694 lines
14 KiB
Plaintext
694 lines
14 KiB
Plaintext
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$03-00-02-01-1-0
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[soundStopAll]
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[charaSet A 98001000 1 Mash]
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[charaSet B 1098123200 1 Goredolf]
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[charaSet C 1098123000 1 Meunière]
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[charaSet D 1098124510 1 "Da Vinci"]
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[charaSet F 9005001 1 Holmes]
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[charaSet H 98115000 1 Effect]
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[scene 10000]
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[fadein black 1.0]
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[wait fade]
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[se ad556]
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[seVolume ad556 0 0.1]
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[wt 0.8]
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[seVolume ad556 1.2 0.4]
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[wt 1.2]
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@
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It's been two days since Rasputin,[sr]the Pseudo-Servant, attacked.
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[k]
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@
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The Chaldeans are currently on their way to[sr]the Lostbelt in Scandinavia.
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[k]
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[messageOff]
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[fadeout black 1.0]
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[wait fade]
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[scene 53800]
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[fadein black 1.0]
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[se ad173]
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[wait fade]
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[seStop ad173 1.0]
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[seVolume ad556 1.0 0.2]
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@
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...Everything is so white.
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[k]
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@
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The words “blank slate” have never seemed so appropriate.[sr]It's like the entire surface has been...reset.
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[k]
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@
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Nothing but pure white wherever you look.[sr]Everything is gone.
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[k]
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@
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Nature...civilization...even the flora and fauna have completely disappeared. No, not disappeared... It's more like they've all been pruned away.
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[k]
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@
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All there is to see in every direction is a pure, white plain[line 2]though there were a few topographical exceptions along the way.
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[k]
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@
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It looked like the remains of some buildings, but they appeared to have been warped by extreme heat, or destroyed in some kind of shock wave.
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[k]
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@
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Whatever the cause, upon closer inspection, one could see that these had once been man-made structures of some kind.
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[k]
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@
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This led to [%1] and [&his:her] allies stepping[sr]out of the Shadow Border to investigate further.
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[k]
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@
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The atmospheric composition was normal. The air was breathable, and the gravity was the same as before. There was no need for a hazard suit or space suit or anything of the sort.
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[k]
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@
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“Good thing you didn't have to get all dressed up like an astronaut, huh?” said Leonardo da Vinci with a cherubic smile.
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[k]
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@Mash
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...Look, Senpai, you can see them up ahead... Buildings.
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[k]
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[messageOff]
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[fadeout black 1.0]
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[seStop ad556 1.0]
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[wait fade]
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[scene 53802]
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[fadein black 1.0]
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[wait fade]
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[wt 0.8]
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[bgm BGM_EVENT_79 0.1 0.8]
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@Mash
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It looks like even the buildings have been bleached.[sr]That explains why we couldn't see them at a distance.
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[k]
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[bgm BGM_EVENT_79 1.0 0.6]
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@Mash
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...[sr]...
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[k]
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@Mash
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...Those ARE buildings, right?
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[k]
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@Mash
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If there are any survivors here, we should bring them back to the Border as soon as[line 2]
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[k]
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@
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She trailed off all of a sudden. Probably because what she saw was beyond anything she could have imagined.
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[k]
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@
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No one could blame her. Anyone else would have been agape at the bizarre sight before them.
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[k]
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@
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The color had been drained out of everything. Some parts of the buildings even looked as though they had been rubbed away with an eraser.
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[k]
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@
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The whole thing looked like some bizarre postmodern art exhibit, and was made all the more baffling by being in the middle of a bleached desert.
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[k]
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@
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There were no signs of life anywhere,[sr]not even the remains of what had once been alive.
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[k]
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@
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It all looked so sterile, especially for ruins.[sr]It was the sort of thing you'd only see in dreams.
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[k]
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@
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Everyone back on the Border seeing it on their monitors must have thought they were looking at footage from an alien planet.
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[k]
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@Mash
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...Let's go in.[sr]There might still be something inside.
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[k]
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[messageOff]
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[fadeout black 1.0]
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[wait fade]
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[scene 10000]
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[wt 1.2]
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[fadein black 1.0]
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[wait fade]
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@
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Earth had changed.
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[k]
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@
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It had been completely bleached[line 2]a planet now totally devoid of life, with the exception of the Lostbelts.
