914 lines
15 KiB
Plaintext
914 lines
15 KiB
Plaintext
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$03-00-02-06-2-1
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[soundStopAll]
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[charaSet A 2031000 1 Napoleon]
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[charaSet B 8001400 1 Mash]
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[charaSet C 98002000 1 Fou]
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[charaSet H 5009000 1 "Effect Dummy"]
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[scene 60701]
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[bgm BGM_EVENT_80]
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[fadein black 1.0]
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[wait fade]
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[charaScale H 1.4]
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[charaEffect H bit_talk_rarrow01br 1 F]
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[charaPut H 1200,1200]
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[wt 0.6]
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[charaPut H -50,-100]
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[wt 0.3]
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[cueSe Battle bac423]
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[wt 1.5]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Napoleon
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...All right! There goes the last one!
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[k]
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[messageOff]
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[charaFace A 0]
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[wt 0.5]
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[cueSe Battle bac170]
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[bgmStop BGM_EVENT_80 0.3]
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[wt 0.5]
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[bgm BGM_EVENT_77 0.1]
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[wt 0.5]
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[charaFace A 6]
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@Napoleon
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Nice job, you two! [wt 0.9][charaFace A 0]Gotta say, didn't think we'd be[sr]running into more mass-produced Valkyries out here.
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[k]
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[charaFace A 1]
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@Napoleon
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Then again, both those things and the giants are loyal to the queen, so it makes sense they might fight side by side.
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[k]
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@Napoleon
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It was like something straight out of myth,[sr]seeing Valkyries with giants in tow.
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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[wt 0.1]
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[se ade18]
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[seVolume ade18 0.0 0.5]
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[wt 0.5]
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[seStop ade18 0.8]
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[wt 1.5]
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@Mash
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...It was rather magnificent,[sr]seeing them both together like that.
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[k]
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@Mash
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At any rate, Master, I can confirm there are no more magical energy signals nearby. Well done.
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[k]
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?1:You too, Mash. Great job out there.
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[charaFace B 1]
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@Mash
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Thank you!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 6]
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[charaFadein A 0.1 1]
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?2:Thank you too, Napoleon. You were a big help.
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 9]
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[charaFadein A 0.1 1]
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@Napoleon
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Huh? Oh, sure. No problem.
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[k]
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[charaFace A 6]
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?!
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@Napoleon
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Gotta say though, you two handled yourselves pretty nicely. I could tell you've done this before.
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[k]
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@Napoleon
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You've got real guts, little shield lady.[sr]You too, [%1].
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[k]
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[charaFace A 0]
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@Napoleon
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How do you summon so many Heroic Spirits at once?[sr]I don't suppose you could get them to stick around...?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Fou
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Fou, fooou.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Napoleon
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Well that's a damn shame! Otherwise, I could've put together the greatest Grande Armée of all time!
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[k]
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[charaFace A 0]
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@Napoleon
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But there's no sense crying over...uh, milk you can't even spill. Anyway, we'll just have to build up our strength the old-fashioned way.
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[k]
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@Napoleon
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In other words, the three of us have[sr]gotta get stronger.[wt 0.8][charaFace A 8][sr]Let's see...
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[k]
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[wt 1.0]
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[charaFace A 0]
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@Napoleon
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Here, let me give you some tips for hunting giants.[sr]First off, try to go for their sensory organs or legs.
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[k]
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@Napoleon
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That's your best bet unless you've got a real powerhouse of a weapon. If so, you can just go for the vitals and take 'em out in one shot!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 7]
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[charaFadein B 0.1 1]
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@Mash
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Um, you keep saying “sensory organs”[sr]but...do you mean their heads?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Napoleon
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That's right. The head's full of sensory organs. Those masks they wear cover up their eyes and noses, and it doesn't look like their hearing is exceptional...
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[k]
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@Napoleon
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...so they might be relying on some kind of sixth sense, or an ability that lets them detect heat sources, but I figure the eyes are a safe bet.
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[k]
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@Napoleon
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So make sure you go for their heads, even if you have to hit 'em through their masks. They're a big target, so it shouldn't be too tough to damage them.
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[k]
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@Napoleon
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When going for the legs,[sr]the knees and ankles are the best targets.
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[k]
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@Napoleon
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The giants' size and mass can be intimidating, but once you've knocked 'em to the ground, they're pretty much sitting ducks.
