497 lines
8.4 KiB
Plaintext
497 lines
8.4 KiB
Plaintext
|
||
$94-06-88-04-2-0
|
||
|
||
[soundStopAll]
|
||
[enableFullScreen]
|
||
|
||
|
||
[charaSet A 1098124510 1 "Da Vinci"]
|
||
[charaSet B 99502600 1 Mash]
|
||
[charaSet C 6027000 1 "Wu Zetian"]
|
||
[charaSet D 3032000 1 Ereshkigal]
|
||
[charaSet E 3040001 1 Lambda]
|
||
[charaSet F 1053900 1 "Trưng Trắc"]
|
||
[charaSet G 1053910 1 "Trưng Nhị"]
|
||
|
||
[ifClear 60068831]
|
||
[charaSet H 1098237800 1 Con]
|
||
[charaSet I 1098237800 1 Con]
|
||
[charaSet J 1098237800 1 Con]
|
||
[flag Seisaku_B 1]
|
||
|
||
[ifClear 60068832]
|
||
[charaSet H 1098237810 1 Con]
|
||
[charaSet I 1098237810 1 Con]
|
||
[charaSet J 1098237810 1 Con]
|
||
[flag Seisaku_B 2]
|
||
|
||
[ifClear 60068833]
|
||
[charaSet H 1098237820 1 Con]
|
||
[charaSet I 1098237820 1 Con]
|
||
[charaSet J 1098237820 1 Con]
|
||
[flag Seisaku_B 3]
|
||
|
||
[else]
|
||
[charaSet H 1098237800 1 Con]
|
||
[charaSet I 1098237800 1 Con]
|
||
[charaSet J 1098237800 1 Con]
|
||
[flag Seisaku_B 1]
|
||
|
||
[endIf]
|
||
|
||
[charaSet K 1098229500 1 "Hermit Crab"]
|
||
[charaSet L 3006001 1 Benkei]
|
||
[charaSet M 3014001 1 Inshun]
|
||
|
||
[charaSet N 1098231700 1 Con]
|
||
[charaSet O 1098231700 1 Con]
|
||
|
||
[charaSet P 98115000 1 "Effect Dummy"]
|
||
[charaSet Q 98115000 1 "Effect Dummy"]
|
||
[charaSet R 98115000 1 "Effect Dummy"]
|
||
[charaSet S 98115000 1 "Effect Dummy"]
|
||
|
||
[charaPut S 2000,2000]
|
||
[charaEffect S bit_talk_10_LowLevel]
|
||
|
||
[charaDepth R 8]
|
||
[charaDepth K 7]
|
||
[charaDepth N 5]
|
||
[charaDepth O 4]
|
||
|
||
[charaDepth F 5]
|
||
[charaDepth G 4]
|
||
|
||
[scene 147400]
|
||
|
||
[bgm BGM_EVENT_3 0.1]
|
||
|
||
[fadein black 1.5]
|
||
[wait fade]
|
||
|
||
[charaTalk off]
|
||
|
||
[charaFace H 5]
|
||
[charaFadein H 0.1 1]
|
||
[charaFace I 5]
|
||
[charaFadeinFSR I 0.1 2]
|
||
[charaFace J 5]
|
||
[charaFadeinFSL J 0.1 0]
|
||
[wt 1.0]
|
||
|
||
[charaMove H 0,15 0.2]
|
||
[charaMoveScale H 1.1 0.2]
|
||
[charaMoveFSR I 236,15 0.2]
|
||
[charaMoveScale I 1.1 0.2]
|
||
[charaMoveFSL J -236,15 0.2]
|
||
[charaMoveScale J 1.1 0.2]
|
||
[se bac1]
|
||
|
||
[charaFadeout H 0.2]
|
||
[charaFadeout I 0.2]
|
||
[charaFadeout J 0.2]
|
||
[wt 0.2]
|
||
|
||
[charaScale H 1.0]
|
||
[charaScale I 1.0]
|
||
[charaScale J 1.0]
|
||
|
||
[branch lblClear_B3 Seisaku_B 3]
|
||
|
||
[effect bit_talk_kengekiall02_fs]
|
||
[wt 0.2]
|
||
[se ad1013]
|
||
[se ad1015]
|
||
[wt 0.3]
|
||
[se ad687]
|
||
[wt 0.1]
|
||
[se bac139]
|
||
[effect bit_talk_14]
|
||
[shake 0.05 2 2 0.4]
|
||
[wt 1.2]
|
||
|
||
[branch lblConf]
|
||
|
||
|
||
[label lblClear_B3]
|
||
|
||
[wt 0.1]
|
||
[flashin once 0.1 0.1 FFFFFFAF FFFFFF50]
|
||
[charaPut R -256,-20]
|
||
[charaEffect R bit_talk_13]
|
||
[wt 0.1]
|
||
[cueSe Battle bac15]
|
||
[wt 0.1]
|
||
|
||
[flashin once 0.1 0.1 FFFFFFAF FFFFFF50]
