fgo-game-data/ScriptActionEncrypt/04/0400020330.txt
2025-05-19 08:05:51 +00:00

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04-00-02-03-3-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098270300 1 Āyus]
[charaSet B 7046001 1 Duryodhana]
[charaSet C 1098270000 1 Sion]
[charaSet D 6037000 1 Kama]
[charaSet E 98006200 1 "Malicious Data 1"]
[charaSet F 98006200 1 "Malicious Data 2"]
[charaSet G 1098270500 1 Rani-D1]
[charaSet H 1098270500 1 Rani-D2]
[charaSet I 1098270540 1 "Siren Robot 1"]
[charaSet J 1098270540 1 "Siren Robot 2"]
[scene 189500]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_167 0.1]
[charaTalk C]
[charaFace C 9]
[charaFadein C 0.1 1]
Sion
Would you mind telling us about the differences between the various AI types while we head back to Repair?
[k]
Sion
The names have given me a fairly clear idea but I would like to be certain.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Āyus
Yes, of course. Repair's Type Rs, as you can probably guess, repair damaged or injured AIs.
[k]
Āyus
Transfer's Type T AIs carry goods and information wherever they're needed. Build's Type Bs create new things.
[k]
Āyus
Keep's Type Ks, well, keep AIs from naturally degrading over time.
[k]
Āyus
Their role is similar to ours, except they're more focused on regular maintenance.
[k]
Āyus
And Grow's Type Gs produce the base materials from which this world itself is made.
[k]
Āyus
They are responsible for making everything this world needs except Raniment.
[k]
Āyus
That includes things like the materials used to construct all these buildings.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Kama
What about Servants? Do you already know what kind of Servant each type's Master has?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 3]
[charaFadein A 0.1 1]
Āyus
Nnn... No, I'm afraid not.
[k]
Āyus
I think that Caster probably came from Build, but that's about it.
[k]
[charaFace A 0]
Āyus
Oh, and we saw another one around Keep when we tried a bit of light scouting. I think they were a Lance[line 2]
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Duryodhana
(Cough, cough!) Ahem, ahem!
[k]
[charaFace B 2]
Duryodhana
Whoops, sorry about that. Is it just me, or is the air kind of bad here?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Āyus
I'm not detecting any toxins in the atmosphere. It is probably just you.
[k]
[charaFace A 1]
Āyus
Anyway, that Lancer was[line 2]
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
[charaShake B 0.03 3 3 0.5]
Duryodhana
O-oh, h-hey! Look! Look over there!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]
Āyus
Why do you keep interrupting me, Berserker!? What is it now!?
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[cameraMove 1.0 50,0 1.1]
[wt 1.0]
[charaScale I 0.91]
[charaScale J 0.91]
[charaScale G 0.91]
[charaScale H 0.91]
[se ad55]
[charaTalk off]
[charaFace I 0]
[charaFace J 0]
[charaFace G 0]
[charaFace H 0]
[charaFadein I 0.4 470,-40]
[charaFadein G 0.4 300,-40]
[charaMove I -130,-40 1.5]
[charaMove G -300,-40 1.5]
[wt 1.0]
[charaFadein J 0.4 470,-40]
[charaFadein H 0.4 300,-40]
[charaMove J -130,-40 1.5]
[charaMove H -300,-40 1.5]
[charaFadeout I 0.4]
[charaFadeout G 0.4]
[wt 1.0]
[seStop ad55 1.0]
[charaFadeout J 0.4]
[charaFadeout H 0.4]
[wt 1.0]
[cameraHome 1.0]
[wt 1.0]
[charaTalk on]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
Duryodhana
Umm... There! Those Type Ds were definitely in a hurry! Maybe something bad happened!?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Āyus
...I guess they were, weren't they? Want to take a look?
[k]
1Let's go check it out!
2I'd like to make sure everything's all right, just in case.
Āyus
Okay. Then let's follow them.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
[charaMoveReturn B 0,-5 0.6]
Duryodhana
Phew.
[k]
[messageOff]
[wipeout leftToRight 1.0 1.0]
[bgmStop BGM_EVENT_167 1.0]
[wait wipe]
[charaFadeout B 0.1]
[wt 1.0]
[wipein rightToLeft 1.0 1.0]
[wait wipe]
[se ad598]
[charaTalk off]
[charaFace E 0]
[charaFace F 0]
[charaPutFSR E 2]
[charaPutFSL F 0]
[charaSpecialEffect E appearance 1 1.0]
[wt 0.1]
[charaSpecialEffect F appearance 1 1.0]
[wt 2.0]
[bgm BGM_EVENT_80 0.1]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk C]
[charaFace C 8]
[charaFadein C 0.1 1]
Sion
What is that?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]
Āyus
Malicious data! If we leave them to their own devices, they'll destroy everything they can get their hands on!
[k]
Āyus
Remember what the governor said? They're one of the problems we regularly have to deal with.
[k]
1That's no good.
2Gotcha. Should we help the Type Ds get rid of them?
[charaFace A 3]
Āyus
Malicious data shows up fairly regularly, so the Type Ds are used to dealing with it...
[k]
Āyus
...but it does seem it takes them a little time to assemble in sufficient numbers.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Duryodhana
I see. Then we should help them.
[k]
Duryodhana
We may be prohibited from attacking other AIs in this area, but that doesn't mean we can't help them out, right?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Āyus
No, it doesn't. I don't think that would be a problem.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 14]
[charaFadein D 0.1 1]
Kama
What are you up to?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
Duryodhana
Who do you think I am, you fool!? Helping poor, downtrodden citizens is the duty of royalty and warriors, and I am both!
[k]
[charaFace B 12]
Duryodhana
Gods like you might have trouble understanding this, but humans have to rely on each other for help all the time. Ahh, another keen insight from my brilliant mind.
[k]
[charaFace B 7]
Duryodhana
All right, AIs, stand back. We'll have this taken care of in no time flat.
[k]
[messageOff]
[fadeout black 0.5]
[bgmStopEnd BGM_EVENT_80 0.4]
[wait fade]
[soundStopAllEnd]
[end]