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[k]
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[charaFace A 6]
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@Napoleon
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In other words, there's nothing too special about it.[sr]Just follow best practice.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Fou
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Fou fo, fou!
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[k]
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?1:You really know your way around a giant fight, huh.
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?2:Were you always this good at hunting giants, Napoleon...?
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?!
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 1]
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[charaFadein B 0.1 1]
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@Mash
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Yes, I'm surprised too.[sr]I had no idea you were also a great giant killer!
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[k]
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[charaFace B 0]
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@Mash
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I don't know of any tales about you killing giants myself, though... Is it possible for stories to be both secret and passed down to others?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 1]
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[charaFadein A 0.1 1]
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@Napoleon
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Don't worry, you're not missing any stories.[sr]Things just sorta worked out this way.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Fou
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Fou fou?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 6]
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[charaFadein B 0.1 1]
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@Mash
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Worked out?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 10]
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[charaFadein A 0.1 1]
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@Napoleon
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Pretty much.
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[k]
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[messageOff]
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[charaFace A 8]
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[wt 1.0]
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[charaFace A 0]
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@Napoleon
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...Gonna be nightfall soon. Perfect. What do you say we make camp for the night right around there?
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[k]
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@Napoleon
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Besides, I think it's about time we talked tactics.
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[k]
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[messageOff]
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[fadeout black 1.5]
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[bgmStop BGM_EVENT_77 2.0]
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[wait fade]
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[charaFadeout A 0.1]
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[charaSet B 8001410 1 Mash]
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[wt 2.0]
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[scene 54701]
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[cameraMove 0.1 -10,80 1.3]
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[wt 0.1]
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[fadein black 1.5]
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[cameraMove 2.0 10,80 1.3]
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[se ade24]
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[seVolume ade24 0 0.6]
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[wait fade]
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[wt 0.7]
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@Mash
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Oh wow...
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[k]
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[messageOff]
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[cameraHome 1.5]
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[seStop ade24 0.7]
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[wt 2.0]
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[bgm BGM_EVENT_77]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Mash
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There really are camping facilities here.[sr]Did you set all this up ahead of time, Napoleon...?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 6]
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[charaFadein A 0.1 1]
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@Napoleon
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You bet. I've got base camps like this set up all[sr]around this Lostbelt. Set them up with gear I pilfer[line 2][charaFace A 1]
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[k]
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@Napoleon
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Ahem, BORROWED, from the village where I drove off[sr]that one envoy. [wt 0.8][charaFace A 11]Still, the best part of being a Rogue Servant is...
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[k]
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[charaFace A 6]
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@Napoleon
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...you never have to worry about supplies. All you need's a place to rest your body and mind for a while.
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[k]
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[charaFace A 0]
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@Napoleon
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'Course, I doubt it'll be that easy for you two...
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 1]
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[charaFadein B 0.1 1]
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@Mash
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Oh no, we'll be fine.[sr]But thank you for your concern.
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[k]
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[charaFace B 0]
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@Mash
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We always carry food, water, and sleeping bags[sr]with us. My shield has storage space, you see.
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[k]
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@Mash
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There we go.
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[k]
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[messageOff]
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[charaFadeout B 0.4]
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[wt 0.8]
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[se ade41]
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[seVolume ade41 0 0.5]
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[wt 1.0]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Fou
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Fooou![sr]Fou fou!
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 1]
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[charaFadein B 0.1 1]
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@Mash
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Don't worry Fou, we have some for you, too.[sr]Here, I'll put some water in your dish right now.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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[charaMoveReturn C 0,30 0.25]
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@Fou
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Fou! Fou!
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 6]
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[charaFadein A 0.1 1]
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@Napoleon
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Huh, that's pretty handy![sr]But you can never have too many blankets. Here.
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[k]
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[messageOff]
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[se ad77]
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[wt 0.5]
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[seStop ad77 0.2]
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?1:Thanks!
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?2:Mmm, nice and warm...
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?!
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Mash
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We still have the rations we brought from the Border...but for tonight, why won't we have Gerda's bread?
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[k]
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[messageOff]
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[charaFace B 12]
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[wt 1.0]
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[charaFace B 8]
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@Mash
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It's too bad we had to say our goodbyes so hastily...[sr]I wonder how Gerda's doing right now.
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[k]
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?1:...Me too.
