665 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			665 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
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$91-20-10-01-5-0
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[soundStopAll]
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[bgm BGM_EVENT_3 0.1]
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[charaSet A 99502600 1 Mash]
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[charaSet B 3009001 1 Leonidas]
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[charaSet C 3016001 1 Hektor]
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[charaSet D 6003001 1 "Hundred Personas"]
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[charaSet E 5014001 1 Mephistopheles]
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[charaSet F 99360000 1 "Celtic Soldier"]
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[charaSet G 99360000 1 "Celtic Soldier"]
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[charaSet H 99360000 1 "Celtic Soldier"]
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[scene 11110]
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[fadein black 1.5]
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[wait fade]
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?1:Mash, how are Hektor and the others doing!?
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?!
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[charaEffect A bit_talk_10]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Mash
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The Celts have broken through the barricade!
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[k]
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[charaFace A 15]
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@Mash
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Leonidas is still holding them off,[sr]but he won't last much longer...!
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[k]
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[messageOff]
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[wipeout rectangleStripRightToLeft 0.4 0.5]
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[wait wipe]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaPut A 1200,1200]
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[wt 0.4]
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[wipein rectangleStripLeftToRight 0.4 0.5]
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[wait wipe]
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[charaTalk B]
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[charaFace B 5]
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[charaFadein B 0.4 1]
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@Leonidas
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All right![sr]It seems this is the end for me!
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[k]
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[charaFadeout B 0.1]
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[charaTalk B]
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[charaFace B 2]
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[charaFace C 5]
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[charaFadein B 0.1 0]
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[charaFadein C 0.1 2]
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@Leonidas
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Sir Hektor, this will be my final effort, so let us activate our Noble Phantasms together!
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[k]
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[charaFace C 4]
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@Hektor
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Tch. I got the short end of the stick here.[sr]I'd rather trade places with you, Leonidas.
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[k]
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[charaFace B 1]
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@Leonidas
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Hahahaha. Unfortunately, the rear guard in battle is what truly makes a fight shine. I cannot trade places with you now!
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[k]
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[charaFadeout B 0.1]
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[charaFadeout C 0.1]
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[messageOff]
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[wt 0.5]
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[charaTalk off]
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[se ad173]
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[seVolume ad173 0 0.1]
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[seVolume ad173 1.0 0.6]
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[se ad166]
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[seVolume ad166 0 0.1]
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[seVolume ad166 1.0 0.2]
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[charaFadein F 0.4 1]
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[charaFadein G 0.4 0]
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[charaFadein H 0.4 2]
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[charaShake F 0.2 3 3 5.0]
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[charaShake G 0.2 3 3 5.0]
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[charaShake H 0.2 3 3 5.0]
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[wt 2.0]
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[seStop ad173 0.5]
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[seStop ad166 0.5]
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[charaFadeout F 0.1]
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[charaFadeout G 0.1]
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[charaFadeout H 0.1]
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[wt 0.5]
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[charaTalk on]
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[charaTalk C]
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[charaFace B 5]
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[charaFace C 0]
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[charaFadein B 0.1 0]
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[charaFadein C 0.1 2]
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@Hektor
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...It was an honor to have fought alongside you, Guardian of the Hot Gate.
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[k]
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[charaFace B 0]
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@Leonidas
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And you, Sir Hektor of the Shining Helmet.[sr]It was a great honor...!
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[k]
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[charaFadeout B 0.1]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 2]
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[charaFadein C 0.1 1]
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@Hektor
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Let's go...Durindana![sr]Blow 'em away!
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[k]
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[messageOff]
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[effect bit_talk_36]
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[se ad39]
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[wt 1.3]
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[messageOff]
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[fadeout black 1.5]
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[wait fade]
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[charaFadeout C 0.1]
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[charaFadeout B 0.1]
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[effectStop bit_talk_36]
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[charaSet F 2010002 1 Billy]
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[charaSet B 99360000 1 "Celtic Soldier"]
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[scene 10000]
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[wt 0.5]
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[effect bit_talk_rarrow01red]
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[se ad147]
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[fadein black 0.5]
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[wait fade]
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[wt 0.7]
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[se ad211]
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[wt 0.5]
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[fadeout black 1.5]
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[wait fade]
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[scene 11110]
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[wt 2.0]
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[fadein black 1.0]
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[wait fade]
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[charaTalk A]
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[charaFace A 15]
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[charaFadein A 0.1 1]
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@Mash
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I've...lost Leonidas's signal...[sr]Hektor is still okay.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaPut A 1200,1200]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 2]
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[charaFace E 5]
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[charaFadein D 0.1 0]
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[charaFadein E 0.1 2]
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@Hundred Personas
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Everyone has been evacuated! We'll hold the enemy back so they don't chase after the civilians!
