1655 lines
28 KiB
Plaintext
1655 lines
28 KiB
Plaintext
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$94-06-88-19-1-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1098124510 1 "Da Vinci"]
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[charaSet B 99502600 1 Mash]
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[charaSet C 6027000 1 "Wu Zetian"]
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[charaSet D 3032000 1 Ereshkigal]
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[charaSet E 1098238500 1 Lambda]
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[charaSet F 1053900 1 "Trưng Trắc"]
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[charaSet G 1053910 1 "Trưng Nhị"]
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[charaSet H 1098238500 1 Lambda_Effects]
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[charaSet I 1098231700 1 Con]
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[charaSet J 1098232200 1 Dagon]
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[imageSet K cut346_kon00 1]
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[imageSet L cut346_kon06 1]
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[charaSet Q 98115000 1 "Effect Dummy"]
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[charaSet R 98115000 1 "Effect Dummy"]
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[charaSet S 98115000 1 "Effect Dummy"]
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[imageSet T back10000 1 1]
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[charaScale T 1.4]
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[charaPut S 2000,2000]
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[charaEffect S bit_talk_10_LowLevel]
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[charaDepth T 2]
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[charaDepth F 5]
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[charaDepth G 4]
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[charaDepth J 6]
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[charaDepth A 6]
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[charaDepth R 7]
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[charaDepth Q 8]
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[scene 147305]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_114 0.1]
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[wt 0.4]
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[charaTalk J]
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[charaFace J 0]
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[charaFadein J 0.1 1]
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@Dagon
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I am Dagon...the god of distortion!
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[k]
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[charaFadeout J 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 7]
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[charaFadein D 0.1 1]
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@Ereshkigal
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Did you say Dagon?
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[k]
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[charaFace D 21]
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@Ereshkigal
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Now I see. This smell... I should have recognized it sooner.
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[k]
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@Ereshkigal
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So this is why I've felt a vague sense of unease ever since I first arrived here...
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[k]
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@Ereshkigal
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It's the aura of a Mesopotamian Divine Spirit.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk depthOff]
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[charaTalk F]
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[charaFace F 2]
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[charaFadein F 0.1 1]
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[charaFace G 5]
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[charaFadein G 0.1 1]
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@Trưng Trắc
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You know this, uh, god!?
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[k]
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[charaFadeout F 0.1]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 5]
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[charaFadein D 0.1 1]
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@Ereshkigal
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No. I almost never left the underworld, so our paths never crossed.
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[k]
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[charaFace D 22]
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@Ereshkigal
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...Though I do think Nergal may have run into him.
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[k]
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[charaFace D 5]
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@Ereshkigal
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But even I know of him. He's supposed to be one of the oldest, greatest gods in existence.
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[k]
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@Ereshkigal
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So what are you doing here, Dagon? And why do you look like a ghost?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk J]
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[charaFace J 0]
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[charaFadein J 0.1 1]
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@Dagon
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Can you not tell from looking at me, mistress of the underworld, daughter of the gods of the heavens?
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[k]
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@Dagon
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I, the former god of prosperity and grain, have been warped into this monstrous form!
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[k]
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[charaFadeout J 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Ereshkigal
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...
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[k]
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@Ereshkigal
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I know humanity is unstable right now, but it's still almost unheard of for a Divine Spirit to manifest as is.
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[k]
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@Ereshkigal
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Usually, they only manifest a portion of themselves[line 2]a single, Divided Spirit aspect influenced by their vessel.
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[k]
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@Ereshkigal
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But you[line 2]
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk J]
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[charaFace J 0]
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[charaFadein J 0.1 1]
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@Dagon
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I am Dagon. I became the distorted god, the monster among gods!
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[k]
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@Dagon
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I refuse to accept that! With every fiber of my being, with all of my divine pride, I deny it!
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[k]
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[charaFadeout J 0.1]
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[wt 0.1]
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[charaPut S 0,0]
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[charaTalk A]
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[charaFace A 25]
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[charaFadein A 0.1 1]
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@Da Vinci
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Most of the legends of Dagon described him that way[line 2]half man, half fish.
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[k]
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@Da Vinci
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There are theories that he looked very different back in ancient times when he was worshiped, though.
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[k]
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@Da Vinci
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So I think what we're seeing here is a manifestation of one of the great earth gods...
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[k]
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@Da Vinci
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...who's aware that his essence changed because of later generations' interpretations and stories.
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[k]
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[charaFadeout A 0.1]
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[charaPut S 2000,2000]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Ereshkigal
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...As a god myself, I understand your anger.
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[k]
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@Ereshkigal
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But your new nature has already been defined. There's no changing that.
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[k]
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@Ereshkigal
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So how are you going to deny that?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk J]
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[charaFace J 0]
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[charaFadein J 0.1 1]
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@Dagon
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As if you didn't know. Gods are gods because of faith.
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[k]
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@Dagon
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All I need is a new faith that sees me the right way.
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[k]
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@Dagon
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I attempted to return to my rightful form by using the faith of my kin.
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[k]
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@Dagon
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My detestable aquatic kin, and the water monsters with whom I share an affinity.
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[k]
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@Dagon
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My plan was to gather them in vast numbers, feed them bait that would make them strong, and remake them into the kind of kin I wanted.
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[k]
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@Dagon
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Then, once I had a flock of the right kind of kin, with the right kind of faith, I could retake my rightful godly form!
