160 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			160 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| 
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| 
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| $94-01-50-10-1-1
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| [soundStopAll]
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| [bgm BGM_EVENT_5 0.1]
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| [charaSet A 2005001 1 Atalante]
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| [charaSet B 6028001 1 Nitocris]
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| [charaSet C 5030001 1 "Caster of Storytelling"]
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| 
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| [scene 44602]
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| [fadein black 2.0]
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| [wait fade]
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| 
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| [charaTalk A]
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| [charaFace A 4]
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| [charaFadein A 0.1 1]
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| @Atalante
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| O-our future...[sr]Our future is...gone.
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| [k]
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| 
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| [charaFadeout A 0.1]
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| 
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| [charaTalk B]
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| [charaFace B 8]
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| [charaFadein B 0.1 1]
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| @Nitocris
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| Now that we've reached an understanding,[sr]I think we'll be on our way.
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| [k]
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| 
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| [charaFadeout B 0.1]
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| 
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| [charaTalk A]
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| [charaFace A 7]
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| [charaFadein A 0.1 1]
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| @Atalante
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| ...Wait.[sr]There is one last thing I wish to say.
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| [k]
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| 
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| [charaFadeout A 0.1]
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| 
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| [charaTalk C]
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| [charaFace C 0]
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| [charaFadein C 0.1 1]
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| @Caster of Storytelling
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| ...What is it?
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| [k]
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| 
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| [charaFadeout C 0.1]
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| 
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| [effect bit_talk_06]
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| [charaTalk A]
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| [charaFace A 3]
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| [charaFadein A 0.1 1]
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| @Atalante
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| I did my best to play the role I was given...but I suppose expecting you all to buy that the mohawked men were my children was asking a bit much after all?
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| [k]
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| 
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| [bgmStop BGM_EVENT_5 0.7]
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| 
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| [effectStop bit_talk_06]
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| [messageOff]
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| [charaSpecialEffect A flashErasure 1 1.7]
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| [se ad52]
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| [wait charaSpecialEffect A]
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| [wt 1.5]
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| 
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| [charaTalk B]
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| [charaFace B 8]
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| [charaFadein B 0.1 1]
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| @Nitocris
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| Role...? Who could have given her a role to play?[sr]Is there someone else ruling this Singularity?
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| [k]
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| 
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| [charaFadeout B 0.1]
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| 
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| [charaTalk C]
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| [charaFace C 0]
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| [charaFadein C 0.1 0]
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| [charaFace B 8]
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| [charaFadein B 0.1 2]
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| @Caster of Storytelling
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| Perhaps?[sr]I'm afraid I do not know.
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| [k]
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| 
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| [charaFadeout C 0.1]
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| [charaFadeout B 0.1]
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| 
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| [bgm BGM_EVENT_28 0.1]
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| 
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| [charaTalk B]
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| [charaFace B 1]
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| [charaFadein B 0.1 1]
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| @Nitocris
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| Ah well, that hardly matters any longer! The important thing is that no one's holding us back anymore.
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| [k]
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| 
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| @Nitocris
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| Let's head for the checkpoint and enjoy some well-earned admiration along the way!
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| [k]
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| 
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| [bgmStop BGM_EVENT_28 0.4]
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| 
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| [charaTalk A]
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| [shake 0.08 0 3 0]
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| [se ad58]
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| [wt 1.5]
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| 
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| [bgm BGM_EVENT_7 0.1]
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| 
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| [charaTalk B]
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| [charaFace B 7]
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| @Nitocris
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| ...Why are we back in Walker Mode!?
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| [k]
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| 
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| [charaFadeout B 0.1]
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| 
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| [charaTalk C]
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| [charaFace C 6]
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| [charaFadein C 0.1 1]
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| @Caster of Storytelling
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| It is precisely when one lets down their guard after feeling secure in their victory that accidents are most likely to occur. We must not fall into that trap.
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| [k]
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| 
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| [charaFace C 4]
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| @Caster of Storytelling
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| After all, if we were to get careless and drive over a leftover land mine...we would still end up dead.
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| [k]
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| 
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| [charaFadeout C 0.1]
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| 
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| [charaTalk B]
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| [charaFace B 4]
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| [charaFadein B 0.1 1]
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| @Nitocris
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| Oh no! I hear the sound of engines coming up behind us!
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| [k]
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| 
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| @Nitocris
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| The other teams must have recovered.[sr]At this rate, they'll catch up to us in no time!
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| [k]
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| 
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| [charaFace B 2]
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| @Nitocris
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| Hurry up and get us out of this mode! Now!
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| [k]
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| 
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| 
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| 
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| 
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| 
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| [seStop ad58 1.0]
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| [messageOff]
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| [fadeout black 1.0]
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| [bgmStop BGM_EVENT_7 0.9]
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| [wait fade]
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| [soundStopAll]
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| [end]
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| 
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