696 lines
12 KiB
Plaintext
696 lines
12 KiB
Plaintext
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$04-00-02-04-2-1
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1098270000 1 Sion]
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[charaSet B 1098269600 1 Caster]
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[charaSet C 1098271000 1 "Writhing Fiend 1"]
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[charaSet D 1098271000 1 "Writhing Fiend 2"]
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[charaSet E 1098271000 1 "Writhing Fiend 3"]
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[charaSet F 1098271000 1 "Writhing Fiend 4"]
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[charaSet G 1098271000 1 "Writhing Fiend 5"]
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[charaSet H 1098270310 1 Āyus]
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[charaSet I 1098269800 1 "Master of Caster"]
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[charaSet J 1098270100 1 Kama]
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[charaSet K 7046001 1 Duryodhana]
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[charaSet L 1098269500 1 Lainur]
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[charaSet M 1036001 1 "Gao Changgong"]
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[sceneSet O 189401 1]
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[charaScale O 1.4]
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[sceneSet P 10000 1]
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[charaScale P 1.03]
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[sceneSet Q 10000 1]
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[charaScale Q 1.03]
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[imageSet R back10000 1 1]
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[charaScale R 1.3]
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[charaSet S 98115000 1 "Effect Dummy"]
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[charaSet T 1098269500 1 Lainur]
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[charaSet U 1098269500 1 Lainur]
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[sceneSet V 189401 1]
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[charaScale V 1.4]
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[sceneSet W 189401 1]
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[charaScale W 1.4]
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[sceneSet X 189401 1]
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[charaScale X 1.4]
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[scene 10000]
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[bgm BGM_EVENT_72 0.1]
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[fadein black 1.0]
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[wait fade]
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[se ad85]
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[wt 0.1]
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[charaRoll S 30]
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[charaPut S -150,0]
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[charaEffect S bit_talk_strike_02 0,0 H]
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[wt 0.6]
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[cueSe Servants_603700 bac970]
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[fowardEffect bit_talk_gram_slash_03_fs]
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[wt 0.6]
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[seStop ad85 0.3]
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[cueSeStop bac970 0.3]
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[cueSe Battle bac98]
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[cueSe Battle bac151]
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[flashin once 0.1 0.1 FFFFFFFA FFFFFF50]
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[wt 0.1]
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[charaPut S 2000,2500]
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[fowardEffectDestroy bit_talk_gram_slash_03_fs]
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[scene 189401]
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[charaTalk off]
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[charaDepth C 7]
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[charaDepth D 6]
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[charaDepth E 5]
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[charaDepth F 4]
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[charaDepth G 3]
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[charaFace C 0]
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[charaFace D 0]
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[charaFace E 0]
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[charaFadein C 0 1]
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[charaFadeinFSR D 0 300,0]
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[charaFadeinFSL E 0 -300,0]
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[charaShake C 0.02 3 3 0.7]
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[charaShake D 0.02 4 2 0.7]
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[charaShake E 0.02 3 4 0.7]
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[wt 1.1]
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[charaMove C 0,-50 0.4]
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[charaFadeout C 0.4]
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[wt 0.1]
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[charaMoveFSR D 300,-50 0.4]
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[charaFadeout D 0.4]
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[wt 0.1]
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[charaMoveFSL E -300,-50 0.4]
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[charaFadeout E 0.4]
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[wt 0.2]
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[se ad144]
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[wt 0.2]
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[se ad144]
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[wt 1.2]
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[se ade72]
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[seVolume ade72 0 0.5]
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[se ade73]
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[seVolume ade73 0 0.5]
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[wt 0.15]
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[se ad21]
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[charaFace C 0]
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[charaFadein C 0.4 0,-10]
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[charaMove C 1 0.4]
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[wt 0.1]
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[charaFace D 0]
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[charaFadeinFSR D 0.4 250,-10]
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[charaMoveFSR D 250,0 0.4]
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[wt 0.1]
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[charaFace E 0]
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[charaFadeinFSL E 0.4 -250,-10]
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[charaMoveFSL E -250,0 0.4]
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[wt 0.05]
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[charaFace F 0]
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[charaFadeinFSSideR F 0.4 450,-10]
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[charaMoveFSSideR F 450,0 0.4]
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[wt 0.05]
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[charaFace G 0]
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[charaFadeinFSSideL G 0.4 -450,-10]
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[charaMoveFSSideL G -450,0 0.4]
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[wt 0.8]
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[seStop ade72 0.4]
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[seStop ade73 0.4]
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[wt 1.0]
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?1:...!
