fgo-game-data/ScriptActionEncrypt/94/9406/9406881020.txt
2022-04-09 09:01:43 +00:00

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94-06-88-10-2-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098229700 1 ヴォジャノーイ]
[charaSet B 1098231700 1 コン]
[charaSet C 1053900 1 徴側]
[charaSet D 1053910 1 徴弐]
[charaSet E 1098124510 1 ダ・ヴィンチ]
[charaSet F 1098229300 1 屈強な半魚人]
[charaSet G 1098124500 1 エフェクト用]
[charaSet H 1098124500 1 エフェクト用ダミー]
[ifClear 60068801]
[charaSet I 1098238200 1 リボンコン武装]
[charaSet J 1098237900 1 コン武装]
[charaSet K 1098237900 1 コン武装]
[flag Seisaku_B 1]
[ifClear 60068802]
[charaSet I 1098238210 1 リボンコン武装]
[charaSet J 1098237910 1 コン武装]
[charaSet K 1098237910 1 コン武装]
[flag Seisaku_B 1]
[ifClear 60068803]
[charaSet I 1098238220 1 リボンコン武装]
[charaSet J 1098237920 1 コン武装]
[charaSet K 1098237920 1 コン武装]
[flag Seisaku_B 1]
[ifClear 60068804]
[charaSet I 1098238300 1 リボンコン武装]
[charaSet J 1098238000 1 コン武装]
[charaSet K 1098238000 1 コン武装]
[flag Seisaku_B 2]
[ifClear 60068805]
[charaSet I 1098238310 1 リボンコン武装]
[charaSet J 1098238010 1 コン武装]
[charaSet K 1098238010 1 コン武装]
[flag Seisaku_B 2]
[ifClear 60068806]
[charaSet I 1098238320 1 リボンコン武装]
[charaSet J 1098238020 1 コン武装]
[charaSet K 1098238020 1 コン武装]
[flag Seisaku_B 2]
[ifClear 60068807]
[charaSet I 1098238400 1 リボンコン武装]
[charaSet J 1098238100 1 コン武装]
[charaSet K 1098238100 1 コン武装]
[flag Seisaku_B 3]
[ifClear 60068808]
[charaSet I 1098238410 1 リボンコン武装]
[charaSet J 1098238110 1 コン武装]
[charaSet K 1098238110 1 コン武装]
[flag Seisaku_B 3]
[ifClear 60068809]
[charaSet I 1098238420 1 リボンコン武装]
[charaSet J 1098238120 1 コン武装]
[charaSet K 1098238120 1 コン武装]
[flag Seisaku_B 3]
[else]
[charaSet I 1098238200 1 リボンコン武装]
[charaSet J 1098237900 1 コン武装]
[charaSet K 1098237900 1 コン武装]
[flag Seisaku_B 1]
[endIf]
[imageSet L back10000 1]
[charaScale L 1.01]
[charaFilter L silhouette e6b42280]
[charaFilter L silhouette ffd70080]
[charaDepth L 2]
[charaDepth E 3]
[charaDepth B 10]
[charaDepth J 1]
[charaDepth K 1]
[charaPut H 1200,1200]
[charaEffect H bit_talk_10_LowLevel]
[charaPut G 0,0]
[charaBackEffect G bit_talk_ppl_fog02]
[scene 147104]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_80 0.1]
[charaTalk off]
[charaFace A 0]
[charaFadein A 0.1 1]
[wt 0.4]
[fowardEffect bit_talk_x_slash01]
[wt 0.1]
[se bac137]
[charaShake A 0.04 4 4 0.4]
[wt 0.1]
[fowardEffect bit_talk_x_slash02]
[wt 0.1]
[se bac136]
[charaShake A 0.04 4 4 0.4]
[wt 0.4]
[charaScale J 1.2]
[se bac1 0.4]
[wt 0.1]
[charaFace J 0]
