1400 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			1400 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
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$91-30-33-01-1-0
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[soundStopAll]
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[charaSet A 3033000 1 Ortlinde]
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[charaSet B 3033001 1 Hildr]
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[charaSet C 3033002 1 Thrúd]
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[charaSet D 1033002 1 Sigurd]
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[charaSet E 2021000 1 "Tomoe Gozen"]
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[charaSet F 5019001 1 "El-Melloi II"]
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[charaSet G 3012001 1 Brynhild]
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[scene 11000]
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[fadein black 2.0]
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[wait fade]
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[wt 0.7]
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[se ad674]
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[wt 0.3]
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[se ad674]
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[wt 0.7]
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[se ade134]
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[wt 1.6]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.4 1]
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@Thrúd
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I think you have to go with[sr]“Want to come back to my place?”[bgm BGM_EVENT_94 0.1]
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[k]
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[messageOff]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 1]
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[charaFadein B 0.4 1]
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@Hildr
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Oh yeah, that's totally the right move!
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[k]
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[messageOff]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 7]
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[charaFadein A 0.4 1]
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@Ortlinde
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True, we could talk a lot if they were willing to come back to my place. But, I don't know if I'm comfortable with proposing that myself...
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Thrúd
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Why not? They say love is war, and in war, whoever makes the first move has a clearer path to victory.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 1]
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[charaFadein B 0.1 1]
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@Hildr
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Yup! You can't have a victory without a battle first!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 8]
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[charaFadein A 0.1 1]
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@Ortlinde
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True... B-but then again, this isn't actually a war.[sr]This is a video game meant to simulate dating.
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[k]
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@Ortlinde
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So I'm not sure the usual rules of warfare are necessarily the way to go in this case...
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 4]
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[charaFadein C 0.1 1]
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@Thrúd
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...[sr]...
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[k]
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[charaFace C 6]
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@Thrúd
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...Wh-what do you think, Tomoe Gozen?
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[k]
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[messageOff]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 1]
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[charaFadein E 0.7 1]
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[wt 0.2]
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[se adm25]
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[wt 0.8]
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@Tomoe Gozen
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Ahh, this tea is so good.[sr]Hm? Did you say something?
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[k]
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[charaFace E 0]
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@Tomoe Gozen
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Ahh, I see. Branching dialogue. Personally, I believe choosing whichever option sounds best to you is the way to go...
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[k]
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@Tomoe Gozen
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...but I have also heard from Lord Zhuge Liang that characters in games like these do tend to have distinct preferences.
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[k]
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[messageOff]
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[bgm BGM_EVENT_94 1.0 0.2]
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[wipeout circleIn 1.0 0.5]
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[wait wipe]
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[charaFadeout E 0.1]
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[effect bit_sepia01]
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[scene 66400]
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[wt 0.7]
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[bgm BGM_EVENT_94 1.0 0.6]
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[wipein circleIn 1.0 0.5]
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[wait wipe]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.4 1]
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@El-Melloi II
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Well, if it's a Japanese game we're talking about, they tend to cover all the bases pretty well. What's that? A dating sim?
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[k]
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@El-Melloi II
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Those aren't the kinds of games I usually play, but if you want my advice, I'd say make sure to get a bead on your target character's likes and dislikes.
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[k]
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@El-Melloi II
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Honestly, it really isn't much different from gauging a battle. If the enemy has a certain inclination, all you have to do is focus on it and plan accordingly.
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[k]
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@El-Melloi II
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As Sun Tzu once said:
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[k]
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[charaFace F 1]
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@El-Melloi II
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“If you know your enemy and know yourself,[sr]you will never be defeated in a hundred battles.”
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[k]
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[messageOff]
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[bgm BGM_EVENT_94 1.0 0.2]
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[wipeout circleIn 1.0 0.5]
 | 
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[wait wipe]
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[charaFadeout F 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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[effectStop bit_sepia01]
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[scene 11000]
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[wt 0.7]
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[bgm BGM_EVENT_94 1.0 1.0]
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[wipein circleIn 1.0 0.5]
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[wait wipe]
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@Tomoe Gozen
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Does that help?
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Thrúd
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“Know your enemy...”
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Hildr
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“Know yourself...”
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Ortlinde
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“And you will never be defeated in a hundred battles.”[sr]No wonder he was such a revered tactician.[charaFace A 7]
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 7]
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[charaFadein B 0.1 1]
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@Hildr
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He might not quite be the kind of brave warrior we're always keeping an eye out for, but he sure was a smart guy.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 8]
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[charaFadein C 0.1 1]
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@Thrúd
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Know your enemy and know yourself...[sr]Hmm...
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[k]
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[messageOff]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 1]
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[charaFadein E 0.1 1]
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[wt 1.2]
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@Tomoe Gozen
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Hehe. All that aside, I never expected to have an opportunity to play with you all in the recreation room in such a manner.
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[k]
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@Tomoe Gozen
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This is wonderful! There are a number of four-player games I have been wanting to try that would be perfect to share with my three new gamer friends!
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 6]
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[charaFadein C 0.1 1]
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@Thrúd
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...Gamer friends?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 4]
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[charaFadein E 0.1 1]
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@Tomoe Gozen
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Oh, did I misunderstand?
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 1]
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[charaFadein B 0.1 1]
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@Hildr
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Nah, I think you can call us your gamer friends no problem. I mean, we do hang out here all the time these days.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 7]
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[charaFadein A 0.1 1]
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@Ortlinde
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And you've been a huge help to us ever since we were summoned. Oh, please help yourself to the snacks we brought.
