fgo-game-data/ScriptActionEncrypt/04/0400020421.txt
2025-05-19 08:05:51 +00:00

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04-00-02-04-2-1
[soundStopAll]
[enableFullScreen]
[charaSet A 1098270000 1 Sion]
[charaSet B 1098269600 1 Caster]
[charaSet C 1098271000 1 "Writhing Fiend 1"]
[charaSet D 1098271000 1 "Writhing Fiend 2"]
[charaSet E 1098271000 1 "Writhing Fiend 3"]
[charaSet F 1098271000 1 "Writhing Fiend 4"]
[charaSet G 1098271000 1 "Writhing Fiend 5"]
[charaSet H 1098270310 1 Āyus]
[charaSet I 1098269800 1 "Master of Caster"]
[charaSet J 1098270100 1 Kama]
[charaSet K 7046001 1 Duryodhana]
[charaSet L 1098269500 1 Lainur]
[charaSet M 1036001 1 "Gao Changgong"]
[sceneSet O 189401 1]
[charaScale O 1.4]
[sceneSet P 10000 1]
[charaScale P 1.03]
[sceneSet Q 10000 1]
[charaScale Q 1.03]
[imageSet R back10000 1 1]
[charaScale R 1.3]
[charaSet S 98115000 1 "Effect Dummy"]
[charaSet T 1098269500 1 Lainur]
[charaSet U 1098269500 1 Lainur]
[sceneSet V 189401 1]
[charaScale V 1.4]
[sceneSet W 189401 1]
[charaScale W 1.4]
[sceneSet X 189401 1]
[charaScale X 1.4]
[scene 10000]
[bgm BGM_EVENT_72 0.1]
[fadein black 1.0]
[wait fade]
[se ad85]
[wt 0.1]
[charaRoll S 30]
[charaPut S -150,0]
[charaEffect S bit_talk_strike_02 0,0 H]
[wt 0.6]
[cueSe Servants_603700 bac970]
[fowardEffect bit_talk_gram_slash_03_fs]
[wt 0.6]
[seStop ad85 0.3]
[cueSeStop bac970 0.3]
[cueSe Battle bac98]
[cueSe Battle bac151]
[flashin once 0.1 0.1 FFFFFFFA FFFFFF50]
[wt 0.1]
[charaPut S 2000,2500]
[fowardEffectDestroy bit_talk_gram_slash_03_fs]
[scene 189401]
[charaTalk off]
[charaDepth C 7]
[charaDepth D 6]
[charaDepth E 5]
[charaDepth F 4]
[charaDepth G 3]
[charaFace C 0]
[charaFace D 0]
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[charaFadein C 0 1]
[charaFadeinFSR D 0 300,0]
[charaFadeinFSL E 0 -300,0]
[charaShake C 0.02 3 3 0.7]
[charaShake D 0.02 4 2 0.7]
[charaShake E 0.02 3 4 0.7]
[wt 1.1]
[charaMove C 0,-50 0.4]
[charaFadeout C 0.4]
[wt 0.1]
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[se ad144]
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[wt 1.2]
[se ade72]
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[se ade73]
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[wt 0.15]
[se ad21]
[charaFace C 0]
[charaFadein C 0.4 0,-10]
[charaMove C 1 0.4]
[wt 0.1]
[charaFace D 0]
[charaFadeinFSR D 0.4 250,-10]
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[wt 0.05]
[charaFace F 0]
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[wt 0.8]
[seStop ade72 0.4]
[seStop ade73 0.4]
[wt 1.0]
1...!
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Sion
I can predict their every move, but there are just too many of them to keep up! Not to mention their overwhelming magical energy advantage!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]
Caster
Ahh... Glorious. What could be more right than the strong violating the weak?
[k]
Caster
What could be more natural than the righteous punishing the errant? It feels so...so...
[k]
[charaFace B 12]
Caster
...s[messageShake 0.05 4 3 0.4]o excellently, s[messageShake 0.05 4 3 0.6]crumptiously goood!
[k]
Caster
But of course it does! Of course it does! Mmm! Well? Apologize! Apologize! Apologize, dammit!
