742 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			742 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
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$91-60-05-02-1-0
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[soundStopAll]
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[charaSet A 99502600 1 Mash]
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[charaSet B 6005001 1 Jack]
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[charaSet C 9002001 1 "Amakusa Shirou"]
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[charaSet D 98006200 1 "Enemy 1"]
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[charaSet F 8001000 1 "Dummy Effect 1"]
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[charaSet G 8001000 1 "Dummy Effect 2"]
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[charaSet H 8001000 1 "Transmission Effect"]
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[imageSet I cut128_text 1]
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[imageSet J 37101 1]
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[charaScale J 1.01]
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[charaFilter J silhouette e4e4e4FF]
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[charaDepth B 1]
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[charaDepth J 5]
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[charaDepth F 9]
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[scene 10000]
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[cameraMove 0 0,0 1.01]
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[fadein black 1.5]
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[wait fade]
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[bgm BGM_EVENT_5 0.1]
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[charaFadein I 1.4 -20,-200]
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[wait touch]
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[fadeout black 1.2]
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[wait fade]
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[charaFadeout I 0.1]
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[wt 0.1]
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[scene 10902]
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[cameraFilter gray]
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[fadein black 1.2]
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[wait fade]
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@
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An age of prosperity is upon us.
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[k]
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@
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The great United Kingdom has become the dominant world power thanks to its booming second industrial revolution.
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[k]
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@
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Like a broken record, technology continues to rapidly outpace itself. Money changes hands throughout the world, continuing to grow with every transaction.
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[k]
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@
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Some grow rich, some grow conceited, some prey on others, some go rotten, some steal and rob, and some simply look on and sneer...
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[k]
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@
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An age of darkness is upon us.
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[k]
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@
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The weak are eaten alive as the systems that govern lives keep spreading poverty.
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[k]
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@
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People continue to die one after another. Men... Women... Children... Elderly... All of them, dead.
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[k]
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@
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In the end, only the rich survived...and they did so with glee.
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[k]
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@
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Smile.
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[k]
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@
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Keep a big, happy grin on your face.[sr]Live the happiest life you can.
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[k]
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@
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These ideas are simply common sense for most people...[sr]But not for those girls.
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[k]
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@
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Smile.
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[k]
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@
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...We pray that we are blamed, punished, and redeemed.
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[k]
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@
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By the way, you there.[sr]Yes, you.
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[k]
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@
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Haven't you known for a long time that she was broken beyond repair?
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[k]
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?1:...!
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?!
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[messageOff]
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[se ad240]
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[fowardEffect bit_talk_35]
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[wt 1.8]
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[se ad144]
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[cameraMove 0.3 0,10 1.01]
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[wt 0.6]
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[fadeout black 0.8]
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[wait fade]
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[scene 10000]
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[wt 0.8]
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[se ade103]
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[seVolume ade103 0 0.7]
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[fadein black 0.8]
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[wait fade]
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[wt 0.6]
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@C:???
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Hang in there. Here, breathe with this handkerchief.
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[k]
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[messageOff]
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[wipeout openEye 1.0 1.0]
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[wait wipe]
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[scene 10902]
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[cameraFilter normal]
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[seStop ade103 1.0]
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[wipein openEye 1.0 1.0]
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[wait wipe]
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[se ad7]
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[cameraMove 0.3 0,0 1.01]
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[wt 0.6]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.4 1]
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[wt 0.6]
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?1:Where are we...?
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@C:???
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I believe we're in London. My name is Amakusa Shirou. Do you recognize me, Master?
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[k]
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[charaFace C 1]
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@Amakusa Shirou
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Oh good, so you do understand me. Wonderful.
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[k]
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?2:Amakusa Shirou...?
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@Amakusa Shirou
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Yes, Master. We're in London now, and unfortunately, the situation doesn't seem good...
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[k]
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?!
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[charaFace C 4]
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@Amakusa Shirou
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I wish we could just head back to Chaldea now that you're awake...
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[k]
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@Amakusa Shirou
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But unfortunately, I get the distinct impression that there's something we need to do first.
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[k]
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[charaFace C 0]
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@Amakusa Shirou
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There must be a reason why we ended up here.[sr]Do you remember anything, Master?
