881 lines
15 KiB
Plaintext
881 lines
15 KiB
Plaintext
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$04-00-02-04-7-1
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 7046001 1 Duryodhana]
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[charaSet B 1098270200 1 Kama]
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[charaSet C 1098270000 1 Sion]
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[charaSet D 1098270300 1 Āyus]
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[masterBranch _Male _Female]
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[label _Male]
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[charaSet E 1098259400 1 "Player Character_Second Avatar_New Expressions (Male)"]
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[branch _branchEnd]
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[label _Female]
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[charaSet E 1098259410 1 "Player Character_Second Avatar_New Expressions (Female)"]
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[branch _branchEnd]
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[label _branchEnd]
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[charaSet F 1098269600 1 Caster]
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[charaSet G 1098269800 1 ???]
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[charaSet H 1098270900 1 Rani-R]
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[charaSet I 98015000 1 Generic_Servant]
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[sceneSet L 191204 1]
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[sceneSet M 189300 1]
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[charaScale M 1.2]
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[imageSet Q back10001 1 1]
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[charaScale Q 1.3]
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[imageSet R back10000 1 1]
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[charaScale R 1.3]
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[charaSet S 98115000 1 "Effect Dummy"]
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[scene 189300]
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[charaTalk I]
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[charaFace I 0]
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[charaFadein I 0.1 1]
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[fadein black 1.0]
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[wait fade]
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[se ad42]
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[charaSpecialEffect I enemyErasure 0,0 1.0]
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[wait charaSpecialEffect I]
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[seStop ad42 0.8]
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[wt 1.0]
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[bgm BGM_EVENT_70 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Kama
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...[sr]...
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[k]
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@Kama
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What the hell were those things?
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[k]
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?1:The black haze made it hard to tell, but they seemed familiar.
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?2:It was hard to tell, but I think I recognized those attacks.
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?!
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 3]
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[charaFadein A 0.1 1]
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@Duryodhana
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You think? It was over so quickly I could barely make out anything! Gahaha!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 6]
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[charaFadein C 0.1 1]
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@Sion
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I would like to examine their remains more closely. Would you help me, Āyus?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Āyus
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Yes, of course. Hmm, let's see... I think they were around here somewhere...
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[k]
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[messageOff]
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[se ad95]
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[charaMove D -50,0 0.4]
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[charaFadeout D 0.4]
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[seStop ad95 1.2]
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[wt 1.4]
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[bgmStop BGM_EVENT_70 1.5]
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[charaTalk off]
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[charaTalk depthOff]
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[charaDepth D 2]
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[charaDepth M 3]
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[charaDepth B 4]
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[charaFadein M 0.8 -70,-225]
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[charaMove M -120,-225 0.8]
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[wt 1.0]
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[se ade422]
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[charaScale B 1.1]
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[charaFace B 4]
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[charaFadein B 0.4 50,10]
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[charaMove B 0,10 0.4]
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[wt 0.4]
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[seStop ade422 0.2]
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[wt 0.4]
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[charaTalk on]
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@Kama
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Hey, Master, got a sec? There's something we should talk about and I'd like to keep it between us.
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[k]
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[bgm BGM_EVENT_5 0.1]
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@Kama
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Remember what I told you before about Sion? Is she really the Sion we know?
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[k]
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@Kama
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Don't you think she's a little too cool and collected?
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[k]
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@Kama
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Hell, for all we know, she might actually have everything all figured out already, and she's just pretending to investigate.
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[k]
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?1:Hmm...
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?!
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[charaFace B 0]
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@Kama
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It's not just that she looks different. She's acting like a whole other person too.
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[k]
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[charaFace B 8]
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@Kama
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I'm not saying we were ever great friends. We weren't. But I've seen her in the Command Room plenty of times.
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[k]
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[charaFace B 0]
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@Kama
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So I knew she's an alchemist who loves her work to an almost irritating degree and who always seems cheerfully unfazed no matter what's going on...
