690 lines
11 KiB
Plaintext
690 lines
11 KiB
Plaintext
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$94-07-27-12-1-1
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1098124500 1 "Da Vinci"]
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[charaSet B 1098241700 1 Ishtar]
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[charaSet C 1098241800 1 Emiya]
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[charaSet D 2013001 1 Arash]
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[charaSet E 2002001 1 Gilgamesh]
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[charaSet F 2018001 1 "Kid Gil"]
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[charaSet G 2003001 1 "Robin Hood"]
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[charaSet H 2006000 1 David]
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[charaSet I 98086000 1 Holmes]
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[charaSet J 1098158200 1 Sion]
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[charaSet K 2034000 1 Tell]
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[charaSet M 98115000 1 Static1]
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[charaSet N 98115000 1 Static2]
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[charaEffect M bit_talk_10]
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[charaPut M 2000,2000]
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[charaEffect N bit_talk_10]
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[charaPut N 2000,2000]
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[charaDepth B 2]
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[charaDepth C 4]
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[branchQuestClear lblClear01 94064915]
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[branchQuestClear lblClear01 3001101]
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[label lblNotClear01]
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[scene 104100]
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[sceneSet O 104100 1]
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[sceneSet P 104100 1]
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[branch lblConf01]
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[label lblClear01]
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[scene 132900]
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[sceneSet O 132900 1]
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[sceneSet P 132900 1]
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[label lblConf01]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_72 0.1]
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[se ad31]
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[charaTalk off]
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[charaFace B 2]
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[charaFadeinFSR B 0.1 256,0]
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[charaPutFSR M 326,0]
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[charaFace C 2]
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[charaFadeinFSL C 0.1 -256,0]
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[charaPutFSL N -256,0]
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@Ishtar
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...![sr]...!!!
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[k]
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[seStop ad31]
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[charaFadeout B 0.1]
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[charaFadeout C 0.1]
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[charaPut M 2000,2000]
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[charaPut N 2000,2000]
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[wt 0.1]
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[charaTalk on]
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[charaTalk A]
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[charaFace A 22]
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[charaFadein A 0.1 1]
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@Da Vinci
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Huh!? You missed one!? And it's heading straight for us at lightning speed!?
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 5]
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[charaFadein D 0.4 1]
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[wt 0.4]
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@Arash
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Uh-oh. This isn't good!
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[k]
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[messageOff]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 2]
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[charaFadein E 0.4 1]
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[wt 0.4]
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@Gilgamesh
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[f large]You fool!
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[k]
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@Gilgamesh
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This is what you have to show after all that bravado when you pushed me aside!?
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[k]
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[messageOff]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.4 1]
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[wt 0.4]
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@Kid Gil
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(I...really should kill him someday. It'll have to wait, I guess.)
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[k]
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@Kid Gil
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Way to go, Ishtarin. I knew she wouldn't let us down.
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[k]
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[messageOff]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0.4 1]
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[wt 0.4]
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@Robin Hood
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This might be a dumb question, but...it's just one arrow, isn't it? What's the big deal?
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Da Vinci
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It's not just an arrow. It's an arrow that came out on top of a struggle for survival of the fittest. It's got magical energy, durability, and good luck to spare.
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[k]
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@Da Vinci
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You're all Servants; you should understand what that means.
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[k]
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@Da Vinci
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It may just be a single arrow, but that single arrow is devastatingly lethal, packed to the brim with all kinds of curses.
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk depthOff]
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[charaTalk off]
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[charaDepth A 1]
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[charaDepth O 2]
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[charaDepth I 3]
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[charaDepth J 3]
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[charaDepth E 4]
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[charaDepth P 5]
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[charaDepth F 6]
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[charaDepth H 7]
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[charaScale O 1.2]
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[charaScale P 1.2]
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[charaScale E 1.2]
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[charaScale J 1.2]
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[charaScale I 1.2]
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[charaScale G 1.2]
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[charaScale D 1.2]
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[charaScale F 1.2]
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[charaScale D 1.2]
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[branchQuestNotClear lblNotClear04 3001222]
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[branch lblClear04]
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[label lblNotClear04]
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[charaFace I 5]
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[charaFadein I 1.0 -450,0]
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[branch lblConf04]
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[label lblClear04]
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[charaFace J 5]
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[charaFadein J 1.0 -450,0]
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[label lblConf04]
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[charaFace E 0]
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[charaFadein O 1.0 0,-200]
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[charaFadein E 1.0 250,0]
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[charaMove J -350,0 10.0]
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[charaMove I -350,0 10.0]
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[charaMove E 350,0 10.0]
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[charaMove O 100,-200 10.0]
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[wt 1.5]
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@Da Vinci
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At this point, even a Servant trying to block the shot with their own body wouldn't be able to stop it. They'd just wind up getting infected and turned into another arrow.