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[k]
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[charaFadeout J 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 5]
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[charaFadein F 0.1 1]
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[charaFace G 5]
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[charaFadein G 0.1 1]
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@Trưng Trắc
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So the bait that would make them strong was the Taisui sprites[line 2]the Con.
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[k]
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[charaTalk G]
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[charaFace G 8]
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@Trưng Nhị
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Your kin were those merfolk, right? There was that one merman who was clearly stronger than the rest...
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[k]
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@Trưng Nhị
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...so I guess it's no surprise there could be another, even stronger one.
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[k]
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@Trưng Nhị
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And you said you only gathered the other water monsters here for their numbers?
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[k]
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@Trưng Nhị
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Then why go to the trouble of assembling so many different species?
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[k]
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[charaFadeout F 0.1]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaPut S 0,0]
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[charaTalk A]
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[charaFace A 13]
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[charaFadein A 0.1 1]
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@Da Vinci
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Aha... I just figured it out. He probably didn't have a choice in that regard.
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[k]
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[charaFace A 24]
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@Da Vinci
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Think back to all the kinds of water monsters we've seen.
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[k]
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@Da Vinci
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Merfolk, hermit crab monks, bunyips, vodyanoys, a kelpie, rusalki...
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[k]
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@Da Vinci
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There's one thing that sets them all apart.
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[k]
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?1:What's that?
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?!
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[charaFace A 25]
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@Da Vinci
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They might all be from very different regions, but except for the merfolk, all those water monsters live in lakes and rivers.
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[k]
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@Da Vinci
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Well, in the hermit crab monks' case, I expect it's because crab monks live in rivers, since they're variants of those.
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[k]
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@Da Vinci
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Anyway, that led me to two hypotheses.
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[k]
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@Da Vinci
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First, that there's something special about the merfolk.
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[k]
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@Da Vinci
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And, second...
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[k]
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[messageOff]
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[charaFace A 13]
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[wt 1.0]
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[charaFace A 26]
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@Da Vinci
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...that this is actually a big lake, not the ocean.
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[k]
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[charaFadeout A 0.1]
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[charaPut S 2000,2000]
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[wt 0.1]
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[charaTalk G]
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[charaFace F 5]
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[charaFadein F 0.1 1]
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[charaFace G 4]
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[charaFadein G 0.1 1]
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@Trưng Nhị
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B-but then, why is the water so salty?
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[k]
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[charaFadeout F 0.1]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaPut S 0,0]
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[charaTalk A]
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[charaFace A 26]
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[charaFadein A 0.1 1]
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@Da Vinci
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Simple. This is a salt lake.
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[k]
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[charaFace A 24]
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@Da Vinci
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Of course, the salinity of the water was one of the first things we investigated.
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[k]
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@Da Vinci
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Every sea has its own unique salinity measurement, you see.
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[k]
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@Da Vinci
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I'm guessing the reason we couldn't see this earlier...
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[k]
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@Da Vinci
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...was that the salinity had been carefully adjusted to a level that could have come from just about any sea...
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[k]
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@Da Vinci
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...and because Dagon concealed the truth by making the island's springs seem to be fresh water.
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[k]
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[charaFace A 25]
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@Da Vinci
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That would be simple for him to pull off, if he's connected to the water itself via the power of the Holy Grail.
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[k]
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[charaFadeout A 0.1]
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[charaPut S 2000,2000]
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[wt 0.1]
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[charaTalk J]
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[charaFace J 0]
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[charaFadein J 0.1 1]
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@Dagon
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Right you are. Does that mean you've also realized which lake this is?
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[k]
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[charaFadeout J 0.1]
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[wt 0.1]
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[charaPut S 0,0]
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[charaTalk A]
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[charaFace A 29]
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[charaFadein A 0.1 1]
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@Da Vinci
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Of course. It's probably the legend of the wandering lake Lop Nur from Central Asia...
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[k]
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[charaFace A 5]
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@Da Vinci
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No, on second thought, given how big this place is, that's probably just what you used as a base.
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[k]
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@Da Vinci
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Now, I'd bet this Singularity was formed as a cluster of certain concepts and phantasms.
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[k]
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@Da Vinci
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The ones pertaining to moving lakes and wandering watering holes!
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[k]
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[charaFadeout A 0.1]
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[charaPut S 2000,2000]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Wu Zetian
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I have heard of such things, too.
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[k]
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@Wu Zetian
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They say that out in the western region, there is a large salt lake that moves about over time.
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[k]
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@Wu Zetian
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One year, it may seem to disappear, only to reappear elsewhere later.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk J]
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[charaFace J 0]
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[charaFadein J 0.1 1]
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@Dagon
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Hahaha! You got it!
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[k]
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[charaFadeout J 0.1]
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[wt 0.1]
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[charaPut S 0,0]
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[charaTalk B]
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[charaFace B 7]
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[charaFadein B 0.1 1]
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@Mash
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So this Singularity is built on the phantasms of moving lakes and watering holes from other worlds, with no clearly defined location...
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[k]
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@Mash
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That would explain why we couldn't determine its coordinates.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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||
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[charaTalk A]
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[charaFace A 21]
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[charaFadein A 0.1 1]
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@Da Vinci
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Oh, I just figured something else out, too.
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[k]
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@Da Vinci
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If Dagon used the Holy Grail's power to partially integrate himself with that moving lake, then he could control where it went.
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[k]
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@Da Vinci
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And that means[line 2]
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[k]
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[charaFadeout A 0.1]
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[charaPut S 2000,2000]
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[wt 0.1]
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[charaTalk J]
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[charaFace J 0]
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[charaFadein J 0.1 1]
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@Dagon
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That's right. I didn't call the water monsters here. I flew this lake all around the world to collect them from their respective regions.