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[k]
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[messageOff]
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[charaMoveReturn A 0,-5 0.7]
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[se ad77]
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[seVolume ad77 0 0.6]
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[wt 1.0]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 1]
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[charaFadein E 0.1 1]
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[charaMoveReturn E 0,-5 0.7]
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[wt 0.3]
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[se ad78]
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[wt 0.7]
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@Tomoe Gozen
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Thank you. They look delicious. Oh, where are my manners? I haven't even made you tea.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Ortlinde
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Oh, no, you don't have to go to any trouble for us.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Tomoe Gozen
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Not at all. It's the least I can do.[sr]Wait right here; I'll be back in no time.
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[k]
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[messageOff]
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[charaMove E 72,0 0.5]
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[charaFadeout E 0.5]
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[se ad59]
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[wt 0.2]
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[bgmStop BGM_EVENT_94 0.7]
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[seStop ad59 1.0]
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[wt 1.7]
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[bgm BGM_EVENT_77 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Thrúd
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Gamer friends, huh...?
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[k]
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@Thrúd
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I hadn't realized it before, but I suppose that is what we are now, isn't it?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 1]
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[charaFadein B 0.1 1]
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@Hildr
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Well hey, considering how much we come here nowadays, it was bound to happen.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Thrúd
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I suppose you're right.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
 | 
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[charaTalk A]
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[charaFace A 7]
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[charaFadein A 0.1 1]
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@Ortlinde
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Of course she is, Thrúd.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
 | 
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 | 
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[charaTalk C]
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[charaFace C 6]
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[charaFadein C 0.1 1]
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@Thrúd
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You know, I hadn't given it much thought until now...
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[k]
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@Thrúd
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...but we really have become accustomed to all three of us materializing at once, haven't we?
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[k]
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 | 
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[charaFadeout C 0.1]
 | 
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[wt 0.1]
 | 
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 | 
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[charaTalk B]
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[charaFace B 4]
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[charaFadein B 0.1 1]
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@Hildr
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...[sr]...
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[k]
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 | 
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[charaFadeout B 0.1]
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[wt 0.1]
 | 
						||
 | 
						||
[charaTalk A]
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[charaFace A 8]
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[charaFadein A 0.1 1]
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@Ortlinde
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I know we do our best to keep [&his:her] magical energy[sr]consumption to a minimum...but there's no way we[sr]could all actually fight together like this, is there?
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[k]
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@Ortlinde
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We used to take turns being summoned, but at the moment, Thrúd is the only one of us materialized in an official capacity.
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[k]
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[charaFace A 4]
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@Ortlinde
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And even though we always reintegrate into one Heroic Spirit whenever we're fighting for Chaldea on Master's behalf...
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[k]
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@Ortlinde
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...having all three of us materialized the rest of the time has got to be...well...
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 4]
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[charaFadein B 0.1 1]
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@Hildr
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...Yeah. It definitely takes a toll on Master.
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[k]
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 | 
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[charaFadeout B 0.1]
 | 
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[wt 0.1]
 | 
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 | 
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[charaTalk C]
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[charaFace C 4]
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[charaFadein C 0.1 1]
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@Thrúd
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I've already talked to the technical advisor about this, but...
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
 | 
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 | 
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[charaTalk B]
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[charaFace B 4]
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[charaFadein B 0.1 1]
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@Hildr
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I remember. She said our simultaneous materialization wasn't having any noticeable effect on Master's vitals...
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[k]
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@Hildr
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...and that this sort of thing isn't all that unusual at Chaldea, so it wasn't a big deal.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
 | 
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 | 
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[charaTalk A]
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[charaFace A 8]
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[charaFadein A 0.1 1]
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@Ortlinde
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True.
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[k]
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 | 
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[charaFadeout A 0.1]
 | 
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[wt 0.1]
 | 
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 | 
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[charaTalk C]
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[charaFace C 4]
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[charaFadein C 0.1 1]
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@Thrúd
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Really, when you get right down to it...we still don't even know why we all want to be materialized simultaneously.
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[k]
 | 
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 | 
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[charaFace C 8]
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@Thrúd
 | 
						||
Strategically speaking, we know it's a waste of resources, and yet...
 | 
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[k]
 | 
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 | 
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[charaFadeout C 0.1]
 | 
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[wt 0.1]
 | 
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 | 
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[charaTalk B]
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[charaFace B 4]
 | 
						||
[charaFadein B 0.1 1]
 | 
						||
@Hildr
 | 
						||
For some reason...
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFadeout B 0.1]
 | 
						||
[wt 0.1]
 | 
						||
 | 
						||
[charaTalk A]
 | 
						||
[charaFace A 8]
 | 
						||
[charaFadein A 0.1 1]
 | 
						||
@Ortlinde
 | 
						||
We all just naturally end up materializing together.
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFadeout A 0.1]
 | 
						||
[wt 0.1]
 | 
						||
 | 
						||
[charaTalk C]
 | 
						||
[charaFace C 0]
 | 
						||
[charaFadein C 0.1 1]
 | 
						||
@Thrúd
 | 
						||
I also tried talking to our sister in the hope that she could help us get to the bottom of this mystery, as she knows even more about being a Valkyrie than we do. But...
 | 
						||
[k]
 | 
						||
 | 
						||
[messageOff]
 | 
						||
[bgm BGM_EVENT_77 1.0 0.3]
 | 
						||
[wipeout circleIn 1.0 0.5]
 | 
						||
[wait wipe]
 | 
						||
[charaFadeout C 0.1]
 | 
						||
[effect bit_sepia01]
 | 
						||
[scene 66400]
 | 
						||
[wt 0.7]
 | 
						||
[bgm BGM_EVENT_77 1.0 0.7]
 | 
						||
[wipein circleIn 1.0 0.5]
 | 
						||
[wait wipe]
 | 
						||
 | 
						||
[charaTalk G]
 | 
						||
[charaFace G 0]
 | 
						||
[charaFadein G 0.4 1]
 | 
						||
@Brynhild
 | 
						||
Utilitarianism may have its uses, but it is far from all there is to life. That is just as true for Heroic and Divine Spirits as it is for humans.
 | 
						||
[k]
 | 
						||
 | 
						||
@Brynhild
 | 
						||
Even if our transient bodies are merely made of ether instead of flesh and bone...
 | 
						||
[k]
 | 
						||
 | 
						||
@Brynhild
 | 
						||
...we still have things that make our fleeting existence worthwhile.
