fgo-game-data/ScriptActionEncrypt/94/9406/9406882010.txt
2024-03-29 09:05:40 +00:00

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94-06-88-20-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 6027000 1 "Wu Zetian"]
[charaSet B 3032000 1 Ereshkigal]
[charaSet C 3040000 1 Lambda_First]
[charaSet D 3040001 1 Lambda_Second]
[charaSet E 1098124510 1 "Da Vinci"]
[charaSet F 8001410 1 Mash]
[charaSet G 10012000 1 "Taisui Xingjun"]
[charaSet H 1098231700 1 Con1]
[charaSet I 1098231700 1 Con2]
[charaSet J 1098231700 1 Con3]
[charaSet K 1098231700 1 Con4]
[charaSet L 1098231700 1 Con5]
[charaSet M 7040000 1 Morgan]
[sceneSet N 147500 1]
[charaScale N 1.2]
[sceneSet O 147400 1]
[charaScale O 1.01]
[sceneSet P 147700 1]
[charaScale P 1.01]
[sceneSet Q 147101 1]
[charaScale Q 1.01]
[charaSet R 98115000 1 "Effect 1"]
[charaSet S 5009000 1 "Effect 2"]
[charaScale S 0.5]
[charaSet T 5009000 1 "Effect 3"]
[charaScale T 0.5]
[charaPut R 2000,2000]
[charaEffect R bit_talk_10_LowLevel]
[scene 147101]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_25 0.1]
[charaTalk G]
[charaFace G 4]
[charaFadein G 0.1 1]
Taisui Xingjun
Phewee. I'm exhausted.
[k]
[charaFace G 0]
Taisui Xingjun
Guess I'll get some sleep while I wait for Boss-Boss.
[k]
[messageOff]
[se ad183]
[charaFace G 6]
[wt 1.5]
Taisui Xingjun
(Zzz...)
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
DLambda
I'm pretty exhausted myself. Stars like me aren't really cut out for such dull work.
[k]
1Saving everyone from a cataclysmic flood is dull?
[messageOff]
[charaFace D 10]
[wt 1.0]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 16]
[charaFadein B 0.1 1]
Ereshkigal
This Singularity's going to disappear once we collect the Holy Grail, right? Which means...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut R 1]
[charaTalk E]
[charaFace E 13]
[charaFadein E 0.1 1]
Da Vinci
Yeah. The Taisui beneath you, which is the core of this moving lake, will disappear along with it.
[k]
Da Vinci
After all, it's a Phantasmal Dagon summoned with the Holy Grail's power. It doesn't really belong here.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut R 2000,2000]
[charaEffectStop R bit_talk_10_LowLevel]
[charaTalk M]
[charaFace M 1]
[charaFadein M 0.1 1]
Morgan
Be that as it may, we can still bring the young boy sleeping over there back with us.
[k]
Morgan
We may have employed somewhat unusual means to summon him, but he is still a Servant who answered your call through Mash's shield, and with whom you have forged a genuine bond.
[k]
[charaFadeout M 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
DLambda
True. That is what matters most.
[k]
[charaFace D 4]
DLambda
But it's not as though every Con here acted as his catalyst.
[k]
DLambda
Aren't the rest of you staying here going to miss him?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFace I 0]
[charaFace J 0]
[charaFace K 0]
[charaFadeinFSR H 0.1 105,0]
[charaFadeinFSL I 0.1 -105,0]
[charaFadeinFSSideR J 0.1 320,0]
[charaFadeinFSSideL K 0.1 -320,0]
HCon
Nope, nope.
[k]
[clear]
[charaTalk I]
[charaFace I 1]
ICon
There're lotsa mes here!
[k]
[clear]
[charaTalk J]
[charaFace J 6]
JCon
Now we can finally relax and sunbathe together!
[k]
[clear]
[charaTalk K]
[charaFace K 0]
KCon
Besides, I'm there, too.
[k]
[messageOff]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 6]
[charaFadein G 0.1 1]
[wt 1.5]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 1]
[charaFace I 0]
[charaFadeinFSR H 0.1 2]
[charaFadeinFSL I 0.1 0]
[cueSe SE_22 22_ade695]
[charaMoveReturnFSR H 256,35 0.3]
[wt 0.4]
HCon
So we're all together. Just like we have been.
[k]
[messageOff]
[charaTalk I]
[charaFace I 1]
[cueSe SE_22 22_ade695]
[charaMoveReturnFSL I -256,35 0.3]
[wt 0.4]
ICon
We'll get to see Boss-Boss again, too. Just like we did before.
[k]
1Good point.
2I guess you won't be lonely after all.
[messageOff]
[charaTalk off]
[cueSe SE_22 22_ade697]
[charaMoveReturnFSR H 256,35 0.2]
[wt 0.1]
[charaMoveReturnFSL I -256,35 0.2]
[wt 0.3]
[cueSe SE_22 22_ade697]
[charaMoveReturnFSR H 256,35 0.2]
[wt 0.1]
[charaMoveReturnFSL I -256,35 0.2]
[wt 0.8]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Wu Zetian
Good grief. It seems this one cannot be bothered to wake up even to go home.
[k]
Wu Zetian
Maybe it is because he was only just born, or because he is as free-spirited as the Con...
[k]
[charaFace A 0]
Wu Zetian
Oh well. He certainly distinguished himself this time around, so I suppose I can be kind, just this once.
[k]
Wu Zetian
Torturers! Give him a piggyback ride back to Chaldea!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 13]
[charaFadein F 0.1 1]
Mash
Thank you, Wu Zetian.