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[k]
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?1:Now that you mention it, I think I do...
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?!
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[messageOff]
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[wipeout circleIn 1.4 1.0]
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[bgmStop BGM_EVENT_5 1.0]
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[wait wipe]
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[charaFadeout C 0.1]
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[wt 0.1]
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[scene 11112]
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[pictureFrame cut063_cinema]
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[wt 0.3]
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[wipein circleIn 1.4 1.0]
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[wait wipe]
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[wt 0.6]
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[charaTalk B]
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[charaFace B 2]
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[charaFadein B 0.1 0,-50]
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[bgm BGM_EVENT_3 0.1]
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@Jack
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Yah!
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[k]
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[messageOff]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 0,-50]
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[wt 0.2]
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[se bac6]
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[fowardEffect bit_talk_ichimon01wh 0,-50]
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[charaShake D 0.03 2 3 0.3]
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[wt 0.6]
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[se ad42]
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[charaSpecialEffect D enemyErasure 0,-50 1.2]
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[wt 0.4]
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[wait charaSpecialEffect D]
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[charaFadeout D 0.1]
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[wt 0.1]
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[bgmStop BGM_EVENT_3 0.9]
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[wt 1.2]
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[fowardEffectDestroy bit_talk_ichimon01wh]
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[charaPut H 0,0]
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[charaEffect H bit_talk_10_MiddleLevel]
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[wt 0.2]
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[se ad13]
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[charaTalk A]
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[charaFace A 1]
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[charaFadein A 0.1 0,-50]
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[wt 0.2]
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@Mash
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There, that's all the combat data we need.[bgm BGM_EVENT_2 0.1][sr]Great job, Jack.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaPut H 1200,1200]
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[charaTalk B]
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[charaFace B 4]
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[charaFadein B 0.1 0,-50]
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@Jack
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Aww, it's over already?
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[k]
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[charaFace B 2]
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@Jack
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No faaair! We wanna play mooore!
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[k]
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[charaPut H 0,0]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 12]
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[charaFadein A 0.1 0,-50]
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@Mash
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Um... Well, we could certainly always use more data.
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[k]
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[charaFace A 0]
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@Mash
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Would you be okay with that, Master?
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[k]
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?1:Fine with me.
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaPut H 1200,1200]
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 | 
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[charaTalk B]
 | 
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[charaFace B 1]
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[charaFadein B 0.1 0,-50]
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@Jack
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Yay! Then let's go somewhere different!
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[k]
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?2:Are you sure you can keep going?
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[charaFadeout A 0.1]
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[wt 0.1]
 | 
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[charaPut H 1200,1200]
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 | 
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[charaTalk B]
 | 
						||
[charaFace B 4]
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[charaFadein B 0.1 0,-50]
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@Jack
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Sure I'm sure!
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[k]
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[charaPut H 0,0]
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[charaFadeout B 0.1]
 | 
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[wt 0.1]
 | 
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 | 
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[charaTalk A]
 | 
						||
[charaFace A 13]
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[charaFadein A 0.1 0,-50]
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@Mash
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Okay then, just give me a second.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
 | 
						||
[charaPut H 1200,1200]
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 | 
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[charaTalk B]
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[charaFace B 1]
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[charaFadein B 0.1 0,-50]
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@Jack
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Ooh, and we want a different place, too!
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[k]
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?!
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[charaPut H 0,0]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 13]
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[charaFadein A 0.1 0,-50]
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[se ad172]
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@Mash
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You got it.[sr][wt 1.0][seStop ad172 0.2][se ad15][charaFace A 1]Here, you can choose from these.
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[k]
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[charaFadeout A 0.1]
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						||
[wt 0.1]
 | 
						||
[charaPut H 1200,1200]
 | 
						||
 | 
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[charaTalk B]
 | 
						||
[charaFace B 1]
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[charaFadein B 0.1 0,-50]
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@Jack
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Hmm, now where should we go...?
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[k]
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@Jack
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Hmm... Hmm...[wt 0.4][charaFace B 0][sr]...Huh?
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[k]
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@Jack
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Where's “Shinjookoo”?