[charaFadein J 0.4 320,-170]
[charaMoveScale J 1.0 0.4]
[charaMove J 256,-150 0.4]
[wt 0.4]
[branch lblClear_B1_1 Seisaku_B 1]
[branch lblClear_B2_1 Seisaku_B 2]
[branch lblClear_B3_1 Seisaku_B 3]
[label lblClear_B1_1]
[se bac136]
[branch lblConf1]
[label lblClear_B2_1]
[se bac141]
[branch lblConf1]
[label lblClear_B3_1]
[se bac145]
[branch lblConf1]
[label lblConf1]
[charaEffect A bit_talk_14]
[charaShake A 0.05 4 4 0.4]
[wt 1.2]
[charaFadeout J 0.2]
[wt 0.2]
[charaSpecialEffect A enemyErasure 1 1.2]
[se ad42]
[wait charaSpecialEffect A]
[wt 0.3]
[cueSe SE_22 22_ade699]
[effect bit_talk_kira_lp]
[wt 1.2]
[seStop adm19 1.0]
[effectStop bit_talk_kira_lp]
[charaFace B 0]
[charaFadein B 0.2 0,-70]
[charaMove B 0,-30 0.2]
[se adm58]
[wt 0.2]
[seStop adm58 0.2]
[charaMove B 0,-50 0.2]
[wt 1.2]
[messageOff]
[wipeout leftToRight 0.5 1]
[wait wipe]
[charaFadeout B 0.1]
[scene 147400]
[wt 0.4]
[wipein rightToLeft 0.5 1]
[wait wipe]
[charaFace A 0]
[charaFadein A 0.1 1]
[wt 0.4]
[se bac149]
[fowardEffect bit_talk_13 80,140]
[wt 0.1]
[charaShake A 0.04 4 4 0.4]
[wt 0.1]
[se bac150]
[fowardEffect bit_talk_13 -150,-80]
[wt 0.1]
[charaShake A 0.04 4 4 0.4]
[wt 0.4]
[charaScale J 1.2]
[se bac1 0.4]
[wt 0.1]
[charaFace J 0]
[charaFadein J 0.4 -320,-170]
[charaMoveScale J 1.0 0.4]
[charaMove J -256,-150 0.4]
[wt 0.4]
[branch lblClear_B1_2 Seisaku_B 1]
[branch lblClear_B2_2 Seisaku_B 2]
[branch lblClear_B3_2 Seisaku_B 3]
[label lblClear_B1_2]
[se bac136]
[se bac137]
[branch lblConf2]
[label lblClear_B2_2]
[se bac141]
[se bac142]
[branch lblConf2]
[label lblClear_B3_2]
[se bac145]
[se bac146]
[branch lblConf2]
[label lblConf2]
[charaEffect A bit_talk_14]
[charaShake A 0.05 4 4 0.4]
[wt 1.2]
[charaFadeout J 0.2]
[wt 0.2]
[charaSpecialEffect A enemyErasure 1 1.2]
[se ad42]
[wait charaSpecialEffect A]
[wt 0.3]
[cueSe SE_22 22_ade699]
[effect bit_talk_kira_lp]
[wt 1.2]
[seStop adm19 1.0]
[effectStop bit_talk_kira_lp]
[charaFace B 0]
[charaFadein B 0.2 0,-70]
[charaMove B 0,-30 0.2]
[se adm58]
[wt 0.2]
[seStop adm58 0.2]
[charaMove B 0,-50 0.2]
[wt 1.2]
[messageOff]
[wipeout leftToRight 0.5 1]
[wait wipe]
[charaFadeout B 0.1]
[scene 147700]
[wt 0.4]
[wipein rightToLeft 0.5 1]
[wait wipe]
[charaFace A 0]
[charaFadein A 0.1 1]
[wt 0.4]
[charaFadeTime L 0.2 0.7]
[cueSe Servants_403800 bac1589]
[wt 0.3]
[charaFadeout L 0.4]
[charaShake A 0.04 4 4 0.7]
[wt 0.4]
[charaScale J 1.2]
[charaScale K 1.2]
[se bac1 0.4]
[wt 0.1]
[charaFace K 0]
[charaFadein K 0.4 320,-170]
