561 lines
		
	
	
		
			9.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			561 lines
		
	
	
		
			9.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| 
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| 
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| $94-03-13-08-1-0
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| 
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| [soundStopAll]
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| 
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| [charaSet A 3036000 1 Bradamante]
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| [charaSet B 9007000 1 Quetzalcoatl]
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| [charaSet C 4019001 1 Martha]
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| [charaSet D 98002000 1 Fou]
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| [charaSet E 3028001 1 "Jaguar Warrior"]
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| [charaSet F 99502600 1 Mash]
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| [charaSet G 98111500 1 Static]
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| [charaSet H 8006200 1 "Effect Dummy"]
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| 
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| [scene 30530]
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| 
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| [charaPut G 0,-2000]
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| [charaEffect G bit_talk_10_LowLevel]
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| 
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| [fadein black 1.0]
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| [wait fade]
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| 
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| [bgm BGM_EVENT_2 0.1]
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| 
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| [charaTalk A]
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| [charaFace A 1]
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| [charaFadein A 0.1 1]
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| 
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| @Bradamante
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| A killer finisher, huh... I love the sound of that. It has its own unique flavor, even different than a Noble Phantasm.
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| [k]
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| 
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| [charaFace A 4]
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| @Bradamante
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| I'll admit, I was a little jealous whenever[sr]I saw the others double-teaming us...
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| [k]
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| 
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| ?1:(So honest!)
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| ?2:(I know what she means...)
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| ?!
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| 
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| [charaFace A 2]
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| @Bradamante
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| So I welcome this challenge! I'll endure any training it takes to learn our own killer finisher, no matter how harsh!
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| [k]
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| 
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| [charaFace A 0]
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| @Bradamante
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| I mean, I might have a little difficulty with being trapped and abandoned in an illusory garden, or other trials of mental fortitude...
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| [k]
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| 
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| @Bradamante
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| ...but I'm great at physical obstacles, like climbing out of deep pits! I'm a lot tougher than I look!
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| [k]
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| 
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| 
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| [charaTalk B]
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| [charaFace B 0]
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| [charaFadein B 0.1 1]
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| 
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| @Quetzalcoatl
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| Don't worry! I think this will probably[sr]play more to your strengths, yes!
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| [k]
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| 
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| [messageOff]
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| [charaFadeout B 0.1]
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| [wt 0.5]
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| 
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| [shake 0.05 3 3 0.4]
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| [se ad238]
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| [wt 2.0]
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| 
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| [se bac23]
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| [effect bit_talk_Slash_white_01 -150,0]
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| [wt 0.2]
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| [se bac23]
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| [effect bit_talk_Slash_white_01]
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| [wt 0.2]
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| [se bac23]
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| [effect bit_talk_Slash_white_01 150,0]
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| [wt 0.8]
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| 
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| [charaTalk B]
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| [charaFace B 0]
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| [charaFadein B 0.1 1]
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| @Quetzalcoatl
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| We'll use these big trees I just pulled[sr]out of the ground as training dummies.
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| [k]
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| 
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| @Quetzalcoatl
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| Think of the trees' roots as your opponent's[sr]feet, and their branches as arms.
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| [k]
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| 
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| [charaFadeout B 0.1]
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| [wt 0.1]
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| 
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| [charaTalk A]
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| [charaFace A 2]
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| [charaFadein A 0.1 1]
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| @Bradamante
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| Got it!
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| [k]
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| 
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| 
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| [charaTalk C]
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| [charaFace C 0]
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| [charaFadein C 0.1 1]
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| 
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| @Martha
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| So the idea is to float the dummies down the river, and land the move on them when they go down the waterfall.
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| [k]
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| 
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| [charaFace C 1]
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| @Martha
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| Very well. I'll take care of[sr]that part of your training.
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| [k]
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| 
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| [charaFadeout C 0.1]
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| [wt 0.1]
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| 
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| [charaTalk B]
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| [charaFace B 0]
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| [charaFadein B 0.1 1]
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| @Quetzalcoatl
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| Muchas gracias.[sr]Now, as far as actually developing this move goes...
