554 lines
8.4 KiB
Plaintext
554 lines
8.4 KiB
Plaintext
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$94-06-88-20-1-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 6027000 1 "Wu Zetian"]
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[charaSet B 3032000 1 Ereshkigal]
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[charaSet C 3040000 1 Lambda_First]
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[charaSet D 3040001 1 Lambda_Second]
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[charaSet E 1098124510 1 "Da Vinci"]
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[charaSet F 8001410 1 Mash]
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[charaSet G 10012000 1 "Taisui Xingjun"]
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[charaSet H 1098231700 1 Con1]
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[charaSet I 1098231700 1 Con2]
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[charaSet J 1098231700 1 Con3]
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[charaSet K 1098231700 1 Con4]
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[charaSet L 1098231700 1 Con5]
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[charaSet M 7040000 1 Morgan]
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[sceneSet N 147500 1]
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[charaScale N 1.2]
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[sceneSet O 147400 1]
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[charaScale O 1.01]
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[sceneSet P 147700 1]
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[charaScale P 1.01]
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[sceneSet Q 147101 1]
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[charaScale Q 1.01]
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[charaSet R 98115000 1 "Effect 1"]
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[charaSet S 5009000 1 "Effect 2"]
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[charaScale S 0.5]
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[charaSet T 5009000 1 "Effect 3"]
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[charaScale T 0.5]
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[charaPut R 2000,2000]
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[charaEffect R bit_talk_10_LowLevel]
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[scene 147101]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_25 0.1]
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[charaTalk G]
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[charaFace G 4]
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[charaFadein G 0.1 1]
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@Taisui Xingjun
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Phewee. I'm exhausted.
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[k]
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[charaFace G 0]
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@Taisui Xingjun
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Guess I'll get some sleep while I wait for Boss-Boss.
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[k]
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[messageOff]
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[se ad183]
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[charaFace G 6]
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[wt 1.5]
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@Taisui Xingjun
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(Zzz...)
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 4]
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[charaFadein D 0.1 1]
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@D:Lambda
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I'm pretty exhausted myself. Stars like me aren't really cut out for such dull work.
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[k]
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?1:Saving everyone from a cataclysmic flood is dull?
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?!
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[messageOff]
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[charaFace D 10]
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[wt 1.0]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 16]
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[charaFadein B 0.1 1]
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@Ereshkigal
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This Singularity's going to disappear once we collect the Holy Grail, right? Which means...
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaPut R 1]
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[charaTalk E]
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[charaFace E 13]
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[charaFadein E 0.1 1]
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@Da Vinci
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Yeah. The Taisui beneath you, which is the core of this moving lake, will disappear along with it.
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[k]
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@Da Vinci
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After all, it's a Phantasmal Dagon summoned with the Holy Grail's power. It doesn't really belong here.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaPut R 2000,2000]
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[charaEffectStop R bit_talk_10_LowLevel]
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[charaTalk M]
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[charaFace M 1]
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[charaFadein M 0.1 1]
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@Morgan
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Be that as it may, we can still bring the young boy sleeping over there back with us.
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[k]
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@Morgan
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We may have employed somewhat unusual means to summon him, but he is still a Servant who answered your call through Mash's shield, and with whom you have forged a genuine bond.
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[k]
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[charaFadeout M 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 1]
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[charaFadein D 0.1 1]
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@D:Lambda
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True. That is what matters most.
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[k]
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[charaFace D 4]
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@D:Lambda
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But it's not as though every Con here acted as his catalyst.
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[k]
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@D:Lambda
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Aren't the rest of you staying here going to miss him?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk H]
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[charaFace H 0]
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[charaFace I 0]
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[charaFace J 0]
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[charaFace K 0]
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[charaFadeinFSR H 0.1 105,0]
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[charaFadeinFSL I 0.1 -105,0]
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[charaFadeinFSSideR J 0.1 320,0]
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[charaFadeinFSSideL K 0.1 -320,0]
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@H:Con
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Nope, nope.
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[k]
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[clear]
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[charaTalk I]
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[charaFace I 1]
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@I:Con
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There're lotsa mes here!
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[k]
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[clear]
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[charaTalk J]
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[charaFace J 6]
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@J:Con
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Now we can finally relax and sunbathe together!
