761 lines
15 KiB
Plaintext
761 lines
15 KiB
Plaintext
|
||
|
||
$04-00-01-99-1-0
|
||
|
||
|
||
[soundStopAll]
|
||
[enableFullScreen]
|
||
[charaSet A 1098257800 1 Mash]
|
||
[charaSet B 1098257400 1 Sion]
|
||
[charaSet C 1098158330 1 Nemo]
|
||
[charaSet D 1098255100 1 Goredolf]
|
||
[charaSet E 1098257300 1 "Da Vinci"]
|
||
[charaSet F 1098239320 1 Kadoc]
|
||
[charaSet G 1098123000 1 Meunière]
|
||
[charaSet H 1098254800 1 "Nemo Marine"]
|
||
[charaSet I 98002000 1 Fou]
|
||
[charaSet J 1098182110 1 "Nemo Professor"]
|
||
[charaSet T 98115000 1 "Transmission Effect"]
|
||
|
||
[sceneSet S 132900 1]
|
||
[sceneSet U 132900 1]
|
||
|
||
[sceneSet W 110100 1]
|
||
[sceneSet X 192200 1]
|
||
[sceneSet Y 192200 1]
|
||
[imageSet V cut455_ltf 1]
|
||
|
||
[scene 180600]
|
||
|
||
[fadein black 1.0]
|
||
[se ad556]
|
||
[seVolume ad556 0 0]
|
||
[seVolume ad556 1.0 0.8]
|
||
[se ad207]
|
||
[seVolume ad207 0 0]
|
||
[seVolume ad207 1.0 1.0]
|
||
[wait fade]
|
||
|
||
[wt 2.5]
|
||
[charaScale W 1.2]
|
||
[charaFadein W 1.5 30,-250]
|
||
[charaMove W -30,-250 5.0]
|
||
[scene 110100 1.5]
|
||
[wt 4.0]
|
||
|
||
|
||
[seStop ad556 1.0]
|
||
[seStop ad207 1.0]
|
||
[fadeout black 1.0]
|
||
[wait fade]
|
||
|
||
[charaFadeout W 0.1]
|
||
[charaTalk off]
|
||
[charaTalk depthOff]
|
||
[charaDepth S 5]
|
||
[charaDepth A 7]
|
||
[charaDepth F 6]
|
||
[charaDepth G 8]
|
||
[charaDepth D 6]
|
||
[charaDepth U 1]
|
||
[charaDepth H 3]
|
||
[charaDepth C 2]
|
||
[charaDepth I 4]
|
||
[charaDepth B 2]
|
||
[charaScale S 1.2]
|
||
[charaScale U 1.2]
|
||
[charaFadein S 0.1 -25,-200]
|
||
[charaFace A 12]
|
||
[charaFadein A 0.1 400,0]
|
||
[charaFace D 0]
|
||
[charaFadein D 0.1 150,0]
|
||
[charaFace G 1]
|
||
[charaFadein G 0.1 -150,0]
|
||
[charaFace F 1]
|
||
[charaFadein F 0.1 -450,0]
|
||
|
||
[charaFadein U 0.1 25,-200]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 -400,0]
|
||
[charaFace H 1]
|
||
[charaFadein H 0.1 -150,0]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 150,0]
|
||
[charaFace I 0]
|
||
[charaFadein I 0.1 450,0]
|
||
|
||
[scene 132900]
|
||
[wt 1.0]
|
||
|
||
[cueSe SE_21 21_ade643]
|
||
[seVolume 21_ade643 0 0]
|
||
[seVolume 21_ade643 1.0 0.4]
|
||
[fadein black 1.0]
|
||
[charaMove A 450,0 4.0]
|
||
[charaMove D 200,0 4.0]
|
||
[charaMove G -100,0 4.0]
|
||
[charaMove F -400,0 4.0]
|
||
[charaMove S 25,-200 4.0]
|
||
[wait fade]
|
||
|
||
[wt 3.0]
|
||
|
||
[charaFadeout A 0.5]
|
||
[charaFadeout F 0.5]
|
||
[charaFadeout G 0.5]
|
||
[charaFadeout D 0.5]
|
||
[charaFadeout S 0.5]
|
||
[charaMove C -450,0 4.0]
|
||
[charaMove H -200,0 4.0]
|
||
[charaMove B 100,0 4.0]
|
||
[charaMove I 400,0 4.0]
|
||
[charaMove U -25,-200 4.0]
|
||
|
||
[wt 3.0]
|
||
|
||
[seStop 21_ade643 0.5]
|
||
[charaFadeout H 0.5]
|
||
[charaFadeout C 0.5]
|
||
[charaFadeout I 0.5]
|
||
[charaFadeout B 0.5]
|
||
[charaFadeout U 0.5]
|
||
[wt 1.0]
|
||
|
||
[bgm BGM_MAP_3 0.1]
|
||
|
||
[charaTalk on]
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Da Vinci
|
||
Good, you're all here. Thanks for coming on such short notice. I'd like to start by quoting what I said before:
|
||
[k]
|
||
|
||
[charaFace E 8]
|
||
@Da Vinci
|
||
“We'll have to deal with the imbalances we've racked up over the course of our battles to date, and we'll have to face the scrutiny of our mistakes from humanity itself.”