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| [k]
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| 
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| [messageOff]
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| [fadeout black 1.5]
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| [wait fade]
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| [charaFadeout B 0.1]
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| 
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| [wt 1.5]
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| [fadein black 1.5]
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| [wait fade]
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| 
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| [charaTalk A]
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| [charaFace A 0]
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| [charaFadein A 0.1 1]
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| @Bradamante
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| I see... So we need to land the move on the dummy, all without succumbing to the waterfall's intense pressure.
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| [k]
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| 
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| @Bradamante
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| And not only that, we have to[sr]do so at exactly the same time...
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| [k]
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| 
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| [charaFace A 1]
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| @Bradamante
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| Okay, let's do it! We may not have much time, but I'll do whatever it takes to make sure this new move is ready by our next match!
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| [k]
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| 
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| ?1:Be careful you don't get hurt.
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| ?2:Let me know if there's anything I can do to help.
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| ?!
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| 
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| [charaFace A 0]
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| @Bradamante
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| Thank you, [%1]!
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| [k]
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| 
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| 
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| [charaTalk D]
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| [charaFace D 0]
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| [charaFadein D 0.1 1]
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| 
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| @Fou
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| Fou fou!
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| [k]
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| 
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| [charaFadeout D 0.1]
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| [wt 0.1]
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| 
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| [charaTalk A]
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| [charaFace A 0]
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| [charaFadein A 0.1 1]
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| @Bradamante
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| I can feel all your expectations riding on me.[sr][%1], our dependable trainer-slash-manager...[sr]Lord Fou... Mash... Coach Martha...
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| [k]
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| 
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| @Bradamante
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| Well, don't worry, everyone.[sr]“Give up” just isn't in my vocabulary!
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| [k]
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| 
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| [messageOff]
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| [wipeout rollRight 1.0 1]
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| [wait wipe]
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| 
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| [bgmStop BGM_EVENT_2 0.5]
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| 
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| [charaFadeout A 0.1]
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| 
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| [wt 1.0]
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| [wipein rollLeft 1.0 1]
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| [wait wipe]
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| 
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| [bgm BGM_EVENT_62 0.5]
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| 
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| [se ad73]
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| [charaTalk A]
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| [charaFace A 2]
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| [charaFadein A 0.1 600,0]
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| [charaMove A 0,0 0.3]
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| 
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| [wt 0.4]
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| 
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| [se bac11]
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| [fowardEffect bit_talk_14]
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| [charaShake A 0.04 3 3 0.4]
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| [charaFace A 4]
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| [wt 0.7]
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| 
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| [charaMove A 0,-50 0.4]
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| [charaFadeout A 0.4]
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| [wt 0.4]
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| [se ad417]
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| [wt 1.2]
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| 
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| [charaTalk A]
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| [charaFace A 4]
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| [charaFadein A 0.4 0,-100]
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| [charaMove A 0,0 1.0]
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| [wt 1.0]
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| @Bradamante
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| Oof. This is...harder than I thought...[sr](Huff, huff)
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| [k]
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| 
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| ?1:Are you all right?
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| ?2:Purifying Recovery!
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| ?!
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| 
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| [messageOff]
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| 
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| [effect bit_talk_cure]
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| [wt 0.2]
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| [cueSe Battle bas2]
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| [wt 2.0]
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| 
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| [charaFace A 1]
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| @Bradamante
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| Thanks, [%1].[sr]I'm all set now!
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| [k]
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| 
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| 
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| [charaTalk B]
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| [charaFace B 0]
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| [charaFadein B 0.1 1]
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| @Quetzalcoatl
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| Estás bien, Bradaman?
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| [k]
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| 
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| [charaFadeout B 0.1]
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| [wt 0.1]
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| 
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| [charaTalk A]
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| [charaFace A 0]
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| [charaFadein A 0.1 1]
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| @Bradamante
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| I'm fine! What about you?[sr]You must be at least as tired as me!
