fgo-game-data/ScriptActionEncrypt/03/0300012010.txt
2020-06-01 18:54:42 +00:00

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03-00-01-20-1-0
[soundStopAll]
[charaSet A 99502600 1 Mash]
[charaSet B 1098126400 1 Patxi]
[charaSet C 2010001 1 Billy]
[charaSet D 1017001 1 Musashi]
[charaSet E 98006000 1 "Demonic Beast"]
[charaSet H 98115000 1 Effect]
[charaPut H 1200,1200]
[charaEffect H bit_talk_10_LowLevel]
[bgm BGM_EVENT_77 0.1]
[scene 21501]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
[wt 0.1]
[fadein black 0.8]
[wait fade]
Musashi
So THAT'S what's going on here.
[k]
[charaFace D 11]
Musashi
This place is a Lostbelt... A different world where the Pruning Theoretical Phenomenon is still taking place.
[k]
[charaFace D 0]
Musashi
So now, you're after the bad guys[line 2]Crypters,[sr]you called 'em?[line 2]who ruined the world.
[k]
[charaFace D 1]
Musashi
And on top of THAT, the hot gunslinger[sr]you've got with you is Billy the Kid!
[k]
Musashi
I hoped that might be the case when I heard[sr]you call him Billy, and I was totally right!
[k]
[charaFace D 0]
Musashi
This is great. This is so great! (Squee)
[k]
Musashi
...[sr]...
[k]
1No rattling your sword at Billy.
[charaFace D 10]
Musashi
Whoa, how did you know?
[k]
2No dueling our allies.
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Billy
Aw, really? And here I was all locked and loaded.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
[charaFace D 0]
Musashi
Sorry. Old habits and all that. Besides, a quick-draw battle between a gunslinger and a swordsman?
[k]
Musashi
How could I NOT want to see which of us would win?
[k]
Musashi
Granted, I've already won a number of quick-draw battles with other gunslingers, but Billy the Kid's GOT to be on a whole other level.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 2]
[charaFace C 0]
[charaFadein C 0.1 0]
Musashi
Is it true you can fire off three rounds between a man's eyes before he's even had time to blink? You ARE supposed to be faster than lightning, right?
[k]
Billy
'Course I am. Plenty of folks've come to see if those rumors were true, and they've gotten more'n two or three rounds between the eyes for their trouble!
[k]
[charaFace C 1]
Billy
This ain't really the place, though. Too closed in. You're plannin' to deflect anythin' I fire and rush me for the kill, ain'tcha?
[k]
Billy
Probably cap the whole thing off by sayin' somethin' 'bout how you was only lookin' to see who's faster, then just mosey along.
[k]
[charaFace D 3]
Musashi
Ahaha, saw right through me, huh?[sr]Guess you and I are BOTH outlaws through and through!
[k]
[charaFadeout D 0.1]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Patxi
...So you guys size each other up even when you're joking around? You really are incorrigible.
[k]
Patxi
Seems like a big waste of ammo to me.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0]
[charaFace D 0]
[charaFadein D 0.1 2]
Billy
Hey, I keep the rules of engagement as much as the next outlaw. Ain't my fault this little lady's a ruthless savage!
[k]
[bgm BGM_EVENT_77 1.0 0.5]
Musashi
I mind my manners too, you know. I just happen to enjoy life-and-death duels as much as I do testing my skills.[se bac306]
[k]
[bgm BGM_EVENT_77 1.0 0.0]
Billy
That so? 'Cause it sure looks to me like the only thing[sr]that you're worried about with your swordplay is stayin' alive, no matter what.[se ad346][wt 0.3][seStop ad346]
[k]
[messageOff]
[charaTalk off]
[wt 2.3]
[charaFace C 1]
[charaFace D 6]
Musashi&Billy
Hahahaha![bgm BGM_EVENT_77 1.0 1.0]
[k]
[charaFadeout D 0.1]
[charaFadeout C 0.1]
[wt 0.2]
[charaTalk on]
[charaPut H 1]
[charaTalk A]
[charaFace A 13]
[charaFadein A 0.1 1]
Mash
I'm glad to see them hitting it off so well, Senpai.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut H 1200,1200]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Billy
Anyways, I think we'd better put the duelin' off while we're here.
[k]
[charaFace C 4]
Billy
I noticed durin' that last scrap that my gunshots sure make a helluva lotta noise here, so...
[k]
[messageOff]
[wt 0.3]
[charaMoveReturn C 0,10 0.3]
[charaFace C 0]
[wt 0.5]
Billy
Wait. That's it.