[k]
[messageOff]
[charaTalk off]
[charaDepth S 9]
[charaDepth B 5]
[se ad73]
[charaSpecialEffect B erasureReverse 0,0 0.4]
[wt 0.05]
[charaRoll S 0]
[charaPut S 1]
[charaEffect S bit_talk_quickmove]
[wt 0.1]
[charaMove B 0,25 0.3]
[wt 0.4]
[se ad85]
[wt 0.1]
[effect bit_talk_x_slash_bk_01]
[wt 0.5]
[seStop ad85 0.3]
[se ad161]
[cueSe SE_21 21_ad1118]
[effect bit_talk_35]
[wt 0.8]
[se ad171]
[effect bit_talk_x_slash_bk_02]
[wt 0.4]
[seStop ad171 0.3]
[cueSe SE_21 21_ad1091]
[effect bit_talk_blood_stay]
[wt 0.6]
[se ad240]
[se ad863]
[fowardEffect bit_talk_blood_splash_fs]
[wt 1.0]
[effectStop bit_talk_blood_stay]
[wt 0.8]
[subCameraOn 1]
[charaLayer B sub #A]
[charaLayer O sub #A]
[subCameraFilter #A maskEdge cut359_mask06 3 0,0,0,255]
[charaTalk depthOff]
[charaDepth O 1]
[charaDepth B 2]
[charaScale B 1.2]
[charaFace B 12]
[charaFadein B 0.1 0,200]
[charaFadein O 0.1 0,-200]
[subRenderFadein #A 0.5 -200,-250]
[subRenderMove #A 0,-250 0.5]
[wt 0.7]
[charaTalk on]
Caster
Hehe. The scent of blood. Ahh, the scent of blood. You DID want to smell it, didn't you?
[k]
[charaFace B 13]
Caster
Yes, of course. This punishment was inevitable. We had a pact. That's why this room will become a window into hell.
[k]
Caster
And so my writhing fiends will devour all of you!
[k]
[messageOff]
[subRenderFadeout #A 0.5]
[subRenderMove #A 200,-250 0.5]
[wt 0.5]
[charaFadeout B 0.1]
[charaFadeout O 0.1]
[wt 0.1]
[subCameraOff]
[charaLayer B normal]
[charaLayer O normal]
[charaScale B 1.0]
[charaScale O 1.0]
[wt 0.1]
[charaTalk off]
[charaDepth C 7]
[charaDepth D 6]
[charaDepth E 5]
[charaDepth F 4]
[charaDepth G 3]
[se ade72]
[seVolume ade72 0 0.5]
[se ade73]
[seVolume ade73 0 0.5]
[wt 0.15]
[se ad21]
[charaFace C 0]
[charaFadein C 0.4 0,-10]
[charaMove C 1 0.4]
[wt 0.1]
[charaFace D 0]
[charaFadeinFSR D 0.4 250,-10]
[charaMoveFSR D 250,0 0.4]
[wt 0.1]
[charaFace E 0]
[charaFadeinFSL E 0.4 -250,-10]
[charaMoveFSL E -250,0 0.4]
[wt 0.05]
[charaFace F 0]
[charaFadeinFSSideR F 0.4 450,-10]
[charaMoveFSSideR F 450,0 0.4]
[wt 0.05]
[charaFace G 0]
[charaFadeinFSSideL G 0.4 -450,-10]
[charaMoveFSSideL G -450,0 0.4]
[wt 0.8]
[seStop ade72 0.4]
[seStop ade73 0.4]
[wt 0.75]
[se ad1006]
[charaMoveScale C 1.1 0.3]
[charaMoveScale D 1.1 0.3]
[charaMoveScale E 1.1 0.3]
[charaMoveScale F 1.1 0.3]
[charaMoveScale G 1.1 0.3]
[charaMove C 0,15 0.3]
[charaMoveFSR D 260,15 0.3]
[charaMoveFSL E -260,15 0.3]
[charaMoveFSSideR F 470,15 0.3]
[charaMoveFSSideL G -470,15 0.3]
[charaFadeout C 0.3]
[charaFadeout D 0.3]
[charaFadeout E 0.3]
[charaFadeout F 0.3]
[charaFadeout G 0.3]
[wt 0.45]
[cueSe Battle bac267]
[wt 0.4]
[cueSe Servants_704200 m40101]
[wt 0.4]
[cueSe Servants_704200 m49207]
[wt 0.4]
[cueSe Servants_2500900 m45619]
[flashin once 0.1 0.1 FF0000FA FF000050]
[wt 0.05]
[effect bit_talk_blood_stay 0,0 H]
[wt 1.2]
[effectStop bit_talk_blood_stay]
[wt 1.5]
[charaTalk on]
[charaTalk H]
[charaFace H 4]
[charaFadein H 0.1 1]
Āyus
Ah... Ahh...
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 4]
[charaFadein I 0.1 1]
Master of Caster
This is all unfolding exactly how I expected. So much so, it's downright pathetic. Did none of you fools think to plan ahead?
[k]
[charaFace I 9]
Master of Caster
Did you actually pay the central governing AI a visit without replenishing your Raniment after your last battle?
[k]
Master of Caster
Well, my Caster's been stocking up on Raniment at every opportunity. Of course he would have more than you.
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 4]
[charaFadein J 0.1 1]
Kama
...
[k]
[bgm BGM_EVENT_72 0.5 0.5]
[charaTalk depthOff]
[charaDepth R 4]
[charaDepth J 5]
[charaPut R 1]
[charaFadeTime R 0.2 0.5]
Kama
(I hate to admit it, but he's right. They've got tons more fuel to work with than we do. This isn't looking great...)
