fgo-game-data/ScriptActionEncrypt/04/0400020421.txt
2024-12-11 02:16:07 +00:00

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04-00-02-04-2-1
[soundStopAll]
[enableFullScreen]
[charaSet A 1098270000 1 시온]
[charaSet B 1098269600 1 캐스터]
[charaSet C 1098271000 1 준마1]
[charaSet D 1098271000 1 준마2]
[charaSet E 1098271000 1 준마3]
[charaSet F 1098271000 1 준마4]
[charaSet G 1098271000 1 준마5]
[charaSet H 1098270310 1 아유스]
[charaSet I 1098269800 1 캐스터의 마스터]
[charaSet J 1098270100 1 카마]
[charaSet K 7046001 1 두료다나]
[charaSet L 1098269500 1 라이놀]
[charaSet M 1036001 1 고장공]
[sceneSet O 189401 1]
[charaScale O 1.4]
[sceneSet P 10000 1]
[charaScale P 1.03]
[sceneSet Q 10000 1]
[charaScale Q 1.03]
[imageSet R back10000 1 1]
[charaScale R 1.3]
[charaSet S 98115000 1 이펙트용 더미]
[charaSet T 1098269500 1 라이놀]
[charaSet U 1098269500 1 라이놀]
[sceneSet V 189401 1]
[charaScale V 1.4]
[sceneSet W 189401 1]
[charaScale W 1.4]
[sceneSet X 189401 1]
[charaScale X 1.4]
[scene 10000]
[bgm BGM_EVENT_72 0.1]
[fadein black 1.0]
[wait fade]
[se ad85]
[wt 0.1]
[charaRoll S 30]
[charaPut S -150,0]
[charaEffect S bit_talk_strike_02 0,0 H]
[wt 0.6]
[cueSe Servants_603700 bac970]
[fowardEffect bit_talk_gram_slash_03_fs]
[wt 0.6]
[seStop ad85 0.3]
[cueSeStop bac970 0.3]
[cueSe Battle bac98]
[cueSe Battle bac151]
[flashin once 0.1 0.1 FFFFFFFA FFFFFF50]
[wt 0.1]
[charaPut S 2000,2500]
[fowardEffectDestroy bit_talk_gram_slash_03_fs]
[scene 189401]
[charaTalk off]
[charaDepth C 7]
[charaDepth D 6]
[charaDepth E 5]
[charaDepth F 4]
[charaDepth G 3]
[charaFace C 0]
[charaFace D 0]
[charaFace E 0]
[charaFadein C 0 1]
[charaFadeinFSR D 0 300,0]
[charaFadeinFSL E 0 -300,0]
[charaShake C 0.02 3 3 0.7]
[charaShake D 0.02 4 2 0.7]
[charaShake E 0.02 3 4 0.7]
[wt 1.1]
[charaMove C 0,-50 0.4]
[charaFadeout C 0.4]
[wt 0.1]
[charaMoveFSR D 300,-50 0.4]
[charaFadeout D 0.4]
[wt 0.1]
[charaMoveFSL E -300,-50 0.4]
[charaFadeout E 0.4]
[wt 0.2]
[se ad144]
[wt 0.2]
[se ad144]
[wt 1.2]
[se ade72]
[seVolume ade72 0 0.5]
[se ade73]
[seVolume ade73 0 0.5]
[wt 0.15]
[se ad21]
[charaFace C 0]
[charaFadein C 0.4 0,-10]
[charaMove C 1 0.4]
[wt 0.1]
[charaFace D 0]
[charaFadeinFSR D 0.4 250,-10]
[charaMoveFSR D 250,0 0.4]
[wt 0.1]
[charaFace E 0]
[charaFadeinFSL E 0.4 -250,-10]
[charaMoveFSL E -250,0 0.4]
[wt 0.05]
[charaFace F 0]
[charaFadeinFSSideR F 0.4 450,-10]
[charaMoveFSSideR F 450,0 0.4]
[wt 0.05]
[charaFace G 0]
[charaFadeinFSSideL G 0.4 -450,-10]
[charaMoveFSSideL G -450,0 0.4]
[wt 0.8]
[seStop ade72 0.4]
[seStop ade73 0.4]
[wt 1.0]
?1: 큭……!
?!
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
@시온
아무리 행동 예측으로 대응해도[r]순수한 이 물량, 마력량의 차이는……!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]
@캐스터
아아…… 좋구나. 힘 있는 자가 힘없는 자를 해한다![r]올바른 자가 그릇된 자를 벌한다.
[k]
@캐스터
그것이 지극히 당연한 섭리다.[r]매우, 매우, 매우매우매우우우우……
[k]
[charaFace B 12]
@캐스터
매[messageShake 0.05 4 3 0.4]우! [wt 0.6][messageShake 0.05 4 3 0.6]기분이 좋구나!