|
||
[k]
|
||
|
||
[charaFace E 17]
|
||
|
||
@Da Vinci
|
||
“Once we overcome these new trials, that's when we'll reach our final destination!”
|
||
[k]
|
||
|
||
[charaFace E 36]
|
||
|
||
@Da Vinci
|
||
Nice speech, right? The only problem is, our operations team hasn't been able to come up with an actual plan of action.
|
||
[k]
|
||
|
||
[charaFace E 17]
|
||
|
||
@Da Vinci
|
||
But no more. That embarrassment ends today.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
That's right. I've called you here because we've finally determined what to do to prove our innocence in order to enter the Antarctic.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
Allow me to show you the method we're going to use to correct these so-called imbalances we've racked up. We'll also cover where we're going to start!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[bgm BGM_MAP_3 0.5 0.5]
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[cueSe SE_21 21_ade644]
|
||
[seVolume 21_ade644 0 0.6]
|
||
[se ad90]
|
||
[se ad6]
|
||
[wt 2.0]
|
||
[seStop ad6 1.0]
|
||
[seStop ad90 1.0]
|
||
[seStop 21_ade644 1.0]
|
||
[bgm BGM_MAP_3 0.5 1.0]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 2]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Goredolf
|
||
Oho! This is wonderful news!
|
||
[k]
|
||
|
||
@Goredolf
|
||
Just when I was beginning to resign myself to being cursed to blindly wander the bleached Earth forever, too!
|
||
[k]
|
||
|
||
[charaFace D 1]
|
||
@Goredolf
|
||
So, where do we begin? If this is a matter of imbalances, we must surely have a Singularity to contend with.
|
||
[k]
|
||
|
||
@Goredolf
|
||
Of course, we dealt with all seven Lostbelts; a Singularity shouldn't be any trouble for us.
|
||
[k]
|
||
|
||
@Goredolf
|
||
So let's quickly patch it up and be on our way to Antarctica. Right, [%1]?
|
||
[k]
|
||
|
||
?1:Singularities ARE dangerous, Director.
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Kadoc
|
||
I bet. Lostbelts are just single timelines. Sure, they're big as all hell, but they don't deliberately set out to do us much harm.
|
||
[k]
|
||
|
||
@Kadoc
|
||
A Singularity, though? No matter how small they may be, they're always a threat to Proper Human History.
|
||
[k]
|
||
|
||
@Kadoc
|
||
There's no sense trying to judge which is easier. Not to mention[line 2]
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mash
|
||
The Paper Moon isn't showing any abnormalities, so there don't seem to be any Singularities around at the moment.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
?2:But the Paper Moon isn't showing any abnormalities...
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
?!
|
||
|
||
[charaTalk E]
|
||
[charaFace E 23]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Da Vinci
|
||
Exactly. So far as we can tell, there are no Singularities for us to address.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
According to that guy who looked like Romani Archaman, this is a problem for us to solve. Except...we're not seeing anything out of place anywhere on Earth right now.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
Obviously, we can't do much about a problem when we don't know what it is.
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Nemo
|
||
Correct. With no enemy, we have no target for our torpedoes. I feel like an orca who's just had a whale disappear on it.
|
||
[k]
|
||
|
||
@Nemo
|
||
We've spent the past few weeks searching for Singularities. As you're all well aware, we haven't found any.
|
||
[k]
|
||
|
||
@Nemo
|
||
With matters being what they are, we have neither a chart nor a compass to help us navigate the seas.
|
||
[k]
|
||
|
||
@Nemo
|
||
It almost makes me wish we still had the Lostbelts. At least with those, we knew where we needed to go.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 9]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Goredolf
|
||
Hmm, I suppose you're right. It hasn't been smooth sailing so much as a lack of wind altogether. [f x-small]No wonder I've been gaining weight lately...
|
||
[k]
|
||
|
||
[charaFace D 13]
|
||
|
||
@Goredolf
|
||
All right, what do we do then?
|
||
[k]
|
||
|
||
@Goredolf
|
||
If there are no abnormalities at surface level, does that mean we need to start searching the stratosphere?