[k]
[charaFadeout J 0.1]
[charaFadeout R 0.2]
[wt 0.1]
[bgm BGM_EVENT_72 0.5 1.0]
[charaTalk K]
[charaFace K 5]
[charaFadein K 0.1 1]
Duryodhana
Did you just call me a fool!? Why you...you...insolent, stupid brat!
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
Master of Caster
Was it not you who failed to make any preparations whatsoever? Even the simplest of AIs could have seen this coming.
[k]
Master of Caster
Did you really think you were safe just because you teamed up? That doing so would be enough to defeat someone so obviously superior?
[k]
[charaFace I 3]
Master of Caster
Fool is hardly a strong enough word. How could you not see that having two Servants in a single area means dividing its resources between them?
[k]
[charaFace I 4]
Master of Caster
I have nothing to fear from such weak Servants, not even two of them together. You should have tried thinking before waltzing in here!
[k]
[charaFadeout I 0.1]
[wt 0.1]
[bgm BGM_EVENT_72 0.5 0.5]
[charaTalk depthOff]
[charaDepth H 6]
[charaDepth R 5]
[charaPut R 1]
[charaFadeTime R 0.2 0.5]
[charaTalk H]
[charaFace H 4]
[charaFadein H 0.1 1]
Āyus
(...If I use my Command Spell, I might be able to boost my Raniment temporarily.)
[k]
[charaFace H 3]
Āyus
(But...what if that's still not enough to win?)
[k]
Āyus
(And even if I win this battle, I won't be able to use it again in the future... Is it worth the risk?)
[k]
[charaFadeout H 0.1]
[charaFadeout R 0.2]
[wt 0.1]
[bgm BGM_EVENT_72 0.5 1.0]
[charaDepth I 5]
[charaDepth B 6]
[charaTalk I]
[charaFace I 4]
[charaFace B 10]
[charaFadein I 0.1 -175,0]
[charaFadein B 0.1 175,0]
Master of Caster
It's over. The two of you together still can't hope to match my skill. There is nothing else to it.
[k]
[messageOff]
[charaTalk off]
[cameraMove 6.9 0,-20 1.05]
[wt 0.8]
[subCameraOn 2]
[charaLayer H sub #A]
[charaLayer J sub #A]
[charaLayer O sub #A]
[subCameraFilter #A maskEdge cut359_mask05 3 0,0,0,255]
[charaTalk off]
[charaTalk depthOff]
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[charaScale O 1.3]
[charaFace H 4]
[charaFadein H 0.1 -25,150]
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[wt 1.7]
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[wt 0.4]
[subCameraFilter #A maskEdge cut359_mask05 3 0,0,0,255]
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[wt 0.6]
[subRenderFadeinFSL #A 0.4 -365,-240]
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[subCameraOff]
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[wt 1.0]
[bgmStop BGM_EVENT_72 1.5]
[charaTalk on]
L???
Really now? Well, what if we make it three, then?
[k]
[messageOff]
[wipeout rectangleStripRightToLeft 0.5 1.0]
[wait wipe]
[cameraMove 0 0,0 1.01]
[charaFadeout I 0.1]
[charaFadeout B 0.1]
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[wipein rectangleStripLeftToRight 0.5 1.0]
[wait wipe]
[wt 0.2]
[se ade422]
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[charaScale O 1.4]
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[wt 1.2]
[subCameraOn 2]
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[charaTalk off]
[charaDepth V 1]
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[se ad95]
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[bgm BGM_MAP_56 0.1]
[wt 0.4]
[seStop ad95 0.4]
[charaMove L -125,700 10.0]
[charaMove V 190,150 10.0]
[wt 1.05]
[se ad95]
[seVolume ad95 0 0]
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[seVolume ad95 0.1 1.0]
[subRenderFadein #B 0.4 350,-240]
[subRenderMove #B 0,-240 0.4]
[wt 0.4]
[charaMove T 125,375 10.0]
[charaMove W -190,0 10.0]
[seStop ad95 0.4]
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[subRenderFadeout #A 0.4]
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[wt 0.4]
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[subCameraOff]
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[wt 0.05]
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[charaDepth L 2]
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[se ad95]
[wt 1.4]
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[charaFadein U 0.4 50,180]
[wt 0.1]
[seStop ad95 0.4]
[wt 1.1]
[charaMove U 50,-30 2.8]
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[charaPut M -175,0]
[charaFace L 1]
[charaFadein L 0.1 175,0]
[wt 1.2]
[charaFadeout O 0.8]
[charaFadeout U 0.8]
[wt 2.7]
[fadeout black 2.0]
[bgmStopEnd BGM_MAP_56 2.0]
[wait fade]
[wt 0.5]
[soundStopAllEnd]
[end]