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFace G 1]
 | 
						||
@Brynhild
 | 
						||
Pride. Honor. Fate. Love. We may not always know where they are, and we may sometimes stumble on the way to finding them, but they still give our lives meaning all the same.
 | 
						||
[k]
 | 
						||
 | 
						||
@Brynhild
 | 
						||
And since that is surely the same for all of you as it is for anyone else, I don't think there's anything mysterious about your situation at all.
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFadeout G 0.1]
 | 
						||
[wt 0.1]
 | 
						||
 | 
						||
[bgmStop BGM_EVENT_77 0.4]
 | 
						||
 | 
						||
[charaTalk C]
 | 
						||
[charaFace C 3]
 | 
						||
[charaFadein C 0.1 1]
 | 
						||
@Thrúd
 | 
						||
Love!
 | 
						||
[k]
 | 
						||
 | 
						||
[messageOff]
 | 
						||
[charaFadeout C 0.1]
 | 
						||
[wt 0.1]
 | 
						||
 | 
						||
[charaTalk off]
 | 
						||
[charaDepth B 2]
 | 
						||
[charaDepth A 0]
 | 
						||
[charaDepth C 1]
 | 
						||
[charaFace B 3]
 | 
						||
[charaFadein B 0.1 0]
 | 
						||
[charaFace A 3]
 | 
						||
[charaFadein A 0.1 2]
 | 
						||
[wt 1.4]
 | 
						||
 | 
						||
[charaFadeout B 0.1]
 | 
						||
[charaFadeout A 0.1]
 | 
						||
[wt 0.1]
 | 
						||
 | 
						||
[charaTalk on]
 | 
						||
[charaTalk C]
 | 
						||
[charaFace C 3]
 | 
						||
[charaFadein C 0.1 1]
 | 
						||
@Thrúd
 | 
						||
L-l-l-love...
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFadeout C 0.1]
 | 
						||
[wt 0.1]
 | 
						||
 | 
						||
[bgm BGM_EVENT_94 0.1]
 | 
						||
 | 
						||
[charaTalk B]
 | 
						||
[charaFace B 3]
 | 
						||
[charaFadein B 0.1 1]
 | 
						||
[charaShake B 0.04 4 4 1.0]
 | 
						||
@Hildr
 | 
						||
O-o-oh gosh, oh gosh. Y-y-you think we're in love?[sr]You think we can love?
 | 
						||
[k]
 | 
						||
 | 
						||
@Hildr
 | 
						||
D-d-d-don't be ridiculous, Sister! Y-you know as well as we do that we're just automated machines the Allfather made.
 | 
						||
[k]
 | 
						||
 | 
						||
@Hildr
 | 
						||
Right!?[messageShake 0.04 4 4 0.4]
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFadeout B 0.1]
 | 
						||
[wt 0.1]
 | 
						||
 | 
						||
[charaTalk A]
 | 
						||
[charaFace A 3]
 | 
						||
[charaFadein A 0.1 1]
 | 
						||
@Ortlinde
 | 
						||
...[wt 1.0]...
 | 
						||
[k]
 | 
						||
 | 
						||
@Ortlinde
 | 
						||
...[wt 0.5]...[wt 0.5]...[wt 0.5]Pshhht.
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFadeout A 0.1]
 | 
						||
[wt 0.1]
 | 
						||
 | 
						||
[charaTalk B]
 | 
						||
[charaFace B 3]
 | 
						||
[charaFadein B 0.1 1]
 | 
						||
@Hildr
 | 
						||
Aah! [messageShake 0.04 4 4 0.8]Ortlinde is overheating!
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFadeout B 0.1]
 | 
						||
[wt 0.1]
 | 
						||
 | 
						||
[charaTalk C]
 | 
						||
[charaFace C 3]
 | 
						||
[charaFadein C 0.1 1]
 | 
						||
[charaShake C 0.04 4 4 0.7]
 | 
						||
@Thrúd
 | 
						||
Oh gosh, oh gosh, oh gosh.
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFadeout C 0.1]
 | 
						||
[wt 0.1]
 | 
						||
 | 
						||
[charaTalk B]
 | 
						||
[charaFace B 3]
 | 
						||
[charaFadein B 0.1 1]
 | 
						||
@Hildr
 | 
						||
Thrúd!
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFadeout B 0.1]
 | 
						||
[wt 0.1]
 | 
						||
 | 
						||
[charaTalk G]
 | 
						||
[charaFace G 1]
 | 
						||
[charaFadein G 0.1 1]
 | 
						||
@Brynhild
 | 
						||
Hehehe.
 | 
						||
[k]
 | 
						||
 | 
						||
@Brynhild
 | 
						||
Ahh, this takes me back.[sr]You three remind me of myself when I was younger.
