199 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			199 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
$01-00-06-07-3-0
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[soundStopAll]
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[bgm BGM_EVENT_3 0.1]
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[charaSet A 8001001 1 Mash]
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[charaSet B 98003000 1 "Dr. Roman"]
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[charaSet C 98002000 1 Fou]
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[charaSet D 5009001 1 "Da Vinci"]
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[charaSet E 98084000 1 "Enforcement Knight"]
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[charaSet F 98081000 1 "Refugee A"]
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[charaSet G 98082000 1 "Refugee B"]
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[scene 29000]
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[fadein black 2.0]
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[wait fade]
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[wt 0.2]
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[effect bit_talk_14]
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[wt 0.1]
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[shake 0.05 3 2 0.4]
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[se bac10]
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[wait se bac10]
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[wt 0.7]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Mash
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Enemy group eliminated!
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[k]
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[charaFadeout A 0.1]
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[charaTalk off]
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[charaFace F 2]
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[charaFadein F 0.1 0]
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[charaFace G 2]
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[charaFadein G 0.1 2]
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@Refugees
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Wait, are they fighting each other!?[sr]Well, who cares, thanks!
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[k]
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@Refugees
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Everyone, this way[line 4]![sr]We've got a chance to escape here[line 3]!
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[k]
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[se ad4]
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[wt 1.0]
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[seStop ad4 4.0]
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[charaMove F 0,0 0.4]
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[charaMove G 500,0 0.4]
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[charaFadeout F 0.4]
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[charaFadeout G 0.4]
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[wt 1.5]
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[charaTalk on]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Fou
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Fou, fooou!
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[k]
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[charaFadeout C 0.1]
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[charaTalk A]
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[charaFace A 7]
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[charaFadein A 0.1 1]
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@Mash
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We did it! Even if it's just a bit, we've disrupted the enemy circle.
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[k]
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@Mash
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Now the gathered people can...
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaEffect E bit_talk_06]
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@Enforcement Knight
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...
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[k]
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[bgmStop BGM_EVENT_3 0.4]
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[se ad52]
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[wt 1.0]
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[charaEffectStop E bit_talk_06]
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[wt 1.5]
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[bgm BGM_EVENT_5 0.1]
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[charaTalk A]
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[charaFace A 7]
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[charaFadein A 0.1 1]
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@Mash
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The fallen knights are vanishing. What exactly are they?
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[k]
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[charaFadeout A 0.1]
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[charaTalk B]
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[communicationCharaLoop 98003003 1 5 0 5]
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@Dr. Roman
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Their magical responses show they are human, but also close to Heroic Spirits.
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[k]
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@Dr. Roman
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They're like living weapons, forged using powerful spells.
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[k]
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@Dr. Roman
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This...isn't the work of a human being... Is that Lion King really a Heroic Spirit!?
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[k]
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[communicationCharaClear]
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[wait communicationChara]
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[se ad166]
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[seStop ad166 1.5]
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[wt 0.4]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Enforcement Knight
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Report to Sir Agravain.[sr]We're being obstructed by Servants.
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[k]
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@Enforcement Knight
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Even Heroic Spirits are no exception.[sr]Those sentenced to Holy Punishment are unneeded.
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[k]
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[charaFadeout E 0.1]
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[bgmStop BGM_EVENT_5 0.3]
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[wt 0.4]
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[bgm BGM_EVENT_3 0.1]
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[charaTalk B]
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[communicationCharaLoop 98003003 1 5 0 5]
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@Dr. Roman
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I've detected multiple enemy reinforcements! Enemy signatures are rushing straight to your position!
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[k]
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@Dr. Roman
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You've done enough! Escape! At this rate, they'll overwhelm you with sheer numbers!
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[k]
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[communicationCharaClear]
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[wait communicationChara]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Mash
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But... if we don't fight, the refugees will...
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[k]
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[wt 0.2]
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[charaTalk B]
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[se ad34]
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[wait se ad34]
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[wt 0.1]
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[charaFadeout A 0.1]
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[charaTalk B]
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[communicationCharaLoop 98003003 1 5 0 2]
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@Dr. Roman
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What!? I've confirmed a magical energy signal from another direction!
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[k]
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@Dr. Roman
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This[line 3]looks like others have started fighting![sr]You're hitting the west, and someone is hitting the east!
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[k]
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@Dr. Roman
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This should reduce your burden a little![sr]Da Vinci!
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[k]
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[communicationCharaClear]
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[wait communicationChara]
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[charaTalk D]
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[charaFace D 5]
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[charaFadein D 0.1 1]
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@Da Vinci
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Got it! We'll hold out to our limit! Let's go, [%1]!
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[k]
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[messageOff]
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[fadeout black 0.5]
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[bgmStop BGM_EVENT_3 0.4]
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[wait fade]
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[soundStopAll]
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[end]
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