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?!
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[charaFadeout C 0.1]
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[charaFadeout D 0.1]
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[charaFadeout E 0.1]
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[charaFadeout F 0.1]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk on]
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[charaTalk A]
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[charaFace A 1]
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[charaFadein A 0.1 1]
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@Sion
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I can predict their every move, but there are just too many of them to keep up! Not to mention their overwhelming magical energy advantage!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 7]
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[charaFadein B 0.1 1]
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@Caster
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Ahh... Glorious. What could be more right than the strong violating the weak?
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[k]
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@Caster
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What could be more natural than the righteous punishing the errant? It feels so...so...
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[k]
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[charaFace B 12]
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@Caster
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...s[messageShake 0.05 4 3 0.4]o excellently, s[messageShake 0.05 4 3 0.6]crumptiously goood!
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[k]
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@Caster
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But of course it does! Of course it does! Mmm! Well? Apologize! Apologize! Apologize, dammit!
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[k]
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[messageOff]
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[charaTalk off]
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[charaDepth S 9]
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[charaDepth B 5]
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[se ad73]
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[charaSpecialEffect B erasureReverse 0,0 0.4]
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[wt 0.05]
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[charaRoll S 0]
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[charaPut S 1]
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[charaEffect S bit_talk_quickmove]
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[wt 0.1]
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[charaMove B 0,25 0.3]
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[wt 0.4]
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[se ad85]
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[wt 0.1]
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[effect bit_talk_x_slash_bk_01]
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[wt 0.5]
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[seStop ad85 0.3]
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[se ad161]
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[cueSe SE_21 21_ad1118]
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[effect bit_talk_35]
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[wt 0.8]
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[se ad171]
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[effect bit_talk_x_slash_bk_02]
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[wt 0.4]
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[seStop ad171 0.3]
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[cueSe SE_21 21_ad1091]
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[effect bit_talk_blood_stay]
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[wt 0.6]
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[se ad240]
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[se ad863]
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[fowardEffect bit_talk_blood_splash_fs]
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[wt 1.0]
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[effectStop bit_talk_blood_stay]
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[wt 0.8]
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[subCameraOn 1]
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[charaLayer B sub #A]
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[charaLayer O sub #A]
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[subCameraFilter #A maskEdge cut359_mask06 3 0,0,0,255]
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[charaTalk depthOff]
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[charaDepth O 1]
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[charaDepth B 2]
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[charaScale B 1.2]
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[charaFace B 12]
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[charaFadein B 0.1 0,200]
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[charaFadein O 0.1 0,-200]
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[subRenderFadein #A 0.5 -200,-250]
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[subRenderMove #A 0,-250 0.5]
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[wt 0.7]
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[charaTalk on]
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@Caster
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Hehe. The scent of blood. Ahh, the scent of blood. You DID want to smell it, didn't you?
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[k]
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[charaFace B 13]
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@Caster
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Yes, of course. This punishment was inevitable. We had a pact. That's why this room will become a window into hell.
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[k]
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@Caster
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And so my writhing fiends will devour all of you!
