253 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			253 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
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$03-00-04-14-4-1
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[soundStopAll]
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[charaSet A 8001400 1 Mash]
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[charaSet B 1098127610 1 Peperoncino]
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[charaSet C 1019001 1 Rama]
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[charaSet D 98115300 1 Holmes]
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[charaSet E 2034000 1 Tell]
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[charaSet F 23003001 1 Ganesha]
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[charaSet G 1039001 1 Lakshmi]
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[charaSet H 1098167400 1 Man]
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[charaSet J 98115000 1 Effect]
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[charaPut J 1200,1200]
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[charaEffect J bit_talk_10_LowLevel]
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[bgm BGM_EVENT_80 0.1]
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[wt 0.1]
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[scene 75007]
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[fadein black 1.0]
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[wait fade]
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[charaTalk F]
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[charaFace F 2]
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[charaFadein F 0.1 1]
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@Ganesha
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Dammit! None of my attacks are landing!
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 7]
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[charaFadein B 0.1 1]
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@Peperoncino
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Every time I think we have him, he slips out of reach again! He's just too damn good at controlling the positioning of this fight!
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[k]
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[messageOff]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 7]
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[charaFadein A 0.1 1]
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[se ade8]
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[seVolume ade8 0 0.6]
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[effect bit_talk_rarrow01or]
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[wt 1.0]
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[wt 0.1]
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[se ad170]
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[se ad686]
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[fowardEffect bit_talk_14]
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[charaShake A 0.05 3 2 0.8]
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[wt 1.0]
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[charaFace A 15]
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@Mash
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I can't read his arrows' trajectory! It's taking everything I have just to defend against them!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 5]
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[charaFadein G 0.1 1]
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@Lakshmi
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He must be using the wind god's power to control their flight path. We can't even tell where he's firing from.
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 5]
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[charaFadein C 0.1 1]
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@Rama
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This must be what it is like to be a cornered animal,[sr]but we can't let him bring us down.
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[k]
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@Rama
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It bears asking, I think... Can you draw his fire toward you like you did before?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 4]
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[charaFadein G 0.1 1]
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@Lakshmi
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I don't think so. The situation is too different.
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[k]
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@Lakshmi
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(At this point, there's no way I could reverse-concentrate all the different possibilities, no matter how hard I pushed the goddess's Divine Core...)
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 1]
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[charaFadein C 0.1 1]
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@Rama
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I see. I'm not sure why that is,[sr]but I'm glad to hear it all the same.
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[k]
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@Rama
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At least now, we won't have to rely on a cowardly strategy where you end up hurt...
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[k]
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@Rama
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...and all I can do is stand back and watch,[sr]angry at myself for being so helpless.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 11]
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[charaFadein G 0.1 1]
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@Lakshmi
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There you go again...
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[k]
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[messageOff]
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[charaFadeout G 0.1]
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[wt 0.1]
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[se ad443]
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[wt 0.6]
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[charaTalk H]
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[charaFace H 0]
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[charaFadein H 0.4 1]
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[wt 0.3]
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[seStop ad443 0.1]
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[wt 0.1]
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[se bac56]
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@Man
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Hang on, Lady Lakshmi! I'll help you!
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[k]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 2]
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[charaFadein G 0.1 1]
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@Lakshmi
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Stop! That won't work on him![sr]Any non-Mystic attacks will just[line 2]
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[k]
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[messageOff]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk H]
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[charaFace H 0]
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[charaFadein H 0.1 1]
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[se bac19]
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[wipeout rectangleStripLeftToRight 0.4 1.0]
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[wait wipe]
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[charaFadeout H 0.1]
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[wt 0.1]
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[wipein rectangleStripRightToLeft 0.4 1.0]
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[wait wipe]
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[wt 0.2]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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[fowardEffect bit_shot_01 60,0]
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[charaMove E -120,0 0.3]
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[se ad7]
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[wt 0.4]
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[se bac56]
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[wt 0.4]
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[fowardEffectStop bit_shot_01 60,0]
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[cueSe Servants_203000 bac724]
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[fowardEffect bit_talk_37 0,0 V]
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[wt 0.4]
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[se bac403]
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@Man
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A[messageShake 0.05 2 2 0.3]rgh...
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[k]
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[charaFace E 4]
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@Tell
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Damn, sorry about that.[sr]I wasn't ordered to hurt any civilians...
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[k]
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@Tell
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...but I couldn't help the reflex to return fire when he shot at me.
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[k]
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[charaFace E 1]
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@Tell
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I have to say though, that's pretty[sr]impressive for a homemade crossbow.
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[k]
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@Tell
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Even so, you shouldn't go around[sr]firing it at a real hunter.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 5]
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[charaFadein C 0.1 1]
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@Rama
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Dammit! There has to be some way we can defeat him!
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[k]
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[messageOff]
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[fadeout black 0.5]
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[bgmStop BGM_EVENT_80 0.5]
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[wait fade]
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[soundStopAll]
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[end]
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