180 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			180 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
$91-70-11-01-2-1
 | 
						||
 | 
						||
[soundStopAll]
 | 
						||
[bgm BGM_EVENT_2 0.1]
 | 
						||
[scene 20700]
 | 
						||
[charaSet A 8001001 1 Mash]
 | 
						||
[charaSet B 98003003 2 "Dr. Roman"]
 | 
						||
[charaSet C 98002000 2 Fou]
 | 
						||
[charaSet D 7011001 1 "Darius III"]
 | 
						||
[charaSet E 4015001 1 Alexander]
 | 
						||
[charaFace A 0]
 | 
						||
[charaFadein A 0]
 | 
						||
[fadein black 1]
 | 
						||
[wait fade]
 | 
						||
@Mash
 | 
						||
...None of the enemy remains.[sr]The battle is over.
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFace A 1]
 | 
						||
@Mash
 | 
						||
Nice work, Senpai.[sr]Darius has calmed down now.
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFadeout A 0.1]
 | 
						||
[charaTalk D]
 | 
						||
[charaFadein A 0.1 2]
 | 
						||
[charaFace D 0]
 | 
						||
[charaFadein D 0.1 0]
 | 
						||
@Darius III
 | 
						||
...
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFace A 0]
 | 
						||
@Mash
 | 
						||
Excuse me, Darius.[sr]Why did you come to this era?
 | 
						||
[k]
 | 
						||
 | 
						||
@Mash
 | 
						||
Did you bring us here because you sensed something, and figured out why the monsters were showing up?
 | 
						||
[k]
 | 
						||
 | 
						||
?1:This is ancient Rome, after all.
 | 
						||
 | 
						||
?2:Maybe there's someone here he knows?
 | 
						||
 | 
						||
?!
 | 
						||
 | 
						||
[charaFace A 7]
 | 
						||
@Mash
 | 
						||
Yes. I'm sure there's some phenomenon[sr]here that's related to him[line 2]
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFadeout A 0.1]
 | 
						||
[charaFadeout D 0.1]
 | 
						||
[communicationCharaLoop 98003003 1 5 0 4]
 | 
						||
@Dr. Roman
 | 
						||
Ahh... Yes. So it seems. Well, there does[sr]seem to be some phenomenon related to him.
 | 
						||
[k]
 | 
						||
 | 
						||
[communicationCharaFace 0]
 | 
						||
@Dr. Roman
 | 
						||
We've just finished a preliminary analysis, and the origin of the skeleton soldier and ghost spawning is
 | 
						||
[k]
 | 
						||
 | 
						||
[communicationCharaFace 1]
 | 
						||
@Dr. Roman
 | 
						||
[line 2]the presence of His Majesty Darius himself!
 | 
						||
[k]
 | 
						||
 | 
						||
[communicationCharaClear]
 | 
						||
[wait communicationChara]
 | 
						||
[charaFace A 6]
 | 
						||
[charaFadein A 0.1 1]
 | 
						||
@Mash
 | 
						||
What?
 | 
						||
[k]
 | 
						||
 | 
						||
?1:How can that be?
 | 
						||
 | 
						||
?2:Oh! His Noble Phantasm!
 | 
						||
 | 
						||
?!
 | 
						||
 | 
						||
[charaFadeout A 0.1]
 | 
						||
[communicationCharaLoop 98003003 1 5 0 0]
 | 
						||
@Dr. Roman
 | 
						||
Yes. Well, you see, it's the[sr]Noble Phantasm he carries. "Athanaton Ten Thousand."
 | 
						||
[k]
 | 
						||
 | 
						||
@Dr. Roman
 | 
						||
That Noble Phantasm is based on his ten thousand elite soldiers who actually existed, and his legend of unyielding valor.
 | 
						||
[k]
 | 
						||
 | 
						||
@Dr. Roman
 | 
						||
Along with the legend of their "immortality," they've actually ended up becoming indestructible...
 | 
						||
[k]
 | 
						||
 | 
						||
[communicationCharaClear]
 | 
						||
[wait communicationChara]
 | 
						||
[charaFace A 6]
 | 
						||
[charaFadein A 0.1 1]
 | 
						||
@Mash
 | 
						||
Immortality[line 2]I see.
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFadeout A 0.1]
 | 
						||
[communicationCharaLoop 98003003 1 5 0 4]
 | 
						||
@Dr. Roman
 | 
						||
That's what's behind this. His Noble Phantasm[sr]is able to summon skeleton soldiers and ghosts.
 | 
						||
[k]
 | 
						||
 | 
						||
[communicationCharaFace 0]
 | 
						||
@Dr. Roman
 | 
						||
This location is the recent battlefield where Nero's[sr]Roman Army and the United Empire Army clashed.
 | 
						||
[k]
 | 
						||
 | 
						||
@Dr. Roman
 | 
						||
That's why the undead kept showing up.
 | 
						||
[k]
 | 
						||
 | 
						||
[communicationCharaClear]
 | 
						||
[wait communicationChara]
 | 
						||
[charaFace A 12]
 | 
						||
[charaFadein A 0.1 1]
 | 
						||
@Mash
 | 
						||
I see... So...[sr]That's... What's... Happening.
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFadeout A 0.1]
 | 
						||
[charaTalk C]
 | 
						||
[charaFadein A 0.1 2]
 | 
						||
[charaFace C 0]
 | 
						||
[charaFadein C 0.1 0]
 | 
						||
@Fou
 | 
						||
Foo, fou...
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFadeout A 0.1]
 | 
						||
[charaFadeout C 0.1]
 | 
						||
[communicationCharaLoop 98003003 1 5 0 1]
 | 
						||
@Dr. Roman
 | 
						||
Now, that's one crazy private army generator...[sr]Oh, well...
 | 
						||
[k]
 | 
						||
 | 
						||
[communicationCharaClear]
 | 
						||
[wait communicationChara]
 | 
						||
[charaFace D 2]
 | 
						||
[charaFadein D 0.1 1]
 | 
						||
@Darius III
 | 
						||
[image berserker_language_1][line 2]!!!
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFadeout D 0.1]
 | 
						||
[communicationCharaLoop 98003003 1 5 0 1]
 | 
						||
@Dr. Roman
 | 
						||
At least he seems satisfied now...[sr]Let's just forget about it...
 | 
						||
[k]
 | 
						||
 | 
						||
[communicationCharaClear]
 | 
						||
[wait communicationChara]
 | 
						||
[charaFace D 2]
 | 
						||
[charaFadein D 0.1 1]
 | 
						||
@Darius III
 | 
						||
[image berserker_language_2][line 2]!!!
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFadeout D 0.1]
 | 
						||
[charaFace A 4]
 | 
						||
[charaFadein A 0.1 1]
 | 
						||
@Mash
 | 
						||
...
 | 
						||
[k]
 | 
						||
 | 
						||
[messageOff]
 | 
						||
[fadeout black 0.5]
 | 
						||
[bgmStop BGM_EVENT_2 0.4]
 | 
						||
[wait fade]
 | 
						||
[soundStopAll]
 | 
						||
[end]
 |