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| [k]
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| 
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| 
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| [charaTalk B]
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| [charaFace B 0]
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| [charaFadein B 0.1 1]
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| @Quetzalcoatl
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| I could do this all day, yes! Our timing is getting better as we go, so let's keep training!
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| [k]
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| 
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| [charaFadeout B 0.1]
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| [wt 0.1]
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| 
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| [charaTalk A]
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| [charaFace A 2]
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| [charaFadein A 0.1 1]
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| @Bradamante
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| Took the words right out of my mouth![sr]Just keep them coming!
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| [k]
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| 
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| 
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| [charaTalk C]
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| [charaFace C 2]
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| [charaFadein C 0.1 1]
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| @Martha
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| Here comes the next training dummy!
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| [k]
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| 
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| [messageOff]
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| [fadeout black 1.0]
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| [wait fade]
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| 
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| [charaFadeout C 0.1]
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| 
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| [charaDepth A 1]
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| [charaDepth H 3]
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| 
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| [wt 0.5]
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| [fadein black 1.0]
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| [wait fade]
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| 
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| [se ad73]
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| [charaTalk A]
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| [charaFace A 2]
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| [charaFadein A 0.1 600,0]
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| [charaMove A 0,0 0.3]
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| 
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| [wt 0.4]
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| 
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| [se bac11]
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| [fowardEffect bit_talk_14]
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| [charaShake A 0.04 3 3 0.4]
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| [charaFace A 4]
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| [wt 0.7]
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| 
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| [charaMove A 0,-50 0.4]
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| [charaFadeout A 0.4]
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| [wt 0.4]
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| [se ad417]
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| [wt 1.2]
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| 
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| [messageOff]
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| [wipeout rollRight 1.0 1]
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| 
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| [wait wipe]
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| 
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| [wt 0.7]
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| 
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| [wipein rollLeft 1.0 1]
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| [wait wipe]
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| 
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| [se ad73]
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| [charaTalk A]
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| [charaFace A 2]
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| [charaFadein A 0.1 600,0]
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| [charaMove A 0,0 0.3]
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| [wt 0.5]
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| 
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| [charaPut H 0,0]
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| [charaEffect H bit_talk_radiallight01]
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| [charaFadeTime H 0.1 0.3]
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| [wt 1.0]
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| 
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| [se bac11]
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| [fowardEffect bit_talk_14]
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| [charaShake A 0.04 3 3 0.4]
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| [charaFace A 4]
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| 
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| [wt 0.5]
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| 
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| [charaPut H 0,-2000]
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| [charaMove A 0,-50 0.4]
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| [charaFadeout A 0.4]
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| [wt 0.4]
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| [se ad417]
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| [wt 1.2]
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| 
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| [fadeout black 1.5]
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| [wait fade]
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| [charaFadeout C 0.1]
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| 
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| [wt 1.5]
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| [fadein black 1.5]
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| [wait fade]
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| 
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| [charaTalk E]
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| [charaFace E 4]
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| [charaFadein E 0.4 1]
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| [wt 0.2]
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| @Jaguar Warrior
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| There you are, meow.
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| [k]
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| 
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| @Jaguar Warrior
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| Guess who has to keep officiating the tournament even though she lost her own match? Yup. This cat here.
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| [k]
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| 
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| [charaFace E 5]
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| @Jaguar Warrior
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| Anyway, your next match is about to start,[sr]so hurry it up and[line 2]
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| [k]
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| 
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| ?1:Can you hang on just a little more?
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| ?2:Shh. We're just getting to the best part.
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| ?!
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| 
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| [charaFadeout E 0.1]
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| [wt 0.1]
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| 
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| [charaTalk C]
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| [charaFace C 2]
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| [charaFadein C 0.1 1]
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| @Martha
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| This is the last one! Here goes!
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| [k]
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| 
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| [bgmStop BGM_EVENT_62 0.5]
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| 
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| [charaFadeout C 0.1]
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| [wt 0.1]
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| 
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| [charaTalk B]
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| [charaFace B 2]
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| [charaFadein B 0.1 1]
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| @Quetzalcoatl
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| Uno, dos, tres... Olé!