[k]
[charaFace F 1]
Mash
All right...let's gather the Holy Grail and go home.
[k]
Mash
Great work, everyone!
[k]
[messageOff]
[wt 1.0]
[fadeout black 2.0]
[bgmStop BGM_EVENT_25 2.0]
[wait fade]
[charaFadeout F 0.1]
[wipeFilter cinema 0.5 0]
[charaTalk off]
[charaTalk depthOff]
[charaDepth N 1]
[charaDepth P 1]
[charaDepth H 2]
[charaDepth I 2]
[charaDepth S 3]
[charaDepth T 3]
[charaDepth O 3]
[charaDepth Q 3]
[charaDepth J 4]
[charaDepth K 4]
[charaDepth L 4]
[charaFadein N 0.1 120,-200]
[wt 2.0]
[charaMove N -130,-200 15.0]
[fadein black 2.0]
[wait fade]
[bgm BGM_EVENT_45 0.1]
[charaFace H 0]
[charaFace I 0]
[charaFadein H 0.1 -800,-50]
[charaFadein I 0.1 -800,-50]
[charaMove H 1000,-50 3.0]
[wt 0.5]
[charaMove I 1000,-50 3.5]
[wt 2.0]
[charaFace J 6]
[charaFadein J 2.0 0,-50]
[charaFadein O 2.0 0,-200]
[wt 1.7]
[charaMoveReturn J 0,-15 0.3]
[wt 0.3]
[charaMoveReturn J 0,-15 0.3]
[wt 1.0]
[charaMoveReturn J 0,-15 0.3]
[wt 0.3]
[charaMoveReturn J 0,-15 0.3]
[charaFadeout N 0]
[charaFadein P 0 0,-200]
[charaPut H -180,-50]
[charaPut I -380,-50]
[wt 1.5]
[charaFadeout J 2.0]
[charaFadeout O 2.0]
[wt 1.8]
[charaMove H 0,-50 0.5]
[wt 0.5]
[charaFace H 1]
[charaMove H 50,0 0.2]
[wt 0.2]
[charaAttack H normal 50,-500 0.5]
[wt 0.5]
[charaPut S 50,-400]
[charaEffect S bit_talk_water_splash]
[charaMove I 0,-50 0.7]
[wt 0.7]
[charaFace I 1]
[charaMove I 50,0 0.2]
[wt 0.2]
[charaAttack I normal 50,-500 0.5]
[wt 0.5]
[charaPut T 50,-400]
[charaEffect T bit_talk_water_splash]
[wt 1.5]
[charaFadeout H 0]
[charaFadeout I 0]
[charaPut S 2000,2000]
[charaEffectStop S bit_talk_water_splash]
[charaPut T 2000,2000]
[charaEffectStop T bit_talk_water_splash]
[charaFace J 0]
[charaFace K 6]
[charaFace L 1]
[charaFadein J 2.0 0,-100]
[charaFadeinFSR K 2.0 256,-100]
[charaFadeinFSL L 2.0 -256,-100]
[charaFadein Q 2.0 0,-130]
[wt 6.0]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_45 2.0]
[wait fade]
[charaFadeout J 0]
[charaFadeout K 0]
[charaFadeout L 0]
[charaFadeout P 0]
[charaFadeout Q 0]
[scene 104200]
[wt 2.5]
[fadein black 2.0]
[wait fade]
[charaTalk on]
[charaDepth C 1]
[charaDepth G 2]
[se ad95]
[seVolume ad95 0 0.2]
[seVolume ad95 1.5 1.0]
[wt 1.5]
[seStop ad95 0.4]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.4 0,-50]
[wt 0.4]
[bgm BGM_EVENT_2 0.1]
Taisui Xingjun
Hm hmm. Oh. Helldyste!
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 6]
[charaFace G 0]
[charaFadeinFSL C 0.1 -256,-50]
[charaFadeinFSR G 0.1 256,-50]
CLambda
Yes, yes, helldyste to you, too.
[k]
[charaFace C 4]
CLambda
Huh? Hold on.
[k]
[charaTalk G]
[charaFace G 4]
Taisui Xingjun
What is it?
[k]
[messageOff]
[charaTalk C]
[charaFace C 0]
[charaMove C -15,-50 0.7]
[wt 0.7]
CLambda
Your ribbon is crooked. Let me fix it for you.
[k]
[charaFace C 3]
CLambda
...Ugh, I'm still no good with my hands.[sr]Let's see, first here, then here...
[k]
[messageOff]
[se ade523]
[seVolume ade523 0 0.3]
[wt 0.4]
[se ade523]
[seVolume ade523 0 0.3]
[wt 0.8]
[charaFace C 0]
CLambda
...There we go.
[k]
[charaTalk G]
[charaFace G 1]
Taisui Xingjun
Waha! Thanks, Lam-Lam!
[k]
[messageOff]
[charaTalk C]
[charaFace C 1]
[wt 1.0]
CLambda
You're welcome.
[k]
[charaFace C 0]
CLambda
...
[k]
CLambda
You know, I was just on my way to the simulator for a bit of dance rehearsal.
[k]
CLambda
Having at least one person in the audience might help my performance.
[k]
CLambda
...Would you like to come watch?
[k]
[messageOff]
[charaTalk off]
[charaFace G 0]
[wt 1.0]
[charaFace G 10]
[wt 2.0]
[fadeout black 3.0]
[bgmStop BGM_EVENT_2 3.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]