fgo-game-data/ScriptActionEncrypt/02/0200020510.txt
2020-06-01 18:54:42 +00:00

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02-00-02-05-1-0
[soundStopAll]
[charaSet A 99502600 1 Mash]
[charaSet B 4004001 1 Astolfo]
[charaSet C 1026001 1 d'Eon]
[charaSet D 98113900 1 Fergus]
[charaSet E 98111500 1 "Da Vinci"]
[charaSet F 4025000 1 Rider]
[charaSet H 7027001 1 Effect]
[bgm BGM_EVENT_2 0.1]
[scene 20310]
[fadein black 1.5]
[wait fade]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.4 1]
Astolfo
Phew, this place doesn't get any less weird the more we see of it! We're waaay underground, but we still got forests and big, open grassy fields!
[k]
Astolfo
Nooot that I'm complaining! This is much better than pitch-black darkness! Or lava!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut H 1]
[charaEffect H bit_talk_10_LowLevel]
[se ad13]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 0,-90]
Da Vinci
Speaking of pitch-black darkness, that reminds me:[sr]is there any sense of day and night here?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut H 1200,1200]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Rider
Yes. The ceiling is carpeted in luminescent moss, and its glow changes according to the time, so we have a twenty-four hour day just like the surface.
[k]
[charaFadeout F 0.1]
[charaPut H 1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 0,-90]
Da Vinci
Hmm. So that too is almost like it's been designed with humans in mind, eh.
[k]
[charaFace E 1]
Da Vinci
While I'm asking questions, here's another one:
[k]
[charaFace E 0]
Da Vinci
I know we're heading towards a camp that you built to help facilitate the attack on the water city...
[k]
Da Vinci
...but why did the Resistance choose this city for its first point of attack to begin with?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut H 1200,1200]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Rider
That gets back to topography.
[k]
Rider
Agartha has a number of rivers, and each one flows into the great eastern lake where the water city is.
[k]
Rider
Simply put, you can sail upriver from that lake and get pretty much anywhere you want to go.
[k]
[charaFace F 6]
Rider
And that is exactly what the people of Ys are doing: using those rivers as a means of travel with which to attack their enemies and plunder supplies.
[k]
Rider
If we don't do something about them, there's no telling when or where they'll strike next. And so they're our highest-priority target.
[k]
[charaFadeout F 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Astolfo
Oooh, so they're like tropical river pirates of the high seas!
[k]
[charaFadeout B 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
d'Eon
Urk! Everything about that was wrong![sr]And to make matters worse, he doesn't even care!
[k]
[charaFadeout C 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Fergus
So, if we can capture Ys and take their boats for ourselves, we'll be the ones in control of the rivers.
[k]
[charaFace D 1]
Fergus
That makes sense. No wonder you chose this for your first point of attack.
[k]
[charaFadeout D 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Rider
Right. If we pull this off, it'll give us a significant advantage in the rest of our campaign.
[k]
[charaFace F 1]
Rider
The other three powers might have us hopelessly outnumbered, but that doesn't mean we give up.
[k]
Rider
Giving up is never the answer. That's why we keep moving forward, even if only a little bit at a time.
[k]
[charaFace F 0]
Rider
...All right, we should reach the camp soon.
[k]
[messageOff]
[wipeout rightToLeft 0.7 1]
[wait wipe]
[charaFadeout F 0.1]
[scene 21030]
[wt 0.4]
[wipein leftToRight 0.7 1]
[wait wipe]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.4 1]
Rider
There it is.
[k]
[bgmStop BGM_EVENT_2 2.0]
[charaFace F 6]
Rider
...?
[k]
[charaFadeout F 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Astolfo
Is it just me, or does somethin' seem a little hinky here?
[k]
[charaFadeout B 0.1]
[charaPut H 1]
[charaEffect H bit_talk_10_LowLevel]
[se ad13]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Mash
Ah... Please be careful, everyone![sr]I'm picking up some sort of sound!
[k]
[messageOff]
[wipeout rectangleStripRightToLeft 0.4 1]
[wait wipe]
[charaPut H 1200,1200]
[charaFadeout A 0.1]
[charaSet A 98114800 1 "Pirate Woman A"]
[charaSet C 98114800 1 "Pirate Woman B"]
[charaSet E 98114800 1 "Pirate Woman C"]
[charaSet G 98114600 1 "Resistance Man A"]
[charaSet H 98114620 1 "Resistance Man B"]
[scene 21031]
[wt 0.4]
[bgm BGM_EVENT_3 0.1 0.5]
[wipein rectangleStripLeftToRight 0.4 1]
[wait wipe]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
[charaFace C 0]
[charaFadein C 0.1 0]
[charaFace E 0]
[charaFadein E 0.1 2]
Pirate Woman A
Haha, there you are![sr]I knew we'd find you somewhere around here!
[k]
Pirate Woman B
One's got good posture, and another's got good arms![sr]Not a lot of them, but what's there is pretty good!
[k]
Pirate Woman C
Go on, try and escape if you want.[sr]It's not like it'll make any difference!