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[k]
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[charaPut H 0,0]
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[charaFadeout B 0.1]
 | 
						||
[wt 0.1]
 | 
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 | 
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[charaTalk A]
 | 
						||
[charaFace A 0]
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[charaFadein A 0.1 0,-50]
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						||
 | 
						||
@Mash
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						||
Shinjuku is an area in Tokyo, the capital city of a country called Japan.
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[k]
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[charaFadeout A 0.1]
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						||
[wt 0.1]
 | 
						||
[charaPut H 1200,1200]
 | 
						||
 | 
						||
[charaTalk B]
 | 
						||
[charaFace B 1]
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						||
[charaFadein B 0.1 0,-50]
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						||
 | 
						||
@Jack
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						||
Let's go there then! It looks like fun!
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						||
[k]
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						||
 | 
						||
[charaPut H 0,0]
 | 
						||
[charaFadeout B 0.1]
 | 
						||
[wt 0.1]
 | 
						||
 | 
						||
[charaTalk A]
 | 
						||
[charaFace A 1]
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						||
[charaFadein A 0.1 0,-50]
 | 
						||
 | 
						||
@Mash
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						||
Understood. Just give me a moment, and I'll go ahead and change the location then.
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						||
[k]
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						||
[messageOff]
 | 
						||
[se ad172]
 | 
						||
[wt 0.3]
 | 
						||
 | 
						||
@Mash
 | 
						||
Let's also change the enemies to match, and...[seStop ad172 0.4]
 | 
						||
[k]
 | 
						||
 | 
						||
[messageOff]
 | 
						||
[wipeout cutSide 0.4 1.0]
 | 
						||
[se ad15]
 | 
						||
[wait wipe]
 | 
						||
 | 
						||
 | 
						||
[scene 38300]
 | 
						||
[wt 0.6]
 | 
						||
 | 
						||
[se ad1]
 | 
						||
[wipein cutSide 0.4 1.0]
 | 
						||
[wait wipe]
 | 
						||
[wt 0.4]
 | 
						||
 | 
						||
@Mash
 | 
						||
There you go.
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFadeout A 0.1]
 | 
						||
[wt 0.1]
 | 
						||
[charaPut H 1200,1200]
 | 
						||
 | 
						||
[charaTalk B]
 | 
						||
[charaFace B 0]
 | 
						||
[charaFadein B 0.1 0,-50]
 | 
						||
 | 
						||
@Jack
 | 
						||
Ooh... Wow...
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFace B 1]
 | 
						||
 | 
						||
@Jack
 | 
						||
It's so pretty here! We think we like it!
 | 
						||
[k]
 | 
						||
 | 
						||
[charaPut H 0,0]
 | 
						||
[charaFadeout B 0.1]
 | 
						||
[wt 0.1]
 | 
						||
 | 
						||
[charaTalk A]
 | 
						||
[charaFace A 0]
 | 
						||
[charaFadein A 0.1 0,-50]
 | 
						||
 | 
						||
@Mash
 | 
						||
O-oh yeah?
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFadeout A 0.1]
 | 
						||
[wt 0.1]
 | 
						||
[charaPut H 1200,1200]
 | 
						||
 | 
						||
[charaTalk B]
 | 
						||
[charaFace B 1]
 | 
						||
[charaFadein B 0.1 0,-50]
 | 
						||
 | 
						||
@Jack
 | 
						||
It's rough, and trashy...and perfect!
 | 
						||
[k]
 | 
						||
 | 
						||
[bgmStop BGM_EVENT_2 0.9]
 | 
						||
 | 
						||
@Jack
 | 
						||
We bet there's all sorts of dead people here, and unhappy people here...
 | 
						||
[k]
 | 
						||
 | 
						||
@Jack
 | 
						||
And... And...
 | 
						||
[k]
 | 
						||
 | 
						||
?1:Uh... Jack?
 | 
						||
?!
 | 
						||
 | 
						||
[charaFace B 0]
 | 
						||
 | 
						||
@Jack
 | 
						||
...[wt 1.0]Huh?