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Da Vinci
|
||
Only as a last resort. The Storm Border isn't a spaceship, so I'd rather not push it quite so hard.
|
||
[k]
|
||
|
||
[charaFace E 17]
|
||
|
||
@Da Vinci
|
||
No, my big takeaway is that we were barking up the wrong tree. We shouldn't have been searching for problems to solve in the first place.
|
||
[k]
|
||
|
||
[charaFace E 23]
|
||
@Da Vinci
|
||
We're not dealing with an enemy from outside this time. No, this time, it's us.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
If the Preservation of Humanity itself is keeping us from the Antarctic, the first thing we should do is...
|
||
[k]
|
||
|
||
@Da Vinci
|
||
[%1], what do you think?
|
||
[k]
|
||
|
||
?1:Comply with its dress code?
|
||
?2:Detox?
|
||
|
||
?!
|
||
|
||
[charaFace E 0]
|
||
|
||
@Da Vinci
|
||
Exactly. And to do that, we first need to know what kind of state we're in right now.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
Sooo, on that note...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[bgmStop BGM_MAP_3 0.6]
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut T 1]
|
||
[charaEffect T bit_talk_10_LowLevel]
|
||
[wt 0.1]
|
||
[se ad13]
|
||
[wt 0.3]
|
||
[charaTalk J]
|
||
[charaFace J 1]
|
||
[charaFadein J 0.1 1]
|
||
|
||
@Nemo Professor
|
||
Heeey there. Feels like I've been waiting for my turn for ages now, so let's get to it.
|
||
[k]
|
||
|
||
[bgm BGM_MAP_56 0.1]
|
||
|
||
@Nemo Professor
|
||
First, take a look at this.
|
||
[k]
|
||
|
||
@Nemo Professor
|
||
This is a new device Sion and I made together at Da Vinci's request.
|
||
[k]
|
||
|
||
@Nemo Professor
|
||
It's called the FoH Board, short for “Foundation of Humanity.”
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaScale X 1.5]
|
||
[charaTalk depthOff]
|
||
[charaDepth J 1]
|
||
[charaDepth T 2]
|
||
[charaDepth X 3]
|
||
[charaPut T 1200,1200]
|
||
[charaFadein X 0.5 0,-120]
|
||
[wt 1.0]
|
||
[charaMove X 0,-270 3.0]
|
||
[charaFadeout J 0.1]
|
||
|
||
[scene 192200]
|
||
[wt 4.0]
|
||
[charaFadeout X 1.0]
|
||
[wt 1.0]
|
||
[charaTalk depthOn]
|
||
[wt 0.6]
|
||
|
||
|
||
[se ade74]
|
||
[wt 0.5]
|
||
[charaTalk D]
|
||
[charaFace D 4]
|
||
[charaFadeinFSR D 0.4 340,0]
|
||
[charaMoveFSR D 290,0 0.4]
|
||
[wt 0.6]
|
||
[seStop ade74]
|
||
|
||
@Goredolf
|
||
I see. The FoH Board, eh. So...what does it do?
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPutFSL T -300,0]
|
||
[charaTalk J]
|
||
[charaFace J 6]
|
||
[charaFadeinFSL J 0.1 -300,0]
|
||
|
||
@Nemo Professor
|
||
Exactly what its name suggests. We're trying to make things as easy to understand as possible.
|
||
[k]
|
||
|
||
@Nemo Professor
|
||
Unlike the kinds of measurements we've been taking up till now, the FoH Board doesn't look at the Foundation of Humanity value for all of humankind.
|
||
[k]
|
||
|
||
@Nemo Professor
|
||
Instead, it only looks at the value for the Storm Border itself.
|
||
[k]
|
||
|
||
@Nemo Professor
|
||
Would you tell them more, Sion?
|
||
[k]
|
||
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
[charaPut T 1200,1200]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 11]
|
||
[charaFadeinFSL B 0.1 -300,0]
|
||
|
||
@Sion
|
||
It is simple. Think of it like taking your baggage through customs to enter a foreign country.
|
||
[k]
|
||
|
||
@Sion
|
||
The value the FoH Board displays indicates Chaldea's current imbalance[line 2]that is, the shared imbalance of all here.
|
||
[k]
|
||
|
||
@Sion
|
||
Our current rank is E, which is as low as you can get. But according to Trismegistus II...
|
||
[k]
|
||
|
||
@Sion
|
||
...once we restore our rank to A, we will be able to pass through the wall of humanity surrounding the Antarctic.
|
||
[k]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 15]
|
||
[charaFadeinFSR D 0.1 290,0]
|
||
|
||
@Goredolf
|
||
Huh? So, we're the lowest rank possible right now? Really?
|
||
[k]
|
||
|
||
[charaFace B 17]
|
||
|
||
@Sion
|
||
Yes. It is really quite something that we made it this far without realizing it. What do you think, Fou?