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| [k]
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| 
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| [charaFadeout B 0.1]
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| [wt 0.1]
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| 
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| [charaTalk A]
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| [charaFace A 2]
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| [charaFadein A 0.1 1]
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| @Bradamante
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| ...King Charlemagne! Please, let this be the one where all our hard work pays off...!
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| [k]
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| 
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| [messageOff]
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| [wt 0.2]
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| 
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| [se ad300]
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| [flashin once 0.1 0.3 FFFFFFAF FFFFFF00]
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| [charaPut H 0,0]
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| [charaEffect H bit_talk_radiallight01]
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| [charaFadeTime H 0.1 0.8]
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| 
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| [wt 1.8]
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| 
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| [charaPut H 0,-2000]
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| [charaFadeout A 0.1]
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| [wt 0.5]
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| 
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| [bgm BGM_EVENT_4 0.1]
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| 
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| [charaTalk E]
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| [charaFace E 2]
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| [charaFadein E 0.1 1]
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| @Jaguar Warrior
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| Whoa! What was that!?
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| [k]
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| 
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| [messageOff]
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| [charaFadeout E 0.1]
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| [wt 0.1]
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| 
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| [se ad147]
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| [flashin once 0.1 0.3 FFFFFFAF FFFFFF00]
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| [shake 0.05 10 10 0.4]
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| 
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| [wt 2.0]
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| 
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| [seStop ad147 0.5]
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| [fadeout black 0.5]
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| [wait fade]
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| 
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| [wt 0.5]
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| [fadein black 0.5]
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| [wait fade]
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| 
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| [charaPut G 1]
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| [charaTalk F]
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| [charaFace F 1]
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| [charaFadein F 0.1 1]
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| @Mash
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| Th-that was...!
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| [k]
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| 
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| [charaFadeout F 0.1]
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| [charaPut G 0,-2000]
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| [wt 0.3]
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| 
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| 
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| [charaTalk D]
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| [charaFace D 0]
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| [charaFadein D 0.1 1]
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| @Fou
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| Fou! Fou, fooou!
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| [k]
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| 
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| ?1:Looks like they just barely made it.
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| ?!
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| 
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| [charaFadeout D 0.1]
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| [wt 0.1]
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| 
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| [charaTalk C]
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| [charaFace C 0]
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| [charaFadein C 0.1 1]
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| @Martha
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| It's still a long way from perfect, but we did finally see a glimpse of what it will eventually become.
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| [k]
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| 
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| [charaFadeout C 0.1]
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| [wt 0.1]
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| 
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| [charaTalk B]
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| [charaFace B 0]
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| [charaFadein B 0.1 1]
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| @Quetzalcoatl
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| Phew. I'd say that was muy buena, considering how little time we had. Now, if we can just pull it off in the ring...
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| [k]
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| 
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| [charaFadeout B 0.1]
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| [wt 0.1]
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| 
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| [charaTalk A]
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| [charaFace A 0]
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| [charaFadein A 0.1 1]
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| @Bradamante
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| Don't worry! I'm good at coming[sr]through when it really counts!
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| [k]
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| 
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| @Bradamante
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| Now come on! It's finally time for the semifinal!
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| [k]
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| 
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| [messageOff]
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| 
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| [se ad184]
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| [wt 2.0]
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| [seStop ad184 0.8]
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| 
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| [charaTalk E]
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| [charaFace E 5]
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| [charaFadein E 0.1 1]
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| @Jaguar Warrior
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| Damn... That move of theirs was really something else.
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| [k]
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| 
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| @Jaguar Warrior
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| I honestly didn't think the kinda stuffy Chaldea team would be able to beat their next opponent...
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| [k]
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| 
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| @Jaguar Warrior
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| ...but meow I'm wondering if we[sr]might just possibly see an upset...
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| [k]
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| 
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| [messageOff]
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| [fadeout black 2.0]
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| [bgmStop BGM_EVENT_4 2.0]
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| [wait fade]
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| [soundStopAll]
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| [end]
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