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[k]
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@Dagon
|
||
That's why they attacked this land; because they felt like their territory was being invaded!
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[k]
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@Dagon
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Little did they know I meant for them to eat the bait I had prepared for them.
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[k]
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@Dagon
|
||
But to successfully gather the water monsters on this island...
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[k]
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@Dagon
|
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...I needed a living being[line 2]a beacon of sorts[line 2]they could look to as a leader.
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[k]
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@Dagon
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That was my turtle disguise. I couldn't change it after the fact because I had already built it into the system.
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[k]
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@Dagon
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Hmph. If you hadn't shown up, I wouldn't have had to keep up that ridiculous act.
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[k]
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[charaFadeout J 0.1]
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[wt 0.1]
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||
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[charaTalk G]
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[charaFace F 5]
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[charaFadein F 0.1 1]
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[charaFace G 5]
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[charaFadein G 0.1 1]
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@Trưng Nhị
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Yeah, I'm sure pretending to be a senile old turtle was tough. And that's before we took out all of the water monsters you painstakingly gathered.
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[k]
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[charaFadeout F 0.1]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk J]
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[charaFace J 0]
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[charaFadein J 0.1 1]
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@Dagon
|
||
Indeed. But now, the Con have grown in number beyond my wildest imagination! The Taisui's vitality is truly spectacular!
|
||
[k]
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@Dagon
|
||
Even without the water monsters here, all I have to do is eat all those nice, ripe sprites myself...
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||
[k]
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@Dagon
|
||
...and I expect I'll be able to use them as sustenance to create my true kin.
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[k]
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@Dagon
|
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What's more, I've already eaten all the ones swept away in the flood[line 2]about half of them!
|
||
[k]
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[bgmStop BGM_EVENT_114 1.5]
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@Dagon
|
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They were delicious. Truly delicious. And thanks to them, I'm now far stronger!
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[k]
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[messageOff]
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||
[charaFadeout J 0.1]
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[wt 0.1]
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[shake 0.05 3 3 2.0]
|
||
[se ad14]
|
||
[seVolume ad14 0 0]
|
||
[seVolume ad14 0.7 1.0]
|
||
[wt 1.0]
|
||
|
||
[se ade280]
|
||
[seVolume ade280 0.0 0.0]
|
||
[seVolume ade280 1.0 0.4]
|
||
[se ade153]
|
||
[charaPut R 0,0]
|
||
[charaPut Q 0,0]
|
||
[charaEffect R bit_talk_ppl_fog02]
|
||
[charaEffect Q bit_talk_ppl_fog03]
|
||
[scene 147307 0.5]
|
||
[wt 2.0]
|
||
|
||
[seStop ad14 1.0]
|
||
[seStop ade280 2.0]
|
||
[wt 0.5]
|
||
|
||
[bgm BGM_EVENT_126 0.1]
|
||
|
||
?1:The mist is back...!
|
||
?!
|
||
|
||
[charaTalk J]
|
||
[charaFace J 0]
|
||
[charaFadein J 0.1 1]
|
||
|
||
@Dagon
|
||
The mist is a byproduct of me using the Holy Grail's power to galvanize the lake.
|
||
[k]
|
||
|
||
@Dagon
|
||
Just take a look. You can see I am incomparably stronger than I was.
|
||
[k]
|
||
|
||
@Dagon
|
||
Now, come to me, water! Sweep every Con on this land into me!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
|
||
[shake 0.05 3 3 3.0]
|
||
[se ad14 0]
|
||
[seVolume ad14 1.0 1.0]
|
||
[wt 1.0]
|
||
[se ad416]
|
||
[fadeMove A9CEEC 0.9 1.0]
|
||
[wt 0.5]
|
||
[seStop ad14 1.0]
|
||
[wt 0.5]
|
||
[fadein A9CEEC 1.0]
|
||
[fowardEffect bit_talk_tidal_wave_fs]
|
||
[se ad226 0.7]
|
||
[se ad211]
|
||
[seVolume ad211 0 0]
|
||
[seVolume ad211 1.4 0.5]
|
||
[wt 0.2]
|
||
[cueSe SE_21 21_ade614]
|
||
[seVolume 21_ade614 0 0]
|
||
[seVolume 21_ade614 1.5 0.8]
|
||
[wt 2.0]
|
||
[scene 147308]
|
||
[charaEffectStop R bit_talk_ppl_fog02]
|
||
[charaEffectStop Q bit_talk_ppl_fog03]
|
||
|
||
[wt 3.0]
|
||
[fowardEffectStop bit_talk_tidal_wave_fs]
|
||
[cueSeStop 21_ade614 2.5]
|
||
[wt 2.5]
|
||
|
||
[charaPut S 0,0]
|
||
[charaTalk B]
|
||
[charaFace B 15]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Mash
|
||
Aah! The water... It's coming back!