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 0]
|
||
[charaFadeinFSR I 0.1 300,0]
|
||
|
||
@Fou
|
||
Fou, fou fou. Fou.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk B]
|
||
[charaFace B 15]
|
||
|
||
[wt 1.5]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 3]
|
||
[charaFadeinFSR G 0.1 300,0]
|
||
@Meunière
|
||
Okay, so, how exactly do we go about restoring our Foundation of Humanity value?
|
||
[k]
|
||
|
||
[charaFace G 0]
|
||
|
||
@Meunière
|
||
There are no Singularities out there, right? So do we just have to wait for it to go up on its own?
|
||
[k]
|
||
|
||
[charaFace B 1]
|
||
|
||
@Sion
|
||
Essentially, yes. For the time being, there is nothing we can do. This is the best approach we have.
|
||
[k]
|
||
|
||
[charaFace B 11]
|
||
@Sion
|
||
Da Vinci and I have discussed this as well and we think it is significant that Romani Archaman used the word “call.”
|
||
[k]
|
||
|
||
@Sion
|
||
Perhaps it does not mean something is calling us, but that we should be calling something ourselves?
|
||
[k]
|
||
|
||
@Sion
|
||
Once we considered matters from this perspective, our next course of action became clear.
|
||
[k]
|
||
|
||
@Sion
|
||
The FoH Board is not only meant for measuring our foundation. It also reveals it.
|
||
[k]
|
||
|
||
@Sion
|
||
We made it to warn us of anything which violates the rules, whether those things are outside or among us...
|
||
[k]
|
||
|
||
@Sion
|
||
...and to act as a signal to call in foundation repair trials like those we have undertaken many times before.
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadeinFSR A 0.1 300,0]
|
||
|
||
@Mash
|
||
Call in...trials...
|
||
[k]
|
||
|
||
@Mash
|
||
Now that you mention it, that makes a lot of sense. Of course you need to fix the imbalances in your own body yourself.
|
||
[k]
|
||
|
||
@Mash
|
||
The world isn't where the abnormality lies. It's us.
|
||
[k]
|
||
|
||
[bgmStop BGM_MAP_56 2.0]
|
||
?1:Now I see. So then[line 2]
|
||
?2:Then, we can finally[line 2]
|
||
|
||
?!
|
||
|
||
[messageOff]
|
||
[charaTalk off]
|
||
[charaScale X 1.2]
|
||
[charaScale E 1.2]
|
||
[charaTalk depthOff]
|
||
[charaDepth A 1]
|
||
[charaDepth B 1]
|
||
[charaDepth C 2]
|
||
[charaDepth X 3]
|
||
[charaDepth E 4]
|
||
[charaFace E 2]
|
||
[charaFadein X 0.5 0,-200]
|
||
[charaFadein E 0.5 1]
|
||
[charaMove E 0,30 30.0]
|
||
[charaMoveScale E 1.3 30.0]
|
||
[charaMoveScale X 1.3 30.0]
|
||
[wt 0.5]
|
||
[charaFadeout B 0.1]
|
||
[charaFadeout A 0.1]
|
||
[bgm BGM_TITLE_5 0.1]
|
||
|
||
@Da Vinci
|
||
Yup. We've sounded the Ordeal Call and finally stand at the precipice of our trial.
|
||
[k]
|
||
|
||
[charaFace E 23]
|
||
@Da Vinci
|
||
What is the scrutiny of humanity?[sr]What is it we need to do?
|
||
[k]
|
||
|
||
@Da Vinci
|
||
Trismegistus II answered those questions like this:
|
||
[k]
|
||
|
||
[charaFace E 35]
|
||
@Da Vinci
|
||
“Scrutiny is the absence of recognition. Do not be careless in your approach. Understand the meaning behind all things.”
|
||
[k]
|
||
|
||
@Da Vinci
|
||
“Disclosure. Supplementation. Parting. Trust. Vows.”
|
||
[k]
|
||
|
||
@Da Vinci
|
||
“Every time you find answers to these questions, an imbalance will be corrected.”