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[k]
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[charaFace E 1]
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@Mephistopheles
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I shall string them along and toy with them![sr]Ahhh, blowing them up will give me such a thrill!
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[k]
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?1:...I'm counting on you, Hassan.
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[charaFadeout D 0.1]
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[charaFadeout E 0.1]
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[charaTalk D]
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[charaFace D 4]
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[charaFadein D 0.1 1]
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@Hundred Personas
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Why the sudden formality? It was always going to go like this. I was ready for this.
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[k]
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[charaFace D 2]
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@Hundred Personas
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Now, there are only ten of us.[sr]Just don't make this a losing battle for us, Master!
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[k]
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[charaFadeout D 0.1]
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?2:Thank you, Mephisto.
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[charaFadeout D 0.1]
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[charaFadeout E 0.1]
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[charaTalk E]
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[charaFace E 2]
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[charaFadein E 0.1 1]
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@Mephistopheles
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What are you talking about, my little Rabbit!? I simply wanted to explode my bombs. And you simply wanted to protect the town.
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[k]
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[charaFace E 0]
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@Mephistopheles
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Isn't this a win-win situation?
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[k]
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[charaFadeout E 0.1]
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?!
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[charaTalk D]
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[charaFace D 5]
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[charaFace E 0]
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[charaFadein D 0.1 0]
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[charaFadein E 0.1 2]
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@Hundred Personas
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Don't just stand there, Mephistopheles![sr]To battle!
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[k]
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[charaFace E 2]
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@Mephistopheles
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Okay! It's time for our final stand![sr]Take care, you guys!
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[k]
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[charaFadeout E 0.1]
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[charaFadeout D 0.1]
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[charaTalk F]
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[charaFace F 2]
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[charaFadein F 0.1 1]
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@Billy
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Okay, Master![sr]Let's go. Let's leave this place to them!
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[k]
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[seLoop ad84]
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[messageOff]
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[charaFadeout F 0.1]
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[wipeout rightToLeft 0.4 1]
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[wait wipe]
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[fadeout black 0.1]
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[wait fade]
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[wipein leftToRight 0.1 1]
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[wait wipe]
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[wt 0.5]
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[seStop ad84 2.0]
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[wt 2.0]
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[fadein black 1.5]
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[wait fade]
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[charaTalk D]
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[charaFace D 0]
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[charaFace E 0]
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[charaFadein D 0.1 0]
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[charaFadein E 0.1 2]
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@Hundred Personas
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So?
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[k]
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@Mephistopheles
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Oh? Whatever do you mean by “so”?
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[k]
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@Hundred Personas
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How many bombs do you have left?[sr]Aren't you running low?
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[k]
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[charaFace E 3]
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@Mephistopheles
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Ah. Well, this may be a surprise,[sr]but I have a great many hidden pockets!
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[k]
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[charaFace E 0]
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@Mephistopheles
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One...two...three... I have a total of five more.
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[k]
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[charaFace D 4]
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@Hundred Personas
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And when you run out of those, our only option will be a suicide attack. An Assassin relying on a suicide attack... Ugh, how mortifying.
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[k]
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[charaFace D 1]
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@Hundred Personas
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If this reached the ears of the First One, I'm sure to get a lecture more terrifying than death itself!
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[k]
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[charaFace E 2]
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@Mephistopheles
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Ah, but our destiny is to gloriously bloom and scatter like flower petals. And that means we just need to go out with a BANG!
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[k]
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[charaFace E 1]
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@Mephistopheles
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Let's go out in the flashiest way.
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[k]
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[charaFace D 0]
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@Hundred Personas
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Unbelievable. I envy the jester his carelessness.[sr]Well, I suppose neither of us ever look back!
