaSet P 1098229400 1 "Crab Monk"]
[charaSet L 3006001 1 Benkei]
[charaSet M 3014001 1 Inshun]
[charaSet S 98115000 1 "Effect Dummy"]
[imageSet T back10000 1 1]
[charaScale T 1.02]
[charaPut S 2000,2000]
[charaEffect S bit_talk_10_LowLevel]
[charaDepth F 7]
[charaDepth G 6]
[charaDepth N 6]
[charaDepth O 7]
[charaDepth P 5]
[scene 147400]
[fadein black 1.5]
[wait fade]
[charaFace N 0]
[charaFadeinFSR N 0.1 320,0]
[charaFace O 0]
[charaFadein O 0.1 1]
[charaFace P 0]
[charaFadeinFSL P 0.1 -320,0]
[wt 1.0]
[charaFadeout N 0.1]
[charaFadeout O 0.1]
[charaFadeout P 0.1]
[wt 0.1]
[charaTalk L]
[charaFace L 2]
[charaFadein L 0.1 1]
[bgm BGM_BATTLE_141 0.1]
Benkei
...You there! Show your true selves, hermit crabs!
[k]
[messageOff]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk off]
[charaFace N 0]
[charaFadeinFSR N 0.1 320,0]
[charaFace O 0]
[charaFadein O 0.1 1]
[charaFace P 0]
[charaFadeinFSL P 0.1 -320,0]
[wt 0.5]
[charaCrossFade O 1098229500 0 0.7]
[se ad42]
[seStop ad42 1.5]
[wait charaCrossFade O]
[charaCrossFade N 1098229500 0 0.7]
[wait charaCrossFade N]
[charaCrossFade P 1098229500 0 0.7]
[wait charaCrossFade P]
[charaDepth N 6]
[charaDepth O 7]
[charaDepth P 5]
[wt 1.0]
[charaFadeout N 0.1]
[charaFadeout O 0.1]
[charaFadeout P 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk F]
[charaFace F 2]
[charaFadein F 0.1 1]
[charaFace G 5]
[charaFadein G 0.1 1]
Trưng Trắc
We're all in position, and most of the enemies have revealed their true forms!
[k]
[charaFadeout G 0.1]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk M]
[charaFace M 0]
[charaFadein M 0.1 1]
Inshun
Indeed. All that remains now is for us to weaken them.
[k]
Inshun
Now that the Con are armed...
[k]
Inshun
...we shouldn't have to worry too much about breaking the shells for them.
[k]
Inshun
We need to weaken these enemies to the point the Con can finish them off with one blow, yes? Can you all manage that?
[k]
[charaFadeout M 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Ereshkigal
O-of course. I've got this. Totally. No problem, heh... (Nervous)
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 6]
[charaFadein E 0.1 1]
Lambda
Naturally. Do you not know who you are speaking to? (Baselessly confident)
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Wu Zetian
If I am given sufficient time, I can do a most excellent job tormenting them without killing them! (Utterly monomaniacal)
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut S 0,0]
[charaTalk A]
[charaFace A 17]
[charaFadein A 0.1 1]
Da Vinci
Oh, by the way, I was able to grab some data from your last battle...
[k]
Da Vinci
...and since I knew what we'd be doing for this one, I used it to write a support program that'll display the enemies' remaining vitality numerically.
[k]
Da Vinci
I think it'll make your job of weakening them without killing them way easier, since it'll sound an alarm when they're near death.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Mash
I see. That should make it easier to focus on fighting them without worrying about accidentally finishing one off.
[k]
1Da Vinci saves the day again!
[charaFadeout B 0.1]
[charaPut S 2000,2000]
[wt 0.1]
[charaTalk F]
[charaFace F 6]
[charaFadein F 0.1 1]
[charaFace G 5]
[charaFadein G 0.1 1]
Trưng Trắc
(Deep breaths...)
[k]
[charaFace F 2]
Trưng Trắc
...Okay. It's time to take back what's ours!
[k]
[charaFadeTime T 0.2 0.5]
Trưng Trắc
(...The second time, for us.)
[k]
[charaFace G 2]
Trưng Nhị
(This time, we're going to win!)
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_BATTLE_141 0.5]
[wait fade]
[soundStopAll]
[end]