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[charaPut S 2000,2000]
|
||
[wt 0.1]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 5]
|
||
[charaFadein I 0.1 1]
|
||
|
||
@Con
|
||
It's okay! We're not done yet!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripUpToDown 0.4 1.0]
|
||
[bgm BGM_EVENT_126 0.4 0.5]
|
||
[wait wipe]
|
||
|
||
[charaFadeout I 0.1]
|
||
|
||
[pictureFrame cut063_cinema]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 5]
|
||
[charaFadein E 0.1 -250,-50]
|
||
|
||
[scene 146800]
|
||
[wt 0.5]
|
||
|
||
[wipein rectangleStripDownToUp 0.4 1.0]
|
||
[bgm BGM_EVENT_126 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
|
||
@Lambda
|
||
Ugh... This is pretty nerve-racking.
|
||
[k]
|
||
|
||
@Lambda
|
||
I sense a strange presence in the village. What could it be[line 2]
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk off]
|
||
|
||
[charaDepth E 4]
|
||
[charaDepth H 7]
|
||
|
||
[charaPut E -250,-50]
|
||
[charaPut H -250,-50]
|
||
[charaFace H 5]
|
||
[charaFadeTime H 0.1 0.3]
|
||
[charaMoveScale H 1.1 0.6]
|
||
[charaMove H -275,-50 0.6]
|
||
[se ad231]
|
||
[wt 0.3]
|
||
[charaFadeout H 0.3]
|
||
[wt 0.4]
|
||
|
||
[charaFace E 2]
|
||
|
||
@Lambda
|
||
Huh!? Oh no. The pressure is building again!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeinFSL K 0.4 -350,-150]
|
||
[charaMoveFSL K -350,-250 0.3]
|
||
[wt 0.4]
|
||
|
||
@Con
|
||
Here, Lam-Lam, have another!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeinFSR L 0.4 350,-350]
|
||
[charaMoveFSR L 350,-250 0.3]
|
||
[wt 0.4]
|
||
|
||
@Con
|
||
Hang in there, Lam-Lam!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ad852]
|
||
[charaFadeout K 0.2]
|
||
[charaFadeout L 0.2]
|
||
[wt 0.1]
|
||
|
||
[charaPut R 0,-130]
|
||
[charaEffect R bit_talk_radiallight01]
|
||
[wt 1.5]
|
||
[cueSe SE_21 21_ade590]
|
||
[charaEffectStop R bit_talk_radiallight01]
|
||
[seStop ad852 1.0]
|
||
[wt 1.0]
|
||
[seStop 21_ade590 2.0]
|
||
|
||
@Lambda
|
||
Wha[line 2]Hey! What do you think you're[line 2]
|
||
[k]
|
||
|
||
@Lambda
|
||
...Dammit! I need all the power I can get right now!
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripDownToUp 0.4 1.0]
|
||
[bgm BGM_EVENT_126 0.4 0.5]
|
||
[wait wipe]
|
||
|
||
[pictureFrame]
|
||
|
||
[charaFadeout E 0.1]
|
||
[charaTalk on]
|
||
|
||
[cueSe NoblePhantasm_304000 NP_304000_8]
|
||
[cueSe NoblePhantasm_403700 NP_403700_12]
|
||
[wt 1.0]
|
||
|
||
[se ad14 0]
|
||
[seVolume ad14 1.0 1.0]
|
||
[cueSe SE_21 21_ade614 0]
|
||
[seVolume 21_ade614 1.0 1.0]
|
||
[wt 0.5]
|
||
[cueSeStop NP_403700_12 0.5]
|
||
|
||
[scene 147308]
|
||
[wt 1.5]
|
||
|
||
[seStop ad14 2.5]
|
||
[seStop 21_ade614 2.5]
|
||
|
||
[wipein rectangleStripUpToDown 0.4 1.0]
|
||
[bgm BGM_EVENT_126 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
[wt 1.0]
|
||
|
||
[charaTalk J]
|
||
[charaFace J 0]
|
||
[charaFadein J 0.1 1]
|
||
|
||
@Dagon
|
||
...Oh?
|
||
[k]
|
||
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut S 0,0]
|
||
[charaTalk A]
|
||
[charaFace A 21]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Da Vinci
|
||
That was close! Good thing Lambdaryllis is still hanging in there!
|
||
[k]
|
||
|
||
@Da Vinci
|
||
It looks like the water power Dagon is using to try and engulf the village...
|
||
[k]
|
||
|
||
@Da Vinci
|
||
...and Lambdaryllis's Noble Phantasm holding it back in that water sphere are evenly matched!
|
||
[k]
|
||
|
||
@Da Vinci
|
||
There's enough water left here to keep the Taisui floating!
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[charaPut S 2000,2000]
|
||
[wt 0.1]
|
||
|
||
[charaTalk J]
|
||
[charaFace J 0]
|
||
[charaFadein J 0.1 1]
|
||
|
||
@Dagon
|
||
So, that Servant who smells of sea serpent is behind this again.
|
||
[k]
|
||
|
||
@Dagon
|
||
Then I'll just have to get rid of her.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
|
||
[se ade280]
|
||
[seVolume ade280 0.0 0.0]
|
||
[seVolume ade280 1.0 0.4]
|
||
[se ade153]
|
||
[charaEffect R bit_talk_ppl_fog02]
|
||
[wt 1.5]
|
||
|
||
[seStop ade280 0.5]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 2]
|
||
[charaFadein F 0.1 1]
|
||
[charaFace G 5]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Trưng Trắc
|
||
Again!?