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[k]
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[messageOff]
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[charaFace F 5]
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[charaFace H 0]
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[charaFadein P 1.0 0,-200]
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[charaFadein H 1.0 350,0]
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[charaFadein F 1.0 -350,0]
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[charaMove F -450,0 10.0]
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[charaMove H 250,0 10.0]
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[charaMove P -100,-200 10.0]
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[wt 1.5]
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[charaFadeout O 0.1]
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[charaFadeout I 0.1]
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[charaFadeout E 0.1]
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[charaFadeout J 0.1]
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@Da Vinci
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If it makes its way to Chaldea, its concepts will erode everything until it sinks us.
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[k]
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[messageOff]
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[charaDepth O 8]
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[charaDepth D 9]
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[charaDepth G 10]
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[charaFace G 0]
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[charaFace D 5]
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[charaFadein O 1.0 0,-200]
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[charaFadein G 1.0 250,0]
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[charaFadein D 1.0 -450,0]
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[charaMove D -350,0 10.0]
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[charaMove G 350,0 10.0]
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[charaMove O 100,-200 10.0]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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[wt 1.5]
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[charaFadeout F 0.1]
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[charaFadeout H 0.1]
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[charaFadeout P 0.1]
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@Da Vinci
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We only have one method left. It's the strongest possible way to counter a story: face it head-on and shoot it down!
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[k]
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[messageOff]
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[charaFadeout O 1.0]
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[charaFadeout G 1.0]
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[charaFadeout D 1.0]
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[wt 1.5]
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[charaDepth O 2]
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[charaDepth D 5]
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[charaDepth G 6]
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[charaTalk on]
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[charaTalk depthOn]
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@Da Vinci
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And this time, we absolutely can't afford to miss!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaScale J 1.0]
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[charaScale E 1.0]
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[charaScale I 1.0]
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[charaScale G 1.0]
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[charaScale D 1.0]
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[charaScale F 1.0]
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[charaScale D 1.0]
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[branchQuestNotClear lblNotClear02 3001222]
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[branch lblClear02]
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[label lblNotClear02]
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[charaTalk I]
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[charaFace I 5]
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[charaFadein I 0.1 1]
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@Holmes
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I'm afraid we're out of time. Ms. Da Vinci. My good Archers.
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[k]
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@Holmes
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We must launch the last Spirit Origin pod in the next thirty seconds, and we can fit only one of you within!
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[k]
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[messageOff]
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[charaFadeout I 0.1]
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[wt 0.1]
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[branch lblConf02]
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[label lblClear02]
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[charaTalk J]
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[charaFace J 5]
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[charaFadein J 0.1 1]
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@Sion
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There is no more time for discussion. Da Vinci. Archers.
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[k]
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@Sion
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We must launch the last Spirit Origin pod in the next thirty seconds, and we can fit only one of you inside!
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[k]
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[messageOff]
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[charaFadeout J 0.1]
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[wt 0.1]
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||
|
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[label lblConf02]
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||
[charaTalk E]
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||
[charaFace E 0]
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||
[charaFadein E 0.1 1]
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||
[wt 1.0]
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||
[charaFadeout E 0.1]
|
||
[wt 0.1]
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||
|
||
[charaTalk F]
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||
[charaFace F 5]
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[charaFadein F 0.1 1]
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[wt 1.0]
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||
[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0.1 1]
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[wt 1.0]
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[charaFadeout G 0.1]
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[wt 0.1]
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||
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[charaTalk H]
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[charaFace H 0]
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[charaFadein H 0.1 1]
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[wt 1.0]
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||
[charaFadeout H 0.1]
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[wt 0.1]
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[bgmStop BGM_EVENT_72 1.5]
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[charaTalk D]
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[charaFace D 5]
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[charaFadein D 0.1 1]
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[wt 1.0]
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[charaFadeout D 0.1]
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[wt 1.0]
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||
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[charaFadein O 1.0 100,-250]
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[charaMove O 120,-250 1.0]
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[wt 1.0]
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[se ade74]
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||
[seStop ade74 0.3]
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|
||
[charaScale K 1.2]
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||
[charaTalk K]
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||
[charaFace K 0]
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[charaFadein K 0.4 -100,0]
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[wt 0.4]
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@Tell
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Could you let me handle this?