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[k]
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[messageOff]
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[subRenderFadeout #A 0.5]
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[subRenderMove #A 200,-250 0.5]
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[wt 0.5]
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[charaFadeout B 0.1]
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[charaFadeout O 0.1]
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[wt 0.1]
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[subCameraOff]
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[charaLayer B normal]
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[charaLayer O normal]
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[charaScale B 1.0]
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[charaScale O 1.0]
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[wt 0.1]
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[charaTalk off]
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[charaDepth C 7]
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[charaDepth D 6]
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[charaDepth E 5]
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[charaDepth F 4]
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[charaDepth G 3]
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[se ade72]
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[seVolume ade72 0 0.5]
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[se ade73]
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[seVolume ade73 0 0.5]
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[wt 0.15]
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[se ad21]
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[charaFace C 0]
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[charaFadein C 0.4 0,-10]
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[charaMove C 1 0.4]
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[wt 0.1]
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||
[charaFace D 0]
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||
[charaFadeinFSR D 0.4 250,-10]
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||
[charaMoveFSR D 250,0 0.4]
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||
[wt 0.1]
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||
[charaFace E 0]
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||
[charaFadeinFSL E 0.4 -250,-10]
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||
[charaMoveFSL E -250,0 0.4]
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||
[wt 0.05]
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||
[charaFace F 0]
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||
[charaFadeinFSSideR F 0.4 450,-10]
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||
[charaMoveFSSideR F 450,0 0.4]
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||
[wt 0.05]
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||
[charaFace G 0]
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||
[charaFadeinFSSideL G 0.4 -450,-10]
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||
[charaMoveFSSideL G -450,0 0.4]
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||
[wt 0.8]
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||
[seStop ade72 0.4]
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[seStop ade73 0.4]
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[wt 0.75]
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[se ad1006]
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[charaMoveScale C 1.1 0.3]
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[charaMoveScale D 1.1 0.3]
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[charaMoveScale E 1.1 0.3]
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[charaMoveScale F 1.1 0.3]
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[charaMoveScale G 1.1 0.3]
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[charaMove C 0,15 0.3]
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[charaMoveFSR D 260,15 0.3]
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[charaMoveFSL E -260,15 0.3]
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[charaMoveFSSideR F 470,15 0.3]
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[charaMoveFSSideL G -470,15 0.3]
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[charaFadeout C 0.3]
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[charaFadeout D 0.3]
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[charaFadeout E 0.3]
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[charaFadeout F 0.3]
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[charaFadeout G 0.3]
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[wt 0.45]
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[cueSe Battle bac267]
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[wt 0.4]
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[cueSe Servants_704200 m40101]
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[wt 0.4]
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[cueSe Servants_704200 m49207]
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[wt 0.4]
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[cueSe Servants_2500900 m45619]
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[flashin once 0.1 0.1 FF0000FA FF000050]
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[wt 0.05]
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[effect bit_talk_blood_stay 0,0 H]
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[wt 1.2]
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[effectStop bit_talk_blood_stay]
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[wt 1.5]
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[charaTalk on]
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[charaTalk H]
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[charaFace H 4]
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[charaFadein H 0.1 1]
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@Āyus
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Ah... Ahh...
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[k]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaTalk I]
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[charaFace I 4]
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[charaFadein I 0.1 1]
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@Master of Caster
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This is all unfolding exactly how I expected. So much so, it's downright pathetic. Did none of you fools think to plan ahead?
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[k]
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[charaFace I 9]
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@Master of Caster
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Did you actually pay the central governing AI a visit without replenishing your Raniment after your last battle?
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[k]
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@Master of Caster
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Well, my Caster's been stocking up on Raniment at every opportunity. Of course he would have more than you.
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[k]
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[charaFadeout I 0.1]
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[wt 0.1]
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[charaTalk J]
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[charaFace J 4]
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[charaFadein J 0.1 1]
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@Kama
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...
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[k]
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[bgm BGM_EVENT_72 0.5 0.5]
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[charaTalk depthOff]
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[charaDepth R 4]
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[charaDepth J 5]
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[charaPut R 1]
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[charaFadeTime R 0.2 0.5]
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@Kama
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(I hate to admit it, but he's right. They've got tons more fuel to work with than we do. This isn't looking great...)
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[k]
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[charaFadeout J 0.1]
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[charaFadeout R 0.2]
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[wt 0.1]
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[bgm BGM_EVENT_72 0.5 1.0]
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[charaTalk K]
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[charaFace K 5]
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[charaFadein K 0.1 1]
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@Duryodhana
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Did you just call me a fool!? Why you...you...insolent, stupid brat!
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[k]
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[charaFadeout K 0.1]
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[wt 0.1]
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[charaTalk I]
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[charaFace I 0]
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[charaFadein I 0.1 1]
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@Master of Caster
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Was it not you who failed to make any preparations whatsoever? Even the simplest of AIs could have seen this coming.
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[k]
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@Master of Caster
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Did you really think you were safe just because you teamed up? That doing so would be enough to defeat someone so obviously superior?
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[k]
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[charaFace I 3]
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@Master of Caster
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Fool is hardly a strong enough word. How could you not see that having two Servants in a single area means dividing its resources between them?
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[k]
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[charaFace I 4]
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@Master of Caster
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I have nothing to fear from such weak Servants, not even two of them together. You should have tried thinking before waltzing in here!
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[k]
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[charaFadeout I 0.1]
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[wt 0.1]
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||
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||
[bgm BGM_EVENT_72 0.5 0.5]
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||
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||
[charaTalk depthOff]
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||
[charaDepth H 6]
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||
[charaDepth R 5]
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[charaPut R 1]
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[charaFadeTime R 0.2 0.5]
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[charaTalk H]
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[charaFace H 4]
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[charaFadein H 0.1 1]
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@Āyus
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(...If I use my Command Spell, I might be able to boost my Raniment temporarily.)
