375 lines
6.3 KiB
Plaintext
375 lines
6.3 KiB
Plaintext
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$04-00-02-03-3-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1098270300 1 Āyus]
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[charaSet B 7046001 1 Duryodhana]
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[charaSet C 1098270000 1 Sion]
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[charaSet D 6037000 1 Kama]
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[charaSet E 98006200 1 "Malicious Data 1"]
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[charaSet F 98006200 1 "Malicious Data 2"]
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[charaSet G 1098270500 1 Rani-D1]
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[charaSet H 1098270500 1 Rani-D2]
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[charaSet I 1098270540 1 "Siren Robot 1"]
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[charaSet J 1098270540 1 "Siren Robot 2"]
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[scene 189500]
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[fadein black 1.5]
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[wait fade]
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[bgm BGM_EVENT_167 0.1]
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[charaTalk C]
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[charaFace C 9]
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[charaFadein C 0.1 1]
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@Sion
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Would you mind telling us about the differences between the various AI types while we head back to Repair?
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[k]
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@Sion
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The names have given me a fairly clear idea but I would like to be certain.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Āyus
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Yes, of course. Repair's Type Rs, as you can probably guess, repair damaged or injured AIs.
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[k]
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@Āyus
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Transfer's Type T AIs carry goods and information wherever they're needed. Build's Type Bs create new things.
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[k]
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@Āyus
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Keep's Type Ks, well, keep AIs from naturally degrading over time.
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[k]
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@Āyus
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Their role is similar to ours, except they're more focused on regular maintenance.
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[k]
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@Āyus
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And Grow's Type Gs produce the base materials from which this world itself is made.
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[k]
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@Āyus
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They are responsible for making everything this world needs except Raniment.
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[k]
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@Āyus
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That includes things like the materials used to construct all these buildings.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Kama
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What about Servants? Do you already know what kind of Servant each type's Master has?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 3]
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[charaFadein A 0.1 1]
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@Āyus
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Nnn... No, I'm afraid not.
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[k]
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@Āyus
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I think that Caster probably came from Build, but that's about it.
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[k]
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[charaFace A 0]
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@Āyus
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Oh, and we saw another one around Keep when we tried a bit of light scouting. I think they were a Lance[line 2]
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 5]
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[charaFadein B 0.1 1]
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@Duryodhana
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(Cough, cough!) Ahem, ahem!
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[k]
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[charaFace B 2]
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@Duryodhana
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Whoops, sorry about that. Is it just me, or is the air kind of bad here?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Āyus
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I'm not detecting any toxins in the atmosphere. It is probably just you.
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[k]
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[charaFace A 1]
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@Āyus
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Anyway, that Lancer was[line 2]
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 5]
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[charaFadein B 0.1 1]
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[charaShake B 0.03 3 3 0.5]
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@Duryodhana
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O-oh, h-hey! Look! Look over there!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 8]
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[charaFadein A 0.1 1]
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@Āyus
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Why do you keep interrupting me, Berserker!? What is it now!?
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.1]
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[cameraMove 1.0 50,0 1.1]
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[wt 1.0]
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[charaScale I 0.91]
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[charaScale J 0.91]
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[charaScale G 0.91]
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[charaScale H 0.91]
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[se ad55]
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[charaTalk off]
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[charaFace I 0]
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[charaFace J 0]
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[charaFace G 0]
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[charaFace H 0]
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[charaFadein I 0.4 470,-40]
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[charaFadein G 0.4 300,-40]
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[charaMove I -130,-40 1.5]
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[charaMove G -300,-40 1.5]
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[wt 1.0]
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[charaFadein J 0.4 470,-40]
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[charaFadein H 0.4 300,-40]
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[charaMove J -130,-40 1.5]
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[charaMove H -300,-40 1.5]
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[charaFadeout I 0.4]
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[charaFadeout G 0.4]
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[wt 1.0]
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[seStop ad55 1.0]
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[charaFadeout J 0.4]
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[charaFadeout H 0.4]
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[wt 1.0]
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[cameraHome 1.0]
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[wt 1.0]
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[charaTalk on]
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[charaTalk B]
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[charaFace B 6]
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[charaFadein B 0.1 1]
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@Duryodhana
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Umm... There! Those Type Ds were definitely in a hurry! Maybe something bad happened!?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Āyus
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...I guess they were, weren't they? Want to take a look?
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[k]
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?1:Let's go check it out!
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?2:I'd like to make sure everything's all right, just in case.
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?!
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@Āyus
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Okay. Then let's follow them.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 2]
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[charaFadein B 0.1 1]
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[charaMoveReturn B 0,-5 0.6]
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@Duryodhana
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Phew.
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[k]
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[messageOff]
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[wipeout leftToRight 1.0 1.0]
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[bgmStop BGM_EVENT_167 1.0]
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[wait wipe]
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[charaFadeout B 0.1]
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[wt 1.0]
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[wipein rightToLeft 1.0 1.0]
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[wait wipe]
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[se ad598]
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[charaTalk off]
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[charaFace E 0]
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[charaFace F 0]
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[charaPutFSR E 2]
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[charaPutFSL F 0]
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[charaSpecialEffect E appearance 1 1.0]
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[wt 0.1]
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[charaSpecialEffect F appearance 1 1.0]
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[wt 2.0]
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[bgm BGM_EVENT_80 0.1]
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[charaFadeout E 0.1]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk on]
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[charaTalk C]
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[charaFace C 8]
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[charaFadein C 0.1 1]
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@Sion
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What is that?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 8]
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[charaFadein A 0.1 1]
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@Āyus
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Malicious data! If we leave them to their own devices, they'll destroy everything they can get their hands on!
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[k]
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@Āyus
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Remember what the governor said? They're one of the problems we regularly have to deal with.
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[k]
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?1:That's no good.
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?2:Gotcha. Should we help the Type Ds get rid of them?
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?!
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[charaFace A 3]
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@Āyus
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Malicious data shows up fairly regularly, so the Type Ds are used to dealing with it...
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[k]
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@Āyus
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...but it does seem it takes them a little time to assemble in sufficient numbers.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Duryodhana
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I see. Then we should help them.
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[k]
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@Duryodhana
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We may be prohibited from attacking other AIs in this area, but that doesn't mean we can't help them out, right?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Āyus
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No, it doesn't. I don't think that would be a problem.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 14]
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[charaFadein D 0.1 1]
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@Kama
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What are you up to?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 6]
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[charaFadein B 0.1 1]
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@Duryodhana
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Who do you think I am, you fool!? Helping poor, downtrodden citizens is the duty of royalty and warriors, and I am both!
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[k]
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[charaFace B 12]
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@Duryodhana
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Gods like you might have trouble understanding this, but humans have to rely on each other for help all the time. Ahh, another keen insight from my brilliant mind.
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[k]
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[charaFace B 7]
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@Duryodhana
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All right, AIs, stand back. We'll have this taken care of in no time flat.
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[k]
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[messageOff]
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[fadeout black 0.5]
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[bgmStopEnd BGM_EVENT_80 0.4]
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[wait fade]
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[soundStopAllEnd]
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[end]
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