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[k]
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[messageOff]
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[fadeout black 1.5]
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[wait fade]
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[charaFadeout D 0.1]
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[charaFadeout E 0.1]
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[wt 1.0]
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[fadein black 1.5]
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[wait fade]
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[charaTalk F]
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[charaFace F 2]
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[charaFadein F 0.1 1]
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@Billy
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Hektor!
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[k]
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[charaFadeout F 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Hektor
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Hey, Billy.[sr]I just set off the final trap.
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[k]
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@Hektor
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It's a simple oil barrel, but I bought enough time to chat. Are all the civilians evacuated?
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[k]
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[charaFadeout C 0.1]
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[charaTalk F]
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[charaFace F 5]
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[charaFadein F 0.1 1]
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@Billy
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A chase is inevitable,[sr]but don't worry about that for now.
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[k]
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[charaFadeout F 0.1]
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[charaTalk C]
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[charaFace C 5]
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[charaFadein C 0.1 1]
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@Hektor
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All right... This town is isolated and it stretches narrowly from north to south. Setting up a front line here to defend it wasn't an option.
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[k]
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@Hektor
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But now that the townspeople are gone, it's a different story. This old man is ready to go wild.
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[k]
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[charaFace C 0]
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@Hektor
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You just need to hurry over and deal with the enemy's boss with Master.
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[k]
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[charaFadeout C 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Billy
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Whoa, that's a big responsibility.
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[k]
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[charaFadeout F 0.1]
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[charaTalk C]
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[charaFace C 4]
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[charaFadein C 0.1 1]
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@Hektor
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No role is insignificant in this situation.[sr]So which is it? Are you going to do it, or not?[charaFace C 0]
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[k]
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?1:Let's do it.
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[charaFace C 1]
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@Hektor
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Excellent, Master!
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[k]
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?2:What do you think, Billy?
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[charaFadeout C 0.1]
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[charaTalk F]
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[charaFace F 1]
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[charaFadein F 0.1 1]
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@Billy
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Of course we'll do it![sr]And Master seems to be on the same page!
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[k]
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?!
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[charaFadeout F 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Hektor
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Yeah.[sr]That's the spirit.
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[k]
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[messageOff]
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[wipeout rollRight 1.5 0.5]
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						||
[wait wipe]
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[charaFadeout F 0.1]
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[charaFadeout C 0.1]
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[wt 0.7]
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[wipein rollLeft 1.5 0.5]
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[wait wipe]
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[charaTalk C]
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[charaFace C 2]
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[charaFadein C 0.4 1]
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@Hektor
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Got it. Now, go![sr]I'll cover you!
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[k]
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[charaFadeout C 0.1]
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[charaTalk F]
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[charaFace F 2]
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[charaFadein F 0.1 1]
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@Billy
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Master, sit behind me![sr]We're going to break through the enemy line!
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[k]
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[seLoop ad84]
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[messageOff]
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						||
[charaFadeout F 0.1]
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						||
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						||
[wipeout rightToLeft 0.4 1]
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						||
[wait wipe]
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[fadeout black 0.1]
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						||
[wait fade]
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[wipein leftToRight 0.1 1]
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						||
[wait wipe]
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[wt 0.5]
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[seStop ad84 2.0]
 | 
						||
[wt 2.0]
 | 
						||
 | 
						||
[fadein black 1.5]
 | 
						||
[wait fade]
 | 
						||
 | 
						||
[charaTalk C]
 | 
						||
[charaFace C 0]
 | 
						||
[charaFadein C 0.1 1]
 | 
						||
 | 
						||
@Hektor
 | 
						||
Now then...I don't have enough magical energy to shoot off Durindana...
