294 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			294 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
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$03-00-03-08-1-1
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[soundStopAll]
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[charaSet A 9005001 1 Holmes]
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[charaSet B 8001400 1 "Mash with Goggles"]
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[charaSet C 8001410 1 Mash]
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[charaSet D 7005001 1 Spartacus]
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[charaSet E 6011001 1 "Jing Ke"]
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[scene 69202]
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[bgm BGM_EVENT_80 0.1]
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[wt 0.3]
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[fadein black 0.7]
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[wait fade]
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[se ad171]
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[charaTalk off]
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[charaTalk depthOff]
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[charaFadein B 0.1 2]
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[charaDepth E 3]
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[charaDepth B 0]
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[charaDepth C 0]
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[charaTalk on]
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[charaTalk C]
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@Mash
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Hostiles eliminated...[bgm BGM_EVENT_70 0.1][sr]The battle is over.
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[k]
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[charaFace E 4]
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@Jing Ke
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Now these people can rest in peace...[sr]I'd like to think they can, at least.
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[k]
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[charaFadeout C 0.1]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 6]
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[charaFadein A 0.1 0]
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[charaFace D 0]
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[charaFadein D 0.1 2]
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@Holmes
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...
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[k]
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@Spartacus
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What is it, Sir Detective?[sr]Have you noticed something?
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[k]
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@Holmes
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Hmm. Master [%1], how did[sr]this latest battle feel to you?
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[k]
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?1:I thought I saw some weird tattoos on those Krichat'...
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[charaFadeout D 0.1]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 4]
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[charaFadein E 0.1 1]
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@Jing Ke
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Yes. Those markings were so odd that I can't form a clear picture of them in my mind, but I did see them.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 6]
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[charaFadein A 0.1 1]
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@Holmes
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Ah, pay those no mind. Their behavior is what concerns me... In particular, the fact that they were clearly trained for combat.
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[k]
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[charaFace A 0]
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@Holmes
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And not combat with other animals...but with humans.
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[k]
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?2:They did seem to be more coordinated than they should...
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[charaFadeout D 0.1]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 7]
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[charaFadein C 0.1 1]
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@Mash
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I agree. The Krichat' we fought in the Russian Lostbelt never behaved like this.
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[k]
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@Mash
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These were weaker individually, but had a sort[sr]of cunning and intellect to make up for it.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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?!
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@Holmes
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Their loss of strength is almost certainly due to the change in environment. For creatures accustomed to cold, even this weather must seem oppressively hot.
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[k]
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@Holmes
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Still, they were working as a team. Not like a pack[sr]of wild animals, either...but a trained unit.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 2]
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[charaFace A 0]
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[charaFadein A 0.1 0]
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@Jing Ke
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Then someone had to have gone[sr]to the trouble to train them...
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[k]
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@Holmes
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It's early yet to be certain,[sr]but yes, it does seem likely.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 7]
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[charaFadein C 0.1 2]
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@Mash
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Do you think Koyanskaya is behind this?
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[k]
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@Holmes
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If she is, that would raise its own questions.[sr]Namely, when did she have time to do so?
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[k]
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[charaFadeout C 0.1]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Spartacus
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The answers will surely become apparent in time. Fortunately, they left footprints we can follow.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Jing Ke
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Good point. At least we know we're[sr]going in the right direction.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Spartacus
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I'll go get the boy. Meet us outside the village.
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[k]
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[charaFace D 4]
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@Spartacus
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No one so young should have[sr]to see something like this...
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[k]
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[messageOff]
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[charaMove D 50,0 0.7]
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[charaFadeout D 0.5]
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[se ad60]
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[wt 0.7]
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[seStop ad60 0.2]
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[wt 0.6]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 2]
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[charaFace E 0]
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[charaFadein E 0.1 0]
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@Mash
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...I didn't know Spartacus was so kind.
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[k]
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[charaFace E 1]
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@Jing Ke
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He might not look like it, but his purpose was always to protect the weak. Once he believes someone needs protecting, he will do anything to keep them safe.
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[k]
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[charaFace E 0]
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@Jing Ke
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Of course, that often ends in him sacrificing anyone and everyone to do so... I guess that's a Berserker for you. They're nothing if not committed.
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[k]
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[messageOff]
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[fadeout black 2.0]
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[bgmStop BGM_EVENT_70 2.0]
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[wait fade]
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[wt 1.0]
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[soundStopAll]
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[end]
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