|
||
[charaPut P 256,20]
|
||
[charaEffect P bit_talk_13]
|
||
[wt 0.1]
|
||
[cueSe Battle bac16]
|
||
[wt 0.2]
|
||
|
||
[flashin once 0.1 0.1 FFFFFFAF FFFFFF50]
|
||
[charaPut Q 1]
|
||
[charaEffect Q bit_talk_13]
|
||
[cueSe Servants_301400 bac507 0.7]
|
||
[shake 0.05 2 2 0.4]
|
||
[wt 1.2]
|
||
|
||
[branch lblConf]
|
||
|
||
[label lblConf]
|
||
|
||
[charaFace K 0]
|
||
[charaFadein K 0.1 1]
|
||
[wt 0.5]
|
||
[se ad952]
|
||
[charaPut R 0,0]
|
||
[charaEffect R bit_talk_kira_lp]
|
||
[wt 0.3]
|
||
[charaShake K 0.03 4 4 0.3]
|
||
[wt 1.0]
|
||
[seStop ad952 0.5]
|
||
|
||
[cueSe SE_22 22_ade699]
|
||
|
||
[charaFadeout K 0.5]
|
||
|
||
[charaFace N 0]
|
||
[charaFadein N 0.2 1]
|
||
[charaFace O 0]
|
||
[charaFadein O 0.2 1]
|
||
[charaMove N 126,0 0.3]
|
||
[charaMove O -126,0 0.3]
|
||
[wt 1.8]
|
||
|
||
[charaEffectStop R bit_talk_kira_lp]
|
||
[charaFadeout N 0.1]
|
||
[charaFadeout O 0.1]
|
||
[wt 0.2]
|
||
|
||
[charaEffectDestroy R bit_talk_kira_lp]
|
||
|
||
[charaPut S 0,0]
|
||
[charaTalk on]
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
[bgmStop BGM_EVENT_3 1.5]
|
||
|
||
@Da Vinci
|
||
Looks like that was the last of them! We've freed all the Con they ate!
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[charaPut S 2000,2000]
|
||
[wt 0.1]
|
||
|
||
[charaTalk I]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 1]
|
||
[charaFace I 0]
|
||
[charaFadeinFSR I 0.1 2]
|
||
[charaFace J 0]
|
||
[charaFadeinFSL J 0.1 0]
|
||
|
||
[bgm BGM_EVENT_2 0.1]
|
||
|
||
@I:Con
|
||
We won?
|
||
[k]
|
||
|
||
[clear]
|
||
|
||
[charaTalk J]
|
||
[charaFace J 1]
|
||
|
||
@J:Con
|
||
Waha! We won big!
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout I 0.1]
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOff]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 1]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Trưng Trắc
|
||
We...won?
|
||
[k]
|
||
|
||
[charaFace F 6]
|
||
|
||
@Trưng Trắc
|
||
Phew. Thank goodness...
|
||
[k]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 9]
|
||
|
||
@Trưng Nhị
|
||
That's right, Sister! We did it! We took this area back!
|
||
[k]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 1]
|
||
|
||
@Trưng Trắc
|
||
...Yeah!
|
||
[k]
|
||
|
||
?1:Way to go, everyone!
|
||
?2:You did it!
|
||
?!
|
||
|
||
[charaFace F 0]
|
||
[charaFace G 1]
|
||
|
||
@Trưng Trắc
|
||
I don't know what to say.
|
||
[k]
|
||
|
||
@Trưng Trắc
|
||
You figured out the identities of these water monsters and gave the Con weapons to defeat them... You did all the hard work.
|
||
[k]
|
||
|
||
@Trưng Trắc
|
||
We never would have been able to do this without your help. Thank you so, so much!
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 1]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Wu Zetian
|
||
Keh heh heh! I love a good show of gratitude!