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[k]
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[charaFace H 3]
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@Āyus
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(But...what if that's still not enough to win?)
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[k]
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@Āyus
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(And even if I win this battle, I won't be able to use it again in the future... Is it worth the risk?)
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[k]
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||
[charaFadeout H 0.1]
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||
[charaFadeout R 0.2]
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||
[wt 0.1]
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||
|
||
[bgm BGM_EVENT_72 0.5 1.0]
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||
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||
[charaDepth I 5]
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||
[charaDepth B 6]
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||
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||
[charaTalk I]
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||
[charaFace I 4]
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||
[charaFace B 10]
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||
[charaFadein I 0.1 -175,0]
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||
[charaFadein B 0.1 175,0]
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||
@Master of Caster
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It's over. The two of you together still can't hope to match my skill. There is nothing else to it.
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[k]
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||
[messageOff]
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||
[charaTalk off]
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||
[cameraMove 6.9 0,-20 1.05]
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||
[wt 0.8]
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||
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||
[subCameraOn 2]
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||
[charaLayer H sub #A]
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||
[charaLayer J sub #A]
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||
[charaLayer O sub #A]
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||
[subCameraFilter #A maskEdge cut359_mask05 3 0,0,0,255]
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||
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||
[charaTalk off]
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||
[charaTalk depthOff]
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||
[charaDepth O 1]
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||
[charaDepth J 2]
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||
[charaDepth H 2]
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||
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||
[charaScale H 1.2]
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||
[charaScale O 1.3]
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||
[charaFace H 4]
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||
[charaFadein H 0.1 -25,150]
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||
[charaFadein O 0.1 -450,-125]
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||
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||
[subRenderFadeinFSR #A 0.4 365,-140]
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||
[subRenderMoveFSR #A 365,-190 0.4]
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||
[wt 1.7]
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||
|
||
[subRenderFadeout #A 0.4]
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||
[subRenderMoveFSR #A 365,-240 0.4]
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||
[wt 0.4]
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||
|
||
[subCameraFilter #A maskEdge cut359_mask05 3 0,0,0,255]
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||
|
||
[charaFadeout H 0.1]
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||
[charaPut O 450,-125]
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||
[charaScale J 1.2]
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||
[charaFace J 24]
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||
[charaFadein J 0.1 0,150]
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||
[wt 0.6]
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||
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||
[subRenderFadeinFSL #A 0.4 -365,-240]
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||
[subRenderMoveFSL #A -365,-190 0.4]
|
||
[wt 1.7]
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||
|
||
[subRenderFadeout #A 0.4]
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||
[subRenderMoveFSL #A -365,-140 0.4]
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||
[wt 0.6]
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||
|
||
[charaFadeout J 0.1]
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout O 0.1]
|
||
[wt 0.1]
|
||
[subCameraOff]
|
||
[charaLayer J normal]
|
||
[charaLayer H normal]
|
||
[charaLayer O normal]
|
||
[charaScale J 1.0]
|
||
[charaScale H 1.0]
|
||
[charaScale O 1.0]
|
||
[wt 1.0]
|
||
|
||
[bgmStop BGM_EVENT_72 1.5]
|
||
|
||
[charaTalk on]
|
||
@L:???