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFadeout C 0.1]
 | 
						||
 | 
						||
[messageOff]
 | 
						||
 | 
						||
[wt 0.5]
 | 
						||
 | 
						||
[charaTalk off]
 | 
						||
 | 
						||
[charaFadein G 0.4 1]
 | 
						||
[charaFadein H 0.4 0]
 | 
						||
[charaFadein B 0.4 2]
 | 
						||
 | 
						||
[wt 1.0]
 | 
						||
 | 
						||
[se ad28]
 | 
						||
[wt 0.4]
 | 
						||
[wt 0.1]
 | 
						||
 | 
						||
[charaEffect G bit_talk_13]
 | 
						||
[wt 0.2]
 | 
						||
[se bac9]
 | 
						||
[charaShake G 0.05 3 3 0.4]
 | 
						||
 | 
						||
[charaEffect B bit_talk_13]
 | 
						||
[wt 0.2]
 | 
						||
[se bac10]
 | 
						||
[charaShake B 0.05 3 3 0.4]
 | 
						||
 | 
						||
[charaEffect H bit_talk_13]
 | 
						||
[wt 0.2]
 | 
						||
[se bac11]
 | 
						||
[charaShake H 0.05 3 3 0.4]
 | 
						||
 | 
						||
[wt 1.0]
 | 
						||
 | 
						||
[charaFadeout B 0.1]
 | 
						||
[charaFadeout G 0.1]
 | 
						||
[charaFadeout H 0.1]
 | 
						||
 | 
						||
[wt 0.5]
 | 
						||
 | 
						||
[charaTalk on]
 | 
						||
 | 
						||
[charaTalk C]
 | 
						||
[charaFace C 5]
 | 
						||
[charaFadein C 0.1 1]
 | 
						||
 | 
						||
@Hektor
 | 
						||
But as luck would have it, I'm skilled at throwing things! As long as I have a rock or two, you lot aren't long for this world!
 | 
						||
[k]
 | 
						||
 | 
						||
[charaFadeout C 0.1]
 | 
						||
 | 
						||
[messageOff]
 | 
						||
 | 
						||
[wt 0.5]
 | 
						||
 | 
						||
[charaTalk off]
 | 
						||
 | 
						||
[se ad173]
 | 
						||
[seVolume ad173 0 0.1]
 | 
						||
[seVolume ad173 1.0 0.6]
 | 
						||
[se ad166]
 | 
						||
[seVolume ad166 0 0.1]
 | 
						||
[seVolume ad166 1.0 0.2]
 | 
						||
[charaFadein G 0.4 1]
 | 
						||
[charaFadein H 0.4 0]
 | 
						||
[charaFadein B 0.4 2]
 | 
						||
 | 
						||
[charaShake B 0.2 3 3 5.0]
 | 
						||
[charaShake G 0.2 3 3 5.0]
 | 
						||
[charaShake H 0.2 3 3 5.0]
 | 
						||
 | 
						||
[wt 2.0]
 | 
						||
[seStop ad173 1.5]
 | 
						||
[seStop ad166 1.5]
 | 
						||
 | 
						||
[messageOff]
 | 
						||
[fadeout black 1.5]
 | 
						||
[wait fade]
 | 
						||
 | 
						||
[charaFadeout B 0.1]
 | 
						||
[charaFadeout G 0.1]
 | 
						||
[charaFadeout H 0.1]
 | 
						||
 | 
						||
[wt 1.0]
 | 
						||
 | 
						||
[charaTalk on]
 | 
						||
 | 
						||
[scene 20720]
 | 
						||
 | 
						||
[fadein black 1.5]
 | 
						||
[wait fade]
 | 
						||
 | 
						||
[seLoop ad84]
 | 
						||
[seStop ad84 2.0]
 | 
						||
 | 
						||
[charaTalk F]
 | 
						||
[charaFace F 2]
 | 
						||
[charaFadein F 0.4 1]
 | 
						||
 | 
						||
@Billy
 | 
						||
Hang in there, Silver!
 | 
						||
[k]
 | 
						||
 | 
						||
?1:Silver?
 | 
						||
?!
 | 
						||
 | 
						||
[charaFace F 0]
 | 
						||
 | 
						||
@Billy
 | 
						||
My horse's name![sr]We're going to intercept the enemy here!
 | 
						||
[k]
 | 
						||
 | 
						||
[seStop ad84]
 | 
						||
 | 
						||
 | 
						||
[messageOff]
 | 
						||
[bgmStop BGM_EVENT_3 0.4]
 | 
						||
[fadeout black 0.5]
 | 
						||
[wait fade]
 | 
						||
[soundStopAll]
 | 
						||
[end]
 |