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFace B 4]
 | 
						||
 | 
						||
[bgm BGM_EVENT_5 0.1]
 | 
						||
 | 
						||
@Jack
 | 
						||
That's weird. That's really weird.
 | 
						||
[k]
 | 
						||
 | 
						||
@Jack
 | 
						||
We don't know this city. We're sure we've never been here before.
 | 
						||
[k]
 | 
						||
 | 
						||
@Jack
 | 
						||
So then...why do we understand it so well?
 | 
						||
[k]
 | 
						||
 | 
						||
[charaPut H 0,0]
 | 
						||
[charaFadeout B 0.1]
 | 
						||
[wt 0.1]
 | 
						||
 | 
						||
[charaTalk A]
 | 
						||
[charaFace A 14]
 | 
						||
[charaFadein A 0.1 0,-50]
 | 
						||
 | 
						||
@Mash
 | 
						||
Jack!?
 | 
						||
[k]
 | 
						||
 | 
						||
[messageOff]
 | 
						||
[charaFadeout A 0.1]
 | 
						||
[wt 0.1]
 | 
						||
[charaPut H 1200,1200]
 | 
						||
 | 
						||
[charaTalk B]
 | 
						||
[charaFace B 4]
 | 
						||
[charaFadein B 0.1 0,-50]
 | 
						||
[charaShake B 0.06 2 2 0.6]
 | 
						||
[wt 0.6]
 | 
						||
 | 
						||
?1:Easy there!
 | 
						||
 | 
						||
[charaShakeStop B]
 | 
						||
 | 
						||
@Jack
 | 
						||
No.[sr]No, no, no.
 | 
						||
[k]
 | 
						||
 | 
						||
@Jack
 | 
						||
We're not like that anymore.[sr]We're not!
 | 
						||
[k]
 | 
						||
 | 
						||
?2:Are you okay? What's going on?
 | 
						||
 | 
						||
[charaShakeStop B]
 | 
						||
@Jack
 | 
						||
Nothing... It's nothing.[sr]Don't worry, Mommy, we're fine!
 | 
						||
[k]
 | 
						||
 | 
						||
@Jack
 | 
						||
...Ghh... Khh...!
 | 
						||
[k]
 | 
						||
 | 
						||
?!
 | 
						||
 | 
						||
[messageOff]
 | 
						||
[se ad626]
 | 
						||
[seVolume ad626 0 0.2]
 | 
						||
[charaEffect F bit_talk_restraint 0,-50]
 | 
						||
[wt 1.4]
 | 
						||
 | 
						||
@Jack
 | 
						||
...Oh no.
 | 
						||
[k]
 | 
						||
 | 
						||
@Jack
 | 
						||
We've gotta go back.[sr]We've gotta go back right now!
 | 
						||
[k]
 | 
						||
 | 
						||
[seStop ad626 0.3]
 | 
						||
[charaPut H 0,0]
 | 
						||
[charaFadeout B 0.1]
 | 
						||
[wt 0.1]
 | 
						||
[charaPut F 1200,1200]
 | 
						||
 | 
						||
[charaTalk A]
 | 
						||
[charaFace A 5]
 | 
						||
[charaFadein A 0.1 0,-50]
 | 
						||
 | 
						||
@Mash
 | 
						||
Is this...a high-density magical energy reaction!?[sr]Master, get away from there!
 | 
						||
[k]
 | 
						||
 | 
						||
@Mash
 | 
						||
And hurry!
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFadeout A 0.1]
 | 
						||
[wt 0.1]
 | 
						||
[charaPut F 0,-150]
 | 
						||
[charaPut H 1200,1200]
 | 
						||
 | 
						||
[charaTalk B]
 | 
						||
[charaFace B 4]
 | 
						||
[charaFadein B 0.1 0,-50]
 | 
						||
 | 
						||
@Jack
 | 
						||
...!