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFadeout G 0.1]
 | 
						||
[wt 0.1]
 | 
						||
 | 
						||
[charaTalk B]
 | 
						||
[charaFace B 3]
 | 
						||
[charaFadein B 0.1 1]
 | 
						||
@Hildr
 | 
						||
Sisteeer![messageShake 0.04 4 4 0.7]
 | 
						||
[k]
 | 
						||
 | 
						||
[messageOff]
 | 
						||
[bgm BGM_EVENT_94 1.0 0.2]
 | 
						||
[wipeout circleIn 1.0 0.5]
 | 
						||
[wait wipe]
 | 
						||
[charaFadeout B 0.1]
 | 
						||
[effectStop bit_sepia01]
 | 
						||
[charaTalk C]
 | 
						||
[charaFace C 0]
 | 
						||
[charaFadein C 0.1 1]
 | 
						||
[scene 11000]
 | 
						||
[wt 0.7]
 | 
						||
[bgm BGM_EVENT_94 1.0 0.7]
 | 
						||
[wipein circleIn 1.0 0.5]
 | 
						||
[wait wipe]
 | 
						||
 | 
						||
@Thrúd
 | 
						||
After that, we tried talking to all sorts of other Servants in an effort to learn just what love truly is...
 | 
						||
[k]
 | 
						||
 | 
						||
[messageOff]
 | 
						||
[bgmStop BGM_EVENT_94 1.0]
 | 
						||
[wipeout circleIn 1.0 0.5]
 | 
						||
[wait wipe]
 | 
						||
[charaFadeout C 0.1]
 | 
						||
[effect bit_sepia01]
 | 
						||
[charaSet F 5005001 1 Andersen]
 | 
						||
[charaSet G 5007001 1 Shakespeare]
 | 
						||
[scene 70500]
 | 
						||
[wt 1.0]
 | 
						||
[wipein circleIn 1.0 0.5]
 | 
						||
[wait wipe]
 | 
						||
 | 
						||
[bgm BGM_EVENT_7 0.1]
 | 
						||
 | 
						||
[charaTalk F]
 | 
						||
[charaFace F 4]
 | 
						||
[charaFadein F 0.4 1]
 | 
						||
[wt 1.5]
 | 
						||
 | 
						||
[charaFadeout F 0.1]
 | 
						||
[wt 0.1]
 | 
						||
 | 
						||
[charaTalk G]
 | 
						||
[charaFace G 1]
 | 
						||
[charaFadein G 0.4 1]
 | 
						||
[wt 1.2]
 | 
						||
[charaFace G 2]
 | 
						||
[wt 1.4]
 | 
						||
 | 
						||
[charaFadeout G 0.1]
 | 
						||
[wt 0.1]
 | 
						||
 | 
						||
[charaTalk F]
 | 
						||
[charaFace F 4]
 | 
						||
[charaFadein F 0.1 1]
 | 
						||
[wt 0.8]
 | 
						||
[charaMove F -4,0 0.3]
 | 
						||
[wt 0.3]
 | 
						||
[charaMove F 4,0 0.6]
 | 
						||
[wt 0.6]
 | 
						||
[charaMove F 0,0 0.3]
 | 
						||
[wt 1.2]
 | 
						||
 | 
						||
[wipeout rollRight 0.7 0.5]
 | 
						||
[wait wipe]
 | 
						||
[charaFadeout F 0.1]
 | 
						||
[wt 0.1]
 | 
						||
[charaSet F 7013001 1 Kiyohime]
 | 
						||
[scene 66600]
 | 
						||
[wt 0.7]
 | 
						||
[wipein rollLeft 0.7 0.5]
 | 
						||
[wait wipe]
 | 
						||
 | 
						||
[charaTalk F]
 | 
						||
[charaFace F 1]
 | 
						||
[charaFadein F 0.4 1]
 | 
						||
[wt 1.0]
 | 
						||
[charaMoveReturn F 0,-4 0.7]
 | 
						||
[wt 1.4]
 | 
						||
[charaMoveReturn F 0,-4 0.4]
 | 
						||
[wt 0.5]
 | 
						||
[charaMoveReturn F 0,-4 0.4]
 | 
						||
[wt 1.4]
 | 
						||
 | 
						||
[wipeout rollRight 0.7 0.5]
 | 
						||
[wait wipe]
 | 
						||
[charaFadeout F 0.1]
 | 
						||
[charaSet G 7034001 1 Salome]
 | 
						||
[scene 66500]
 | 
						||
[wt 0.7]
 | 
						||
[wipein rollLeft 0.7 0.5]
 | 
						||
[wait wipe]
 | 
						||
 | 
						||
[charaTalk G]
 | 
						||
[charaFace G 6]
 | 
						||
[charaFadein G 0.4 1]
 | 
						||
[wt 1.2]
 | 
						||
[charaFace G 3]
 | 
						||
[wt 1.4]
 | 
						||
[charaMoveReturn G 0,-5 0.7]
 | 
						||
[wt 1.4]
 | 
						||
 | 
						||
[wipeout rollRight 0.7 0.5]
 | 
						||
[wait wipe]
 | 
						||
[charaFadeout G 0.1]
 | 
						||
[charaSet F 1008300 1 Siegfried]
 | 
						||
[scene 66700]
 | 
						||
[wt 0.7]
 | 
						||
[wipein rollLeft 0.7 0.5]
 | 
						||
[wait wipe]
 | 
						||
 | 
						||
[charaTalk F]
 | 
						||
[charaFace F 4]
 | 
						||
[charaFadein F 0.4 1]
 | 
						||
[wt 1.5]
 | 
						||
[charaFace F 3]
 | 
						||
[wt 1.0]
 | 
						||
[charaMove F -4,0 0.2]
 | 
						||
[wt 0.3]
 | 
						||
[charaMove F 4,0 0.4]
 | 
						||
[wt 0.5]
 | 
						||
[charaMove F 0,0 0.2]
 | 
						||
[wt 1.2]
 | 
						||
 | 
						||
[bgmStop BGM_EVENT_7 1.0]
 | 
						||
[wipeout circleIn 1.0 0.5]
 | 
						||
[wait wipe]
 | 
						||
[charaFadeout F 0.1]
 | 
						||
[effectStop bit_sepia01]
 | 
						||
[wt 1.0]
 | 
						||
 | 
						||
[scene 11000]
 | 
						||
[wt 0.2]
 | 
						||
[wipein circleIn 1.0 0.5]
 | 
						||
[wait wipe]
 | 
						||
 | 
						||
[bgm BGM_EVENT_77 0.1]
 | 
						||
 | 
						||
[wt 1.0]
 | 
						||
 | 
						||
[se ade134]
 | 
						||
[wt 2.0]
 | 
						||
 | 
						||
[charaTalk B]
 | 
						||
[charaFace B 8]
 | 
						||
[charaFadein B 0.4 1]
 | 
						||
@Hildr
 | 
						||
...but none of their answers really clicked for us.