|
||
[k]
|
||
|
||
[charaFace E 36]
|
||
|
||
@Da Vinci
|
||
'Course, we have no idea what any of this means right now.
|
||
[k]
|
||
|
||
[charaFace C 2]
|
||
[charaFadein C 0.1 1]
|
||
|
||
|
||
?1:(Do not be careless in your approach....)
|
||
?2:(Understand the meaning behind all things...)
|
||
|
||
?!
|
||
|
||
[messageOff]
|
||
[charaFadeout X 0.5]
|
||
[charaFadeout E 0.5]
|
||
[wt 0.6]
|
||
@Nemo
|
||
It's okay, [%1]. Don't worry about it for now.
|
||
[k]
|
||
|
||
@Nemo
|
||
Remember, we don't have to look for these trials. They're going to come to us.
|
||
[k]
|
||
|
||
@Nemo
|
||
All we can do now is prepare for them. Then, when they show up, we give them everything we've got.
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk off]
|
||
[charaDepth D 3]
|
||
[charaDepth F 2]
|
||
[charaDepth A 1]
|
||
[charaFace A 6]
|
||
[charaFadeinFSR A 0.1 300,0]
|
||
[charaFace F 0]
|
||
[charaFadeinFSL F 0.1 -300,0]
|
||
[charaFace D 16]
|
||
[charaFadein D 0.1 1]
|
||
[wt 1.0]
|
||
|
||
[charaMoveReturnFSR A 300,-5 0.5]
|
||
[charaMoveReturn D 0,-5 0.5]
|
||
[charaMoveReturnFSL F -300,-5 0.5]
|
||
[wt 1.4]
|
||
|
||
[charaScale C 1.4]
|
||
[charaScale Y 1.4]
|
||
[charaDepth Y 6]
|
||
[charaDepth C 7]
|
||
[charaFace C 4]
|
||
[charaFadein C 0.1 -100,0]
|
||
[charaFadein Y 0.5 100,-300]
|
||
[charaMove Y 150,-300 1.0]
|
||
[charaMove C -50,0 1.0]
|
||
[wt 1.0]
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout D 0.1]
|
||
|
||
|
||
@Nemo
|
||
All right, here is our mission!
|
||
[k]
|
||
|
||
@Nemo
|
||
The Storm Border will continue investigating the bleached Earth as we bolster our forces in preparation for the coming showdown!
|
||
[k]
|
||
|
||
@Nemo
|
||
On which note, we can now enhance Servant classes directly!
|
||
[k]
|
||
|
||
?1:We can enhance Servant classes? You don't mean[line 2]
|
||
?2:Wait. Are you saying...we have new functionality now?
|
||
|
||
?!
|
||
|
||
[charaFace C 2]
|
||
@Nemo
|
||
Correct! We've been thinking about this for a while now, in fact.
|
||
[k]
|
||
|
||
[charaFace C 4]
|
||
|
||
@Nemo
|
||
Our personal Foundation of Humanity might be tanked right now...
|
||
[k]
|
||
|
||
@Nemo
|
||
...but with the seven Lostbelts gone, the overall foundation of human history has improved by leaps and bounds.
|
||
[k]
|
||
|
||
@Nemo
|
||
This means we can now use human history itself as a source of information, giving us an even more solid foundation with which to summon Heroic Spirits.
|
||
[k]
|
||
|
||
@Nemo
|
||
Da Vinci and Sion call this the Class Score.
|
||
[k]
|
||
|
||
@Nemo
|
||
An enhanced Class Score doesn't just strengthen a single Heroic Spirit, but every spirit belonging to that class.
|
||
[k]
|
||
|
||
@Nemo
|
||
Trismegistus II predicts that enhancing Class Scores will help with the battles that lie ahead...
|
||
[k]
|
||
|
||
@Nemo
|
||
...and give us an ace up our sleeve in our ultimate confrontation against the Foreign God.
|
||
[k]
|
||
|
||
[charaFace C 2]
|
||
@Nemo
|
||
Professor can fill you in on the details. Don't worry, it's nothing complicated.
|
||
[k]
|
||
|
||
[charaFace C 4]
|
||
|
||
@Nemo
|
||
All right, that's all from the ship.
|
||
[k]
|
||
|
||
@Nemo
|
||
Everyone, stay sharp and keep working hard. I know you'll all come through!
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[wt 1.0]
|
||
[fadeout black 2.0]
|
||
[bgmStop BGM_TITLE_5 2.0]
|
||
[wait fade]
|
||
[wt 0.5]
|
||
[soundStopAll]
|
||
[end]
|
||
|