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[se ad346]
[wt 0.3]
[seStop ad346]
[effect bit_talk_muzzleflash]
[flashin once 0.1 0.1 FFFFFF90 FFFFFF90]
[se ad563]
[wt 0.8]
[se bac179]
[seVolume bac179 0 0.4]
[effectStop bit_talk_muzzleflash]
[wt 1.0]
[bgmStop BGM_EVENT_77 1.5]
[wt 0.5]
[charaPut H 1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Mash
Billy...?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut H 1200,1200]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Billy
Yep. There. We can use the ringin' of my gunshots to help figure out how to get around in here.
[k]
[bgm BGM_EVENT_82 0.1]
Billy
I doubt it'll give us a straight shot to the exit,[sr]but it oughta at least give us an idea where to go.
[k]
[charaFace C 4]
Billy
Only thing is that I ain't really got the ear to figure out the change in the sound. Keen hearin' ain't really my strong suit.
[k]
Billy
I bet the musician could pull it off,[sr]but 'course, he ain't here right now.
[k]
[charaFace C 0]
Billy
How 'bout you, Ms. Samurai?[sr]Think you could do it?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Musashi
Hm? I don't have to. We've got someone[sr]else with excellent hearing right here.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut H 1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Mash
Patxi!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut H 1200,1200]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Patxi
Wait...
[k]
[charaFace B 0]
Patxi
You want me to figure out the differences[sr]in the acoustics of Billy's gunshots?
[k]
Patxi
...Well, I HAVE done that before. It's a handy trick to figure out how many Demonic Beasts there are in a pack.
[k]
Patxi
But figuring out this labyrinth's layout?[sr]I don't know...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Billy
You got it.
[k]
[charaFace C 0]
Billy
Patxi, we're bettin' on those Yaga ears of yours.[sr]I'm sure they can pull us through this.
[k]
Billy
What do you say? Will you give it a shot?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Patxi
...A-all right. Guess that's our only option...!
[k]
1We're counting on you!
[charaFace B 1]
Patxi
Don't worry. These ears of ours aren't just for show!
[k]
[messageOff]
[bgm BGM_EVENT_82 1.5 0.5]
[fadeout black 1.0]
[wait fade]
[charaFace B 0]
[scene 21510]
[wt 0.5]
[se ad563]
[wt 0.5]
[bgm BGM_EVENT_82 0.1 1.0]
[fadein black 0.5]
[wait fade]
[wt 0.5]
Patxi
The front path leads to a dead end, and the left side takes us back to where we were. There's a staircase leading up if we go diagonally.
[k]
[messageOff]
[fadeout black 1.0]
[wait fade]
[wt 0.7]
[fadein black 1.0]
[wait fade]
[wt 0.5]
[se ad563]
[wt 1.2]
[charaFace B 3]
Patxi
No, this isn't it.[sr]Every path here leads to a dead end.
[k]
[charaFace B 0]
Patxi
We'll have to go back and try another one.
[k]
[messageOff]
[fadeout black 1.0]
[wait fade]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[wt 0.5]
[se ad563]
[wt 1.5]
[charaFace B 2]
Patxi
...Hang on...[sr]There's a path that doesn't ricochet at all![bgmStop BGM_EVENT_82 1.5]
[k]
1Then, that means...
2You found the exit!
[charaFadeout B 0.1]
[messageOff]
[wt 0.4]
[se ad55]
[fadeout black 1.5]
[wait fade]
[seStop ad55 1.8]
[scene 21500]
[fadein black 1.0]
[wait fade]
[wt 0.5]
[charaPut H 2]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 2]
[charaFace B 0]
[charaFadein B 0.1 0]
Mash
Let's go, Master!
[k]
[charaFace B 2]
Patxi
Hold on! There's something there!
[k]
[charaFace A 14]
Mash
Oh no. Is it the Minotaur...!?
[k]
[messageOff]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.3]
[charaPut H 1200,1200]
[bgm BGM_EVENT_80 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.4 1]
[wt 0.5]
[se ad564]
[wt 2.0]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0]
[charaFace C 0]
[charaFadein C 0.1 2]
Patxi
...Doesn't look like it.[sr]They're just regular beasts here to guard the exit.
[k]
Billy
Aw, that all?[sr]Shouldn't be any kinda trouble for us, then.
[k]
[charaFadeout C 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Musashi
In that case, let's wrap this up nice and quick.
[k]
[charaFace D 5]
Musashi
I had to save bits and pieces of these creatures to eat so I could keep a minimum of magical energy going when I was on my own, but now that I've got a Master, the sky's the limit.
[k]
Musashi
No more worrying about keeping the tasty bits intact.[sr]Time to show these things what I can really do!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.5]
[wait fade]
[soundStopAll]
[end]