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[k]
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@Kama
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...and always keeps herself at arm's length from the rest of Chaldea despite that cheerful act...
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[k]
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@Kama
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...aaand you can never tell what she's really thinking.
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[k]
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[charaFace B 8]
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@Kama
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I always suspected there was something more to her than she was letting on.
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[k]
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[charaFace B 24]
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@Kama
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But if nothing else, she wasn't ever quite the sort of super serious, stick-up-her-ass scientist you'd usually expect.
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[k]
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@Kama
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Think about it. Has she even laughed out loud once since we got here?
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[k]
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?1:Sion's always been pretty serious...[csr]but she did seem more good-natured at Chaldea.
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?2:The seriousness is nothing new...[csr]but I guess she was more laid-back before.
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?!
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[charaFace B 0]
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@Kama
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Exactly. So I'm thinking...
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[k]
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@Kama
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...maybe she's just pretending to be Sion.
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[k]
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@Kama
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So if you ask me, you should be a little more careful around her.
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[k]
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?1:Hmm...
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?!
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[bgmStop BGM_EVENT_5 1.5]
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[messageOff]
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[charaFadeout M 0.8]
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[charaFadeout B 0.8]
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[wt 1.0]
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[charaTalk depthOn]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Sion
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What are you talking about?
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[k]
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[messageOff]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaScale B 1.0]
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[charaTalk B]
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[charaFace B 16]
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[charaFadein B 0.1 1]
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[wt 1.0]
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[bgm BGM_EVENT_77 0.1]
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[charaFace B 3]
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@Kama
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Oh, nothing.
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[k]
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@Kama
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I was just surveying Master about what kind of depra[line 2]I mean, love suits [&him:her] best.
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[k]
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@Kama
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You never know when someone might realize they have a very, very specific desire they just need fulfilled.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 2]
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[charaFadein C 0.1 1]
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@Sion
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Nothing important then. As I calculated.
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[k]
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?1:Um... Is there any chance of us getting along better?
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?2:Uh, think we could be a bit less formal with each other?
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?!
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[charaFace C 6]
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@Sion
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You mean, you want me to treat you two like friends?
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[k]
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?1:I guess I do, yeah.
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?!
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[messageOff]
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[charaFace C 10]
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[wt 1.0]
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[charaFace C 6]
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@Sion
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That will not be happening.
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[k]
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@Sion
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I could never be your friend. I am not qualified.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 4]
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[charaFadein B 0.1 1]
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@Kama
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Wha...?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 6]
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[charaFadein C 0.1 1]
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@Sion
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Now, let us talk about something more constructive.
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[k]
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[charaFace C 7]
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@Sion
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Unfortunately, I was not able to glean any useful information from those shadows' remains.
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[k]
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@Sion
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The only good news is that we were able to restock a bit, since they turned out to be data structures containing Raniment.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Kama
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Data structures containing Raniment? Isn't that[line 2]
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 10]
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[charaFadein C 0.1 1]
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@Sion
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Yes. Given the structure of this world and its beings, this means they were similar to Servants.
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[k]
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@Sion
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However, they were not actually Servants.
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[k]
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[charaFace C 8]
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@Sion
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We still face many unanswered questions, so we will need to keep investigating.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 1]
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[charaFadein B 0.1 1]
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@Kama
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Hmm. That right? Well, I'll leave that to you.
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[k]
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@Kama
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You do seem to know a lot more than I do, and in all kinds of areas...
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 8]
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[charaFadein C 0.1 1]
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@Sion
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...[sr]...
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[k]
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?1:S-so hey, if we're done here, why don't we head back?
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?2:U-um, maybe now's a good time to make our way back?
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?!
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[charaSet D 1098270310 1 Āyus]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 4]
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[charaFadein D 0.1 1]
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@Āyus
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Good point. Excursions like this aren't the only way to collect Raniment.
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[k]
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@Āyus
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There'll also be AIs bringing repair tasks to our base, like with the Master of Rider.