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[k]
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[clear]
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[charaTalk K]
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[charaFace K 0]
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@K:Con
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Besides, I'm there, too.
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[k]
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[messageOff]
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[charaFadeout H 0.1]
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[charaFadeout I 0.1]
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[charaFadeout J 0.1]
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[charaFadeout K 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 6]
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[charaFadein G 0.1 1]
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[wt 1.5]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk H]
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[charaFace H 1]
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[charaFace I 0]
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[charaFadeinFSR H 0.1 2]
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[charaFadeinFSL I 0.1 0]
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[cueSe SE_22 22_ade695]
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[charaMoveReturnFSR H 256,35 0.3]
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[wt 0.4]
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@H:Con
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So we're all together. Just like we have been.
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[k]
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[messageOff]
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[charaTalk I]
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[charaFace I 1]
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[cueSe SE_22 22_ade695]
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[charaMoveReturnFSL I -256,35 0.3]
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[wt 0.4]
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@I:Con
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We'll get to see Boss-Boss again, too. Just like we did before.
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[k]
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?1:Good point.
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?2:I guess you won't be lonely after all.
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?!
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[messageOff]
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[charaTalk off]
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[cueSe SE_22 22_ade697]
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[charaMoveReturnFSR H 256,35 0.2]
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[wt 0.1]
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[charaMoveReturnFSL I -256,35 0.2]
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[wt 0.3]
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[cueSe SE_22 22_ade697]
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[charaMoveReturnFSR H 256,35 0.2]
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[wt 0.1]
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[charaMoveReturnFSL I -256,35 0.2]
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[wt 0.8]
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[charaFadeout H 0.1]
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[charaFadeout I 0.1]
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[wt 0.1]
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[charaTalk on]
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[charaTalk A]
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[charaFace A 4]
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[charaFadein A 0.1 1]
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@Wu Zetian
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Good grief. It seems this one cannot be bothered to wake up even to go home.
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[k]
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@Wu Zetian
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Maybe it is because he was only just born, or because he is as free-spirited as the Con...
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[k]
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[charaFace A 0]
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@Wu Zetian
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Oh well. He certainly distinguished himself this time around, so I suppose I can be kind, just this once.
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[k]
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@Wu Zetian
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Torturers! Give him a piggyback ride back to Chaldea!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 13]
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[charaFadein F 0.1 1]
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@Mash
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Thank you, Wu Zetian.
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[k]
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[charaFace F 1]
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@Mash
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All right...let's gather the Holy Grail and go home.
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[k]
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@Mash
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Great work, everyone!
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[k]
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[messageOff]
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[wt 1.0]
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[fadeout black 2.0]
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[bgmStop BGM_EVENT_25 2.0]
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[wait fade]
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[charaFadeout F 0.1]
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[wipeFilter cinema 0.5 0]
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[charaTalk off]
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[charaTalk depthOff]
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[charaDepth N 1]
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[charaDepth P 1]
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[charaDepth H 2]
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[charaDepth I 2]
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[charaDepth S 3]
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[charaDepth T 3]
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[charaDepth O 3]
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[charaDepth Q 3]
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[charaDepth J 4]
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[charaDepth K 4]
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[charaDepth L 4]
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[charaFadein N 0.1 120,-200]
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[wt 2.0]
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[charaMove N -130,-200 15.0]
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[fadein black 2.0]
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[wait fade]
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[bgm BGM_EVENT_45 0.1]
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[charaFace H 0]
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[charaFace I 0]
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[charaFadein H 0.1 -800,-50]
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[charaFadein I 0.1 -800,-50]
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[charaMove H 1000,-50 3.0]
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[wt 0.5]
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[charaMove I 1000,-50 3.5]
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[wt 2.0]
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[charaFace J 6]
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[charaFadein J 2.0 0,-50]
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[charaFadein O 2.0 0,-200]
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[wt 1.7]
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[charaMoveReturn J 0,-15 0.3]
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[wt 0.3]
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[charaMoveReturn J 0,-15 0.3]
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[wt 1.0]
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[charaMoveReturn J 0,-15 0.3]
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[wt 0.3]
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[charaMoveReturn J 0,-15 0.3]
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[charaFadeout N 0]
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[charaFadein P 0 0,-200]
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[charaPut H -180,-50]
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[charaPut I -380,-50]
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[wt 1.5]
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[charaFadeout J 2.0]
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[charaFadeout O 2.0]