 | 
						||
[k]
 | 
						||
 | 
						||
[messageOff]
 | 
						||
[se ade153]
 | 
						||
[wt 0.2]
 | 
						||
 | 
						||
 | 
						||
 | 
						||
[charaTalk off]
 | 
						||
[bgmStop BGM_EVENT_5 1.0]
 | 
						||
[charaEffect G bit_talk_snowstorm_03 0,-50]
 | 
						||
[charaMove F 0,-250 1.3]
 | 
						||
[wt 1.3]
 | 
						||
 | 
						||
[se ad574]
 | 
						||
[seVolume ad574 0 0.9]
 | 
						||
[charaFadeout B 0.8]
 | 
						||
[charaFadein J 0.8 0,-200]
 | 
						||
[wt 0.2]
 | 
						||
 | 
						||
[charaPut F 1200,1200]
 | 
						||
[charaEffectStop F bit_talk_restraint]
 | 
						||
[wt 0.2]
 | 
						||
 | 
						||
[se ade310]
 | 
						||
[wt 0.4]
 | 
						||
 | 
						||
?1:Jack!?
 | 
						||
?!
 | 
						||
 | 
						||
 | 
						||
[messageOff]
 | 
						||
[fadeout black 1.2]
 | 
						||
[wait fade]
 | 
						||
 | 
						||
[scene 10000]
 | 
						||
 | 
						||
[charaFadeout J 0.1]
 | 
						||
[charaFadeout B 0.1]
 | 
						||
[charaPut G 1200,1200]
 | 
						||
 | 
						||
[pictureFrame]
 | 
						||
[wt 0.1]
 | 
						||
 | 
						||
[fadein black 0.4]
 | 
						||
[wait fade]
 | 
						||
 | 
						||
[wipeout circleOut 0.4 1.0]
 | 
						||
[wait wipe]
 | 
						||
 | 
						||
[scene 10902]
 | 
						||
 | 
						||
[charaTalk on]
 | 
						||
[charaTalk C]
 | 
						||
[charaFace C 4]
 | 
						||
[charaFadein C 0.1 1]
 | 
						||
 | 
						||
[wipein circleIn 1.2 1.0]
 | 
						||
[wait wipe]
 | 
						||
 | 
						||
[bgm BGM_EVENT_5 0.1]
 | 
						||
 | 
						||
@Amakusa Shirou
 | 
						||
And when you came to, you found yourself here, huh? Now I see.
 | 
						||
[k]
 | 
						||
 | 
						||
@Amakusa Shirou
 | 
						||
...That's right. I remember now too. I was planning to use the combat simulator right after.
 | 
						||
[k]
 | 
						||
 | 
						||
@Amakusa Shirou
 | 
						||
But then there was some kind of error right before I went to take my turn, and the next thing I knew, I was here.
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFace C 0]
 | 
						||
 | 
						||
@Amakusa Shirou
 | 
						||
Whatever's going on, it sounds like Jack has something to do with it.
 | 
						||
[k]
 | 
						||
 | 
						||
[bgmStop BGM_EVENT_5 0.9]
 | 
						||
@Amakusa Shirou
 | 
						||
Then I guess we'd better go look for her.[sr]But first...
 | 
						||
[k]
 | 
						||
 | 
						||
[messageOff]
 | 
						||
[charaFadeout C 0.1]
 | 
						||
[wt 0.1]
 | 
						||
 | 
						||
[charaTalk off]
 | 
						||
[charaFace D 0]
 | 
						||
[charaFadein D 0.4 1]
 | 
						||
[wt 0.4]
 | 
						||
 | 
						||
[se ad25]
 | 
						||
[wt 1.5]
 | 
						||
 | 
						||
[charaFadeout D 0.1]
 | 
						||
[wt 0.1]
 | 
						||
 | 
						||
[charaTalk on]
 | 
						||
[charaTalk C]
 | 
						||
[charaFace C 0]
 | 
						||
[charaFadein C 0.1 1]
 | 
						||
 | 
						||
@Amakusa Shirou
 | 
						||
We should take care of these guys.[bgm BGM_EVENT_3 0.1][sr]Let's get this combat simulation started, shall we?
 | 
						||
[k]
 | 
						||
 | 
						||
 | 
						||
[messageOff]
 | 
						||
[fadeout black 0.5]
 | 
						||
[bgmStop BGM_EVENT_3 0.5]
 | 
						||
[wait fade]
 | 
						||
[soundStopAll]
 | 
						||
[end]
 |