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFace B 4]
 | 
						||
@Hildr
 | 
						||
And that brings us to now.
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFadeout B 0.1]
 | 
						||
[wt 0.1]
 | 
						||
 | 
						||
[charaTalk A]
 | 
						||
[charaFace A 8]
 | 
						||
[charaFadein A 0.1 1]
 | 
						||
@Ortlinde
 | 
						||
Dating involves romance, so if these games simulate it, I think we should be able to use them to learn about love.
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFadeout A 0.1]
 | 
						||
[wt 0.1]
 | 
						||
 | 
						||
[charaTalk B]
 | 
						||
[charaFace B 1]
 | 
						||
[charaFadein B 0.1 1]
 | 
						||
@Hildr
 | 
						||
I think so too. Man, humans come up with the most interesting ideas sometimes, don't they?
 | 
						||
[k]
 | 
						||
 | 
						||
@Hildr
 | 
						||
Don't you agree, Thrúd?
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFadeout B 0.1]
 | 
						||
[wt 0.1]
 | 
						||
 | 
						||
[charaTalk C]
 | 
						||
[charaFace C 0]
 | 
						||
[charaFadein C 0.1 1]
 | 
						||
@Thrúd
 | 
						||
...I see no need for me to give voice to my opinion, seeing as we synchronize our thought patterns at regular intervals.
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFadeout C 0.1]
 | 
						||
[wt 0.1]
 | 
						||
 | 
						||
[charaTalk B]
 | 
						||
[charaFace B 8]
 | 
						||
[charaFadein B 0.1 1]
 | 
						||
@Hildr
 | 
						||
I know, but still... Hmm.
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFadeout B 0.1]
 | 
						||
[wt 0.1]
 | 
						||
 | 
						||
[charaTalk C]
 | 
						||
[charaFace C 0]
 | 
						||
[charaFadein C 0.1 1]
 | 
						||
@Thrúd
 | 
						||
At this point, we should forgo sleep in order to play this game as much as possible. Er, not that we need to sleep in the first place, of course.
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFadeout C 0.1]
 | 
						||
[wt 0.1]
 | 
						||
 | 
						||
[charaTalk B]
 | 
						||
[charaFace B 7]
 | 
						||
[charaFadein B 0.1 1]
 | 
						||
@Hildr
 | 
						||
Well, in for a penny, in for a pound. We might all be thinking along the same lines, but three heads are still better than one!
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFadeout B 0.1]
 | 
						||
[wt 0.1]
 | 
						||
 | 
						||
[charaTalk A]
 | 
						||
[charaFace A 7]
 | 
						||
[charaFadein A 0.1 1]
 | 
						||
@Ortlinde
 | 
						||
That's exactly what a famous Eastern proverb says. And it's right. With all our wisdom pooled together, there is no conundrum we can't overcome.
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFadeout A 0.1]
 | 
						||
[wt 0.1]
 | 
						||
 | 
						||
[charaTalk off]
 | 
						||
[charaFace B 1]
 | 
						||
[charaFadein B 0.1 -304,0]
 | 
						||
[charaFace A 7]
 | 
						||
[charaFadein A 0.1 304,0]
 | 
						||
[charaFace C 1]
 | 
						||
[charaFadein C 0.1 1]
 | 
						||
@Valkyries
 | 
						||
Yeah!
 | 
						||
[k]
 | 
						||
 | 
						||
[messageOff]
 | 
						||
[charaFadeout B 0.1]
 | 
						||
[charaFadeout A 0.1]
 | 
						||
[charaFadeout C 0.1]
 | 
						||
[wt 0.7]
 | 
						||
 | 
						||
[se ade134]
 | 
						||
[wt 1.5]
 | 
						||
 | 
						||
[wipeout rectangleStripRightToLeft 0.7 1]
 | 
						||
[wait wipe]
 | 
						||
[imageSet F cut063_cinema 1]
 | 
						||
[charaScale F 1.01]
 | 
						||
[charaDepth F 4]
 | 
						||
[charaFadein F 0.1 0,-200]
 | 
						||
[charaFace E 5]
 | 
						||
[charaFadein E 0.1 0,-50]
 | 
						||
[wt 0.4]
 | 
						||
[wipein rectangleStripLeftToRight 0.7 1]
 | 
						||
[wait wipe]
 | 
						||
 | 
						||
@Tomoe Gozen
 | 
						||
(Nnn... It seems I was right to wait before offering them tea.)
 | 
						||
[k]
 | 
						||
 | 
						||
@Tomoe Gozen
 | 
						||
(Hmm, I see. So that is why they are here...)
 | 
						||
[k]
 | 
						||
 | 
						||
[messageOff]
 | 
						||
[bgmStop BGM_EVENT_77 1.5]
 | 
						||
[fadeout black 1.5]
 | 
						||
[wait fade]
 | 
						||
[charaTalk on]
 | 
						||
[charaFadeout F 0.1]
 | 
						||
[charaFadeout E 0.1]
 | 
						||
[charaSet F 1033002 1 Sigurd_Silhouette]
 | 
						||
[scene 66400]
 | 
						||
[wt 1.4]
 | 
						||
[fadein black 1.5]
 | 
						||
[wait fade]
 | 
						||
 | 
						||
[bgm BGM_EVENT_77 0.1]
 | 
						||
 | 
						||
[charaTalk E]
 | 
						||
[charaFace E 0]
 | 
						||
[charaFadein E 0.4 1]
 | 
						||
@Tomoe Gozen
 | 
						||
...So that is the story.
 | 
						||
[k]
 | 
						||
 | 
						||
@Tomoe Gozen
 | 
						||
I am happy to have new gamer friends no matter what their reasons may be, of course...