[k]
@캐스터
당연, 당연, 당연당연당여어언![r]어떠냐, 사과해라, 사과해라, 사과해라!
[k]
[messageOff]
[charaTalk off]
[charaDepth S 9]
[charaDepth B 5]
[se ad73]
[charaSpecialEffect B erasureReverse 0,0 0.4]
[wt 0.05]
[charaRoll S 0]
[charaPut S 1]
[charaEffect S bit_talk_quickmove]
[wt 0.1]
[charaMove B 0,25 0.3]
[wt 0.4]
[se ad85]
[wt 0.1]
[effect bit_talk_x_slash_bk_01]
[wt 0.5]
[seStop ad85 0.3]
[se ad161]
[cueSe SE_21 21_ad1118]
[effect bit_talk_35]
[wt 0.8]
[se ad171]
[effect bit_talk_x_slash_bk_02]
[wt 0.4]
[seStop ad171 0.3]
[cueSe SE_21 21_ad1091]
[effect bit_talk_blood_stay]
[wt 0.6]
[se ad240]
[se ad863]
[fowardEffect bit_talk_blood_splash_fs]
[wt 1.0]
[effectStop bit_talk_blood_stay]
[wt 0.8]
[subCameraOn 1]
[charaLayer B sub #A]
[charaLayer O sub #A]
[subCameraFilter #A maskEdge cut359_mask06 3 0,0,0,255]
[charaTalk depthOff]
[charaDepth O 1]
[charaDepth B 2]
[charaScale B 1.2]
[charaFace B 12]
[charaFadein B 0.1 0,200]
[charaFadein O 0.1 0,-200]
[subRenderFadein #A 0.5 -200,-250]
[subRenderMove #A 0,-250 0.5]
[wt 0.7]
[charaTalk on]
@캐스터
후후. 피 냄새다. 아아, 피 냄새다.[r]그것을 맡고 싶었던 건, 너희잖나?
[k]
[charaFace B 13]
@캐스터
그래, 당연한 벌이다. 나와의 약속을.[r]그러니까 방에서 지옥을 보는 거다.
[k]
@캐스터
어둠 속에서 꿈틀대는 [#것:마]에, 나의 준마에,[r]뜯어 먹히는 거다[line 3]
[k]
[messageOff]
[subRenderFadeout #A 0.5]
[subRenderMove #A 200,-250 0.5]
[wt 0.5]
[charaFadeout B 0.1]
[charaFadeout O 0.1]
[wt 0.1]
[subCameraOff]
[charaLayer B normal]
[charaLayer O normal]
[charaScale B 1.0]
[charaScale O 1.0]
[wt 0.1]
[charaTalk off]
[charaDepth C 7]
[charaDepth D 6]
[charaDepth E 5]
[charaDepth F 4]
[charaDepth G 3]
[se ade72]
[seVolume ade72 0 0.5]
[se ade73]
[seVolume ade73 0 0.5]
[wt 0.15]
[se ad21]
[charaFace C 0]
[charaFadein C 0.4 0,-10]
[charaMove C 1 0.4]
[wt 0.1]
[charaFace D 0]
[charaFadeinFSR D 0.4 250,-10]
[charaMoveFSR D 250,0 0.4]
[wt 0.1]
[charaFace E 0]
[charaFadeinFSL E 0.4 -250,-10]
[charaMoveFSL E -250,0 0.4]
[wt 0.05]
[charaFace F 0]
[charaFadeinFSSideR F 0.4 450,-10]
[charaMoveFSSideR F 450,0 0.4]
[wt 0.05]
[charaFace G 0]
[charaFadeinFSSideL G 0.4 -450,-10]
[charaMoveFSSideL G -450,0 0.4]
[wt 0.8]
[seStop ade72 0.4]
[seStop ade73 0.4]
[wt 0.75]
[se ad1006]
[charaMoveScale C 1.1 0.3]
[charaMoveScale D 1.1 0.3]
[charaMoveScale E 1.1 0.3]
[charaMoveScale F 1.1 0.3]
[charaMoveScale G 1.1 0.3]
[charaMove C 0,15 0.3]
[charaMoveFSR D 260,15 0.3]
[charaMoveFSL E -260,15 0.3]
[charaMoveFSSideR F 470,15 0.3]
[charaMoveFSSideL G -470,15 0.3]
[charaFadeout C 0.3]
[charaFadeout D 0.3]
[charaFadeout E 0.3]
[charaFadeout F 0.3]
[charaFadeout G 0.3]
[wt 0.45]
[cueSe Battle bac267]
[wt 0.4]
[cueSe Servants_704200 m40101]
[wt 0.4]
[cueSe Servants_704200 m49207]
[wt 0.4]
[cueSe Servants_2500900 m45619]
[flashin once 0.1 0.1 FF0000FA FF000050]
[wt 0.05]
[effect bit_talk_blood_stay 0,0 H]
[wt 1.2]
[effectStop bit_talk_blood_stay]
[wt 1.5]
[charaTalk on]
[charaTalk H]
[charaFace H 4]
[charaFadein H 0.1 1]
@아유스
아…… 아앗……
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 4]
[charaFadein I 0.1 1]
@캐스터의 마스터
너무나도 예상대로라서 김이 빠지는군, 바보 놈들.[r]계산은 제대로 해야하지 않겠나.