[k]
[charaFadeout A 0.1]
[charaFadeout C 0.1]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Resistance Man A
Dammit! Don't let them scare you, men![sr]Remember, if we lose here, we go back to being slaves!
[k]
[charaFadeout G 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Resistance Man B
Yeah! We already decided we weren't going to give up without a fight!
[k]
[messageOff]
[effect bit_talk_41]
[wt 0.4]
[effectStop bit_talk_41]
[charaMoveScale H 1.2 0.4]
[charaMove H 0,40 0.4]
[charaFadeout H 0.4]
[wt 0.5]
[se bac140]
[wt 0.25]
[effect bit_talk_35]
[shake 0.03 3 3 0.7]
[se ad161]
[wt 1.5]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Pirate Woman C
What an idiot. Whether you run away or not, you were going back to being a slave...
[k]
Pirate Woman C
But you're no use as a slave if you attack us.[sr]Shame. That one could've been a decent workhorse.
[k]
Pirate Woman C
Oh well, I guess it's all right, since there's plenty of others to take his place!
[k]
[charaFadeout E 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
GResistance Man C
Y-you[line 2]hrrng!!!
[k]
[messageOff]
[effect bit_talk_41]
[wt 0.4]
[effectStop bit_talk_41]
[charaMoveScale G 1.2 0.4]
[charaMove G 0,40 0.4]
[charaFadeout G 0.4]
[wt 0.5]
[se bac142]
[wt 0.25]
[effect bit_talk_35]
[shake 0.03 3 3 0.7]
[se ad161]
[wt 1.5]
[messageOff]
[wipeout rectangleStripLeftToRight 0.4 1]
[wait wipe]
[charaSet E 99502600 1 Mash]
[charaSet G 1026001 1 d'Eon]
[charaSet H 7027001 1 Effect]
[scene 21030]
[wt 0.4]
[bgm BGM_EVENT_3 0.4]
[wipein rectangleStripRightToLeft 0.4 1]
[wait wipe]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
Fergus
They're slaughtering them! This is horrible!
[k]
[charaFadeout D 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Astolfo
...Master!
[k]
1Let's go save them!
2We've got to stop them!
[charaFadeout B 0.1]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]
Rider
Slaves!?
[k]
Rider
You curs!
[k]
Rider
You dare murder my comrades before my very eyes!?
[k]
[charaFace F 2]
Rider
You will pay dearly for that!
[k]
[se ad59]
[messageOff]
[wipeout rightToLeft 0.3 1]
[wait wipe]
[charaFadeout F 0.1]
[scene 21031]
[wt 0.2]
[seStop ad59 0.7]
[wipein leftToRight 0.3 1]
[wait wipe]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0]
[charaFace C 0]
[charaFadein C 0.1 2]
Pirate Woman A
Huh? Who're you lot? Resistance reinforcements?[sr]Haha, yeh sure took yer sweet time!
[k]
Pirate Woman B
Hey, check out those two![sr]Whaddya think? They men, or women?
[k]
Pirate Woman B
If they're women, we'll just kill 'em off like usual, but if they're men... Check out those tight abs!
[k]
Pirate Woman B
I bet we could have a lotta fun with these two![sr]I love making pretty boys like that squirm!
[k]
[charaFadeout A 0.1]
[charaFadeout C 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
Astolfo
I-I think I just remembered something... Something from one of the other times I was summoned...
[k]
[charaFace B 1]
Astolfo
Gyah, never mind![sr]Not gonna think about it!
[k]
[charaFadeout B 0.1]
[charaTalk G]
[charaFace G 5]
[charaFadein G 0.1 1]
d'Eon
Whether I am a man or a woman...
[k]
d'Eon
...this will not end as you hope.[sr]On that, you have my word.
[k]
[charaFadeout G 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0]
[charaFace C 0]
[charaFadein C 0.1 2]
Pirate Woman A
There's only so much pleasure and plunder to go around, y'know! A girl's gotta get what she wants while the gettin's good!
[k]
Pirate Woman A
So have at it, girls! If you wanna have yer way with 'em, go for it! If you wanna kill 'em, knock yerselves out! This is our world, and we do what we want!
[k]
Pirate Woman B
“Take whatever you want, whenever you want it!”[sr]That's the only rule we live by!
[k]
Pirate Woman B
That's the law of the great Pirate Princess, ruler of Ys!
[k]
[messageOff]
[charaTalk off]
[se ad404]
[wt 1.5]
[seStop ad404 1.0]
[charaFadeout A 0.4]
[charaFadeout C 0.4]
[charaEffect B bit_talk_10_LowLevel]
[charaPut B 1200,1200]
[wt 1.0]
[charaPut B 1]
[charaTalk on]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
Mash
Here they come! Everyone, prepare for battle!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut B 1200,1200]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]
Rider
Don't have to tell me twice. It may not be worth much, but these cretins stole my allies' dignity.
[k]
[charaFace F 2]
Rider
Their crimes are past forgiveness, but they can pay with their lives...for a start!
[k]
[messageOff]
[bgmStop BGM_EVENT_3 0.4]
[fadeout black 0.5]
[wait fade]
[soundStopAll]
[end]