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[k]
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[messageOff]
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||
[charaFadeout O 0.6]
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||
[charaFadeout K 0.6]
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||
[wt 0.8]
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||
[charaScale K 1.0]
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||
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||
[bgm BGM_KYOSU_1 0.1]
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[charaTalk A]
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[charaFace A 22]
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[charaFadein A 0.1 1]
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@Da Vinci
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William Tell!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk K]
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[charaFace K 1]
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[charaFadein K 0.1 1]
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@Tell
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We need to shoot down this incoming arrow and we absolutely cannot miss, right?
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[k]
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@Tell
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If that's the only choice we have left, then I'll do it.
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[k]
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[charaFadeout K 0.1]
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[wt 0.1]
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||
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[charaTalk G]
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[charaFace G 1]
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[charaFadein G 0.1 1]
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@Robin Hood
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He's right. There's no better Archer for the job than Uncle Tell. I think all of us can agree there, yeah?
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[k]
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[messageOff]
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[charaFadeout G 0.1]
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||
[wt 0.1]
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||
|
||
[charaTalk depthOff]
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||
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||
[charaDepth D 1]
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||
[charaDepth E 2]
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||
|
||
[charaTalk off]
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||
[charaFace D 0]
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||
[charaFadeinFSR D 0.1 256,0]
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||
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||
[charaFace E 3]
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||
[charaFadeinFSL E 0.1 -256,0]
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||
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||
[wt 1.2]
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||
|
||
[charaFadeout D 0.1]
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||
[charaFadeout E 0.1]
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||
[wt 0.1]
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||
|
||
[charaFace F 0]
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||
[charaFadeinFSL F 0.1 -256,0]
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||
|
||
[charaFace H 1]
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||
[charaFadeinFSR H 0.1 256,0]
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||
|
||
[wt 1.2]
|
||
|
||
[charaFadeout F 0.1]
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||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaDepth J 1]
|
||
[charaDepth I 1]
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||
[charaDepth A 2]
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||
|
||
[charaTalk on]
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||
[charaTalk depthOff]
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||
[charaTalk A]
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||
[charaFace A 26]
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||
[charaFadeinFSR A 0.1 2]
|
||
|
||
[branchQuestNotClear lblNotClear03 3001222]
|
||
[branch lblClear03]
|
||
|
||
[label lblNotClear03]
|
||
|
||
[charaFace I 9]
|
||
[charaFadeinFSL I 0.1 0]
|
||
|
||
[branch lblConf03]
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||
|
||
[label lblClear03]
|
||
|
||
[charaFace J 0]
|
||
[charaFadeinFSL J 0.1 0]
|
||
|
||
[label lblConf03]
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||
|
||
@Da Vinci
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||
...All right, it's settled!
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||
[k]
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||
|
||
[messageOff]
|
||
[bgm BGM_KYOSU_1 1.0 0.5]
|
||
[fadeout black 1.0]
|
||
[wait fade]
|
||
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout J 0.1]
|
||
[charaFadeout I 0.1]
|
||
|
||
[charaSet A 1098124510 1 "Da Vinci"]
|
||
[charaSet M 98115000 1 Static1]
|
||
|
||
[imageSet P cut361_radar06 1]
|
||
|
||
[scene 157301]
|
||
|
||
[wt 2.0]
|
||
|
||
[bgm BGM_KYOSU_1 1.0 1.0]
|
||
[fadein black 1.0]
|
||
[wait fade]
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||
|
||
[se ad550]
|
||
[seVolume ad550 0 0]
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||
[seVolume ad550 0.5 0.8]
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||
[wt 0.5]
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||
|
||
[fowardEffect bit_talk_warp_out]
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||
[wt 0.8]
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||
[seStop ad550 0.3]
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||
[se ad473]
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||
[seVolume ad473 0 0.5]
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||
[se ade132]
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||
[seVolume ade132 0 0.5]
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||
[wt 0.5]
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||
|
||
[charaTalk depthOn]
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||
[charaTalk K]
|
||
[charaFace K 0]
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||
[charaFadein K 0.4 1]
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||
[wt 1.8]
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||
|
||
[charaFadeout K 0.1]
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||
[wt 0.1]
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||
|
||
[se ad1]
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||
[charaFadein P 0.2 0,-200]
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||
[wt 1.5]
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||
|
||
[charaFadeout P 0.2]
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||
[wt 0.5]
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||
|
||
[charaTalk K]
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||
[charaFace K 5]
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||
[charaFadein K 0.1 1]
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||
@Tell
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||
...I'm here. Getting into firing position now.