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[k]
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@
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But even when it had been reset to a blank slate, there were still some places, some buildings, some life-forms that had survived.
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[k]
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@
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Chaldea decided to call these “remnants.”
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[k]
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@
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Today was the first contact they had with these sorts of remnants[line 2]these buildings that had been left behind on this newly blank Earth.
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[k]
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@
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Despite the new director's pessimistic outlook, the other staff couldn't ignore the possibility, however slight, that there might still be other survivors.
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[k]
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@
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But even though they never did find any other people,[sr]their investigation wasn't for nothing.
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[k]
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@
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Because they did find signs of life. Signs that someone had survived all this, and had been here before them.
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[k]
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@
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Here, near the Scandinavian Lostbelt, in what[sr]used to be Helsinki, the capital of Finland...
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[k]
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[messageOff]
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[fadeout black 0.1]
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[wait fade]
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[scene 60500]
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[fadein black 1.0]
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[wait fade]
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[se ade74]
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[wt 1.0]
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@
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...were signs in these buildings that someone,[sr]somewhere, was still alive.[seStop ade74 1.0]
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[k]
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@
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Signs that someone had been living here[sr]for days...weeks...maybe even months.
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[k]
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@
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Empty bottles...piles of canned food... The remains of a communication device that someone had clearly spent a great deal of effort trying to repair...
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[k]
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@
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There was even something that looked like a doll lying on the floor[line 2]a sign that a young child had been among the survivors.
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[k]
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@
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And above all, they found something that had clearly been left behind with intent...
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[k]
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@Mash
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...According to this journal, it looks like[sr]somebody was here as recently as two days ago.
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[k]
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@Mash
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The last entry is dated[sr]the day before yesterday.
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[k]
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@Mash
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It looks like there were six survivors at first, but over time, their numbers gradually dwindled, until...
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[k]
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@Mash
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...[sr]...
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[k]
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@Mash
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In the end, whoever wrote this journal must have been the last one to disappear... Where could they all have gone?
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[k]
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@
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Unfortunately, though whoever wrote the journal had excellent penmanship, it was in a language that [%1] could not read.
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[k]
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@
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It could have been Finnish, or maybe Swedish... Either way, it may as well have been Greek to [%1].
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[k]
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@Mash
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“Why did this happen to our planet? Why do these invaders from another world hate humanity so much?”
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[k]
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@
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If nothing else, those final questions written[sr]on the last pages were clear. Why? Why? Why?
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[k]
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@
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That is all these people could ask, even as they were wiped away... Almost as though they were being punished for seeking meaning in their crisis.
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[k]
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@Mash
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...It's time, Master.[sr]Let's head back to the Border.
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[k]
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@Mash
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We're almost to Sweden now.[sr]You should rest up for the coming battles.
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[k]
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@
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As they left the remnants behind,[sr]one thought haunted each and every one of them:
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[k]
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@
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Nowhere was there so much as a trace of blood,[sr]a hint of violence.
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[k]
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@
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...Soon, the Shadow Border will[sr]enter the second Lostbelt.
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[k]
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@
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Will it be a hellish wasteland inhospitable to life?[sr]Or perhaps...
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[k]
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[messageOff]
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[fadeout black 1.0]
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[scene 53801]
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[cameraMove 0.1 0,-50 1.2]
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[wt 1.5]
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[scene 51600]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_82 0.1]
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[charaTalk A]
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[charaFace A 7]
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[charaFadein A 0.1 1]
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[wt 1.0]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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[wt 1.0]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 10]
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[charaFadein B 0.1 1]
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[wt 1.0]
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[charaFadeout B 0.1]
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[wt 0.5]
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?1:So that's what those storm walls look like from the outside...
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?!
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[charaPut H 1]
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[charaEffect H bit_talk_10_LowLevel]
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[se ad13]
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[wt 0.3]
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[charaTalk D]
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[charaFace D 25]
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[charaFadein D 0.1 1]
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[wt 0.3]
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@Da Vinci
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Yup. Finally about to take the plunge into the Scandinavian Lostbelt. And not because we have no other choice, like with Russia. This time we choose to do it ourselves.
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[k]
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@Da Vinci
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As you all saw, there's a Tree of Emptiness here as well. Though at this distance, it looks more like a faint pillar of light than a tree.