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[k]
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[charaFace D 0]
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@Āyus
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But why don't we try contacting our base first and checking? Especially since we really don't want to waste time right now.
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[k]
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@Āyus
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We did a lot to improve security after what happened[sr]yesterday, so we should be able to reach them just[sr]fine.[wt 1.0][charaCrossFade D 1098270350 5 0.3][se ad15] Hello? Do you read me?[wait charaCrossFade D]
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[k]
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[messageOff]
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[charaFace D 0]
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[wt 1.5]
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[charaFace D 1]
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[wt 1.5]
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[bgmStop BGM_EVENT_77 1.5]
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[charaFace D 3]
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[wt 1.5]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Duryodhana
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What is it? Don't tell me they're under attack again.
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[k]
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[charaSet D 1098270300 1 Āyus]
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[charaFadeout A 0.1]
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[wt 0.1]
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[bgm BGM_MAP_57 0.1]
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[charaTalk D]
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[charaFace D 3]
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[charaFadein D 0.1 1]
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@Āyus
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N-no...it's not that.
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[k]
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@Āyus
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The base is fine. They also mentioned that no damaged AIs have come by.
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[k]
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[charaFace D 4]
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@Āyus
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But that might be changing soon...and in a big way.
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[k]
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@Āyus
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Actually, they said one of the Transfer AIs delivered an official request for aid that said:
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[k]
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@Āyus
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“Large numbers of damaged AIs detected in Grow.”
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[k]
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@Āyus
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“We know we're in the middle of the System Grail War, but if possible, please send help.”
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[k]
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?1:Grow...
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?!
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Kama
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That's where the Saber is, right? We haven't seen anything from them so far.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Sion
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It is about as far as Repair you can get.
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[k]
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[messageOff]
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[charaTalk off]
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[charaDepth L 6]
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[charaDepth C 5]
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[wt 0.15]
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[se ad1]
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[charaFadein L 0.6 0,-200]
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[wt 0.8]
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[charaFadeout C 0.1]
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[wt 1.0]
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@Sion
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Grow is located on the opposite side of Defend.
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[k]
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@Sion
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If nothing else, given its location, it seems like it will probably not be a direct threat to us, but...
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[k]
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@Duryodhana
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...[sr]...
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[k]
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[bgm BGM_MAP_57 0.5 0.5]
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@Duryodhana
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(The other area next to Grow is Keep...where Lancer is.)
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[k]
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@Duryodhana
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(Is this his doing?)
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[k]
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@Duryodhana
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(It's possible. Definitely possible. Keep's bound to need materials from Grow to do their cooking.)
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[k]
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@Duryodhana
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(Yeah, it's got to be him. He's finally making his move!)
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[k]
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[messageOff]
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[charaFadeout L 0.8]
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[wt 1.1]
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[charaTalk on]
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[charaTalk depthOff]
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[charaDepth R 4]
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[charaDepth A 5]
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[charaPut R 1]
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[charaFadeTime R 0.2 0.5]
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[charaTalk A]
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[charaFace A 7]
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[charaFadein A 0.1 1]
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@Duryodhana
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(Wait. Let's think about this. Maybe...this is a good chance to go on the offensive?)
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[k]
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[messageOff]
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[wipeout rectangleStripLeftToRight 0.4 1.0]
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[wait wipe]
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[charaFadeout A 0.1]
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[charaFadeout R 0.1]
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[charaTalk off]
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[charaDepth B 5]
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[charaDepth E 4]
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[charaFace B 0]
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[charaFace E 0]
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[charaFadeinFSR E 0.1 256,-50]
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[charaFadeinFSL B 0.1 -256,-50]
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[pictureFrame cut063_cinema]
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[wt 0.6]
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[wipein rectangleStripRightToLeft 0.4 1.0]
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[wait wipe]
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[wt 1.6]
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[wipeout rectangleStripRightToLeft 0.4 1.0]
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[wait wipe]
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[charaFadeout B 0.1]
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[charaFadeout E 0.1]
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[pictureFrame]
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[charaTalk on]
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[charaPut R 1]
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[charaFadeTime R 0.1 0.5]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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[wt 0.6]
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||
[wipein rectangleStripLeftToRight 0.4 1.0]
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[wait wipe]
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[wt 0.2]
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@Duryodhana
|
||
(The softhearted Assassin's group and I just finished stocking up on Raniment.)