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFace E 5]
 | 
						||
@Tomoe Gozen
 | 
						||
...but the way they are spending almost every moment of every day staring at a screen, well...
 | 
						||
[k]
 | 
						||
 | 
						||
@Tomoe Gozen
 | 
						||
I could not help but worry about them...
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFace E 4]
 | 
						||
@Tomoe Gozen
 | 
						||
It was very difficult for me to come to you about this, Master, but I am afraid I did not know what else to do.
 | 
						||
[k]
 | 
						||
 | 
						||
?1:Thanks for telling me, Tomoe.
 | 
						||
?2:I'm glad you told me about this.
 | 
						||
 | 
						||
?!
 | 
						||
 | 
						||
@Tomoe Gozen
 | 
						||
Of course...
 | 
						||
[k]
 | 
						||
 | 
						||
[messageOff]
 | 
						||
[charaTalk D]
 | 
						||
 | 
						||
[se ad60]
 | 
						||
[seVolume ad60 0 0.1]
 | 
						||
[seVolume ad60 1.5 1.0]
 | 
						||
[wt 1.5]
 | 
						||
[seStop ad60 0.1]
 | 
						||
[wt 0.5]
 | 
						||
 | 
						||
@F:Voice
 | 
						||
Beautiful. I see the spark of true friendship in your concern for your peers.
 | 
						||
[k]
 | 
						||
 | 
						||
[messageOff]
 | 
						||
[charaFadeout E 0.1]
 | 
						||
[wt 0.1]
 | 
						||
 | 
						||
[charaTalk off]
 | 
						||
[charaDepth F 2]
 | 
						||
[charaDepth D 1]
 | 
						||
[charaFilter F silhouette 000000FF]
 | 
						||
[charaFace F 0]
 | 
						||
[charaFadein F 0.4 1]
 | 
						||
[wt 0.4]
 | 
						||
[charaFace D 0]
 | 
						||
[charaFadein D 0 1]
 | 
						||
[wt 0.7]
 | 
						||
[charaFadeout F 0.4]
 | 
						||
[wt 1.4]
 | 
						||
 | 
						||
[charaFace D 1]
 | 
						||
@Sigurd
 | 
						||
For after all, what is friendship without regard[sr]for our fellow person's well-being?
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFadeout D 0.1]
 | 
						||
[wt 0.1]
 | 
						||
 | 
						||
[charaTalk on]
 | 
						||
[charaTalk E]
 | 
						||
[charaFace E 5]
 | 
						||
[charaFadein E 0.1 1]
 | 
						||
@Tomoe Gozen
 | 
						||
I know you!
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFadeout E 0.1]
 | 
						||
[wt 0.1]
 | 
						||
 | 
						||
[charaTalk D]
 | 
						||
[charaFace D 10]
 | 
						||
[charaFadein D 0.1 1]
 | 
						||
@Sigurd
 | 
						||
Forgive the intrusion, Tomoe Gozen and Master, but I couldn't help but overhear your discussion.
 | 
						||
[k]
 | 
						||
 | 
						||
@Sigurd
 | 
						||
Allow me to handle this.[sr]For you see...
 | 
						||
[k]
 | 
						||
 | 
						||
[messageOff]
 | 
						||
[charaPut F 2,210]
 | 
						||
[charaEffect F bit_talk_starshine]
 | 
						||
[charaFace D 7]
 | 
						||
[wt 0.2]
 | 
						||
[se ade126]
 | 
						||
[wt 0.9]
 | 
						||
[charaPut F 1200,1200]
 | 
						||
[charaEffectDestroy F]
 | 
						||
[wt 0.9]
 | 
						||
 | 
						||
@Sigurd
 | 
						||
I have an excellent idea!
 | 
						||
[k]
 | 
						||
 | 
						||
[messageOff]
 | 
						||
[bgmStop BGM_EVENT_77 1.5]
 | 
						||
[fadeout black 1.5]
 | 
						||
[wait fade]
 | 
						||
[charaSet D 1033000 1 "Red-Eyed Swordsman"]
 | 
						||
[charaSet F 1033000 1 "Red-Eyed Swordsman_Silhouette"]
 | 
						||
[scene 61400]
 | 
						||
[wt 1.2]
 | 
						||
[fadein black 1.5]
 | 
						||
[wait fade]
 | 
						||
 | 
						||
[wt 0.2]
 | 
						||
[se ad580]
 | 
						||
[wt 2.4]
 | 
						||
[seStop ad580 0.4]
 | 
						||
[wt 1.0]
 | 
						||
 | 
						||
[cueSe Servants_303300 bac751]
 | 
						||
[wt 0.4]
 | 
						||
[cueSeStop bac751 0.7]
 | 
						||
[wt 0.3]
 | 
						||
 | 
						||
[bgm BGM_EVENT_77 0.1]
 | 
						||
 | 
						||
[charaTalk C]
 | 
						||
[charaFace C 0]
 | 
						||
[charaFadein C 0.4 0,-10]
 | 
						||
[charaMove C 0,0 0.4]
 | 
						||
[wt 0.4]
 | 
						||
@Thrúd
 | 
						||
Are you all right, Master?