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 1]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Ereshkigal
|
||
It's not as if there was any chance of you failing since the goddess of the underworld herself came all the way here to help.
|
||
[k]
|
||
|
||
@Ereshkigal
|
||
In fact, I've always been better at cultivating land than building a nation.
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 6]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Lambda
|
||
Hehe. It won't be long now.
|
||
[k]
|
||
|
||
@Lambda
|
||
Soon, my dream of a stage where Leviathans and Con dance beside me in perfect tandem will be a reality.
|
||
[k]
|
||
|
||
@Lambda
|
||
Now that will be something to look forward to, don't you think?
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk M]
|
||
[charaFace M 1]
|
||
[charaFadein M 0.1 1]
|
||
|
||
@Inshun
|
||
I'm glad Benkei and I were of some help in this.
|
||
[k]
|
||
|
||
[charaFadeout M 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk L]
|
||
[charaFace L 0]
|
||
[charaFadein L 0.1 1]
|
||
|
||
@Benkei
|
||
Indeed. I was surprised to see variants of crab monks here, though... Are we anywhere near the coastal waters of Japan?
|
||
[k]
|
||
|
||
[charaFadeout L 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut S 0,0]
|
||
[charaTalk A]
|
||
[charaFace A 14]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Da Vinci
|
||
I wish I could say, but we still can't get a fix on the Singularity's position.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
Even at night, a thin layer of cloud cover prevents us from checking constellations, and the topography isn't helping, either.
|
||
[k]
|
||
|
||
[charaFace A 0]
|
||
|
||
@Da Vinci
|
||
Oh well, I'm sure we'll figure it out sooner or later.
|
||
[k]
|
||
|
||
[charaFace A 26]
|
||
|
||
@Da Vinci
|
||
Besides, this is only the first step. We have a lot still to do.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[charaPut S 2000,2000]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 5]
|
||
[charaFadein F 0.1 1]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Trưng Trắc
|
||
Exactly. This was a great victory, but we've only recovered a relatively small part of the island.
|
||
[k]
|
||
|
||
@Trưng Trắc
|
||
Most remains under the water monsters' control.
|
||
[k]
|
||
|
||
@Trưng Trắc
|
||
I'm sure it'll take us some time, but I'm hoping we can use the land we've reclaimed as a stepping stone for our next campaign.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 1]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Ereshkigal
|
||
So there are still other water monsters out there that need to be defeated, huh?
|
||
[k]
|
||
|
||
@Ereshkigal
|
||
Well, that shouldn't be a problem. All the Con those hermit crabs ate have come back, right?
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 1]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Trưng Nhị
|
||
...Yeah. I don't expect that weird rule about Con having to deal the final blow is going to change.
|
||
[k]
|
||
|
||
@Trưng Nhị
|
||
So once we have more of them, that should give us a proportionate advantage...[wt 0.7][charaFace G 7]maybe.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut S 0,0]
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Da Vinci
|
||
Yeah, the Con aren't going to be of any help in battle, no matter how many of them there are.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
We're really just talking about making dealing the finishing blow easier.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
Which means we'll, in turn, focus on our role of preparing the way to keep things easy!
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 1]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Mash
|
||
Now that we've recaptured this area, we may be able to find new places to collect resources as well.
|
||
[k]
|
||
|
||
@Mash
|
||
I'll continue to make sure you have a lineup of Servants ready to be deployed when needed.
|
||
[k]
|
||
|
||
@Mash
|
||
In the meantime, let's solidify our position here and make preparations to advance to the next area!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wt 1.0]
|
||
[fadeout black 2.0]
|
||
[bgmStop BGM_EVENT_2 2.0]
|
||
[wait fade]
|
||
|
||
[charaFadeout B 0.1]
|
||
[charaPut S 2000,2000]
|
||
|
||
|
||
[scene 10000]
|
||
[wt 1.5]
|
||
|
||
[fadein black 1.5]
|
||
[wait fade]
|
||
|
||
[bgm BGM_EVENT_129 0.1]
|
||
|
||
@
|
||
[lr]This new development may be an unexpected one...
|
||
[k]
|
||
|
||
@
|
||
...but we will never run out of bait, nor creatures to feed on them.
|
||
[k]
|
||
|
||
@
|
||
...The cultivation will continue.
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 2.0]
|
||
[bgmStop BGM_EVENT_129 2.0]
|
||
[wait fade]
|
||
[soundStopAll]
|
||
[end]
|