|
||
[k]
|
||
|
||
@Duryodhana
|
||
(And the way I see it, that the other AIs have time to request aid means they still have resources to spare.)
|
||
[k]
|
||
|
||
[charaFace A 0]
|
||
@Duryodhana
|
||
(Which means the Saber hasn't lost yet.)
|
||
[k]
|
||
|
||
[charaFace A 11]
|
||
@Duryodhana
|
||
(In fact, they might be duking it out right this minute. So if all goes well, it could be three against one...)
|
||
[k]
|
||
|
||
[charaFace A 10]
|
||
@Duryodhana
|
||
(If we strike now, we might even win. In fact, this could be our only chance...)
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout R 0.2]
|
||
[wt 0.1]
|
||
|
||
[bgmStop BGM_MAP_57 1.5]
|
||
|
||
[charaTalk depthOn]
|
||
[charaTalk D]
|
||
[charaFace D 8]
|
||
[charaFadein D 0.1 1]
|
||
@Āyus
|
||
What is it, Berserker? Is something wrong?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 11]
|
||
[charaFadein A 0.1 1]
|
||
[wt 1.0]
|
||
|
||
[charaFace A 7]
|
||
[wt 1.0]
|
||
|
||
[bgm BGM_KYOSU_1 0.1]
|
||
|
||
[charaFace A 10]
|
||
@Duryodhana
|
||
Wrong? Of course something's wrong!
|
||
[k]
|
||
|
||
@Duryodhana
|
||
There are people out there who need help.
|
||
[k]
|
||
|
||
[charaFace A 5]
|
||
@Duryodhana
|
||
And we have the means to provide that help! So isn't it incumbent upon us to do just that!?
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 7]
|
||
[charaFadein D 0.1 1]
|
||
@Āyus
|
||
H-hang on! Where'd THAT come from!? Did you get hit on the head in that fight or something!?
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 11]
|
||
[charaFadein A 0.1 1]
|
||
@Duryodhana
|
||
No, nothing like that. I just couldn't live with myself if I ignored a request for help, that's all!
|
||
[k]
|
||
|
||
[charaFace A 10]
|
||
@Duryodhana
|
||
Now come on. Time is of the essence, right? We can't afford to waste any by heading back to our base first.
|
||
[k]
|
||
|
||
@Duryodhana
|
||
So let's head straight to Grow from here! Hurry!
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 14]
|
||
[charaFadein B 0.1 1]
|
||
@Kama
|
||
Oh, there's definitely more to this than you're letting on.
|
||
[k]
|
||
|
||
[charaFace B 3]
|
||
@Kama
|
||
All right then, while you're off playing hero, I think we'll take our time and solidify our own position.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 9]
|
||
[charaFadein A 0.1 1]
|
||
@Duryodhana
|
||
Aw crap.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 15]
|
||
[charaFadein B 0.1 1]
|
||
@Kama
|
||
What was that?