 | 
						||
[k]
 | 
						||
 | 
						||
@Thrúd
 | 
						||
I can handle a trek across a snowy mountain like this just fine since I am able to fly, but it must be much more difficult for you.
 | 
						||
[k]
 | 
						||
 | 
						||
?1:Don't worry, I'm fine.
 | 
						||
?2:It's okay. I'm used to walking.
 | 
						||
 | 
						||
?!
 | 
						||
 | 
						||
[charaFace C 4]
 | 
						||
@Thrúd
 | 
						||
This is quite a lot of snow, even by my standards.
 | 
						||
[k]
 | 
						||
 | 
						||
@Thrúd
 | 
						||
This is supposed to be a recreation of the Scandinavian Lostbelt, correct?
 | 
						||
[k]
 | 
						||
 | 
						||
@Thrúd
 | 
						||
While all these mountains and trees made up of ice and snow are certainly beautiful to look at, I can't help but find them a jarring sight.
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFace C 0]
 | 
						||
@Thrúd
 | 
						||
That aside...
 | 
						||
[k]
 | 
						||
 | 
						||
@Thrúd
 | 
						||
Why did we come to the Scandinavian Lostbelt?
 | 
						||
[k]
 | 
						||
 | 
						||
@Thrúd
 | 
						||
If you only wished to have us simulate combat for training purposes, we Valkyries could do so just as easily in our own mind space.
 | 
						||
[k]
 | 
						||
 | 
						||
@Thrúd
 | 
						||
Of course, if you wish to have us practice coordinating with you, then I can see the value in training like this...
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFace C 4]
 | 
						||
@Thrúd
 | 
						||
...but it still seems wasteful to use your precious magical energy resources on a, um, o-one-on-one session...
 | 
						||
[k]
 | 
						||
 | 
						||
[messageOff]
 | 
						||
[wt 0.7]
 | 
						||
[charaFace C 5]
 | 
						||
[charaMoveReturn C 0,4 0.3]
 | 
						||
[wt 1.3]
 | 
						||
 | 
						||
[charaFace C 8]
 | 
						||
@Thrúd
 | 
						||
I-I, um... I'm sorry, Master.
 | 
						||
[k]
 | 
						||
 | 
						||
@Thrúd
 | 
						||
Considering how my sisters and I are forcing you to let us all materialize simultaneously, even if only during downtime, I have no right to say that...
 | 
						||
[k]
 | 
						||
 | 
						||
?1:It's fine. I knew the Valkyries were a package deal going in.
 | 
						||
?2:Don't worry about it. The magical energy it takes to[csr]keep you all around is barely a blip on the radar.
 | 
						||
 | 
						||
?!
 | 
						||
 | 
						||
[charaFace C 4]
 | 
						||
@Thrúd
 | 
						||
...[sr]...
 | 
						||
[k]
 | 
						||
 | 
						||
@Thrúd
 | 
						||
...Thank you, Master.[charaFace C 1]
 | 
						||
[k]
 | 
						||
 | 
						||
[messageOff]
 | 
						||
[charaTalk D]
 | 
						||
[se ad2]
 | 
						||
[seVolume ad2 0 0.1]
 | 
						||
[seVolume ad2 1.0 1.0]
 | 
						||
[wt 0.1]
 | 
						||
[charaFace C 0]
 | 
						||
[wt 1.6]
 | 
						||
[seStop ad2 1.5]
 | 
						||
[wt 0.7]
 | 
						||
 | 
						||
@Thrúd
 | 
						||
!
 | 
						||
[k]
 | 
						||
 | 
						||
@Thrúd
 | 
						||
The wind just picked up...
 | 
						||
[k]
 | 
						||
 | 
						||
[messageOff]
 | 
						||
[bgmStop BGM_EVENT_77 0.7]
 | 
						||
[charaFadeout C 0.1]
 | 
						||
[wt 0.1]
 | 
						||
 | 
						||
[wt 0.2]
 | 
						||
[se ad580]
 | 
						||
[wt 0.2]
 | 
						||
[se ad581]
 | 
						||
[wt 0.3]
 | 
						||
[seStop ad580]
 | 
						||
[wt 1.0]
 | 
						||
 | 
						||
@F:Voice
 | 
						||
Hehe.
 | 
						||
[k]
 | 
						||
 | 
						||
@F:Voice
 | 
						||
Since when do you care about the well-being of a measly human? Now you're just embarrassing yourself, puppet.
 | 
						||
[k]
 | 
						||
 | 
						||
[messageOff]
 | 
						||
[charaTalk off]
 | 
						||
[charaDepth F 2]
 | 
						||
[charaDepth D 1]
 | 
						||
[charaFilter F silhouette 000000FF]
 | 
						||
[charaFace F 6]
 | 
						||
[charaFadein F 0.4 1]
 | 
						||
[wt 0.4]
 | 
						||
[charaFace D 6]
 | 
						||
[charaFadein D 0 1]
 | 
						||
[wt 0.7]
 | 
						||
[charaFadeout F 0.7]
 | 
						||
[wt 1.7]
 | 
						||
 | 
						||
[bgm BGM_EVENT_81 0.1]
 | 
						||
 | 
						||
@Red-Eyed Swordsman
 | 
						||
That aside, you sure do talk a lot for a damn doll, don't you?
 | 
						||
[k]
 | 
						||
 | 
						||
@Red-Eyed Swordsman
 | 
						||
Tell me, Valkyrie, just how far are you and your sisters going to fall over a damn human?
