117 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			117 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| $94-00-05-01-1-0
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| 
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| [soundStopAll]
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| [bgm BGM_EVENT_2 0.1]
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| [backEffect bit_talk_helloween01 1]
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| [scene 20805]
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| [charaSet A 8001001 1 Mash]
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| [charaSet B 98003000 2 "Dr. Roman"]
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| [charaSet C 98002000 1 Fou]
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| [charaFadein A 0.1 1]
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| [charaFace A 7]
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| [fadein black 1]
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| [wait fade]
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| @Mash
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| We've arrived. The time period is unknown but the location appears to be somewhere in Europe.
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| [k]
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| 
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| [charaFace A 13]
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| @Mash
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| That said... It feels both a bit frightening and yet fun, somehow. How odd.
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| [k]
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| 
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| [charaFace A 1]
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| @Mash
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| There are jack-o'-lanterns hanging all over the place,[sr]and all the skeletons are dancing about.
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| [k]
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| 
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| [charaFadeout A 0.1]
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| [charaFadein C 0.1 1]
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| @Fou
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| Fou, fooou! Fa!
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| [k]
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| 
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| [charaFadeout C 0.1]
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| [se ad13]
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| [communicationChara 98003003 1 5 0 4]
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| @Dr. Roman
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| It's a much grander setup than I imagined...[sr]Perhaps I underestimated her...
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| [k]
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| 
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| [communicationCharaClear]
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| [wait communicationChara]
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| [charaFadein A 0.1 1]
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| [charaFace A 13]
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| @Mash
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| Yes... Since this is Miss Ba...ry we're talking about,[sr]I thought she'd be more of a paper decorations kind of girl...
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| [k]
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| 
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| [charaFadeout A 0.1]
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| [communicationChara 98003003 1 5 0 0]
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| @Dr. Roman
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| Seems like we might need to pay extra attention here.
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| [k]
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| 
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| @Dr. Roman
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| I'm picking up some weak hostile signatures here and[sr]there. There's no telling what could happen here.[sr]Be on your guard as you investigate.
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| [k]
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| 
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| [communicationCharaClear]
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| [wait communicationChara]
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| [charaFadein A 0.1 1]
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| [charaFace A 1]
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| @Mash
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| Right, this was totally unexpected, so it's sure to be more than we bargained for!
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| [k]
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| 
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| @Mash
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| Now, let's go, Master!
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| [k]
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| 
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| @Mash
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| All that glitters isn't gold, but when in Rome, do as the Romans do, they say!
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| [k]
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| 
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| [charaFadeout A 0.5]
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| [wt 0.3]
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| [messageOff]
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| [wipeout leftToRight 1 3]
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| [wait wipe]
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| [backEffect bit_talk_helloween01 1]
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| [scene 20805]
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| [bgmStop BGM_EVENT_2 0.1]
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| [wipein rightToLeft 1 3]
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| [wait wipe]
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| [charaSet D 98006200 1]
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| [charaFadein D 0.4 1]
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| [se ad21]
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| [wt 0.3]
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| @???
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| Leave it there... Leave it there...[sr]Leave some AP or stones and stuff there...
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| [k]
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| 
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| [charaFadeout D 0.1]
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| [bgm BGM_EVENT_3]
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| [charaFadein A 0.1 1]
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| [charaFace A 4]
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| @Mash
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| Hmmph! So a ghost-type is the first up,[sr]I see... How typical.
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| [k]
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| 
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| @Mash
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| It's far from surprising, but well, I suppose it is what it is.[sr]It's the most basic of basics in a haunted house scenario.
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| [k]
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| 
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| [charaFace A 2]
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| @Mash
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| On second thought, this could be fun.[sr]Senpai, quickly now! It's time for some ghost-busting!
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| [k]
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| 
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| [charaFadeout A 0.5]
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| [messageOff]
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| [fadeout black 0.5]
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| [bgmStop BGM_EVENT_3 0.4]
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| [wait fade]
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| [soundStopAll]
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| [end]
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