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[wt 1.0]
|
||
|
||
[messageOff]
|
||
[bgm BGM_KYOSU_1 0.5 0.3]
|
||
[se ad437]
|
||
[fadeout white 0.1]
|
||
[wait fade]
|
||
|
||
[charaFadeout B 0]
|
||
|
||
|
||
[scene 189401]
|
||
|
||
[pictureFrame cut063_cinema]
|
||
|
||
[cameraFilter gray]
|
||
|
||
[charaTalk off]
|
||
[charaDepth F 3]
|
||
[charaDepth G 2]
|
||
[charaDepth Q 9]
|
||
|
||
[charaFace F 10]
|
||
[charaFace G 1]
|
||
[charaFadein F 0 175,-50]
|
||
[charaFadein G 0 -175,-50]
|
||
|
||
[fadein white 0.1]
|
||
[wait fade]
|
||
[wt 1.2]
|
||
|
||
[se ad437]
|
||
[charaFadein Q 0.1 0,-200]
|
||
[wt 0.1]
|
||
|
||
[charaFace H 14]
|
||
[charaFadein H 0 20,-50]
|
||
[charaFadeout F 0]
|
||
[charaFadeout G 0]
|
||
[charaFadeout Q 0.1]
|
||
[wt 0.7]
|
||
|
||
|
||
[se ad59]
|
||
[charaMove H 120,-50 0.4]
|
||
[charaFadeout H 0.4]
|
||
[seStop ad59 1.0]
|
||
[wt 1.0]
|
||
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 0,-50]
|
||
[wt 0.6]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.2]
|
||
|
||
[cueSe Battle bac134]
|
||
[cueSe Servants_2500900 m45605]
|
||
[effect bit_talk_x_slash_bk_01]
|
||
[wt 0.65]
|
||
|
||
[se ad464]
|
||
[effect bit_talk_blood_splash_fs]
|
||
[wt 1.8]
|
||
|
||
[bgm BGM_KYOSU_1 0.5 1.0]
|
||
[flashin once 0.1 0.1 FFFFFFFA FFFFFF50]
|
||
[wt 0.1]
|
||
[effectDestroy bit_talk_blood_splash_fs]
|
||
|
||
[scene 189300]
|
||
|
||
[pictureFrame]
|
||
|
||
[cameraFilter normal]
|
||
|
||
[charaTalk on]
|
||
[charaTalk B]
|
||
[charaFace B 15]
|
||
[charaFadein B 0 1]
|
||
[wt 0.8]
|
||
|
||
?1:(I'm not sure Caster's behind this, but it could be him.)
|
||
?2:(There's a chance Caster is slaughtering more AIs.)
|
||
?!
|
||
|
||
[messageOff]
|
||
[wt 0.2]
|
||
|
||
?1:...If there are people out there who need help, then[line 2]
|
||
|
||
[charaFace B 8]
|
||
@Kama
|
||
Let me guess. You can't just ignore them.
|
||
[k]
|
||
|
||
[charaFace B 7]
|
||
@Kama
|
||
(Sigh) Oh well, I knew this was coming.
|
||
[k]
|
||
|
||
?2:I can't ignore people who need help.
|
||
|
||
[charaFace B 7]
|
||
@Kama
|
||
(Sigh) Yeah, I figured this was coming.
|
||
[k]
|
||
|
||
?!
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 2]
|
||
[charaFadein C 0.1 1]
|
||
@Sion
|
||
Just as I calculated.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 12]
|
||
[charaFadein A 0.1 1]
|
||
@Duryodhana
|
||
Phew. I-I mean, that's the spirit! Of course, I could expect no less from my chosen allies!
|
||
[k]
|
||
|
||
[charaFace A 3]
|
||
@Duryodhana
|
||
You've earned some proper praise from yours truly! Great job!
|
||
[k]
|
||
|
||
?1:(He's not exactly subtle...but he doesn't seem like a bad guy, either.)
|
||
?2:(You know, for all his faults, I just can't bring myself to dislike him.)
|
||
?!
|
||
|
||
[charaFace A 10]
|
||
@Duryodhana
|
||
All right. Now that everything's settled, let's get going. Keep your guard up. Things are about to get serious.
|
||
[k]
|
||
|
||
@Duryodhana
|
||
But whatever happens, we're going to win. We have to...!
|
||
[k]
|
||
|
||
|
||
|
||
|
||
[messageOff]
|
||
[wt 1.0]
|
||
[fadeout black 2.0]
|
||
[bgmStopEnd BGM_KYOSU_1 2.0]
|
||
[wait fade]
|
||
[wt 0.5]
|
||
[soundStopAllEnd]
|
||
[end]
|