|
||
Really now? Well, what if we make it three, then?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripRightToLeft 0.5 1.0]
|
||
[wait wipe]
|
||
|
||
[cameraMove 0 0,0 1.01]
|
||
[charaFadeout I 0.1]
|
||
[charaFadeout B 0.1]
|
||
|
||
[charaTalk off]
|
||
[charaDepth O 3]
|
||
[charaDepth M 2]
|
||
[charaDepth L 4]
|
||
|
||
[wt 0.4]
|
||
|
||
[wipein rectangleStripLeftToRight 0.5 1.0]
|
||
[wait wipe]
|
||
[wt 0.2]
|
||
|
||
[se ade422]
|
||
[wt 0.7]
|
||
|
||
[charaFace M 0]
|
||
[charaFadein M 0.4 1]
|
||
[wt 0.4]
|
||
[seStop ade422 0.4]
|
||
[wt 1.0]
|
||
|
||
[charaScale O 1.4]
|
||
[charaFadein O 0.8 0,-220]
|
||
[charaMove O -50,-220 0.8]
|
||
[wt 1.2]
|
||
|
||
[subCameraOn 2]
|
||
[charaLayer L sub #A]
|
||
[charaLayer T sub #B]
|
||
[charaLayer V sub #A]
|
||
[charaLayer W sub #B]
|
||
[subCameraFilter #A maskEdge cut359_mask06 4 103,123,50,255]
|
||
[subCameraFilter #B maskEdge cut359_mask06 4 103,123,50,255]
|
||
|
||
[subRenderDepth #A 1]
|
||
[subRenderDepth #B 2]
|
||
|
||
[charaTalk off]
|
||
[charaDepth V 1]
|
||
[charaDepth W 1]
|
||
[charaDepth L 2]
|
||
[charaDepth T 2]
|
||
[charaDepth O 3]
|
||
[charaDepth U 4]
|
||
|
||
[charaScale L 1.2]
|
||
[charaScale T 1.2]
|
||
[charaScale V 1.3]
|
||
[charaScale W 1.3]
|
||
|
||
[charaFace L 0]
|
||
[charaFadein L 0.1 -175,700]
|
||
[charaFadein V 0.1 140,150]
|
||
|
||
[charaFace T 0]
|
||
[charaFadein T 0.1 175,375]
|
||
[charaFadein W 0.1 -140,0]
|
||
|
||
[se ad95]
|
||
[subRenderFadein #A 0.4 -350,-500]
|
||
[subRenderMove #A 0,-500 0.4]
|
||
[bgm BGM_MAP_56 0.1]
|
||
[wt 0.4]
|
||
[seStop ad95 0.4]
|
||
[charaMove L -125,700 10.0]
|
||
[charaMove V 190,150 10.0]
|
||
[wt 1.05]
|
||
|
||
|
||
[se ad95]
|
||
[seVolume ad95 0 0]
|
||
[wt 0.55]
|
||
[seVolume ad95 0.1 1.0]
|
||
[subRenderFadein #B 0.4 350,-240]
|
||
[subRenderMove #B 0,-240 0.4]
|
||
[wt 0.4]
|
||
[charaMove T 125,375 10.0]
|
||
[charaMove W -190,0 10.0]
|
||
[seStop ad95 0.4]
|
||
[wt 1.6]
|
||
|
||
[subRenderFadeout #A 0.4]
|
||
[subRenderFadeout #B 0.4]
|
||
[subRenderMove #A 350,-500 0.4]
|
||
[subRenderMove #B -350,-240 0.4]
|
||
[wt 0.4]
|
||
|
||
[charaFadeout L 0.1]
|
||
[charaFadeout T 0.1]
|
||
[charaFadeout V 0.1]
|
||
[charaFadeout W 0.1]
|
||
[charaMove L 1 0.1]
|
||
[wt 0.1]
|
||
[subCameraOff]
|
||
[charaLayer L normal]
|
||
[charaLayer T normal]
|
||
[charaLayer V normal]
|
||
[charaLayer W normal]
|
||
[charaScale L 1.0]
|
||
[charaScale T 1.0]
|
||
[charaScale V 1.0]
|
||
[charaScale W 1.0]
|
||
[wt 0.05]
|
||
|
||
[charaDepth O 3]
|
||
[charaDepth U 4]
|
||
[charaDepth L 2]
|
||
[charaDepth M 1]
|
||
|
||
[se ad95]
|
||
[wt 1.4]
|
||
|
||
[charaScale U 1.3]
|
||
[charaFace U 1]
|
||
[charaFadein U 0.4 50,180]
|
||
[wt 0.1]
|
||
[seStop ad95 0.4]
|
||
[wt 1.1]
|
||
|
||
[charaMove U 50,-30 2.8]
|
||
[charaMove O -50,-360 2.8]
|
||
[wt 2.8]
|
||
|
||
[charaPut M -175,0]
|
||
[charaFace L 1]
|
||
[charaFadein L 0.1 175,0]
|
||
[wt 1.2]
|
||
|
||
[charaFadeout O 0.8]
|
||
[charaFadeout U 0.8]
|
||
[wt 2.7]
|
||
|
||
|
||
|
||
|
||
[fadeout black 2.0]
|
||
[bgmStopEnd BGM_MAP_56 2.0]
|
||
[wait fade]
|
||
[wt 0.5]
|
||
[soundStopAllEnd]
|
||
[end]
|