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||
[k]
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||
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||
[messageOff]
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
|
||
[se ad13]
|
||
[charaPut M 0,0]
|
||
[charaEffect M bit_talk_10_LowLevel]
|
||
[wt 0.2]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.2 1]
|
||
[wt 0.4]
|
||
|
||
@Da Vinci
|
||
This is well and truly our last line of defense. We're all counting on you, Tell!
|
||
[k]
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||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
[charaPut M 2000,2000]
|
||
|
||
[charaTalk K]
|
||
[charaFace K 1]
|
||
[charaFadein K 0.1 1]
|
||
@Tell
|
||
Don't worry. One chance is all I need.
|
||
[k]
|
||
|
||
[charaFace K 0]
|
||
@Tell
|
||
...(Exhale)
|
||
[k]
|
||
|
||
[charaFace K 5]
|
||
@Tell
|
||
It might be none of my business, but as a father...
|
||
[k]
|
||
|
||
@Tell
|
||
...I can't just sit back and ignore your regrets.
|
||
[k]
|
||
|
||
@Tell
|
||
The least I can do is shoot you down and send you on, cleansed.
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[se ad825]
|
||
[seVolume ad825 0 0.5]
|
||
[se ade343]
|
||
[seVolume ade343 0.0 0.0]
|
||
[seVolume ade343 1.0 1.0]
|
||
[effect bit_talk_lens_flare_fs]
|
||
[wt 1.5]
|
||
|
||
@Tell
|
||
...Here it comes.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[seStop ade343 0.4]
|
||
[seStop ad825 0.4]
|
||
[wipeout rectangleStripLeftToRight 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
[scene 159300]
|
||
|
||
[effectDestroy bit_talk_lens_flare_fs]
|
||
[charaScale K 1.4]
|
||
[charaFace K 5]
|
||
[charaMove K -50,-50 0.1]
|
||
|
||
[pictureFrameTop cut063_cinema]
|
||
|
||
[charaSet B 5009000 1 "Effect Dummy"]
|
||
|
||
|
||
[wt 0.5]
|
||
|
||
[charaMove K 0,-50 10.0]
|
||
[charaEffect K bit_talk_36]
|
||
[wt 0.2]
|
||
|
||
[cueSe SE_22 22_ad1179]
|
||
[wipein rectangleStripRightToLeft 0.4 1.0]
|
||
[wait wipe]
|
||
[wt 0.4]
|
||
|
||
@Tell
|
||
If I absolutely must hit a target, then that's what I'll do.
|
||
[k]
|
||
|
||
@Tell
|
||
It's just who I am.
|
||
[k]
|
||
|
||
[charaFace K 2]
|
||
@Tell
|
||
[align center][f large]Apfel Schießen![align]
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[seStop 22_ad1179]
|
||
[bgmStop BGM_KYOSU_1 0.1]
|
||
[cueSe Servants_203400 bac1098]
|
||
[fadeout white 0.5]
|
||
[wait fade]
|
||
|
||
[charaFadeout K 0.1]
|
||
[charaEffectDestroy K bit_talk_36]
|
||
[scene 10000]
|
||
|
||
[wt 0.5]
|
||
[seVolume bac1098 0.3 0.1]
|
||
|
||
[fadein white 1.0]
|
||
[wait fade]
|
||
[pictureFrame]
|
||
|
||
[charaPut B -270,-330]
|
||
[charaEffect B bit_talk_rarrow01_tl_fs 0,0 F]
|
||
[charaRollMove B 0.1 100]
|
||
[wt 0.8]
|
||
|
||
[cueSe NoblePhantasm_203400 NP_203400_3]
|
||
[wt 3.0]
|
||
|
||
|
||
|
||
[fadeout black 0.5]
|
||
[wait fade]
|
||
[soundStopAll]
|
||
[end]
|