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[k]
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[messageOff]
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[fadeout black 0.5]
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[wait fade]
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[wt 0.1]
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[charaPut H 1200,1200]
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[scene 53801]
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[scene 51600]
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[charaTalk B]
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[charaFace B 10]
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[charaFadein B 0.1 1]
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[fadein black 0.5]
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[wait fade]
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@Goredolf
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Y-yes, quite so. We may not know what it's like on the inside, but we do know exactly what we need to do.
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[k]
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@Goredolf
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This is a Lostbelt, a place carved out of a history different from our own. There is no telling what horrors may await us there...
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[k]
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@Goredolf
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...but once we cut down that Tree of Emptiness thingamabob, the Lostbelt will return to its original state, and the storm wall will disappear.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaPut H 1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Da Vinci
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Yup! But I think we should put this particular[sr]Tree of Emptiness investigation off until later.
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[k]
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@Da Vinci
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Our priority is to slip through Scandinavia and get to the Wandering Sea. Depending on what it's like in there, we might be able to just ignore the Lostbelt.
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[k]
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[charaFace D 25]
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@Da Vinci
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If we're going to invade this place, we should do so after we've improved our offensive options at the Wandering Sea.
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[k]
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[charaFace D 12]
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@Da Vinci
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It won't do for [%1] and Mash to be the only[sr]two ever risking their necks on the front lines.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaPut H 1200,1200]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Goredolf
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Hmph. I just hope that transmission[sr]really was from the Wandering Sea.
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[k]
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@Goredolf
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So, what now?[sr]I thought those storm walls were impenetrable.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Holmes
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That, we can penetrate using the[sr]Shadow Border's primary function.
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[k]
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@Holmes
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That storm is approximately two kilometers wide,[sr]so we will cross it via a Zero Sail.
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[k]
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[bgm BGM_EVENT_82 1.5 0.4]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 9]
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[charaFadein B 0.1 1]
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@Goredolf
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Huh? You mean we're going to dive back into Void Space? C-come now, surely I'm not the only one who was wildly uncomfortable seeing his soul leave his body, was I?
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[k]
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@Goredolf
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I mean, is it just me, or is looking down at your own body in third person a TRULY unsettling experience?
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[k]
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?1:One thousand percent seconded.
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@Goredolf
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Right? If I'd known this was on the agenda,[sr]I would've had a much lighter breakfast!
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[k]
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?2:You're just going to have to deal, Goredolf.
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@Goredolf
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You're kidding me. You mean you're completely fine with it? Doesn't it bother you, having a bird's-eye view of your own life?
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[k]
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?!
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[charaFadeout B 0.1]
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||
[wt 0.1]
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[charaTalk C]
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||
[charaFace C 3]
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[charaFadein C 0.1 1]
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@Meunière
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Oh for... Of course it makes us all feel sick. But you're the commander now, yeah? So freakin' suck it up, would you?
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[k]
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[charaFace C 0]
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@Meunière
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Honestly, I've gotten used to it. I mean, a short hop through Void Space is nothing compared to a Rayshift.
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[k]
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[charaFace C 1]
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@Meunière
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(Not that I've ever Rayshifted myself, of course!)
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[k]
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||
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||
[charaFadeout C 0.1]
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||
[wt 0.1]
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||
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||
[charaTalk B]
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||
[charaFace B 5]
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||
[charaFadein B 0.1 1]
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||
|
||
@Goredolf
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Grrr. Now don't you start talking back to me,[sr]Meunière...! R-Rayshift shmayshift!
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[k]
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@Goredolf
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Clearly, the Zero Sail program that began under my new administration is a far more impressive achievement!
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[k]
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[bgm BGM_EVENT_82 1.0 1.0]
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[charaFace B 6]
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@Goredolf
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Holmes! Da Vinci![sr]Prepare the Shadow Border for takeoff!
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[k]
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||
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||
[charaFadeout B 0.1]
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||
[wt 0.1]
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||
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||
[charaTalk F]
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||
[charaFace F 1]
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[charaFadein F 0.1 1]
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@Holmes
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Indeed, Goredolf. I, for one,[sr]am truly inspired after your little speech.
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[k]
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@Holmes
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(And well done on your part, Mr. Meunière. That will be one less thing to worry about during our dive!)