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFadeout D 0.1]
 | 
						||
[wt 0.1]
 | 
						||
 | 
						||
[charaTalk C]
 | 
						||
[charaFace C 2]
 | 
						||
[charaFadein C 0.1 1]
 | 
						||
@Thrúd
 | 
						||
!
 | 
						||
[k]
 | 
						||
 | 
						||
@Thrúd
 | 
						||
It can't be...[sr]Surtr!?
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFace C 5]
 | 
						||
@Thrúd
 | 
						||
N-no... You aren't the Fiery King of Giants...
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFace C 2]
 | 
						||
@Thrúd
 | 
						||
You are Sigurd, the man Sister Brynhild loved![sr]But... Aah!
 | 
						||
[k]
 | 
						||
 | 
						||
@Thrúd
 | 
						||
I know I have no records of this Lostbelt, yet every circuit in my body is telling me that when his eyes glow red, Sigurd is a threat to the very planet itself!
 | 
						||
[k]
 | 
						||
 | 
						||
[messageOff]
 | 
						||
[charaFace C 5]
 | 
						||
[se ad51]
 | 
						||
[wt 1.0]
 | 
						||
 | 
						||
@Thrúd
 | 
						||
Your eternally burning hellfire would consume all of reality if left unchecked! Why are you here of all places!?
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFadeout C 0.1]
 | 
						||
[wt 0.1]
 | 
						||
 | 
						||
[charaTalk D]
 | 
						||
[charaFace D 6]
 | 
						||
[charaFadein D 0.1 1]
 | 
						||
@Red-Eyed Swordsman
 | 
						||
Heh. You ask me why, puppet?
 | 
						||
[k]
 | 
						||
 | 
						||
@Red-Eyed Swordsman
 | 
						||
Why? Why, you say!? Hehehehe. That is exactly the question I have for you, Valkyrie!
 | 
						||
[k]
 | 
						||
 | 
						||
@Red-Eyed Swordsman
 | 
						||
Why do you mimic your predecessor and degrade yourself by serving a human? What could you have possibly gained by doing so!?
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFadeout D 0.1]
 | 
						||
[wt 0.1]
 | 
						||
 | 
						||
[charaTalk C]
 | 
						||
[charaFace C 5]
 | 
						||
[charaFadein C 0.1 1]
 | 
						||
@Thrúd
 | 
						||
!?
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFadeout C 0.1]
 | 
						||
[wt 0.1]
 | 
						||
 | 
						||
[charaTalk D]
 | 
						||
[charaFace D 6]
 | 
						||
[charaFadein D 0.1 1]
 | 
						||
@Red-Eyed Swordsman
 | 
						||
Exactly. The answer is “nothing.”
 | 
						||
[k]
 | 
						||
 | 
						||
@Red-Eyed Swordsman
 | 
						||
The only thing you obsolete automata are good for is deceiving brave warriors who died nobly in battle and taking their souls with you to Valhalla.
 | 
						||
[k]
 | 
						||
 | 
						||
@Red-Eyed Swordsman
 | 
						||
No more. I will destroy you and stop you from embarrassing yourselves any longer.
 | 
						||
[k]
 | 
						||
 | 
						||
[messageOff]
 | 
						||
[bgmStop BGM_EVENT_81 0.4]
 | 
						||
 | 
						||
[charaFadeout D 0.1]
 | 
						||
[wt 0.1]
 | 
						||
 | 
						||
[wt 0.1]
 | 
						||
[se ade25]
 | 
						||
[wt 1.0]
 | 
						||
 | 
						||
[se ad57]
 | 
						||
[wt 1.5]
 | 
						||
[seStop ad57 1.0]
 | 
						||
[se ad625]
 | 
						||
[shake 0.05 2 2 1.0]
 | 
						||
[wt 1.2]
 | 
						||
 | 
						||
[bgm BGM_EVENT_80 0.1]
 | 
						||
 | 
						||
[charaTalk C]
 | 
						||
[charaFace C 5]
 | 
						||
[charaFadein C 0.1 1]
 | 
						||
@Thrúd
 | 
						||
...!
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFace C 2]
 | 
						||
@Thrúd
 | 
						||
Master, I don't know when or how,[sr]but we've been surrounded by giants!
 | 
						||
[k]
 | 
						||
 | 
						||
@Thrúd
 | 
						||
It is still unclear who this man is or what he wants, but it does seem clear that peaceful negotiation is no longer an option!
 | 
						||
[k]
 | 
						||
 | 
						||
?1:Then we'll just have to stay calm and take them on.
 | 
						||
?2:It's okay. We can handle them as long as we keep our cool.
 | 
						||
 | 
						||
?!
 | 
						||
 | 
						||
[charaFace C 5]
 | 
						||
@Thrúd
 | 
						||
...Understood.
 | 
						||
[k]
 | 
						||
 | 
						||
@Thrúd
 | 
						||
Initiating combat routines.[sr]Preparing to eliminate all enemy targets.
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFace C 2]
 | 
						||
@Thrúd
 | 
						||
O Great Allfather, lend me your strength!
 | 
						||
[k]
 | 
						||
 | 
						||
[messageOff]
 | 
						||
[effect bit_talk_41]
 | 
						||
[cueSe Servants_303300 bac752]
 | 
						||
[charaMoveScale C 1.2 0.4]
 | 
						||
[charaMove C 0,24 0.4]
 | 
						||
[wt 0.2]
 | 
						||
[charaFadeout C 0.2]
 | 
						||
 | 
						||
 | 
						||
[fadeout black 0.5]
 | 
						||
[cueSeStop bac752 0.4]
 | 
						||
[bgmStop BGM_EVENT_80 0.4]
 | 
						||
[wait fade]
 | 
						||
[effectStop bit_talk_41]
 | 
						||
[wt 0.1]
 | 
						||
[soundStopAll]
 | 
						||
[end]
 |