[charaMoveScale K 1.0 0.4]
[charaMove K 256,-150 0.4]
[wt 0.1]
[charaFace J 0]
[charaFadein J 0.4 -320,-170]
[charaMoveScale J 1.0 0.4]
[charaMove J -256,-150 0.4]
[wt 0.25]
[branch lblClear_B1_3 Seisaku_B 1]
[branch lblClear_B2_3 Seisaku_B 2]
[branch lblClear_B3_3 Seisaku_B 3]
[label lblClear_B1_3]
[se bac137]
[branch lblConf3]
[label lblClear_B2_3]
[se bac142]
[branch lblConf3]
[label lblClear_B3_3]
[se bac146]
[branch lblConf3]
[label lblConf3]
[charaEffect A bit_talk_14]
[charaShake A 0.05 4 4 0.4]
[wt 0.2]
[branch lblClear_B1_4 Seisaku_B 1]
[branch lblClear_B2_4 Seisaku_B 2]
[branch lblClear_B3_4 Seisaku_B 3]
[label lblClear_B1_4]
[se bac139]
[branch lblConf4]
[label lblClear_B2_4]
[se bac143]
[branch lblConf4]
[label lblClear_B3_4]
[se bac147]
[branch lblConf4]
[label lblConf4]
[wt 1.1]
[charaFadeout J 0.2]
[charaFadeout K 0.2]
[wt 0.2]
[charaScale J 1.0]
[charaScale K 1.0]
[charaSpecialEffect A enemyErasure 1 1.2]
[se ad42]
[wait charaSpecialEffect A]
[wt 0.3]
[cueSe SE_22 22_ade699]
[effect bit_talk_kira_lp]
[wt 1.2]
[seStop adm19 1.0]
[effectStop bit_talk_kira_lp]
[charaFace B 0]
[charaFadein B 0.2 0,-70]
[charaMove B 0,-30 0.2]
[se adm58]
[wt 0.2]
[seStop adm58 0.2]
[charaMove B 0,-50 0.2]
[wt 1.2]
[messageOff]
[wipeout leftToRight 0.5 1]
[wait wipe]
[charaFadeout B 0.1]
[charaDepth B 0]
[charaFilter L normal e6b42280]
[scene 147104]
[wt 0.4]
[wipein rightToLeft 0.5 1]
[wait wipe]
[bgmStop BGM_EVENT_80 2.0]
[se ade153 0.4]
[seStop ade153 2.0]
[charaBackEffectStop G bit_talk_ppl_fog02]
[scene 147100 0.5]
[wt 2.0]
[charaTalk on]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 176,0]
@徴側
あっ、霧が晴れました![r]どうやらヴォジャノーイの襲撃が終わったみたいです!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 6]
[charaFadein D 0.1 -196,0]
@徴弐
ふぅ。守りきれた……。
[k]
[charaFace D 1]
@徴弐
追い払えたの、初めてだ。よかった。
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[bgm BGM_EVENT_77 0.1]
[charaTalk off]
[charaFace I 1]
[charaFadein I 0.1 1]
[charaFace J 0]
[charaFadeinFSL J 0.1 0]
[charaFace K 1]
[charaFadeinFSR K 0.1 2]
[wt 0.4]
[cueSe SE_22 22_ade697]
[charaMoveReturn I 0,4 0.4]
[wt 0.1]
[charaMoveReturnFSL J -256,4 0.2]
[wt 0.2]
[charaMoveReturnFSR K 256,4 0.5]
[wt 0.2]
[cueSe SE_22 22_ade697]
[charaMoveReturnFSL J -256,4 0.2]
[wt 0.1]
[charaMoveReturn I 0,4 0.4]
[wt 0.7]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 176,0]
@徴側
弐っちゃんの言った通りです。[r]せっかく島のエリアを取り戻せても、
[k]
@徴側
新しい水怪が海から来て取り返されちゃったら[r]堂々巡りになっていました。
[k]
@徴側
わたしたちの戦いにはちゃんと意味があるんだ、
[k]
@徴側
きちんと前進してるんだ、[r]って思えるようになったのが嬉しいです!
