171 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			171 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| 
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| $94-03-35-19-5-0
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| 
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| [charaSet A 2010001 1 Billy]
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| 
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| [soundStopAll]
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| [bgm BGM_EVENT_2 0.1]
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| 
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| [scene 20806]
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| 
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| [fadein black 2]
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| [wait fade]
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| 
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| [charaTalk A]
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| [charaFace A 0]
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| [charaFadein A 0.4 1]
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| @Billy
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| [tVoice ValVoice_201000 0_V010]
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| Hm? Y'all right there, Master?[wait tVoice]
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| [k]
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| 
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| ?1:Happy Valentine's Day!
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| ?!
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| 
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| [messageOff]
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| [se ad79]
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| [wt 0.1]
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| [effect bit_talk_valentinegift02]
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| [wt 3.7]
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| 
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| [charaFace A 1]
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| @Billy
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| [tVoice ValVoice_201000 0_V020]
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| Yeehaw, chocolate! This is great. Nothin' like sweets to keep your spirits up.[wait tVoice]
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| [k]
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| 
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| @Billy
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| [tVoice ValVoice_201000 0_V030]
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| The wild west gets real cold in the wintertime, so things like this can be a real lifesaver.[wait tVoice]
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| [k]
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| 
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| [charaFace A 0]
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| 
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| @Billy
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| [tVoice ValVoice_201000 0_V040]
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| Imagine sittin' out by the campfire, a cup of steamin' hot coffee so full of sugar ya can practically eat it...[wait tVoice]
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| [k]
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| 
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| @Billy
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| [tVoice ValVoice_201000 0_V050]
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| Throw this here chocolate into the mix, and you'd be warmer than a loaf of bread straight out've the oven![wait tVoice]
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| [k]
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| 
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| @Billy
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| [tVoice ValVoice_201000 0_V060]
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| ...Hmm, I reckon ya deserve somethin' special in return for a treat like this.[wait tVoice]
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| [k]
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| 
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| @Billy
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| [tVoice ValVoice_201000 0_V070]
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| Now what've I got that I can give ya...[sr]Oh![wait tVoice]
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| [k]
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| 
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| @Billy
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| [tVoice ValVoice_201000 0_V080]
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| Hold on just a minute. Pretty sure it was in this here pocket... Lessee...[wait tVoice]
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| [k]
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| 
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| [se ad77]
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| [seStop ad77 1.0]
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| [wt 1.5]
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| 
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| [charaFace A 1]
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| 
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| @Billy
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| [tVoice ValVoice_201000 0_V090]
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| Here it is![wait tVoice]
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| [k]
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| 
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| @Billy
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| [tVoice ValVoice_201000 0_V100]
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| Here y'are, Master![wait tVoice]
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| [k]
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| 
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| 
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| 
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| [messageOff]
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| [se ade21]
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| [wt 0.4]
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| 
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| 
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| [se ad79]
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| [wt 0.1]
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| [effect bit_talk_valentinegift01]
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| [backEffect bit_talk_valentine_brilliant]
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| [wt 3.0]
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| [backEffectStop bit_talk_valentine_brilliant]
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| [wt 1.0]
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| 
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| 
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| ?1:A bullet?
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| ?!
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| 
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| [charaFace A 0]
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| @Billy
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| [tVoice ValVoice_201000 0_V110]
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| That ain't no ordinary bullet.[sr]That there's a bona fide silver bullet.[wait tVoice]
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| [k]
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| 
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| @Billy
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| [tVoice ValVoice_201000 0_V120]
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| T'weren't much use against most enemies, though![sr]I've been holdin' onta it ever since I made it.[wait tVoice]
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| [k]
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| 
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| [charaFace A 0]
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| @Billy
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| [tVoice ValVoice_201000 0_V130]
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| Hey now, don't be disappointed. Just because I've been holdin' onta it for a long time don't mean it's useless.[wait tVoice]
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| [k]
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| 
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| @Billy
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| [tVoice ValVoice_201000 0_V140]
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| Silver bullets are made for resolving calamities in a single shot.[wait tVoice]
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| [k]
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| 
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| @Billy
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| [tVoice ValVoice_201000 0_V150]
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| They're a trump card ya pull out when all the odds are stacked against ya.[wait tVoice]
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| [k]
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| 
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| @Billy
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| [tVoice ValVoice_201000 0_V160]
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| So if you're ever in a fix, try prayin' with that there bullet in your hands. Ya might just get a flash of insight on how to resolve your predicament.[wait tVoice]
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| [k]
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| 
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| [charaFace A 1]
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| @Billy
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| [tVoice ValVoice_201000 0_V170]
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| 'Course, we Servants are here to make sure ya don't end up in a fix in the first place![wait tVoice]
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| [k]
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| 
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| [charaFace A 0]
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| @Billy
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| [tVoice ValVoice_201000 0_V180]
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| But if you've pulled out all the stops, done everythin' you can possibly do...[wait tVoice]
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| [k]
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| 
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| @Billy
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| [tVoice ValVoice_201000 0_V190]
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| ...and you're still facin' a danger ya don't know how ta resolve, prayin' with that bullet won't steer ya wrong.[wait tVoice]
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| [k]
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| 
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| @Billy
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| [tVoice ValVoice_201000 0_V200]
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| Long as ya show it ya still got some fight left in ya, I'm positive it'll find a way ta help ya out.[wait tVoice]
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| [k]
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| 
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| [charaFace A 1]
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| @Billy
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| [tVoice ValVoice_201000 0_V210]
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| Well, Master, now that we're all warmed up, what say we continue this here journey![wait tVoice]
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| [k]
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| 
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| 
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| [messageOff]
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| [fadeout white 1]
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| [bgmStop BGM_EVENT_2 0.9]
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| [wait fade]
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| [soundStopAll]
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| [end]
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