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut S 0,0]
|
||
[charaTalk A]
|
||
[charaFace A 2]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Da Vinci
|
||
No, this is different. I think...he's moving the lake around! Over and over and over!
|
||
[k]
|
||
|
||
@Da Vinci
|
||
Crap! Here come more water monsters!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripLeftToRight 0.4 1]
|
||
[bgm BGM_EVENT_126 0.4 0.5]
|
||
[wait wipe]
|
||
|
||
[charaFadeout A 0.1]
|
||
[charaPut S 2000,2000]
|
||
|
||
[charaPut Q 0,0]
|
||
[charaEffect Q bit_talk_ppl_fog01]
|
||
|
||
[pictureFrame cut063_cinema]
|
||
[charaDepth R 3]
|
||
[charaDepth Q 8]
|
||
|
||
[charaSet K 1098229500 1 "Hermit Crab"]
|
||
[charaSet L 1098229500 1 "Hermit Crab"]
|
||
[charaSet M 1098229500 1 "Hermit Crab"]
|
||
[charaSet N 1098229500 1 "Hermit Crab"]
|
||
|
||
[charaDepth K 4]
|
||
[charaDepth L 6]
|
||
[charaDepth M 7]
|
||
[charaDepth N 5]
|
||
|
||
[charaTalk off]
|
||
|
||
|
||
[scene 147201]
|
||
[wt 0.5]
|
||
|
||
[wipein rectangleStripRightToLeft 0.4 1]
|
||
[bgm BGM_EVENT_126 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
[wt 0.8]
|
||
|
||
[wipeout uzumakiBig 0.4 1]
|
||
[bgm BGM_EVENT_126 0.4 0.5]
|
||
[se ade410]
|
||
[wait wipe]
|
||
|
||
[wt 0.5]
|
||
|
||
[wipein uzumakiBig 0.4 1]
|
||
[bgm BGM_EVENT_126 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
[wt 0.4]
|
||
|
||
[charaFace K 0]
|
||
[charaFadeinFSL K 0.1 -436,-50]
|
||
[charaFace L 0]
|
||
[charaFadeinFSL L 0.1 -136,-50]
|
||
|
||
[charaFace M 0]
|
||
[charaFadeinFSR M 0.1 156,-50]
|
||
[charaFace N 0]
|
||
[charaFadeinFSR N 0.1 456,-50]
|
||
[wt 1.5]
|
||
|
||
[wipeout uzumakiBig 0.4 1]
|
||
[bgm BGM_EVENT_126 0.4 0.5]
|
||
[se ade410]
|
||
[wait wipe]
|
||
|
||
[charaFadeout K 0.1]
|
||
[charaFadeout L 0.1]
|
||
[charaFadeout M 0.1]
|
||
[charaFadeout N 0.1]
|
||
|
||
[charaSet K 1098229600 1 Bunyip]
|
||
[charaSet L 1098229600 1 Bunyip]
|
||
[charaSet M 1098229600 1 Bunyip]
|
||
[charaSet N 1098229600 1 Bunyip]
|
||
|
||
[charaDepth K 4]
|
||
[charaDepth L 5]
|
||
[charaDepth M 6]
|
||
[charaDepth N 7]
|
||
[wt 0.5]
|
||
|
||
[wipein uzumakiBig 0.4 1]
|
||
[bgm BGM_EVENT_126 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
[wt 0.4]
|
||
|
||
[charaFace K 0]
|
||
[charaFadeinFSL K 0.1 -436,-50]
|
||
[charaFace L 0]
|
||
[charaFadeinFSL L 0.1 -106,-50]
|
||
|
||
[charaFace M 0]
|
||
[charaFadeinFSR M 0.1 156,-50]
|
||
[charaFace N 0]
|
||
[charaFadeinFSR N 0.1 456,-50]
|
||
[wt 1.5]
|
||
|
||
[wipeout uzumakiBig 0.4 1]
|
||
[bgm BGM_EVENT_126 0.4 0.5]
|
||
[se ade410]
|
||
[wait wipe]
|
||
|
||
[charaFadeout K 0.1]
|
||
[charaFadeout L 0.1]
|
||
[charaFadeout M 0.1]
|
||
[charaFadeout N 0.1]
|
||
|
||
[charaSet K 1098229700 1 Vodyanoy]
|
||
[charaSet L 1098229700 1 Vodyanoy]
|
||
[charaSet M 1098229700 1 Vodyanoy]
|
||
[charaSet N 1098229700 1 Vodyanoy]
|
||
|
||
[charaDepth K 4]
|
||
[charaDepth L 6]
|
||
[charaDepth M 7]
|
||
[charaDepth N 5]
|
||
|
||
[wt 0.5]
|
||
|
||
[wipein uzumakiBig 0.4 1]
|
||
[bgm BGM_EVENT_126 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
[wt 0.4]
|
||
|
||
[charaFace K 0]
|
||
[charaFadeinFSSideL K 0.1 -356,-50]
|
||
[charaFace L 0]
|
||
[charaFadeinFSL L 0.1 -106,-50]
|
||
|
||
[charaFace M 0]
|
||
[charaFadeinFSR M 0.1 156,-50]
|
||
[charaFace N 0]
|
||
[charaFadeinFSSideR N 0.1 436,-50]
|
||
[wt 1.5]
|
||
|
||
[wipeout uzumakiBig 0.4 1]
|
||
[bgm BGM_EVENT_126 0.4 0.5]
|
||
[se ade410]
|
||
[wait wipe]
|
||
|
||
[charaFadeout K 0.1]
|
||
[charaFadeout L 0.1]
|
||
[charaFadeout M 0.1]
|
||
[charaFadeout N 0.1]
|
||
|
||
[charaSet K 1098229800 1 Kelpie]
|
||
[charaSet L 1098229800 1 Kelpie]
|
||
[charaSet M 1098229800 1 Kelpie]
|
||
[charaSet N 1098229800 1 Kelpie]
|
||
|
||
[charaDepth K 4]