[k]
[charaFace I 9]
@캐스터의 마스터
너희들은 싸우고 나서 아무런 보급도 안 하고[r]종합총괄이 있는 곳으로 간 거냐?
[k]
@캐스터의 마스터
그렇다면 잔뜩 보급한 나의 캐스터가[r]총 라니먼트양이 많은 게 당연하지.
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 4]
[charaFadein J 0.1 1]
@카마
큭……
[k]
[bgm BGM_EVENT_72 0.5 0.5]
[charaTalk depthOff]
[charaDepth R 4]
[charaDepth J 5]
[charaPut R 1]
[charaFadeTime R 0.2 0.5]
@카마
(분하지만, 분명히 그러네요. 쌓여 있는 연료의 양이[r] 너무나도 달라요…… 이대로는[line 3])
[k]
[charaFadeout J 0.1]
[charaFadeout R 0.2]
[wt 0.1]
[bgm BGM_EVENT_72 0.5 1.0]
[charaTalk K]
[charaFace K 5]
[charaFadein K 0.1 1]
@두료다나
이 몸을 바보라고 했나?![r]이…… 이, 멍청한 꼬맹이가!
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
@캐스터의 마스터
머리를 쓰지 않고, 준비도 하지 않고, 싸돌아다니면[r]이렇게 되는 게 당연하지.
[k]
@캐스터의 마스터
팀을 짰다고 해서 안심했나?[r]그것만으로 우수한 나에게 이길 수 있을 줄 알았나?
[k]
[charaFace I 3]
@캐스터의 마스터
너무 어리석군. 그것은 하나의 에어리어에 두 기의 서번트가 있다는 뜻이다.[r]즉 보충량도 절반이 된다는 뜻이다.
[k]
[charaFace I 4]
@캐스터의 마스터
약한 서번트가 두 기 있어봐야 소용 없지.[r]조금은 머리를 써라, 바보 놈들!
[k]
[charaFadeout I 0.1]
[wt 0.1]
[bgm BGM_EVENT_72 0.5 0.5]
[charaTalk depthOff]
[charaDepth H 6]
[charaDepth R 5]
[charaPut R 1]
[charaFadeTime R 0.2 0.5]
[charaTalk H]
[charaFace H 4]
[charaFadein H 0.1 1]
@아유스
(영주를 사용하면…… 라니먼트를 일시적으로[r] 부스트할 수 있을지도 몰라)
[k]
[charaFace H 3]
@아유스
(……하지만, 그러고도 못 이기면?)
[k]
@아유스
(혹시 이겨도, 앞으로의 싸움에 사용하지 못하게 돼……[r] 그걸로, 괜찮은 거야……?)
[k]
[charaFadeout H 0.1]
[charaFadeout R 0.2]
[wt 0.1]
[bgm BGM_EVENT_72 0.5 1.0]
[charaDepth I 5]
[charaDepth B 6]
[charaTalk I]
[charaFace I 4]
[charaFace B 10]
[charaFadein I 0.1 -175,0]
[charaFadein B 0.1 175,0]
@캐스터의 마스터
끝이다. 우수한 엘리트인 나의 성능에,[r]너희들은 패배했다. 단지 그것뿐이다.
[k]
[messageOff]
[charaTalk off]
[cameraMove 6.9 0,-20 1.05]
[wt 0.8]
[subCameraOn 2]
[charaLayer H sub #A]
[charaLayer J sub #A]
[charaLayer O sub #A]
[subCameraFilter #A maskEdge cut359_mask05 3 0,0,0,255]
[charaTalk off]
[charaTalk depthOff]
[charaDepth O 1]
[charaDepth J 2]
[charaDepth H 2]
[charaScale H 1.2]
[charaScale O 1.3]
[charaFace H 4]
[charaFadein H 0.1 -25,150]
[charaFadein O 0.1 -450,-125]
[subRenderFadeinFSR #A 0.4 365,-140]
[subRenderMoveFSR #A 365,-190 0.4]
[wt 1.7]
[subRenderFadeout #A 0.4]
[subRenderMoveFSR #A 365,-240 0.4]
[wt 0.4]
[subCameraFilter #A maskEdge cut359_mask05 3 0,0,0,255]
[charaFadeout H 0.1]
[charaPut O 450,-125]
[charaScale J 1.2]
[charaFace J 24]
[charaFadein J 0.1 0,150]
[wt 0.6]
[subRenderFadeinFSL #A 0.4 -365,-240]
[subRenderMoveFSL #A -365,-190 0.4]
[wt 1.7]
[subRenderFadeout #A 0.4]
[subRenderMoveFSL #A -365,-140 0.4]
[wt 0.6]
[charaFadeout J 0.1]
[charaFadeout H 0.1]
[charaFadeout O 0.1]
[wt 0.1]
[subCameraOff]
[charaLayer J normal]
[charaLayer H normal]
[charaLayer O normal]
[charaScale J 1.0]
[charaScale H 1.0]
[charaScale O 1.0]
[wt 1.0]
[bgmStop BGM_EVENT_72 1.5]
[charaTalk on]
L : ???