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[k]
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||
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||
[charaFadeout F 0.1]
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||
[wt 0.1]
|
||
|
||
[charaPut H 1]
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||
[wt 0.1]
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||
[charaTalk D]
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||
[charaFace D 7]
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||
[charaFadein D 0.1 1]
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||
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@Da Vinci
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Okay, places, everyone! Time to strap[sr]in for today's out-of-body experience!
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[k]
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[charaFace D 25]
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@Da Vinci
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The good news is, we're not going to[sr]dive as deeply as we did last time.
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[k]
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@Da Vinci
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We're just going to skim under the surface, so to speak, so that we stick to Reality Space time and distance as closely as possible.
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[k]
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@Da Vinci
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We have to do it like that, since we don't have anything tying us to Scandinavia. It'll be like a split-second dive into a two-dimensional plane.
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[k]
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[charaFace D 24]
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@Da Vinci
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Think of it like going scuba diving without an oxygen tank. We just need to hold our breath for a little bit while we make our way through the wall.
|
||
[k]
|
||
|
||
[charaFace D 0]
|
||
|
||
@Da Vinci
|
||
All set, [%1]? You do know we'll be setting[sr]foot in another brand new world soon, right?
|
||
[k]
|
||
|
||
?1:...I'm well aware!
|
||
?2:Let's go where no man has gone before...again!
|
||
|
||
?!
|
||
|
||
[charaFace D 26]
|
||
|
||
@Da Vinci
|
||
...Got it. Okay then, let's go see[sr]what's on the other side of this wall!
|
||
[k]
|
||
|
||
[charaFace D 25]
|
||
|
||
@Da Vinci
|
||
Expanding Void-Reality Observation Device: Paper Moon![sr]Destination: southern Sweden, near Norrköping!
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
[charaPut H 1200,1200]
|
||
|
||
[scene 56001 1.5]
|
||
[wt 0.5]
|
||
|
||
[scene 56000 1.5]
|
||
[se ad545]
|
||
[wt 1.5]
|
||
|
||
@Da Vinci
|
||
Expanding Logic Formula on Shadow Border's external armor.[sr]Removing existence verification for Reality Space.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
Future prediction: hypothetically prove mirror world plane in twenty seconds. Relaxing space-time friction decompression for 0.4 seconds.
|
||
[k]
|
||
|
||
[charaFace D 27]
|
||
|
||
@Da Vinci
|
||
All systems are green. Void Space may be a calm sea,[sr]but as always, don't forget to watch out for big waves!
|
||
[k]
|
||
|
||
@Da Vinci
|
||
Shadow Border, untether from reality.[sr]Void Space Dive, Zero Sail: unfurl!
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[shake 0.05 0 5 1.5]
|
||
[se ad14]
|
||
[seVolume ad14 0 0.7]
|
||
[wt 0.8]
|
||
[seStop ad14 0.3]
|
||
[se ade8]
|
||
[seVolume ade8 0 0.7]
|
||
|
||
[cameraMove 0.3 0,-20 1.01]
|
||
[wt 0.4]
|
||
[cameraMove 0.2 0,10 1.01]
|
||
|
||
[se ad542]
|
||
[seVolume ad542 0 0.5]
|
||
|
||
[seStop ade8 1.5]
|
||
|
||
[bgmStop BGM_EVENT_82 0.5]
|
||
|
||
|
||
[wipeout rectangleStripDownToUp 0.3 1]
|
||
[wait wipe]
|
||
|
||
[cameraHome 0]
|
||
[scene 10000]
|
||
|
||
[wipein rectangleStripUpToDown 0.1 1]
|
||
[wait wipe]
|
||
[wt 1.5]
|
||
|
||
[effect bit_talk_zero_sail2]
|
||
[wt 0.5]
|
||
[scene 10001]
|
||
[wait effect bit_talk_zero_sail2]
|
||
[fadeout white 1.5]
|
||
[wait fade]
|
||
|
||
[scene 10000]
|
||
|
||
[fadein white 1.0]
|
||
[wait fade]
|
||
|
||
[messageOff]
|
||
[fadeout black 1.0]
|
||
[wait fade]
|
||
[wt 0.5]
|
||
[soundStopAll]
|
||
[end]
|