|
||
[charaDepth L 5]
|
||
[charaDepth M 6]
|
||
[charaDepth N 7]
|
||
|
||
[wt 0.5]
|
||
|
||
[wipein uzumakiBig 0.4 1]
|
||
[bgm BGM_EVENT_126 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
[wt 0.4]
|
||
|
||
[charaFace K 0]
|
||
[charaFadeinFSL K 0.1 -266,-50]
|
||
[charaFace L 0]
|
||
[charaFadeinFSL L 0.1 -16,-50]
|
||
|
||
[charaFace M 0]
|
||
[charaFadeinFSR M 0.1 216,-50]
|
||
[charaFace N 0]
|
||
[charaFadeinFSR N 0.1 486,-50]
|
||
[wt 1.5]
|
||
|
||
[wipeout uzumakiBig 0.4 1]
|
||
[bgm BGM_EVENT_126 0.4 0.5]
|
||
[se ade410]
|
||
[wait wipe]
|
||
|
||
[charaFadeout K 0.1]
|
||
[charaFadeout L 0.1]
|
||
[charaFadeout M 0.1]
|
||
[charaFadeout N 0.1]
|
||
|
||
[charaSet K 1098229900 1 Rusalka]
|
||
[charaSet L 1098229900 1 Rusalka]
|
||
[charaSet M 1098229900 1 Rusalka]
|
||
[charaSet N 1098229900 1 Rusalka]
|
||
|
||
[charaDepth K 4]
|
||
[charaDepth L 7]
|
||
[charaDepth M 6]
|
||
[charaDepth N 5]
|
||
|
||
[wt 0.5]
|
||
|
||
[wipein uzumakiBig 0.4 1]
|
||
[bgm BGM_EVENT_126 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
[wt 0.4]
|
||
|
||
[charaFace K 0]
|
||
[charaFadeinFSL K 0.1 -456,-50]
|
||
[charaFace L 0]
|
||
[charaFadeinFSL L 0.1 -156,-50]
|
||
|
||
[charaFace M 0]
|
||
[charaFadeinFSR M 0.1 156,-50]
|
||
[charaFace N 0]
|
||
[charaFadeinFSR N 0.1 456,-50]
|
||
[wt 1.5]
|
||
|
||
[wipeout uzumakiBig 0.4 1]
|
||
[bgm BGM_EVENT_126 0.4 0.5]
|
||
[se ade410]
|
||
[wait wipe]
|
||
|
||
[charaFadeout K 0.1]
|
||
[charaFadeout L 0.1]
|
||
[charaFadeout M 0.1]
|
||
[charaFadeout N 0.1]
|
||
|
||
[charaSet K 1098229500 1 "Hermit Crab"]
|
||
[charaSet L 1098229600 1 Bunyip]
|
||
[charaSet M 1098229700 1 Vodyanoy]
|
||
[charaSet N 1098229800 1 Kelpie]
|
||
[charaSet O 1098229900 1 Rusalka]
|
||
[charaSet E 3040001 1 Lambda]
|
||
|
||
[charaDepth K 4]
|
||
[charaDepth L 3]
|
||
[charaDepth M 6]
|
||
[charaDepth N 7]
|
||
[charaDepth O 7]
|
||
|
||
[wt 0.5]
|
||
|
||
[wipein uzumakiBig 0.4 1]
|
||
[cueSe SE_22 22_ade707 0.3]
|
||
[se adm18 0]
|
||
[cueSeVolume 22_ade707 0.4 0.1]
|
||
[charaEffectStop R bit_talk_ppl_fog02]
|
||
[charaEffectStop Q bit_talk_ppl_fog01]
|
||
[bgm BGM_EVENT_126 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
[wt 0.5]
|
||
|
||
[cueSeVolume 22_ade707 0.4 1.0]
|
||
[seVolume adm18 0.4 0.3]
|
||
|
||
|
||
[charaFace N 0]
|
||
[charaFadeinFSSideR N 0.2 536,-50]
|
||
[charaFace M 0]
|
||
[charaFadeinFSR M 0.2 226,-50]
|
||
|
||
[charaFace K 0]
|
||
[charaFadein K 0.2 0,-50]
|
||
|
||
[charaFace O 0]
|
||
[charaFadeinFSL O 0.2 -256,-50]
|
||
[charaFace L 0]
|
||
[charaFadeinFSSideL L 0.2 -376,-50]
|
||
[wt 0.2]
|
||
[charaMoveScale K 1.1 0.2]
|
||
[charaMoveScale L 1.1 0.2]
|
||
[charaMoveScale M 1.1 0.2]
|
||
[charaMoveScale N 1.1 0.2]
|
||
[charaMoveScale O 1.1 0.2]
|
||
[charaMoveFSSideR N 536,-45 0.2]
|
||
[charaMoveFSR M 226,-45 0.2]
|
||
[charaMove K 0,-45 0.2]
|
||
[charaMoveFSL O -256,-45 0.2]
|
||
[charaMoveFSL L -376,-45 0.2]
|
||
[wt 0.4]
|
||
|
||
[charaFadeout N 0.1]
|
||
[charaFadeout M 0.1]
|
||
[charaFadeout K 0.1]
|
||
[charaFadeout O 0.1]
|
||
[charaFadeout L 0.1]
|
||
[wt 0.7]
|
||
|
||
[wipeout rectangleStripLeftToRight 0.4 1]
|
||
[bgm BGM_EVENT_126 0.4 0.5]
|
||
[cueSeStop 22_ade707 0.7]
|
||
[seStop adm18 0.7]
|
||
[wait wipe]
|
||
|
||
[charaScale N 1.0]
|
||
[charaScale M 1.0]
|
||
[charaScale K 1.0]
|
||
[charaScale O 1.0]
|
||
[charaScale L 1.0]
|
||
|
||
[pictureFrame]
|
||
|
||
[scene 147308]
|
||
[wt 0.7]
|
||
|
||
[wipein rectangleStripRightToLeft 0.4 1]
|
||
[bgm BGM_EVENT_126 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 7]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Ereshkigal
|
||
Oh crap. I think they're all going after Lambda!
|
||
[k]
|
||
|
||
?1:Then we've got to go protect her!
|
||
?!