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[charaFace B 12]
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@Mash
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...[sr]...
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[k]
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?2:I hope we get to see her again at some point.
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[charaFace B 12]
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@Mash
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...Yes. I hope so too.
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[k]
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?!
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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[charaMoveReturn C 0,30 0.25]
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@Fou
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Fou fou, fou!
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace C 0]
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[charaFadein C 0.1 0]
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[charaFace B 14]
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[charaFadein B 0.1 2]
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@Mash
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||
Ah! Fou! It's rude to start eating your food before everyone's been served...!
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[k]
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@Fou
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Fou!
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[k]
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[charaFadeout C 0.1]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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||
[charaFace A 6]
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[charaFadein A 0.1 1]
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@Napoleon
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||
Hey, that looks good. Let me try a bite. Hmm...[sr]Hey, it is good. In fact, it deserves a medal!
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[k]
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[charaFace A 3]
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@Napoleon
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||
You said her name was Gerda?[sr]Looks like she's earned a medal of her own!
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||
[k]
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[messageOff]
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[wipeout rollRight 1.5 1.0]
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[bgmStop BGM_EVENT_77 1.5]
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[wait wipe]
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[charaFadeout A 0.1]
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[wt 2.0]
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[wipein rollLeft 1.5 1.0]
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[se ade24]
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[seVolume ade24 0 0.6]
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[wait wipe]
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[seStop ade24 2.0]
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[wt 2.0]
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[charaTalk A]
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||
[charaFace A 6]
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[charaFadein A 0.1 1]
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@Napoleon
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Phew. That hit the spot.
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[k]
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[bgm BGM_EVENT_70 0.1]
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[charaFace A 0]
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@Napoleon
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||
All right, let's talk tactics.[sr]...Sorry for springing all this on you.
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||
[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 7]
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[charaFadein B 0.1 1]
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@Mash
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||
Not at all. It's good to discuss this as early as possible. Thank you for doing this.
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||
[k]
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||
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||
[charaFadeout B 0.1]
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||
[wt 0.1]
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[charaTalk A]
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||
[charaFace A 0]
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||
[charaFadein A 0.1 1]
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@Napoleon
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||
I'm the one who should be thanking you.
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||
[k]
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||
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||
[charaFace A 8]
|
||
|
||
@Napoleon
|
||
So, tomorrow, we're gonna make our move on the enemy.[sr]We'll be sneaking into the castle near old Oslo. Right?
|
||
[k]
|
||
|
||
[charaFace A 0]
|
||
|
||
@Napoleon
|
||
And when we do, we'll almost certainly have a fight waiting for us.
|
||
[k]
|
||
|
||
?1:Do you think we can win...?
|
||
?2:Sigurd alone was a really tough enemy.
|
||
|
||
?!
|
||
|
||
|
||
@Napoleon
|
||
Good question. So to begin, we need to define our conditions for victory!
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Fou
|
||
Fo? Fo fou?
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Napoleon
|
||
Well, the question we need to ask is: What must we do to win? And, conversely, what would mean that we have completely, absolutely lost?
|
||
[k]
|
||
|
||
[charaFace A 10]
|
||
|
||
@Napoleon
|
||
Can we only win by wiping out the enemy? No. We can't possibly kill every giant and envoy in Scandinavia, and we wouldn't want to.
|
||
[k]
|
||
|
||
@Napoleon
|
||
So that's not a suitable condition for victory.
|
||
[k]
|
||
|
||
[charaFace A 0]
|
||
|
||
@Napoleon
|
||
No, what you two need to do more than anything is...
|
||
[k]
|
||
|
||
?1:Get the Paper Moon back!
|
||
?2:Well, locating the Tree of Emptiness is up there...
|
||
|
||
?!
|
||
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 7]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Mash
|
||
Retrieving the Paper Moon is our highest,[sr]most urgent priority.
|
||
[k]
|
||
|
||
@Mash
|
||
And we also absolutely require information on the[sr]Tree of Emptiness, since we can't see it.
|
||
[k]
|
||
|
||
@Mash
|
||
It may end up being after we've made contact with the Wandering Sea, but we will eventually need to destroy it and...
|
||
[k]
|
||
|
||
[charaFace B 12]
|
||
|
||
@Mash
|
||
...make this Lostbelt disappear...