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[wt 1.8]
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[charaMove H 0,-50 0.5]
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[wt 0.5]
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[charaFace H 1]
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[charaMove H 50,0 0.2]
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[wt 0.2]
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[charaAttack H normal 50,-500 0.5]
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[wt 0.5]
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[charaPut S 50,-400]
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[charaEffect S bit_talk_water_splash]
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[charaMove I 0,-50 0.7]
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[wt 0.7]
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[charaFace I 1]
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[charaMove I 50,0 0.2]
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[wt 0.2]
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[charaAttack I normal 50,-500 0.5]
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[wt 0.5]
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[charaPut T 50,-400]
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[charaEffect T bit_talk_water_splash]
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[wt 1.5]
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[charaFadeout H 0]
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[charaFadeout I 0]
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[charaPut S 2000,2000]
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[charaEffectStop S bit_talk_water_splash]
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[charaPut T 2000,2000]
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[charaEffectStop T bit_talk_water_splash]
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[charaFace J 0]
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[charaFace K 6]
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[charaFace L 1]
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[charaFadein J 2.0 0,-100]
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[charaFadeinFSR K 2.0 256,-100]
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[charaFadeinFSL L 2.0 -256,-100]
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[charaFadein Q 2.0 0,-130]
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[wt 6.0]
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[messageOff]
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[fadeout black 2.0]
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[bgmStop BGM_EVENT_45 2.0]
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[wait fade]
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[charaFadeout J 0]
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[charaFadeout K 0]
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[charaFadeout L 0]
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[charaFadeout P 0]
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[charaFadeout Q 0]
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[scene 104200]
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[wt 2.5]
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[fadein black 2.0]
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[wait fade]
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[charaTalk on]
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[charaDepth C 1]
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[charaDepth G 2]
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[se ad95]
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[seVolume ad95 0 0.2]
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[seVolume ad95 1.5 1.0]
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[wt 1.5]
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[seStop ad95 0.4]
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0.4 0,-50]
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[wt 0.4]
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[bgm BGM_EVENT_2 0.1]
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@Taisui Xingjun
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Hm hmm. Oh. Helldyste!
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 6]
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[charaFace G 0]
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[charaFadeinFSL C 0.1 -256,-50]
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[charaFadeinFSR G 0.1 256,-50]
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@C:Lambda
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Yes, yes, helldyste to you, too.
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[k]
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[charaFace C 4]
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@C:Lambda
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Huh? Hold on.
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[k]
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[charaTalk G]
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[charaFace G 4]
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@Taisui Xingjun
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What is it?
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[k]
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[messageOff]
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[charaTalk C]
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[charaFace C 0]
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[charaMove C -15,-50 0.7]
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[wt 0.7]
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@C:Lambda
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Your ribbon is crooked. Let me fix it for you.
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[k]
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[charaFace C 3]
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@C:Lambda
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...Ugh, I'm still no good with my hands.[sr]Let's see, first here, then here...
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[k]
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[messageOff]
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[se ade523]
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[seVolume ade523 0 0.3]
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[wt 0.4]
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[se ade523]
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[seVolume ade523 0 0.3]
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[wt 0.8]
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[charaFace C 0]
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@C:Lambda
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...There we go.
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[k]
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[charaTalk G]
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[charaFace G 1]
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@Taisui Xingjun
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Waha! Thanks, Lam-Lam!
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[k]
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[messageOff]
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||
[charaTalk C]
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[charaFace C 1]
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[wt 1.0]
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@C:Lambda
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You're welcome.
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[k]
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[charaFace C 0]
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@C:Lambda
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...
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[k]
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@C:Lambda
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You know, I was just on my way to the simulator for a bit of dance rehearsal.
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[k]
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@C:Lambda
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Having at least one person in the audience might help my performance.
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[k]
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@C:Lambda
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...Would you like to come watch?
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[k]
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[messageOff]
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[charaTalk off]
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[charaFace G 0]
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[wt 1.0]
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[charaFace G 10]
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[wt 2.0]
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[fadeout black 3.0]
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||
[bgmStop BGM_EVENT_2 3.0]
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[wait fade]
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||
[wt 0.5]
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[soundStopAll]
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[end]
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