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk J]
|
||
[charaFace J 0]
|
||
[charaFadein J 0.1 1]
|
||
|
||
@Dagon
|
||
You can't. Not when I'm going after her, too! Hahahaha!
|
||
[k]
|
||
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 2]
|
||
[charaFadein G 0.1 -196,0]
|
||
|
||
[bgmStop BGM_EVENT_126 0.8]
|
||
|
||
@Trưng Nhị
|
||
Oh no, you don't!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[effect bit_talk_h_slash01_fs 0,0 F]
|
||
[se ad239 0.4]
|
||
[wt 0.1]
|
||
[se ad171]
|
||
[se ad85 0.4]
|
||
[seStop ad85 1.0]
|
||
[wt 0.2]
|
||
[seStop ad239 0.4]
|
||
[charaFadeout G 0.1]
|
||
[wt 0.2]
|
||
|
||
[charaTalk J]
|
||
[charaFace J 0]
|
||
[charaFadein J 0.1 1]
|
||
[charaEffect J bit_talk_quickmove 0,0]
|
||
[wt 0.1]
|
||
[charaSpecialEffect J erasureReverse 1 0.2]
|
||
[wt 0.2]
|
||
|
||
[effect bit_talk_water_splash]
|
||
[se ad36]
|
||
[wt 1.5]
|
||
|
||
|
||
[charaTalk F]
|
||
[charaFace F 2]
|
||
[charaFadein F 0.1 171,0]
|
||
|
||
@Trưng Trắc
|
||
He dived into the water! Oh, this is bad! We need to hurry after him!
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgm BGM_EVENT_82 0.1]
|
||
[charaPut S 0,0]
|
||
[charaTalk A]
|
||
[charaFace A 2]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Da Vinci
|
||
Our mobile defense network is still operational, if a little beat-up from all this up-down movement!
|
||
[k]
|
||
|
||
@Da Vinci
|
||
We can still use it!
|
||
[k]
|
||
|
||
?1:We have to stop Dagon, no matter what!
|
||
|
||
[charaFadeout A 0.1]
|
||
[charaPut S 2000,2000]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 0]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Ereshkigal
|
||
Indeed.
|
||
[k]
|
||
|
||
@Ereshkigal
|
||
Fellow Mesopotamian god or no, I can't let him get away with this.
|
||
[k]
|
||
|
||
@Ereshkigal
|
||
This may not be the underworld, but I, Ereshkigal, mistress of the underworld, am ready to pass judgment on him regardless!
|
||
[k]
|
||
|
||
?2:We're going to protect Lambda AND the Con!
|
||
|
||
[charaFadeout A 0.1]
|
||
[charaPut S 2000,2000]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 5]
|
||
[charaFadein F 0.1 171,0]
|
||
|
||
@Trưng Trắc
|
||
Right. I'm ashamed that I didn't see through the Elder's disguise...
|
||
[k]
|
||
|
||
@Trưng Trắc
|
||
...but I'm not about to let that stop me from protecting everyone else!
|
||
[k]
|
||
|
||
?!
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 1.0]
|
||
[bgm BGM_EVENT_82 1.5 0.6]
|
||
[wait fade]
|
||
|
||
[cameraMove 0.1 0,0 1.01]
|
||
|
||
[charaFadeout D 0.1]
|
||
[charaFadeout F 0.1]
|
||
[scene 147104]
|
||
[wt 1.2]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[bgm BGM_EVENT_82 1.5 1.0]
|
||
|
||
[wt 0.4]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 4]
|
||
[charaFadein E 0.2 0,30]
|
||
[charaMove E 0,0 0.5]
|
||
|
||
[wt 0.7]
|
||
|
||
|
||
@Lambda
|
||
Khh... I don't know how much longer I can keep this up...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[cueSe SE_22 22_ade707 0]
|
||
[cueSeVolume 22_ade707 0.4 0.3]
|
||
[se adm18 0]
|
||
[seVolume adm18 0.4 0.1]
|
||
[wt 1.0]
|
||
|
||
@Lambda
|
||
...What's that sound?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[seStop 22_ade707 1.0]
|
||
[seStop adm18 1.0]
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk off]
|
||
|
||
[charaFace N 0]
|
||
[charaFadeinFSR N 0.1 256,0]
|
||
[charaFace L 0]
|
||
[charaFadeinFSL L 0.1 -256,0]
|
||
|
||
[charaMoveScale L 1.1 0.2]
|
||
[charaMoveScale N 1.1 0.2]
|
||
[charaMoveFSR N 256,15 0.2]
|
||
[charaMoveFSL L -256,15 0.2]
|
||
|
||
[se ad416]
|
||
[blur motion 0.3 4 10 0.5 0.6 0.05 100]
|
||
[wt 0.2]
|
||
[charaFadeout N 0.2]
|
||
[charaFadeout L 0.2]
|
||
[blurOff motion 0.2]
|
||
[wt 0.2]
|
||
|
||
[charaTalk on]
|
||
[charaTalk E]
|
||
[charaFace E 2]
|
||
[charaFadein E 0.1 1]
|
||
[wt 1.0]
|
||
|
||
|
||
?1:Lambdaaaaaa!