헤에~ 그러면, [#세 기가 있다면 어떨까]?
[k]
[messageOff]
[wipeout rectangleStripRightToLeft 0.5 1.0]
[wait wipe]
[cameraMove 0 0,0 1.01]
[charaFadeout I 0.1]
[charaFadeout B 0.1]
[charaTalk off]
[charaDepth O 3]
[charaDepth M 2]
[charaDepth L 4]
[wt 0.4]
[wipein rectangleStripLeftToRight 0.5 1.0]
[wait wipe]
[wt 0.2]
[se ade422]
[wt 0.7]
[charaFace M 0]
[charaFadein M 0.4 1]
[wt 0.4]
[seStop ade422 0.4]
[wt 1.0]
[charaScale O 1.4]
[charaFadein O 0.8 0,-220]
[charaMove O -50,-220 0.8]
[wt 1.2]
[subCameraOn 2]
[charaLayer L sub #A]
[charaLayer T sub #B]
[charaLayer V sub #A]
[charaLayer W sub #B]
[subCameraFilter #A maskEdge cut359_mask06 4 103,123,50,255]
[subCameraFilter #B maskEdge cut359_mask06 4 103,123,50,255]
[subRenderDepth #A 1]
[subRenderDepth #B 2]
[charaTalk off]
[charaDepth V 1]
[charaDepth W 1]
[charaDepth L 2]
[charaDepth T 2]
[charaDepth O 3]
[charaDepth U 4]
[charaScale L 1.2]
[charaScale T 1.2]
[charaScale V 1.3]
[charaScale W 1.3]
[charaFace L 0]
[charaFadein L 0.1 -175,700]
[charaFadein V 0.1 140,150]
[charaFace T 0]
[charaFadein T 0.1 175,375]
[charaFadein W 0.1 -140,0]
[se ad95]
[subRenderFadein #A 0.4 -350,-500]
[subRenderMove #A 0,-500 0.4]
[bgm BGM_MAP_56 0.1]
[wt 0.4]
[seStop ad95 0.4]
[charaMove L -125,700 10.0]
[charaMove V 190,150 10.0]
[wt 1.05]
[se ad95]
[seVolume ad95 0 0]
[wt 0.55]
[seVolume ad95 0.1 1.0]
[subRenderFadein #B 0.4 350,-240]
[subRenderMove #B 0,-240 0.4]
[wt 0.4]
[charaMove T 125,375 10.0]
[charaMove W -190,0 10.0]
[seStop ad95 0.4]
[wt 1.6]
[subRenderFadeout #A 0.4]
[subRenderFadeout #B 0.4]
[subRenderMove #A 350,-500 0.4]
[subRenderMove #B -350,-240 0.4]
[wt 0.4]
[charaFadeout L 0.1]
[charaFadeout T 0.1]
[charaFadeout V 0.1]
[charaFadeout W 0.1]
[charaMove L 1 0.1]
[wt 0.1]
[subCameraOff]
[charaLayer L normal]
[charaLayer T normal]
[charaLayer V normal]
[charaLayer W normal]
[charaScale L 1.0]
[charaScale T 1.0]
[charaScale V 1.0]
[charaScale W 1.0]
[wt 0.05]
[charaDepth O 3]
[charaDepth U 4]
[charaDepth L 2]
[charaDepth M 1]
[se ad95]
[wt 1.4]
[charaScale U 1.3]
[charaFace U 1]
[charaFadein U 0.4 50,180]
[wt 0.1]
[seStop ad95 0.4]
[wt 1.1]
[charaMove U 50,-30 2.8]
[charaMove O -50,-360 2.8]
[wt 2.8]
[charaPut M -175,0]
[charaFace L 1]
[charaFadein L 0.1 175,0]
[wt 1.2]
[charaFadeout O 0.8]
[charaFadeout U 0.8]
[wt 2.7]
[fadeout black 2.0]
[bgmStopEnd BGM_MAP_56 2.0]
[wait fade]
[wt 0.5]
[soundStopAllEnd]
[end]