[k]
[charaFace C 0]
@徴側
これも皆さんが[r]防衛網を構築してくださったおかげですね。
[k]
@徴側
わたしたちには見たこともないような、[r]素敵な設備を作ってくださって……
[k]
@徴側
本当に、ありがとうございます。[r]コンたちも喜んでますし。
[k]
1力になれたならよかった
[charaFadeout C 0.1]
[wt 0.1]
2二人の指導力もあってこそだよ
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk off]
[charaTalk depthOff]
[charaDepth C 2]
[charaDepth D 1]
[charaFace C 1]
[charaFadein C 0.1 1]
[charaFace D 1]
[charaFadein D 0.1 1]
[wt 1.2]
[charaFadeout D 0.1]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk depthOn]
[charaPut H 1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
@ダ・ヴィンチ
よーし、水怪たちの襲撃も終わったようだし。
[k]
@ダ・ヴィンチ
おかわりが来ないうちに、[r]次のエリアの攻略を始めるとしよう。
[k]
@ダ・ヴィンチ
もちろん、ちょっとは休息してからね!
[k]
[charaFace E 24]
[bgm BGM_EVENT_77 0.2 0.7]
[charaFadeTime L 0.2 0.6]
@ダ・ヴィンチ
(……その隙に、[r] こちらは改めて分析作業を進めないとだ)
[k]
@ダ・ヴィンチ
(海の彼方の霧から現れる、[r] 地域がバラバラな水怪たち)
[k]
@ダ・ヴィンチ
(相変わらずはっきりしないこの島の座標数値。[r] ここは、『何』で『何処』なんだ……?)
[k]
[messageOff]
[bgmStop BGM_EVENT_77 1.0]
[fadeout black 1.0]
[wait fade]
[charaPut H 1200,1200]
[charaFadeout E 0.1]
[charaFadeout L 0.1]
[pictureFrame cut063_cinema]
[scene 10000]
[wt 1.5]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_129 0.1 0.7]
補充は失敗した。不甲斐ない。[r]あれでは足りぬ。
[k]
大事なものを奪われようとしているのならば、[r]もう少し必死になってよかろうものを。
[k]
だが、失望するほどの期待はなかった。
[k]
[line 3]故にこそ、残り物にも興味はなく。
[k]
[messageOff]
[bgm BGM_EVENT_129 1.0 0.4]
[fadeout black 1.0]
[wait fade]
[scene 147700]
[wt 1.0]
[bgm BGM_EVENT_129 1.0 0.7]
[fadein black 1.0]
[wait fade]
[wt 0.2]
[charaTalk depthOff]
[charaDepth F 2]
[charaDepth A 1]
[charaScale F 0.8]
[charaTalk off]
[charaFace A 0]
[charaFadeinFSL A 0.1 -256,-50]
[charaFace F 0]
[charaFadeinFSR F 0.1 256,-50]
[se ad26]
[wt 1.0]
[seStop ad26 1.0]
[cueSe SE_22 22_ade702]
[wt 1.4]
[charaMove A 0,-50 0.2]
[charaMove F 0,-50 0.2]
[charaFadeout A 0.2]
[charaFadeout F 0.2]
[wt 0.4]
[se bac149 0.7]
[wt 0.2]
[se bac148 0.7]
[se ad466 0.7]
[wt 0.3]
[se ad1028 0.7]
[effect bit_talk_35]
[wt 2.0]
[charaSet F 1098229310 1 屈強な半魚人]
[charaScale F 0.8]
[charaTalk on]
[charaTalk depthOn]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.4 0,-50]
[wt 0.4]
@屈強な半魚人
ハーーーーッ……。
[k]
[messageOff]
[bgm BGM_EVENT_129 1.0 0.4]
[fadeout black 1.0]
[wait fade]
[charaFadeout F 0.1]
[scene 10000]
[wt 1.0]
[bgm BGM_EVENT_129 1.0 0.7]
[fadein black 1.0]
[wait fade]
あのご馳走とは程遠くとも。
[k]
誰かの腹の足しに、なるだけだろう。
[k]
[messageOff]
[bgmStop BGM_EVENT_129 2.0]
[fadeout black 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]