|
||
?!
|
||
|
||
[messageOff]
|
||
[se ad671]
|
||
[shake 0.05 5 4 0.5]
|
||
[wt 1.0]
|
||
[charaFace E 8]
|
||
|
||
@Lambda
|
||
Master? Why did you run all the way here? You look like the very earth beneath your feet's been pulled out from under you...
|
||
[k]
|
||
|
||
[charaPut Q 2000,2000]
|
||
[charaEffect Q bit_talk_36]
|
||
[charaPut R 2000,2000]
|
||
[charaEffect R bit_talk_light_rain2_fs]
|
||
|
||
[charaFace E 12]
|
||
|
||
@Lambda
|
||
You must really want to see my dancing up clo[line 2]
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 2]
|
||
[charaFadein D 0.1 1]
|
||
[charaPut Q 0,0]
|
||
[se ad39]
|
||
|
||
@Ereshkigal
|
||
Kur Ki Gal Irkalla!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout white 0.3]
|
||
[seStop ad39 0.7]
|
||
[wait fade]
|
||
|
||
[cameraHome 0.1]
|
||
|
||
[charaPut Q 2000,2000]
|
||
[charaPut R 0,0]
|
||
|
||
[charaPut Q 2000,2000]
|
||
[charaEffectStop Q bit_talk_36]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.5]
|
||
|
||
[fowardEffect bit_talk_goltail01 0,-350]
|
||
|
||
[fadein white 0.5]
|
||
[se ad248 0.5]
|
||
[wait fade]
|
||
|
||
[wt 1.5]
|
||
[seStop ad248 1.0]
|
||
[charaEffectStop R bit_talk_light_rain2_fs]
|
||
[wt 0.5]
|
||
[charaPut R 0,0]
|
||
[wt 0.7]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 4]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Lambda
|
||
Oh, it isn't just you. I see.
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 6]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Ereshkigal
|
||
Well, excuse me for not being Master! Now buck up! We need you to focus!
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut S 0,0]
|
||
[charaTalk A]
|
||
[charaFace A 2]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Da Vinci
|
||
It's a long story, but basically, the Elder turned out to be a bad guy! And it won't be long before he[line 2]he's here!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.1]
|
||
[charaPut S 2000,2000]
|
||
[wt 0.1]
|
||
|
||
[charaTalk J]
|
||
[charaFace J 0]
|
||
[charaSpecialEffect J appearance 1 0.3]
|
||
|
||
[se ad416]
|
||
[seVolume ad416 0 0.7]
|
||
[se ad36]
|
||
[shake 0.05 0 2 1.5]
|
||
[charaScale Q 1.3]
|
||
[charaPut Q 1]
|
||
[charaEffect Q bit_talk_water_splash]
|
||
|
||
[wt 2.0]
|
||
|
||
[charaPut Q 2000,2000]
|
||
[charaScale Q 1.0]
|
||
[charaEffectStop Q bit_talk_water_splash]
|
||
|
||
@Dagon
|
||
You have no chance!
|
||
[k]
|
||
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 2]
|
||
[charaFadein F 0.1 1]
|
||
[charaFace G 5]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Trưng Trắc
|
||
So Dagon's in front, and the water monsters are coming in from the sea behind him...! I think we'll have to split up to deal with them all!
|
||
[k]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 5]
|
||
|
||
@Trưng Nhị
|
||
We'll take care of Dagon!
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Wu Zetian
|
||
Oh, all right, I suppose I can help. Torturing a fish-smelling god sounds interesting, at least.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace F 5]
|
||
[charaFadein F 0.1 1]
|
||
[charaFace G 5]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Trưng Nhị
|
||
Just try not to slow us down, Empress.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 1]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Wu Zetian
|
||
I could say the same to you, girl.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 2]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Ereshkigal
|
||
We'll take out the water monsters!
|
||
[k]
|
||
|
||
@Ereshkigal
|
||
I don't think we'll be able to see both ahead and behind all at once, so we'll be counting on you to give orders as needed, [%1]!
|
||
[k]
|
||
|
||
?1:I'll do my best!
|
||
?2:Hang in there, everyone! THIS will be our final battle!
|
||
?!
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut S 0,0]
|
||
[charaTalk A]
|
||
[charaFace A 21]
|
||
[charaFadein A 0.1 1]
|
||
[charaFadeTime T 0.2 0.5]
|
||
|
||
@Da Vinci
|
||
(I know we have no choice but to fight...)
|
||
[k]
|
||
|
||
@Da Vinci
|
||
(...but between Dagon absorbing a great deal of Con, and all the water monsters he's brought in...)
|
||
[k]
|
||
|
||
@Da Vinci
|
||
(...it's impossible to say how this battle will go.)
|
||
[k]
|
||
|
||
[charaFace A 5]
|
||
|
||
@Da Vinci
|
||
(Come on, Da Vinci, think. Is there anything you can do to help make sure they win...?)
|
||
[k]
|
||
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 0.5]
|
||
[bgmStop BGM_EVENT_82 0.4]
|
||
[wait fade]
|
||
[soundStopAll]
|
||
[end]
|