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Napoleon
|
||
Then that's your victory condition.[sr]That's what you need to do.
|
||
[k]
|
||
|
||
@Napoleon
|
||
Get this Paper Moon thing back, and find out what you can about the Tree of Emptiness.
|
||
[k]
|
||
|
||
@Napoleon
|
||
So what is your defeat condition?[sr]Easy: you both end up dead.
|
||
[k]
|
||
|
||
@Napoleon
|
||
So your only choice is to keep yourselves safe and set about meeting your victory condition.
|
||
[k]
|
||
|
||
@Napoleon
|
||
If it were just a matter of defeating your enemies, things would be simple. Unfortunately, your condition for victory is pretty far from straightforward.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Fou
|
||
Fooou...
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 1]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Napoleon
|
||
Now, now, doggy, cheer up! I know it looks bad! The queen's influence extends to all of Scandinavia, after all!
|
||
[k]
|
||
|
||
[charaFace A 0]
|
||
|
||
@Napoleon
|
||
But...she has no intention of[sr]throwing everything she's got at us.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 6]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Mash
|
||
She doesn't...?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 10]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Napoleon
|
||
If she wanted us dead, we would be. The envoys and giants all act as she desires, almost like puppets.
|
||
[k]
|
||
|
||
@Napoleon
|
||
If she ordered the giants in this area to find and attack us, we'd be fighting them off every minute of the day...
|
||
[k]
|
||
|
||
[charaFace A 0]
|
||
|
||
@Napoleon
|
||
...but that's obviously not what she's done. They haven't even raised any kind of alarm about us, let alone created a defensive line or anything.
|
||
[k]
|
||
|
||
?1:So, they're not on the alert...
|
||
?2:You mean they're not even trying to defend against us?
|
||
|
||
?!
|
||
|
||
|
||
@Napoleon
|
||
That's right. As the Supreme Commander of the Grande Armée, it pains me to say this...
|
||
[k]
|
||
|
||
[charaFace A 8]
|
||
|
||
@Napoleon
|
||
...but she doesn't even think of us as an enemy. I think, at worst, she sees us as something more like a pack of wild animals.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFace A 10]
|
||
[wt 1.0]
|
||
[charaFace A 6]
|
||
|
||
@Napoleon
|
||
But, that's okay. It's our in. She's leaving herself wide open by not putting up her guard.
|
||
[k]
|
||
|
||
[charaFace A 0]
|
||
|
||
@Napoleon
|
||
Oh, and one more thing...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFace A 1]
|
||
[charaMoveScale A 1.1 0.4]
|
||
[charaMove A 0,15 0.4]
|
||
[se ad60]
|
||
[wt 0.2]
|
||
[seStop ad60 0.1]
|
||
|
||
@Napoleon
|
||
...Listen close.[sr]Once we make our way into their base...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rollRight 1.5 1.0]
|
||
[bgm BGM_EVENT_70 1.5 0.3]
|
||
[wait wipe]
|
||
|
||
[charaFadeout A 0.1]
|
||
[charaScale A 1.0]
|
||
|
||
[wt 2.0]
|
||
|
||
[wipein rollLeft 1.5 1.0]
|
||
[se ade24]
|
||
[seVolume ade24 0 0.6]
|
||
[wait wipe]
|
||
|
||
[seStop ade24 1.5]
|
||
[wt 1.0]
|
||
[bgm BGM_EVENT_70 0.5 1.0]
|
||
[wt 1.0]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Napoleon
|
||
All right! It might be kind of a stretch to call it a strategy, but that's the plan!
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 5]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Mash
|
||
Understood!
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Napoleon
|
||
Good answer. Anyway, don't worry! I didn't bring you two all this way without anything to show for it.
|
||
[k]
|
||
|
||
[charaFace A 11]
|
||
|
||
@Napoleon
|
||
I've got more than one trump card up my sleeve.[sr]As for what they are, well...[wt 1.0][charaFace A 6]you'll just have to wait and see.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Fou
|
||
Fooou![sr]Kyaaau!
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 6]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Napoleon
|
||
Hahaha! Sorry 'bout that! If it makes you[sr]feel better, I'm only half serious! Hahahahaha!
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 2.0]
|
||
[bgmStop BGM_EVENT_70 2.0]
|
||
[wait fade]
|
||
[wt 1.0]
|
||
[soundStopAll]
|
||
[end]
|